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Messages - Narric

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Fluff and Stories / Re: Tales of Elsinqart
« on: December 07, 2017, 10:59:32 PM »
Hmm, over two years is kinda embarrassing to only get the first chapter actually finished.

OP has been updated with re-written and finished chapter. And I have a couple other Chapters and Side Stories in the works.

I will however be posting on my blog first, which I'll be adding to my sig shortly.

Battle Reports / Re: Battle Anecdotes
« on: November 11, 2017, 12:06:27 AM »
I'm ok to post about an intense couple of games of Magic the Gathering here, right? May not be a huge battle of armies, but a battle of wits between two Planeswalkers.

It was the third round of FNM, and I was playing my Black Mindpurge deck and he was playing Black Blue Control
Spoiler: Black Blue Control (click to show/hide)
*Note, this wasn't the final deck he was playing, but is the closest decklist to hand at time of writing

The game had been running for a long time, us both trying to play around the strategy and plays the other could make, and somehow both of us still at almost full starting life. I took the initiative, and started throwing kill spells at his Scarab God in play. This put my opponent in the position of having to exile cards from his own graveyard to get Torrential Gearhulks into play to cast other spells such as draw and counterspells. This series of spell slinging causes two Primal Amulets to transform into Primal Wellsprings, and depletes my opponents ability to counter my spells or affect an offensive. He takes a turn, sacrificing some of his own mana base to deplete my Deck, leaving my only two cards to draw from, and removing one of my final threats I could have drawn into.

This is where my patience and pressing spellslinging pays off. I tap both my Primal Wellsprings for mana, causing the next Instant or Sorcery I cast to be copied twice, and cast Torment of Hailfire. I pay 15mana into Hailfire, which means normally my opponent would have to choose between losing 3life, discarding a card, or sacrifice a nonland permanent 15times. The duplications from Primal Wellspring copy this, meaning he has to repeat the process 45times.

Game 1 goes to me after nearly a full round has passed (50minutes per round).

We move on to game 2, both swapping cards in and out of sideboards to better counter eachothers strategy. After sideboards I use Kitesail Freebooters, Gonti, Lord of Luxury, Lost Legacy, and Dispossess to affect control on what my opponent can use against me, enabling me to press my advantage faster, casting Torment of Hailfire twice the first time for 7, and the second time for 9. Game 2 to me.

Online Roleplaying / Re: Inquisitorial Training School (RP thread)
« on: October 23, 2017, 10:00:06 PM »
Lucius Bowed with his head towards the Interrogator.

"I am Lucius. I am from a Hive World where I had became part of the Planetary Governor's personal retinue, however, he was a heretic, trading with filthy Xenos for personal gain. When the Inquisition arrived and laid forth their accusations, I managed to find the incriminating evidence to ensure the Imperium remain clean, and must have impressed the right people to find myself here."

Can I have a "Detect bullshite" check/roll on that statment about fighting a demon? :P

Online Roleplaying / Re: Inquisitorial Training School (RP thread)
« on: October 19, 2017, 11:58:10 PM »
Lucius Entered the room, guessing he was last judging by how everyone else seemed to already be in conversation. He had entered as Roran finished his piece.

"Secrets and lies are useful tools, and we must also know when someone is employing them against us, or when its better to finish the assignment."
He stopped two paces from the table and chairs, and gives an Imperial salut to the group.

"Please, call me Lucius."
He stands straight, hands held behind his back, and glancing at each other member of the group.

So we have a Slum-born Inquisitor hopeful, Judge Dread, and Marvel's Loki?

This is gonna be some interesting team dynamics :P

One thing that was mentioned was filling out the team comp with some extra characters. May I suggest Biggs, Wedge & Jessie? Some cannon fodder if we need them :P

40K needs an actually Judge Dread figure in its Lore/Law :P

I can't help but think Lucius will be in a constant state of eye-rolling when around Titus XD As to my understanding, Hive Gangers wouldn't really get along with Arbites :P

Gonna pop my character info here.

Name: Lucius (Von Drakoon)
Age/Gender: Mid-20s Male
Background: A Hive Ganger who grew up in the slums of an fringe imperial world, Lucius learned to put trust in weapons he could hold one of in each hand, with pistols and knives becoming comforting tools. Through an elaborate series of events involving murder, coercion and smooth talking, and a habit of hiding unsavory evidence, he secured himself a position on the Planetary Governor's bodyguard.
When an Inquisitor arrived on the planet and uncovered the Governor had been trading with aliens for alien produce and technology, Lucius had found himself in the prime position to be a tool of the Inquisition, ending the Governor's heresy.


  • Pistol & Blade Weapon Use (Combat skill)
  • Serrated Silver Tongue (Charisma Skill [Interrogation/Coersion])
  • Hand-crafted Pistol: During his time as the Govenor's bodyguard, he managed to convince a few tinkerer's and weaponsmith's within the Hive to modify an archaic handgun. The pistol has a single-shot and burst shot mode, allowing for greater combat versatility.

I'll certainly sign on :3

So you're kinda expecting Squad sergeant or a little higher at best, in terms of pre-rp character developmenet, right?

Why not name the Stats after Fallouts' "S.P.E.C.I.A.L" ?

News, Rumours and Trading / Re: 8th Edition Announced: It's FREE??
« on: April 25, 2017, 07:24:46 AM »
To be honest, its probably not surprising. They probably used Age of Sigmar to test the waters on certain changes, and have taken what they want from that experience. Considering even in age of Sigmar you have to pay for more specific rules and their supposedly utility app for the game felt un-navigable, this just feels like they're dropping what they feel didn't work for AoS.

It will be interesting to see what their main competitor will do once this update hits. Mantic Games saw a significant increase in their market share from disenfranchised players switching over to them, and have gone out their way to include similar races to Fantasy in their Kings of War range and army selection lists. It would not be surprising if Warpath suddenly had a fresh host of races for players to use.

Well without some manual safeguards being disengaged, the FTL drive won't work. The safeguards were implemented because the developers thought the crew would have time from launch to reaching beyond Luna orbit to do final calibrations in a timely manner, while also ensuring the drives couldn't be activated without proper intent in a situation like you're in now.

As it stands now, you need the drive and calibrations will have to be done on the fly where needed. Not impossible, but it does have a high probability of being hazardous in an unpredictable fashion. You could punch a whole into an alternate universe, shred the ship apart at the atomic level, or simply just blink yourself to the other side of the planet (which would have you hovering right over GRW controlled landmass, jsyk ;))

Online Roleplaying / Re: Lost in Exploration [RP]
« on: April 03, 2017, 11:44:08 PM »
The WMD of the GRW vessel had blasted at least a quarter of the Moon's mass, filling the empty divide between it and earth with debris. Father micheal found what he was looking for, and moved the Hammond to fly alongside a massive chunk of moon crust the size of ireland, keeping the chunk between the ship and the GRW.

On Murray's monitor, a notification popped up, declaring final setup of the FTL drive required removal of Launch safeguards.
"I need to get to engineering, otherwise the FTL drive is useless to us." He spoke, getting up from his seat once the ship had moved to the moon chunk. "Just some launch safeguards to be disengaged and we'll be ready to bolt it from here."

A speaker crackled on the bridge.
"That debris you have us using as a shield is flying in the wrong direction, Micheal" Elicia's voice buzzed through. "I'm sending a series of coordinates of debris that can be our shield, but will get us flying in the right direction."

Jason felt a pang of paranoia setting in, but managed to not give in. Earth was no longer his priority to keep secure, the vessel and its crew were.

Will do a DM post once I'm back home tonight.

Once you escape the Solar System, the GRW are unlikely to be a threat.

So... How badly was the moon blown up? Large fragments that could coalesce back into a roughly moon sized object (still killing everyone on the moon, but hopefully not completely wrecking the earth)? Or fragments small enough that the earth will eventually get a ring, like saturn (practically guaranteeing the end of civilisation)?
The moon has been blasted into some pretty large chunks. However, roughly a quarter of its solid mass, mainly from the point of impact, has been turned to dust ranging from football sizes chunks to about the size of Ireland. It may reform over time, but for now the more pressing issue is the debris falling to earth which call become a serious issue to sustained life on the planet.

Also, at the risk of sounding suicidal, how catastrophic would it be if we pointed our ship at the GRW and activated the FTL drive? Or possibly ramming their doomsday weapon, or reconfiguring our warp field to fire our mass driver shots at lightspeed? Or any other technobabble method of spectacularly contributing to the war?
The GRW vessel is at least eight times the size of the Hammond. It would be like a Piranha ramming a Land Raider. There are also defence weapons that would probably turn the ship into swiss cheese before you even got close enough to see in through any windows. Then there is the fact they could charge the weapon and fire it directly at you, which is their current plan.

The Hammond can maneuver an Asteroid field if needed, but it cannot dogfight or perform metal twisting turns and course corrections, and momentum is a thing that exists, so the crew would be thrown around inside.

Activating the FTL drive while flying straight at the GRW Vessel is also a really bad idea. The FTL Drive tunnels through and bends space/time. Think of it as somewhere in between the main engine of the Event Horizon (in movie of same name) and a Stargate (without the physical permenant gate part). To a point, you'd drag the GRW vessel with you, which would disrupt the field keeping the Hammond safe, and effectively blow you both up.

Yep. They've been biding their time, collecting similar resources as the BU, however they're simple minded wanting to just take over the world and impose their philosophy and will.

What they don't have is the FTL tech, mainly because they were focusing on their doomsday weapon. It would take them at least a few years to develop it themselves now, mainly because their over the top declaration of war is going to destroy much of the blueprints and scientific knowhow to do it. That and without the moon, Earth's orbit, weather, and potentially many other things are going to go to hell in a hand basket.

Oh, and keep in mind there was a sizable human population on the moon.

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