Author Topic: Black Legion 1500  (Read 6 times)

Dave

  • Guest
Black Legion 1500
« on: September 18, 2005, 09:31:57 PM »
Loving infantry, in found infiltration a good way to  compensate the lack of mobolity of such units.

Here is my list

HQ 195

Lord : mark of Khorn, furious charge, run, stature, resistance, big weapon of Khorn, force and insensibility
This Lord is very very fast : 1d6 move + 6 then run 1d6 and 12 in assaut wow !!!!

Very hard to shoot with guns (6 toughness + 3/4inv save and 4+ insensibility)

Hard and fast fighter : 5 or 6 init in charge and 7 basis attacks strenght 6 and 7 in charge!

Nothing better for such points.


ELITE I      210

3 obliterartors


ELITE II     270

10 SM mark of Slaanesh, infiltration and sonic weapon


ELITE II     270

10 SM mark of Slaanesh, infiltration and sonic weapon


TROOP I    100

5 SM infiltration and 1 laser


TROOP II    100

5 SM infiltration and 1 laser


HEAVY SUPPORT I    180

5 SM infiltration and 4 missile launcher


HEAVY SUPPORT II   180

5 SM infiltration and 4 missile launcher

Any comments are welcome. Id'like to improve it again  >:D
 

Conan The Chaos Marine

  • Guest
Re: Black Legion 1500
« Reply #1 on: September 19, 2005, 07:38:59 AM »
You know, I tried that very same combo on a daemon prince, so it is with no pleasure that I got to shoot you down. You can't have any movement improving abilities (Speed or flight) if you have the berserker glaive (Which I think you mean by big weapon)

Your other mistake makes me want to eat a few of your models.
Slaneesh with Khorne!?? Are you crazy man? Slaneesh is a band of pink wearing dyi slapping tentacled pansies!
Khorne will of course never abide by this, so  he refuses any contact with Slaneeshi minions.
Your force would be fighting itself before it got anywhere.
Otherwise a badass daemon prince,  I use a similar brand of the same (I leave out strength and throw in visage and an anti-magic collar). Which you must have purchased daemonic strength to get your str so high.
Slap some spikey bits on him for a good reroll (Almost like another attack) Boom!!
He would have all those slaneeshi gits whupped before they could even start a real fight.

P.S. Why do you refer to Feel No Pain as insensibility? Do you have another edition? Or is there some cool Khorne slang going on here?

MalVeauX

  • Guest
Re: Black Legion 1500
« Reply #2 on: September 23, 2005, 05:56:40 PM »
First note: This is not a Black Legion army. The point of the Black Legion is to be undivided, but include aspects of the gods. They're the vanilla army. In your case, you have a Khorne leader -- this alone already makes you pretty much locked up to Khorne as anything other than the mark of khorne and undivided will not rest in the troops. Also, because your HQ has the mark of khorne, ancient enemy rules are in effect and you cannot include anything with the mark of slaneesh or daemons of slaneesh.

Now for the list:

As Conan mentioned, your Lord is illegal. Movement upgrades and the Berserker Glaive do not mix anymore, updated in the latest print of the Chaos Codex (not just a FAQ, it's in the codex now).

Elites:

Obliterators are ok, but very expensive. Nothing wrong here though.

2 x slaneeshi squads - Illegal. Ancient enemy rules prevents them from being taken as your Lord is marked Khorne. I would suggest investing these models and points into your Troops instead.

Troops:

Wow. No troops... I would highly suggest you avoid Min/Maxing in your troops. This will actually cost you the game many times, over and over. As all your models are small squads and highly priced. It doesn't matter how powerful a small unit is, someone else with more dice can beat you easily. Your troops are cheap and have the cheapest access to the big guns. I would drop the obliterators in favor of more troops. I would drop the elite noise marines for more troops.  You can field tons of 6 x man teams with lascannons and tankhunters for cheap and have your heavy support and heavy guns covered right here.

Heavy Support:

Again, min/maxed and you're shooting yourself in the foot. You have all those points on 5 little models, easily destroyed. Havocs are fine, but increase to 8 models or drop 2 missile launchers. I would suggest moving more models here, or dropping them in favor of something larger sized and cheaper.

Overall - Lots of work to be done as every single entry, except for the Obliterators, need some kind of serious augmentation.

Cheers!