Author Topic: White dwarf teaser?  (Read 12 times)

arsenal1989

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White dwarf teaser?
« on: October 29, 2009, 01:21:19 AM »
I picked up my friends new white dwarf and on the back of the issue it had a necron looking symbol and it said something like coming next november. Was that a necron icon and does that mean a teaser????? I hope so!

Offline Lord Witherfume

Re: White dwarf teaser?
« Reply #1 on: October 29, 2009, 01:34:49 AM »
Are you sure it was not skaven? They use green icons in a similar way. Plus Skaven have a book coming out in November.
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arsenal1989

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Re: White dwarf teaser?
« Reply #2 on: October 29, 2009, 02:24:12 AM »
I dont know. I just hope its crons!!!!!!!1

Kir Kanos

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Re: White dwarf teaser?
« Reply #3 on: October 29, 2009, 03:20:14 AM »
It was a Skaven icon...sorry to burst your bubble. ;)

arsenal1989

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Re: White dwarf teaser?
« Reply #4 on: October 29, 2009, 05:35:35 AM »
:( wel thats a kick to the Ole' Kans

Didact

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Re: White dwarf teaser?
« Reply #5 on: November 19, 2009, 09:58:06 AM »
Pretty sure they're redoing them soon though, like, end of this year or sometime next year. Its them & Dark eldar i think, not sure which order...

Offline Stewie Griffin

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Re: White dwarf teaser?
« Reply #6 on: November 20, 2009, 05:44:29 PM »
about time DE & 'crons were updated :) they're overdue


Offline Narric

Re: White dwarf teaser?
« Reply #7 on: November 20, 2009, 07:46:08 PM »
Uhm, I don't think 'Crons are due an update anytime soon guys. DE more then likely.

Check out this thread, if you're curious.

xenoscd

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Re: White dwarf teaser?
« Reply #8 on: November 23, 2009, 03:50:18 PM »
The skaven symbol I think.

A bit like an upside down triangle with the lines off the edges.. ..and a luminous green.

P.S I would have posted an image but am still learning how.

Offline El ShasOcho

Re: Farsight 1+ and SMS
« Reply #9 on: September 30, 2011, 01:54:20 AM »
To continue on what Jayne said, BCs on hammerheads for sure. On skyrays, the SMS can be fairly useful. You can plop it somewhere in cover because you don't need LOS for either of its weapons then, and the increased range is nice. It depends on if you have the points, and how you are using it.
But again, if its a Hammerhead, BCs all the way.
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Offline VoxLord

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Farsight 1+ and SMS
« Reply #10 on: September 30, 2011, 02:30:41 AM »
Okay are drones relentless? Eg marker drone?


Dean 

Offline knightperson

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Re: Farsight 1+ and SMS
« Reply #11 on: September 30, 2011, 04:07:29 AM »
The weird thing about drones is that they take their unit type from the model that controls them. A marker drone attached to an Infantry model like a fire warrior or pathfinder is Infantry, therefore NOT Relentless. If the drone is controlled by a Jump Infantry - Jet Pack model like a crisis or stealth suit, then it becomes Jet Pack and DOES get Relentless. Gun drones are Jet Pack, but only when in their own squadron. Also, a marker drone controlled by a broadside with Slow and Purposeful does not get S & P itself. It's still Infantry without Relentless.
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Offline VoxLord

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Farsight 1+ and SMS
« Reply #12 on: September 30, 2011, 07:54:37 AM »
Cool but the drones are so expensive 30 points for one are they worth it?


Dean 

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Re: Farsight 1+ and SMS
« Reply #13 on: October 04, 2011, 04:33:49 PM »
I'm afraid Masked Thespian is correct. There is certainly a precedent in recent codices for blurring the lines between Troops, Scoring Units, and mandatory choices, but none of it applies to the current Codex: Tau. When we get our badly-needed revision I think it's highly likely that the rules for crisis suits under Farsight will change, but until that happens or we get another errata (which I find highly unlikely at this point) we have to deal with the rules as they are. If you are in a friendly game and you can get your opponent to agree to a rules change that makes crisis suits Troops and/or Scoring Units then more power too you, but don't expect it in general. Especially, don't expect to do that in any tournament or you will probably be shown the door!

Much of the problem here is that in 4th edition rules, which were current when the Codex: Tau was written, most units were scoring. I think the only things that couldn't take objectives were dedicated transports, swarms, and anything that specifically said it couldn't (like our sniper drones). 5th edition changed the definition of scoring to "only troops unless specified otherwise." And that's the way it stands for us even when running a Farsight Enclave. 1+ crisis suits means you must take at least one squad of them from the Elites choice, but you can not take them as troops and they can not claim objectives. Hey, at least they can contest!
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Re: Farsight 1+ and SMS
« Reply #14 on: October 04, 2011, 12:54:37 PM »
And no, 1+ Crisis Suits don't count towards your troops. That's the 1+ Firewarriors.
I'm starting to disagree with this more and more based on the Blood Angles Codex and Grey Knights Codex.
When the Tau Codex was written it is doubtless that the intent was  exactly as you stated. But skip forward 1 edition and 6 years and suddenly the grammer and other codex seems to allow something that was not previously conceived of, the no more firewarriors as troops. recall that in both the Blood Angles Codex and Grey Knights Codex a special character grants an elite slot choice to become troops (lately I've been playing against nine squads of Paladin Terminators, man are they ever tough to get off of an objective). so with the most recent codex and FAQ I am willing to disagree and say hey if you've got 22 battlesuits take them and leave the firewarriors at home.

Anyone beg to differ? See page 28 of Planetstrike and count the number of XV8 battlesuits on the table in this official publication. I think you'll agree with me...

I do beg to differ, on multiple counts:

1/  Games Workshop have always stated in the past that subsequent publications do not affect earlier publications unless explicitly stated (such as the Allies rules in the old Codex: Daemonhunters and Codex: Witch Hunters books).  This has led to some bizarre rules issues such as having three different types of Storm Shields and two different types of Assault Cannon on a battlefield (5th edition Space Marines with Daemonhunter Allies vs. 4th Edition Dark Angels (pre-errata)) and some army books counting a character's accompanied squad to count as a retinue, preventing them from being targeted specifically in melee, whereas others' do not.

The subsequent publication, and wording, or books do not affect earlier ones, so you cannot use the wording in Codex: Blood Angels and/or Codex: Grey Knights to retroactively reword the entry in Codex: Tau Empire.


2/ Games Workshop have always made mistakes in their photos regarding rules like this.  Off the top of my head, I can recall a Basilisk appearing in the photo section of Codex: Daemonhunters, even though they couldn't take them.  Sometimes they take photos to look cool, at other times they are using earlier versions of the rules than what get printed, and sometimes they just plum make a mistake.
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Offline VoxLord

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Farsight 1+ and SMS
« Reply #15 on: October 04, 2011, 12:21:59 PM »
I hope ur right but I know in
Planet strike the attacker can take more elites than normal and fast attack I think. And the defender gets more elite? And heavy support.

Hope they can be taken as troops would be so cool!!


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Re: Farsight 1+ and SMS
« Reply #16 on: October 04, 2011, 07:37:18 AM »
And no, 1+ Crisis Suits don't count towards your troops. That's the 1+ Firewarriors.
I'm starting to disagree with this more and more based on the Blood Angles Codex and Grey Knights Codex.
When the Tau Codex was written it is doubtless that the intent was  exactly as you stated. But skip forward 1 edition and 6 years and suddenly the grammer and other codex seems to allow something that was not previously conceived of, the no more firewarriors as troops. recall that in both the Blood Angles Codex and Grey Knights Codex a special character grants an elite slot choice to become troops (lately I've been playing against nine squads of Paladin Terminators, man are they ever tough to get off of an objective). so with the most recent codex and FAQ I am willing to disagree and say hey if you've got 22 battlesuits take them and leave the firewarriors at home.

Anyone beg to differ? See page 28 of Planetstrike and count the number of XV8 battlesuits on the table in this official publication. I think you'll agree with me...

Offline Charistoph

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Re: Farsight 1+ and SMS
« Reply #17 on: September 30, 2011, 03:30:45 PM »
Cool but the drones are so expensive 30 points for one are they worth it?


Dean

It REALLY depends on how your army is set up.  A Cadre set up with a huge amount of Pathfinders will have little need for them.  At low points, you definitely won't need them.

But, if you're fielding a Stealth Suit Team, and really would like Marker Lights and just can't fit a Pathfinder squad in (for whatever reason), they can be worth it then.
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Offline knightperson

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Re: Farsight 1+ and SMS
« Reply #18 on: September 30, 2011, 07:01:22 PM »
Cool but the drones are so expensive 30 points for one are they worth it?


Dean

In my opinion, no. Some swear by the stealth suit marker team, which is a minimum sized squad of stealth suits, a markerlight and (usually) targeting array on the squad leader, and some marker drones. An alternative is to attach the marker drones to a crisis suit squad. You lose the squad-leader's markerlight and the stealth field, but you gain some wounds, a point of toughness, and some longer range weapons. That fixes one of the problems with the stealth marker team, which is that their main weapons rarely fire because they're trying to stay out of range to be protected by the stealth field. Unfortunately, every time I've tried using marker drones in any quantity the squad ends up being too expensive and there aren't enough points left for "real" units that actually do damage.

Markerlights are very hard to use effectively, which is a shame since they are a signature Tau weapon. Pathfinders are the classic way to get a decent quantity of them, and my favorite. They are by far the cheapest, even if you consider their mandatory devilfish wasted points (which I don't). But they are static and very easy to kill for as dangerous as they are. Against an opponent who's ever seen what they can do, they will almost certainly be dead by the end of turn 2.

In some cases, you can do well with a static gunline of multiple fire warrior teams, each one with a markerlight on the commander. It's a very static force and can be wiped out quickly by fast assault squads or heavy flamers, but it is a scary amount of small arms fire.

Sniper drone teams can also be markerlight sources, but I find they are too static and that they need the markerlight for their own use.

Finally, consider the skyray as a markerlight source. It doesn't do great if you only have one because it needs its own markerlights to fire its main weapon, but a pair of them can combine fire nicely. It will certainly surprise an opponent to see two skyrays on the field, if nothing else.

My favorite way of doing markerlights (other than not bothering with them and concentrating on regular weapons) is a full pathfinder squad and a skyray. In the first available shooting phase, pick a high-value target with a 3+ armor save or worse, and hit it with all 8 pathfinder markerlghts. Then move to the skyray, add it's 2 markerlight shots, and empty the missile rack on that target. Whatever that unit is, it's probably gone now, and the skyray has done its damage. The pathfinders will likely die now, but since the skyray has few if any missiles left your opponent is likely to ignore it, leaving it free to handle markerlight duties for the rest of the army.
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Offline The Man They Call Jayne

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Re: Farsight 1+ and SMS
« Reply #19 on: September 30, 2011, 07:10:29 PM »
Dont have Codex right now, but isnt it only SHIELD drones that have the variable toughness? Markers are just a flat 3 arent they?
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