Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Narric

Pages: [1] 2 3 ... 172
So we have a Slum-born Inquisitor hopeful, Judge Dread, and Marvel's Loki?

This is gonna be some interesting team dynamics :P

One thing that was mentioned was filling out the team comp with some extra characters. May I suggest Biggs, Wedge & Jessie? Some cannon fodder if we need them :P

40K needs an actually Judge Dread figure in its Lore/Law :P

I can't help but think Lucius will be in a constant state of eye-rolling when around Titus XD As to my understanding, Hive Gangers wouldn't really get along with Arbites :P

Gonna pop my character info here.

Name: Lucius (Von Drakoon)
Age/Gender: Mid-20s Male
Background: A Hive Ganger who grew up in the slums of an fringe imperial world, Lucius learned to put trust in weapons he could hold one of in each hand, with pistols and knives becoming comforting tools. Through an elaborate series of events involving murder, coercion and smooth talking, and a habit of hiding unsavory evidence, he secured himself a position on the Planetary Governor's bodyguard.
When an Inquisitor arrived on the planet and uncovered the Governor had been trading with aliens for alien produce and technology, Lucius had found himself in the prime position to be a tool of the Inquisition, ending the Governor's heresy.


  • Pistol & Blade Weapon Use (Combat skill)
  • Serrated Silver Tongue (Charisma Skill [Interrogation/Coersion])
  • Hand-crafted Pistol: During his time as the Govenor's bodyguard, he managed to convince a few tinkerer's and weaponsmith's within the Hive to modify an archaic handgun. The pistol has a single-shot and burst shot mode, allowing for greater combat versatility.

I'll certainly sign on :3

So you're kinda expecting Squad sergeant or a little higher at best, in terms of pre-rp character developmenet, right?

Why not name the Stats after Fallouts' "S.P.E.C.I.A.L" ?

News, Rumours and Trading / Re: 8th Edition Announced: It's FREE??
« on: April 25, 2017, 07:24:46 AM »
To be honest, its probably not surprising. They probably used Age of Sigmar to test the waters on certain changes, and have taken what they want from that experience. Considering even in age of Sigmar you have to pay for more specific rules and their supposedly utility app for the game felt un-navigable, this just feels like they're dropping what they feel didn't work for AoS.

It will be interesting to see what their main competitor will do once this update hits. Mantic Games saw a significant increase in their market share from disenfranchised players switching over to them, and have gone out their way to include similar races to Fantasy in their Kings of War range and army selection lists. It would not be surprising if Warpath suddenly had a fresh host of races for players to use.

Well without some manual safeguards being disengaged, the FTL drive won't work. The safeguards were implemented because the developers thought the crew would have time from launch to reaching beyond Luna orbit to do final calibrations in a timely manner, while also ensuring the drives couldn't be activated without proper intent in a situation like you're in now.

As it stands now, you need the drive and calibrations will have to be done on the fly where needed. Not impossible, but it does have a high probability of being hazardous in an unpredictable fashion. You could punch a whole into an alternate universe, shred the ship apart at the atomic level, or simply just blink yourself to the other side of the planet (which would have you hovering right over GRW controlled landmass, jsyk ;))

Online Roleplaying / Re: Lost in Exploration [RP]
« on: April 03, 2017, 11:44:08 PM »
The WMD of the GRW vessel had blasted at least a quarter of the Moon's mass, filling the empty divide between it and earth with debris. Father micheal found what he was looking for, and moved the Hammond to fly alongside a massive chunk of moon crust the size of ireland, keeping the chunk between the ship and the GRW.

On Murray's monitor, a notification popped up, declaring final setup of the FTL drive required removal of Launch safeguards.
"I need to get to engineering, otherwise the FTL drive is useless to us." He spoke, getting up from his seat once the ship had moved to the moon chunk. "Just some launch safeguards to be disengaged and we'll be ready to bolt it from here."

A speaker crackled on the bridge.
"That debris you have us using as a shield is flying in the wrong direction, Micheal" Elicia's voice buzzed through. "I'm sending a series of coordinates of debris that can be our shield, but will get us flying in the right direction."

Jason felt a pang of paranoia setting in, but managed to not give in. Earth was no longer his priority to keep secure, the vessel and its crew were.

Will do a DM post once I'm back home tonight.

Once you escape the Solar System, the GRW are unlikely to be a threat.

So... How badly was the moon blown up? Large fragments that could coalesce back into a roughly moon sized object (still killing everyone on the moon, but hopefully not completely wrecking the earth)? Or fragments small enough that the earth will eventually get a ring, like saturn (practically guaranteeing the end of civilisation)?
The moon has been blasted into some pretty large chunks. However, roughly a quarter of its solid mass, mainly from the point of impact, has been turned to dust ranging from football sizes chunks to about the size of Ireland. It may reform over time, but for now the more pressing issue is the debris falling to earth which call become a serious issue to sustained life on the planet.

Also, at the risk of sounding suicidal, how catastrophic would it be if we pointed our ship at the GRW and activated the FTL drive? Or possibly ramming their doomsday weapon, or reconfiguring our warp field to fire our mass driver shots at lightspeed? Or any other technobabble method of spectacularly contributing to the war?
The GRW vessel is at least eight times the size of the Hammond. It would be like a Piranha ramming a Land Raider. There are also defence weapons that would probably turn the ship into swiss cheese before you even got close enough to see in through any windows. Then there is the fact they could charge the weapon and fire it directly at you, which is their current plan.

The Hammond can maneuver an Asteroid field if needed, but it cannot dogfight or perform metal twisting turns and course corrections, and momentum is a thing that exists, so the crew would be thrown around inside.

Activating the FTL drive while flying straight at the GRW Vessel is also a really bad idea. The FTL Drive tunnels through and bends space/time. Think of it as somewhere in between the main engine of the Event Horizon (in movie of same name) and a Stargate (without the physical permenant gate part). To a point, you'd drag the GRW vessel with you, which would disrupt the field keeping the Hammond safe, and effectively blow you both up.

Yep. They've been biding their time, collecting similar resources as the BU, however they're simple minded wanting to just take over the world and impose their philosophy and will.

What they don't have is the FTL tech, mainly because they were focusing on their doomsday weapon. It would take them at least a few years to develop it themselves now, mainly because their over the top declaration of war is going to destroy much of the blueprints and scientific knowhow to do it. That and without the moon, Earth's orbit, weather, and potentially many other things are going to go to hell in a hand basket.

Oh, and keep in mind there was a sizable human population on the moon.

Online Roleplaying / Re: Lost in Exploration [RP]
« on: March 29, 2017, 11:33:54 PM »
Punching in final activation codes,Father Michael was almost in a trance as he worked the console before him in rapid execution. The flight control tower had trouble keeping in up, but soon took to jumping five steps in the process to match Michael's speed. With a series of clunks, the ship was detached from various fueling robs and scaffolding, now rest on the angle launch rails. At the edge of the starboard side of the bridge window, the recessed sections of the hanger were being closed off by blast shields.

"FTL Mission you are clear for launch." Was the signal that preparations were over. "Be advised, you will be escorted until you have reached the Mesosphere, from that point on your on your own. May fortune be on your side."

"God speed to you as well crewman." Father Michael responded. A steady build up of vibrations, evolving into a rumble, and then a thunderous uproar signified the engines booming into life. Up ahead in the launch tunnel blast doors and rails were locking into place. The thunder became sharp, and plumes of exhaust began to billow over the vessel, and the Hammond lurched into motion. The launcher worked similarly to a rail gun, the trolley being propelled faster and faster by magnets along the rail, aided by the powerful engines. The crew could feel the G-forces pressing them into their seats.

The tunnel lasted three minutes, filling the bridge with sunlight and shadow, and a horizon burning black into the dawn sky. The sky was filled with anti-aircraft explosions, and dog fighting jets. A group of GRW aircraft arched wide and came about on an interception course for the Hammond, but were quickly dispatched by the joining escort jets of the BU.

Commander Jonathan pulled himself through the G-forces, and activated the Mass Driver turrets, synchronizing with the escort ID signatures to ensure no friendly fire. A raid of GRW fighters arced towards the vessel from the port side, turrets slamming each jet with two or three shots along automatically calculated trajectories. As the Flight controller said, the escort began to disengage their positions as they transitioned through the Mesosphere. The sky had given way to a field of stars crisper and brighter than they could be seen on the surface, the moon rising in the east.

And with a bright flash of crimson, it was shattered. Within minutes debris hurtled across the Hammond's flight path, causing Father Michael to make a drastic adjustment to their angle of climb. It was in this moment that Jonathan saw a vast structure rising over the eastern horizon. Subtlety was not a common trait among the GRW, and the structure emphasised this tenfold. Adorning what could only have been the weapon that just obliterated the moon was a red and black skull disfigured into a vicious smile.

The g-forces were subsiding as everyone within the vessel was now moving at relatively the same speed, allowing the commander to stand and turn to the rest of the crew.

"We're going to have to activate the FTL drive sooner than planned. there is no way we'll get to the outer Heliosheath with that thing designed to chase us down or blow us out of the sky. Miss Drakoon, we need you in Astronav to set our target, Mr Miller, get to Engineering and make sure nothing overloads and blows us all up. Everyone else may stand down but be ready for any situation to arise." Commander Jonathan ordered clearly to the crew.

Elicia pryed herself from her seat, not waiting for further confirmation of her role, walking straight to Astronav.

Plot progression :P

Sorry It took a while. Coursework deadlines are creeping up on me.

As a note, Jonathan wanted the crew to gather personal items, but the alert meant they didn't have time for that.

The bridge is fairly spacious, but the launch chairs are essentially bucket seats in a recessed section of the floor. The Commanders seat is t the front and has access to all the same telemetry data as the pilot, as well as access to the defense turrets if needed.

Next post will be in a few days and will include the launch and the FTL jump, so heads up for that.

Online Roleplaying / Re: Lost in Exploration [RP]
« on: March 22, 2017, 11:12:11 PM »
"With three days before the launch.." Elicia mused aloud elbows on the table resting her chin on her palm. "Anyone else feel they're rushing a little?" Jonathan's pager lit up and jingled, distracting him from the conversation.

"Well, it uh, doesn't hurt to be careful." Noah shifted in his seat to direct himself to Elicia. "What with the GRW becoming decreasingly silent. If being an engineer taught me anything transferable, its that when something is constantly making noise, the worst fear is when it goes quiet."

"Same can be said about a pulse.." Dr Hale added. Most nodded in response to the two men.

"They can be silent all they want." August shuffled. "Once we're on mission, they will be little concern to us."

"We're gonna have to cut this short." Jonathan suddenly reappeared at the end of the table, a stern look of a man holding grave news. " Collect anything you need quickly, we're launching now!" Punctuating his words, the mess hall lights shut off, plunging the space in darkness, replaced by emergency lights and a droning alarm. Ceiling fixed speakers buzzed into life.

"ALL HANDS, RED ALERT, THIS IS NOT A DRILL!" A husky but female voice barked down the speaker system. "SIGMA COLONY HAS BEEN DESTROYED BY AN ICBM ORIGINATING FROM THE GRW. RED ALERT, THIS IS NOT A DRILL. ALL HANDS TO STATIONS. PRIORITY ONE IS MISSION ESCALATION!" The speakers went silent but for a series of clicks, and the message repeated anew, with a metallic ton of a recording.

"You heard the lady, mission escalation! Our timetable has been pulled up!" Jonathan shouted above the repeating announcement. The whole team was on their feet in moments, and following him to the hanger bay falling in line in a military run. Elicia barely managing to hold the three laptops to her chest.

As they entered the hanger, struts and beams moved to connect to structural points on the craft, as part of the accelerator that would launch it from the subterranean base. A series of small containers, each labeled for the crew members, was being hastily loaded into the forward cargo bay by automated armatures.

The crew embarked on the vessel, and a small number of technicians were hightailing off, each saluting the crew as best they could. Jason was standing at the final door onto the ship eyeing everyone who disembarked, but fell in line with the crew once they came level with him. While all the panels inside where in there correct places, some basic tools and note pages were left where they lay. Everyone followed the Commander to the bridge, the pilot taking the helm, with the rest of the crew locking themselves into launch chairs.

House Rules / Re: Narrics' Fandex Ideas & Entries Thread
« on: March 13, 2017, 11:49:09 PM »
This was written at like 2am XD

But yeah, buckler will be defence-ified, and the Shimmerblade bonus attacks reduced to 1 makes sense as well.

The AP can be improved with the power sword option though, which is why it's a concern.
I wouldn't make the shimmerblade an AP3 weapon. That would be too powerful, and would be spammed all over. Keeping it to AP5 means it works best against Orks, and other units with minimal armour. A Tau should not be able to kill a Space Marine so easily, and certainly shouldn't be able to outpace an Eldar (Hence the I7 cap)

The Battlesuits get Power Weapons as it makes sense. Its going to be fighting the tougher foes, and needs that extra edge.

House Rules / Re: Narrics' Fandex Ideas & Entries Thread
« on: March 13, 2017, 09:55:58 PM »
So is the option increase cost, or decrease attacks?

Keep in mind, a Space Marine, and most Eldar quad leaders, will easily have better then 5+ armour, so the AP isn't much on a problem. At most it can dissuade Ork player from charging, but even then they're likely to die from Str5 AP5 shooting. Weight of attacks can be an argument, but the quality doesn't sustain it.

On the Carbine Buckler, is the +1 attack too much? Would perhaps re-rolling failed armour saves of 1 be a better solution?

Pages: [1] 2 3 ... 172