Warhammer 40,000 > General 40k and Expansions

6th Edition WTFs?

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BigToof:
Dear All,
Someone had to start this thread I suppose.
Sixth has a lot of new changes, and although the rules are good, there are issues with... interpretation.
This thread is for Q&A for people who need help with basic 6th Ed. issues.

I've played a few games, and now, I've got questions.
Answers would be helpful :)

1.  Can you assault from a non-assault transport?  (i.e. something that is not open-topped or assault ramp carrier)
- I've been looking through the book, but it seems to indicate that even if the vehicle was STANDING still, you cannot get out and assault.  If this is true well... it's a harsh kind of thing to try and get in on people now...

2.  Who can operate fortification weapons?
- There's not much of a note for them, but can my BS5 Klaivex (or my BS7 Archon) use the Quad-Gun if he feels like it?  If so, that's really... awesome and potentially abusable.

3.  At what phase do you use the non-shooting psychic powers?
Is it like with Eldar where you can only use them at the start of the turn or is it at any point during the turn?

Thanks all!

Best,
-BT

Scout Sergeant Mkoll:
Well, I've only had a quick look through a friend's copy but I can answer question 1 for you. It seems that you can not assault from a vehicle without the Assault Vehicle rule, regardless of how far it has moved. However, it also seems to be the case that you can move 6" after disembarking, even if the vehicle moved 12".

Which leads me to my question: If an assault vehicle moves 12" and the squad disembarks, can the unit then charge?

Cammerz:
Well I can definitely answer the first two.

Page 79 - Disembarking Restrictions, it specifically states that the unit cannot declare a charge in the subsequent phase. But at least you can from open-topped transports ie. basically everything Orks and Dark Eldar have so you won't have it too badly BT.

For the second one;

Page 105 - Gun Emplacement, it says that a model in base contact fires it instead of one of its own weapons, plus the statline does not include a BS stat so it can't fire on its own.

Not sure about the last one, I don't suppose it says in the codex does it? That would have priority anyway.



EDIT: and for you Russ, Page 79 - Disembarking, a unit cannot disembark if the vehicle moved more than 6"

Scout Sergeant Mkoll:

--- Quote from: Cammerz on July 03, 2012, 12:02:21 AM ---EDIT: and for you Russ, Page 79 - Disembarking, a unit cannot disembark if the vehicle moved more than 6"
--- End quote ---
No exceptions for fast vehicles then? That's interesting. That's very interesting.

Cammerz:
Ah BT, I may have just found the answer to your third question too.

Page 68 - Types of Psychic Powers

As long as you know what type of power it is then it'll tell you when you use it. It also says that if it doesn't mention a type then the rules for using it will clearly be visible in the entry for said power.

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