Author Topic: 750 pts Hybrid Mech  (Read 8 times)

Aquila_XV8

  • Guest
750 pts Hybrid Mech
« on: October 04, 2005, 06:27:51 AM »
The smaller city games that my local shop has started playing has forced me to reduce my list. So here I go.....

HQ-209
Shas'o-119
-TL Fusion Blaster
-Plasma Rifle
-MT
Shas'el-90
-TL Plasma Rifle
-Flamer
-MT
TROOPS-369
12xFirewarriors-215
-Shas'ui
-Devilfish(MT,Decoys)
12xKroot-84
6xFirewarriors-70
-Shas'ui
HEAVY SUPPORT-170
Hammerhead-170
-Railhead
-SMS
-Decoys
-Disruption Pod

I know most people think the Disruption Pod is a waste , but I dont know how to spend the last 5 pts(I dont want to take anything away from the other squads).

Aquila

Wolf-Tau

  • Guest
Re: 750 pts Hybrid Mech
« Reply #1 on: October 04, 2005, 04:51:25 PM »
Not bad, I have not played any city games, so I was wondering why Shas'O and Kroot. (Kroot are not really for the city, Forest are for them, without any armor they would die easily. I hear that are hand flamers taken like candy in City Fight! Curse those marines and their Emperor!

I have played a lot of 750 games and 10 to 20 points means a lot.

So why an 'O, drop back down to an 'el. Up to you, you are granted a hit at least, maybe not Kill, but at least a hit.

What do I take in 750, Glad you asked.

Shas'el Fireknife   85
Stealth Suits x 4 120   These can be traded out for 2 fireknife suits just drop a FW and you are good!
Crisis x fireknife    65
FW x 12
FW x 12           240 total
Broadside            75
Hammerhead       170

Which come to 755 total

In small game like this, points mean a lot and you have to be prepared to take some losses. An 'O at 119 points is a lot to lose, by a surprise. You could almost buy two regualar Crisis suits for that price. Which would give your opponent more of a head ache!

WT