Author Topic: Targetting Array  (Read 11 times)

Offline Minrat

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Targetting Array
« on: October 18, 2009, 02:51:12 AM »
Which bit am i supposed to use as the targeting array.  I have looked in the codex for a picture and haven't found one.  Do i just use a different part and call it a TA? ???

Any advice appreciated.


GunSpider

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Re: Targetting Array
« Reply #1 on: October 18, 2009, 02:54:27 AM »
I typically use the Drone controller/Multi-tracker bit. but I suppose you could use the target lock.

Sidstyler

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Re: Targetting Array
« Reply #2 on: October 18, 2009, 02:59:01 AM »
This topic comes up a lot. There really is no targeting array bit, you have to either make your own, use a different bit (if you don't use target locks in your list you could just use them as targeting arrays throughout the army), or just forgo modeling them altogether (personally that doesn't sound like an external device to me anyway).

Offline Minrat

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Re: Targetting Array
« Reply #3 on: October 18, 2009, 03:12:07 AM »
thanks

Offline Jedibean

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Re: Targetting Array
« Reply #4 on: October 18, 2009, 04:44:33 PM »
I generally use the "Target Lock" bit or the C&C node bit for a targetting array.  I generally dont run many targetting arrays anyway.  For the most part honestly I just use the target lock bit for everything except a shield generator.  The Target Lock is the coolest looking bit to me.  Also, it doesn't have that annoying antanna that breaks off like the multi-tracker bit does. 
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Offline Hairy Grim

Re: Targetting Array
« Reply #5 on: October 18, 2009, 04:58:59 PM »
I use a Target Lock too. Most likely any Target Locks in your army will be Hard-wired, so there's little need for the bit, plus it looks like how I'd imagine the TA to anyways; an additional optical sensor.
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CyberPhoenix

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Re: Targetting Array
« Reply #6 on: October 19, 2009, 01:53:05 AM »
I use a Target Lock too. Most likely any Target Locks in your army will be Hard-wired, so there's little need for the bit, plus it looks like how I'd imagine the TA to anyways; an additional optical sensor.

+1

For any units/vehicles that I want a TA on, I use the Target Lock piece. Vehicles have no Target Lock of their own, so it made sense to me to use it to represent a TA.

juraigamer

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Re: Targetting Array
« Reply #7 on: October 19, 2009, 02:13:42 AM »
I tend to use the target lock part as well, seeing as I never add the upgrade.

Offline Lord Zambia

Re: Targetting Array
« Reply #8 on: October 19, 2009, 03:41:15 AM »
Just to add to this forum tree, i use target lock piece also :P

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Offline Tempest Six Two

Re: Vintage Competition [RULES]
« Reply #9 on: September 15, 2011, 01:25:37 AM »
I have the troubling issue of working out which mini to enter... and i even have something super-cool coming in the post from the UK as well... if it gets here in time it'll be wicked! If not, got my fallback minis :D
My mini painting and terrain building blog- come check it out: http://tempest-terrain.blogspot.com/


Offline Wargamer

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Re: Vintage Competition [RULES]
« Reply #10 on: September 21, 2011, 06:34:25 PM »
Thank the Emperor for an extension. :P
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Offline Tybalt Defet

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Re: Vintage Competition [RULES]
« Reply #11 on: September 22, 2011, 01:30:00 AM »
I can actually make that now but I've already mentioned the only vintage mini I have. :facepalm001:
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shtlk I play a lot of RPGs on here. :P
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Offline El ShasOcho

Re: Vintage Competition [RULES]
« Reply #12 on: September 22, 2011, 01:39:48 AM »
I can actually make that now but I've already mentioned the only vintage mini I have. :facepalm001:
You can still enter. I would just edit your old post, but its not completely necessary to keep entries secret. People enter things from prog logs all the time and those are clearly public.
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Offline Tempest Six Two

Re: Vintage Competition [RULES]
« Reply #13 on: September 22, 2011, 06:00:05 AM »
Just got one set of highlights, some basing to do and take pictures- entry will be in tonight :) and I'm sooo happy I waited for this mini to arrive. Pure Rogue Trader class!

EDIT: Submitted, ready to roll! Bring on Saturday/whenever the mods throw up the entries... 
« Last Edit: September 22, 2011, 11:00:24 PM by Tempest Six Two »
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Offline Wargamer

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Re: Vintage Competition [RULES]
« Reply #14 on: September 23, 2011, 03:33:42 PM »
Damn it, having camera problems... though it's not a big issue as I've still not fully painted the bloody mini! :facepalm001:
I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf. Support a starving student. :P

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Offline Lord Witherfume

Re: Vintage Competition [RULES]
« Reply #15 on: September 23, 2011, 08:39:54 PM »
Damn it, having camera problems... though it's not a big issue as I've still not fully painted the bloody mini! :facepalm001:

It'll eventually become an issue. Best work on that. Buona fortuna.
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Offline Wargamer

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Re: Vintage Competition [RULES]
« Reply #16 on: September 25, 2011, 11:25:05 AM »
Model finished! Just give me a few minutes to beat the camera into submission and pics will happen!
I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf. Support a starving student. :P

Quote from: Liberate the Warhammers
People who have no sense of Sportsmanship have NO PLACE designing any Gaming System.


No hax, just pure gaming skill.