At long last... Some players will fondly remember Eldar Online’s Corsairs Codex, and some still play using it in friendly games. Unfortunately, it long ago started to show its age; it is now several editions old, its format is entirely divorced from the current layout of official Codecies, and, well... Zoats.
This, then, is my vision for the new face of the Eldar Corsairs. It is not based on or related to the recently-released Forge World rules; I only read them several months after completing this Codex. Rather, this takes inspiration from the past Eldar Online version, but attempts to introduce enough new ideas to make it interesting, exciting, and unique.
What is it?This isn’t a Chapter Approved-style list made as an afterthought, or a dodgily-formatted HTML file; it’s a 43-page tome containing almost 23,000 words, and mirrors the style of current Codecies, with fully fledged sections for background, armoury, and game rules. And it’s not done yet...
How can I contribute?A better question would be how
can’t you contribute. Though literally months have been spent writing, refining, and polishing this work, I welcome the criticism, input, and ideas of the community. Below there is a list of some of the things you can do, and everyone providing assistance will be thanked in the credits.
Sixth Edition UpdateWhen I wrote this, we were still in 5th. As such, it still uses a lot of 5th Edition formatting and needs upgrading to the new standard! Considering I'm still learning 6th after a long time away from 40k, I will need the communities' help with this.
EditingNotice a typo, or have a suggestion for how to polish the wording of a sentence? Mention it! I’ve strove to make this as polished and professional as possible, but sometimes you need another pair of eyes to catch the things you miss.
PlaytestingWant to try something different next game? Got a VASSAL opponent that’s bored of your Craftworld Eldar? Give this a whirl! Tell us how balanced it is (or isn’t), what could be more powerful, what needs to be more expensive. Though I’ve attempted to keep the costs and abilities of units in this Codex reasonable, a huge playtesting corps is not a luxury I had at my disposal.
New IdeasThink you can come up with a more interesting character, or think that Pirate Princes should be able to take weird and wonderful relics in addition to their existing array of conventional gear? Feel free to contribute suggestions.
Art and GraphicsThough technically part of the “how can I contribute” section, this gets its own simply because of how critical it is. You may notice that there is nothing but a few paragraphs of text in the painting and modelling section, or that there is huge whitespace where there would usually be all kinds of artwork, maps, and diagrams.
I know my way round a pencil, but I’m not the most gifted artist out there, nor do I have Corsair models painted or assembled to a standard I would include in a publication I’ve put so much work into as this – yet!
I welcome – and indeed beg for – all submissions of original artwork, images of your models, or graphic design features to spruce up and “Eldarize” the formatting of the Codex as a whole. All contributions will, of course, be credited.
Now enjoy!