Author Topic: People of Tau Online...(army list)  (Read 4 times)

Mandalorian

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People of Tau Online...(army list)
« on: October 13, 2009, 04:18:04 AM »
I have been out of 40k just recently due to school but as soon as I find a job and get a little spending cash I tend to start up again. My orginal army list wasn't working out. I had too few units and not enough battlesuits(only 3 mounted in one squad) so I came up with this new list to gain more numbers and to hopfully add some more punch than I did in my previous list.

Could you please give some advice or opinions on this list I have created(NOTE: the pulse carbine unit is just for funies; they are mainly a road block and/or protector of my "sniper" fire warrior squad)

HQ
-Commander with AFP, CIB, shield generator, shield drones, drone controller, and HWMT = 150 points

Elites
-2 Battlesuits with twin-linked missile pods = 86 points
-2 Battlesuits with twin-linked plasma rifles and two shield generators = 150 points
-1 Battlesuit with twin-linked fusion blasters, shield generator, and targeting array = 73 points

Troops
-10 Firewarriors with pulse rifles, Shas’la(sergeant dude), and bonding knife = 115 points
   -Devilfish with smart missile system, disruption pods, = 125 points

-10 Firewarriors with pulse rifles, Shas’la(sergeant dude), and bonding knife = 115 points
   --Devilfish with smart missile system, disruption pods, = 125 points

-10 Firewarriors with pulse rifles, Shas’la(sergeant dude), and bonding knife = 115 points

-8 Firewarriors with pulse carbines = 80 points

Heavy
-2 Broadsides with A.S.S., Shas’vre (sergeant dude), two shield drones = 195
-1 Hammerhead with railgun, disruption pods, multi-tracker, decoy launchers, and burst cannons = 170 points


Total points = 1449 points

Offline Rytlock Brimstone

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Re: People of Tau Online...(army list)
« Reply #1 on: October 13, 2009, 04:21:15 AM »
should be in army lists section. ^^ will comment when i have some time.

St. Louis

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Re: People of Tau Online...(army list)
« Reply #2 on: October 13, 2009, 05:15:01 AM »
I got a couple of things to say... but I am drunk so take it lightly

first the Crisis team with the TL missle pods... just the missle pods, thats a no go your missing a hard point slot
your commander looks good I find that shield drones are a wast unless he join a unit and it doesn’t seem like there are to many units for him to join

second I want say that the TL plasma rifle squad is bad but I never see that configuration and theres probably a good reason for that. I think that all the point spent on the sheild generators would be better spent on a team leader with a bonding knife and 2 shield drones (hardwired of course). But on a personal note I find it to be inefficient to run TL weapons on a battle suit my experience has taught me to got with the multi tracker in almost every case
The guy with the fusion blaster is going to die the turn after he deepstrikes (I assume thats what your going to se them for) so drop the shield generator buy smething usfal
 try targeting arrays on the devilefish 7 shots a t BS 4 is nothing to laph about but now that I look at it an SMS and a DP on a fish should be about  105 do you already have multi trackers and target arrays on it may want to check that out
I like te fire warriors although you may be able to save pnts on your Shas UI you not not need them because for most of the game the squad will have the protection of the devilefish
Now the 8 man squad of all the squads not to have an UI why pick that one… (unless you plan on putting your commander there) drop the carbines though, yes they have there uses but they always seem to fall just short of the rifle, but I play a lot of fearless armies so its possible im biased
Your support looks good you may want to look into a target lock for the hammerhead  so it can kill a tank and pepper an infantry squad in the same turn

Overall this list isn’t up my ally I prefer to put more emphisis on my Crisis teams have you done any playtesting with it I would be interested in seeing how this list perfor

Offline Walrus Man

Re: People of Tau Online...(army list)
« Reply #3 on: October 13, 2009, 06:53:45 AM »
Quote
HQ
-Commander with AFP, CIB, shield generator, shield drones, drone controller, and HWMT = 150 points
Firstly, I would recommend giving your commander either a CIB or AFP, not both. The CIB works best when given to a model with a high ballistic skill, so either a shas'o or shas'el commander is ideal. An AFP however works by placing a template and scattering to see where it hits. Thus, it is no more effective when given to a commander than a normal battlesuit, and is in fact a waste of some of the commanders shooting potential, especially the shas'o.
If you wish to give your commander the CIB, make his secondary weapon either a burst cannon, which compliments the CIB nicely with its short range and high rate of fire, or a plasma rifle or fusion gun so the commander can also deal with vehicles/high toughness enemies.
The rest looks good though.

Quote
2 Battlesuits with twin-linked missile pods = 86 points
As Louis said, these fellas are missing a hard point, and crisis suits need to fill all three. If you're strapped for points, give them flamers as secondary weapons. I find its a good idea, as my anti tank suits often get cornered by infantry, and flamers can help even the odds a bit. >:D Possibly, take one or two fire warriors off your squads, and give the suits either gun drones or shield generators for added protection.
That said, twin missile pod suits are very effective at eliminating light vehicles and big monsters, they're a good choice.

Quote
2 Battlesuits with twin-linked plasma rifles and two shield generators = 150 points
Nothing wrong with these as far as I can see.

Quote
1 Battlesuit with twin-linked fusion blasters, shield generator, and targeting array = 73 points
A good choice, but one or two issues. Firstly, you've given this suit four pieces of wargear which is illegal, but a common misconception as targetting arrays cannot be hard wired. Secondly, like Louis said, even with the shield generator your suit will probably die the turn after he deepstrikes, as being so close to the enemy means they can usually all reach him. This works out ok though, because you can simply swap the generator for the targetting array.

Quote
10 Firewarriors with pulse rifles, Shas’la(sergeant dude), and bonding knife = 115 points
   -Devilfish with smart missile system, disruption pods, = 125 points
Nothing wrong with either of these troop choices.

Quote
8 Firewarriors with pulse carbines = 80 points
Just for funnies is fair enough, and I can't say I've ever tried carbine toting warriors in this role. If they work out well I'd like to give 'em a go myself. ;) If not, I'd recommend a humble squad of kroot who, with their superior melee skills and potential to take more bodies can work as a much better speed bump, and can sometimes even win combats. Their longer range guns mean they can also contribute to a fire base along side the rifle armed fire warriors.

Quote
-2 Broadsides with A.S.S., Shas’vre (sergeant dude), two shield drones = 195
Again, a good solid anti tank unit.

Quote
1 Hammerhead with railgun, disruption pods, multi-tracker, decoy launchers, and burst cannons = 170 points
To be honest, the decoy launcher just isn't worth it any more with the new vehicle damage table. You already have loads of protection with the disruption pod.

Overall it looks to be a good list. Just rectify the one or two illegal purchases on the suits and you're good to go. :)
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St. Louis

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Re: People of Tau Online...(army list)
« Reply #4 on: October 13, 2009, 07:07:01 PM »
consider this if any of your battle suit squads suffer but one wound they are at risk of leaving the fight entirly.
wheres your fire warrior squads are for the most part safe inside their fish

also instead of TL plasma and a shield generator consider.... A PR a fusion blaster, a multi tracker and two shield drones coming in at 154 pnts if my head math is right. I find this to be more tactically flexible, also it has more wounds and while it wont be as effective against say a vindicator for the most part it should be a much more efficient unit, that can hope to survive longer do more damage, instakill more models, threaten vehicles, and generally be more effective


Offline knightperson

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Re: People of Tau Online...(army list)
« Reply #5 on: October 13, 2009, 09:07:28 PM »
Quote
HQ
-Commander with AFP, CIB, shield generator, shield drones, drone controller, and HWMT = 150 points
Firstly, I would recommend giving your commander either a CIB or AFP, not both. The CIB works best when given to a model with a high ballistic skill, so either a shas'o or shas'el commander is ideal. An AFP however works by placing a template and scattering to see where it hits. Thus, it is no more effective when given to a commander than a normal battlesuit, and is in fact a waste of some of the commanders shooting potential, especially the shas'o.

Actually, that's not the case in 5th edition. In 4th, ballistic skill made no difference to a barrage weapon, but in 5th you get to subtract his BS from the scatter roll as long as he has line of sight to the target. Barrage weapons can be fired indirectly (over a wall or something) where BS has no effect, but they don't have to be fired that way. AFP and CIB is not a combination I run myself, but it is deadly against hordes.
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Offline AndyinUT

Re: People of Tau Online...(army list)
« Reply #6 on: October 14, 2009, 02:37:05 AM »
I hate to say it...don't put too much stock and trade in FW. I'd take more suits any day.  Maybe par down to two 'fish with 6-8man squads, give the 'fish sensor spines so you can maybe park it in or closer to an objective. PR, MP, MT Crisis are a show stopping combo. STAY AWAY from the other guy, shoot and move shoot and move. Add a Piranha. I took some words of wisdom from Yes the Truth Hurts and it's been capital.
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Offline Walrus Man

Re: People of Tau Online...(army list)
« Reply #7 on: October 14, 2009, 09:50:15 AM »
Quote
HQ
-Commander with AFP, CIB, shield generator, shield drones, drone controller, and HWMT = 150 points
Firstly, I would recommend giving your commander either a CIB or AFP, not both. The CIB works best when given to a model with a high ballistic skill, so either a shas'o or shas'el commander is ideal. An AFP however works by placing a template and scattering to see where it hits. Thus, it is no more effective when given to a commander than a normal battlesuit, and is in fact a waste of some of the commanders shooting potential, especially the shas'o.

Actually, that's not the case in 5th edition. In 4th, ballistic skill made no difference to a barrage weapon, but in 5th you get to subtract his BS from the scatter roll as long as he has line of sight to the target. Barrage weapons can be fired indirectly (over a wall or something) where BS has no effect, but they don't have to be fired that way. AFP and CIB is not a combination I run myself, but it is deadly against hordes.
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St. Louis

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Re: People of Tau Online...(army list)
« Reply #8 on: October 14, 2009, 06:06:01 PM »
in regards to the fire warriors, I run 4 squads of 6 inside a fish with an sms dp mt and ta. they hardly ever dismount and the fish can put out a halestorm of shots

Mandalorian

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Re: People of Tau Online...(army list)
« Reply #9 on: October 15, 2009, 01:01:07 AM »
Quote
first the Crisis team with the TL missle pods... just the missle pods, thats a no go your missing a hard point slot

Yeah I fixed that now.

Quote
second I want say that the TL plasma rifle squad is bad but I never see that configuration and theres probably a good reason for that. I think that all the point spent on the sheild generators would be better spent on a team leader with a bonding knife and 2 shield drones (hardwired of course). But on a personal note I find it to be inefficient to run TL weapons on a battle suit my experience has taught me to got with the multi tracker in almost every case

I did that so that would hit because most of the time when I need to take out MEQ my fireknife configuration failed me so that is why I want a “pretty damn close” guarantee of a kill.

Quote
The guy with the fusion blaster is going to die the turn after he deepstrikes (I assume thats what your going to se them for) so drop the shield generator buy smething usfal

Yeah that is basically what he is going to do. Either take out a tank and die so the broadsides or hammerhead can focus on other things or take out a isolated tank(or at a angle of isolation at least) and live to harass the rest.

Quote
try targeting arrays on the devilefish 7 shots a t BS 4 is nothing to laph about but now that I look at it an SMS and a DP on a fish should be about  105 do you already have multi trackers and target arrays on it may want to check that out

I usually don’t do that. I don’t see the devilfish as a weapons platform. It is a transport and when I need to get somewhere fast I will use its speed to the fullest but then that will mean I am wasting my 10 points for +1 BS. I like to use everything to its full potencial based on its role(sort of like elder…).   I missed calculated; It is 105 with SMS and DP.

Quote
I like te fire warriors although you may be able to save pnts on your Shas UI you not not need them because for most of the game the squad will have the protection of the devilefish

I always take a Shasui because of that Ld 8. You don’t know how many times that has saved me. I also believe every squad should have some sort of leader if possible.

Quote
Now the 8 man squad of all the squads not to have an UI why pick that one… (unless you plan on putting your commander there) drop the carbines though, yes they have there uses but they always seem to fall just short of the rifle, but I play a lot of fearless armies so its possible im biased

It’s for funnies. Yes rifles all the way.

Quote
Possibly, take one or two fire warriors off your squads, and give the suits either gun drones or shield generators for added protection.

Nope, sorry my firewarriors are always at a model count of 10 because they can put out a lot of volume of fire power and they aren’t too big of a squad to fit in terrain or around it etc… Thanks for your concern though.

Quote
A good choice, but one or two issues. Firstly, you've given this suit four pieces of wargear which is illegal

Fixed.

Quote
If not, I'd recommend a humble squad of kroot who, with their superior melee skills and potential to take more bodies can work as a much better speed bump, and can sometimes even win combats

Haha don’t get me started on kroot.

Quote
To be honest, the decoy launcher just isn't worth it any more with the new vehicle damage table. You already have loads of protection with the disruption pod.

I like to have it because even if they do get that glancing hit it won’t matter much. It’s just another layer of protection.

Quote
consider this if any of your battle suit squads suffer but one wound they are at risk of leaving the fight entirly.

Crisis suits should not get any wounds is what I believe because of their JSJ but well will see if you prove me wrong when I test it  :)

Quote
in regards to the fire warriors, I run 4 squads of 6 inside a fish with an sms dp mt and ta. they hardly ever dismount and the fish can put out a halestorm of shots

I am not going mech.


Thank you all for your input.

Mandalorian

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Re: People of Tau Online...(army list)
« Reply #10 on: October 15, 2009, 01:03:05 AM »
Here is my revised list sadly it is still under 50 points. Maybe one more go at it eh?



HQ
-Commander with AFP, CIB, shield generator, shield drones, stimulant injector, drone controller, and HWMT = 160 points

Elites
-2 Battlesuits with twin-linked missile pods and 2 targeting arrays = 106 points

-2 Battlesuits with twin-linked plasma rifles and 2 targeting arrays = 130 points

-1 Battlesuit with twin-linked fusion blasters and targeting array = 53 points

Troops
-10 Firewarriors with pulse rifles, Shas’la(sergeant dude), and bonding knife = 115 points
   -Devilfish with smart missile system, disruption pods, = 105 points
-10 Firewarriors with pulse rifles, Shas’la(sergeant dude), and bonding knife = 115 points
   -Devilfish with smart missile system, disruption pods, = 105 points
-10 Firewarriors with pulse rifles, Shas’la(sergeant dude), and bonding knife = 115 points

-8 Firewarriors with pulse carbines = 80 points

Heavy
-2 Broadsides with A.S.S., Shas’vre (sergeant dude), two shield drones = 195

-1 Hammerhead with railgun, disruption pods, multi-tracker, decoy launchers, and burst cannons = 170 points


Total points = 1449 points




Offline knightperson

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Re: People of Tau Online...(army list)
« Reply #11 on: October 15, 2009, 02:25:53 AM »
That looks pretty good. I don't use carbines on my fire warriors, but it might work for you. Suit squads are smaller than usual, but I don't subscribe to the official doctrine of only solo's and threesomes. The only worry there is that you might be trying to do too many different tasks with too few suits. For your remaining points, I would suggest multi-trackers and targeting arrays on the two devilfish. If they have smart missiles, which I completely support, they need the other stuff. Maybe add a target lock to the broadside team leader (he doesn't actually have to be a shas'vre) so you can shoot two different targets at once.

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St. Louis

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Re: People of Tau Online...(army list)
« Reply #12 on: October 15, 2009, 05:37:25 PM »
if your 50 pnts under you could put multi trackers and target arrays on the fish youd be suprised how devestating the fish alon can be to hordes with those upgrades. it would cost you 30 points

Mandalorian

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Re: People of Tau Online...(army list)
« Reply #13 on: October 17, 2009, 12:50:44 AM »
It looks like that is what I am going to have to do. Thank you everyone for picthing in. I appreciate it.  :)

Offline orroZ

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My first TAU - 1000 points
« Reply #14 on: August 05, 2011, 06:48:46 PM »
Hi, need some advices with my TAU, thanks a lot
1000 point army (now 980pt)

ShasO Commander - MP, PR - HW TL, MT, 2x shiled drone

10 Kroot + 5 hounds
6 Fire warriors
11+1 Fire warriords - bonding knife
1 devilfisth - Disruption pod, decoy launcher

2+1 Crisis battlesuit - TL MP, Target array
      CrisisLeader - HW MT, TL - MP, PR,Target array
      2x Shield drones
1+1 Broad sides - TL rail, Tl plazma, Multi tracker
      Broad leader - TL rail, Tl plazma, HW TL,
                            HW MT, TA, Bonding knife
      2x Shiled drones