Warhammer 40,000 > General 40k and Expansions
How has 6th edition effected your armies?
Brassclaw:
So my buddy got the 6th edition rulebook and I got to look it over the past weekend and for me, I was a little underwhelmed by the changes. It seem like the rumor mill was a bit over zealous, saying that there were going to be huge changes. Now they were a few that caught my eye, power weapons become varied, Allies and the fortifications.
My Tyranids have been pretty much unaffected by this new edition. Monstrous Creatures have got a bit more powerful in CC, rending has kept its AP2, venom cannons seem like they can be more useful now, but other than that, not much. I will be pretty much running the same lists that I did in 5th edition.
Now my Worldeaters are a different story. On the heels of another codex, there are so many question that could arise. Mainly my chaos army have a mix of different power weapons especially my terminators. Unlike my tyranids, my worldeaters have tons of options when it comes with Allies, I thinking about adding some Imperial Guard (they will be painted as Blood Pact) to add some range fire support. But I'm holding off until the new codex comes out, you never know what might change.
So how has 6th edition effect your army?
crisis_vyper:
From the way my armies work I will have to say these few words (without taking allies or fortifications);
Dark Eldar: Have grown significantly stronger.
Orks: Gained some, lose some.
Death Guard: Not sure as new codex may change the dynamics. But so far, I believe that they will function decently.
Tzeentch Daemons: Function-wise, may have taken a hit. If my first wave is wiped out, I lose the game. However it is still decent.
SOB: Still crap in my opinion. Need a real codex, not the WD one.
Tau: Improved a little, but will still require a new codex to make things even.
If I were to take allies, then my Dark Eldar, Orks and Death Guard would have the advantage. The other armies do not work well with allies too much.
Scout Sergeant Mkoll:
Dark eldar have benefitted from 6th in some ways. Hammer of Wrath and absurdly fast bikes and vehicles to start with, however they now have to get shot at, which is quite painful given how fragile they are and there is virtually no ap2 combat option besides beastmasters with razorwing flocks. Which incidentally is how my army has changed. Dropped my archon with webway, his combat trueborn, their vemom and a unit of hellions for beastmasters and a second ravager.
I despise flyers though. I shouldn't have to change my list and proxy a fortification to stand a chance. :-\
crisis_vyper:
--- Quote from: Warmaster Russ on July 18, 2012, 08:43:28 AM ---Dark eldar have benefitted from 6th in some ways. Hammer of Wrath and absurdly fast bikes and vehicles to start with, however they now have to get shot at, which is quite painful given how fragile they are and there is virtually no ap2 combat option besides beastmasters with razorwing flocks. Which incidentally is how my army has changed. Dropped my archon with webway, his combat trueborn, their vemom and a unit of hellions for beastmasters and a second ravager.
--- End quote ---
Well, hugging the shade and stuff is even more important than before. And personally I rather shoot the terminators to death than to assault them head-on (but if I have to then the venom blade is sufficient enough). So far, the idea of Focus Fire, Snap-fire and flank shots while using the odd shapes of the Dark Eldar skimmers to get cover saves is working well, and also the Strategic Warlord traits and the night fighting rules only served to make things even more interesting.
Never liked the idea of a head-on battle to begin with so the flanking shots and sniping are working out just fine for me. :pie:
--- Quote from: Warmaster Russ on July 18, 2012, 08:43:28 AM ---I despise flyers though. I shouldn't have to change my list and proxy a fortification to stand a chance. :-\
--- End quote ---
Fortunately for me, I am already using flyers before the new edition, so I guess I am one of the lucky few who benefited from the flyer rules. So far I have one Razorwing in active duty since 5th edition and two more in reserves (in the case), so it is rather easy for me to swap my entire heavy support to consist of only flyers if I wanted to. I am more interested in the Voidraven Bomber to be honest as that aircraft will (oddly enough given its nature) be my primary dogfighter.
Pottsey:
--- Quote from: crisis_vyper on July 18, 2012, 08:28:17 AM ---Tau: Improved a little, but will still require a new codex to make things even.
If I were to take allies, then my Dark Eldar, Orks and Death Guard would have the advantage. The other armies do not work well with allies too much.
--- End quote ---
I am not too sure on that. Almost army wide 2+cover saves possible with Stealth builds, army wide night version, high mobility with units moving up to 18
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