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Messages - Mabbz

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Forces and Allies of the Imperium / Re: New Tau Codex
« on: Yesterday at 09:32:02 PM »
I have the Codex as well, and I'm going to play Eldar for a bit longer until the first FAQ drops.

I'm not sure if the Sa'cea trait works first turn and well...  I'm not sure what's really stellar yet.

Nothing really seems that survivable and in the current meta of lots of 1 wound models, all of the multi-wound guns that the Tau have seem a bit overpriced.

Then again, the temptation to take Bor'kan with the potential for a 21" triple tapping Fire Warriors is tempting...

the Sa'cea traits just a Ld and Shooting buff. I'm guessing you actually meant the Dal'yth trait (cover when stationary) in which case RAW I'd say no.

Also, Bork'an is cool, but is it as cool as Vior'la 6 shots at 18"?

Forces and Allies of the Imperium / Re: New Tau Codex
« on: March 19, 2018, 07:16:45 PM »
Well, I have the codex, so here's my first impressions on the rules (I haven't had a chance to look at the fluff yet).

Firstly, they look very familiar. In most units and weapons remain unchanged aside from cost. I only play power levels these days, so I haven't checked points much, but mostly the changes in cost look straightforward and sensible. Coldstars and Drones have gone up and most other things have stayed the same or gone down.

Speaking of Coldstars, I suspect they'll be the new gem in the codex. There's little else in the game capable of accurately firing 3-4 melta weapons and moving 40" in a single turn. Not to mention the possibility of taking signature systems to increase durability and strength (Coldstar with fusion blades sprang to my mind)

The stratagems are decent enough, nothing really stood out as overly good or bad there (except Bork'ans, which is literally just a single dice re-roll with for certain weapons. You know, because the main rulebook doesn't already have tha covered  :P)

Similarly, the Sept traits seemed fairly balanced, since I kept changing my mind on which I wanted to use (I'm currently leaning towards Da'lyth).

Final thoughts are basically that the codex has helped the Tau quite a bit, but we still aren't nearly as powerful as many of the others, like Eldar. Trouble is, we're still hampered by an average Bs.

You are a cruel, cruel person.

Partly how brutally you destroyed that chaos player, but mostly for leaving me with several questions in the fluff that may not get resolved for some time if your switching to Tau soon. In no particular order:

What will happen to Lorilune and her parents now?

How did she get away from the Orks? And what was their reaction to finding her missing?

How did Duumrider and Mal get out of an eternity of Nurgle worship?

Yay Duumrider! Haven't heard from him for a while. Given my usual assumption that you'll win, I'm curious how Mal will handle being sworn to nurgle. I'm guessing some kind of loophole.

On the Eldar side of things, if this is the last Eldar rep before the Tau return, does that mean Lorilune will return at the end of this battle?

Forces and Allies of the Imperium / Re: New Tau Codex
« on: March 11, 2018, 12:57:49 PM »
I'm looking forward to this. So far the rumours I've seen look pretty straightforward, and I am definitely looking forward to the buff to Coldstars, as mines been so much fun to use so far.

I'm hopefully going to buy it as soon as it gets released, and then I'll come back here with my opinions.

I can honestly say that I'll be happy regardless of who you write, although as a Tau and Guard player I admit to a small amount of favouritism. That said, Eldar work great from a fluff standpoint, since your characters have complex schemes (unlike the Orks) that aren't constrained by superior officers (like Tau and IG)

A thought occurs... wouldn't it be terrible if Bang and Lennara both tried to rescue Lorilune at the same time? Torn between her lover and her family  ;)

Hi Mabbz,
Thanks for the reply.  No worries about sounding impatient, I'd actually thought that the rep wasn't really garnering much interest as Eldar are seen as kind of OP again...

Sorry, work sort of caught me upside the head for the past few weeks, but I think this weekend should be lightening up.
So in short:  It'll be out in a few days!  :)

I've had a fair few battles against eldar lately, and though powerful, I wouldn't call them OP yet. I've had fun using my Tau against them and eve had a few wins. Although these are all small points games, so maybe I'm just not seeing some of the more powerful stuff.

That said, I'm mostly here for the fluff, which was entertaining as ever. Whether Lennara and Dunkas will ever match the popularity of some of your more well known characters remains to be seen, but I enjoyed them a lot. Especially given how a lot of your games seem to pit Eldar against each other, so seeing them getting along is nice.

At the risk of sounding impatient, is this going to be updated soon? I've been looking forward to reading the report

Ooh, new characters! And possibly hope for Lorilune to regain some friends in the craftworlds. I admit I was hoping that Bang would rescue her, but given Allies aren't really a thing any more I doubt that'll happen.

(by the way, none of the above is meant to imply I'm tired of Orks. Orks are awesome)

As for the battle, I have every confidence that you'll win, but that guard list looks pretty nasty. I'm betting on heavy casualties all round.

News, Rumours and Trading / Re: Reset the Clock
« on: February 03, 2018, 08:39:17 PM »
Ok, that got a chuckle out of me.

Also, plastic sisters of battle? Plastic Thunderhawk? Dare we dream?

Units being able to act after death I understand, but I kinda assumed they'd have to follow the usual rules for shooting, i.e. not able to shoot while in combat, and not able to shoot into another combat. Is that really something the rules allow?

Anyways, another great rep as always. I can't wait to hear Lorilune's scheme, although I'm also wondering what Grumgutz is up to in all this.

As far as requests go... I'd like some Tau, but I imagine you're wanting to wait for their codex? I also miss Lady Jenna, but if the Guard codex is as powerful as I've heard, it might not be an interesting or long battle.

Hobby / Re: New Year Hobby Resolutions
« on: January 01, 2018, 07:16:09 PM »
Same. Mostly skeletons, at least until the new tau codex comes out.

Wooh, batrep! Orks, big Louie, and Duumrider? What a wonderful Christmas present  ;D

Hobby / New Year Hobby Resolutions
« on: December 25, 2017, 07:53:01 AM »
Merry Christmas to all, and to all lots of presents  :D

General 40k and Expansions / Re: Matched Play Beta Changes
« on: December 19, 2017, 07:16:28 AM »
Thank you kindly.

I've gotta say, this hasn't fixed my two biggest problems with character targeting. For starters, even if the character is the only enemy model visible on the entire battlefield, I apparently still can't shoot him if theres another unit hiding behind a building somewhere closer. That seems kinda dumb. Also, if even one member of a tactical squad remains alive, I can't target Guilliman despite him being twice the size and far more obvious and scary a target.

Funny thing is, these are both pretty easily resolved by making only visible units count for target priority, and by making bigger characters easier to target than smaller ones. Perhaps a rule along the lines of the following:

Count the total unmodified wounds stats of all enemy models closer than the target character. If the number is greater than the unmodified wound stat of the target character, the character may be chosen as a target in the shooting phase.

A bit awkwardly worded, but I think it works. That would mean that a Tau Commander would need at least seven fire warriors between him and the enemy to avoid being shot rather than just one. It also opens up the possibility of "mini sniper" weapons, that count characters wound stats as being X higher than normal for the purposes of targeting characters (Tau Rail rifles for example, could get a bonus so that they could hit an enemy Tau Commander unless there's 9+ enemy fire warriors in the way, rather than 7+)

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