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Messages - SILK

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1
Introduce Yourself / Re: I'm baaaaaack
« on: June 05, 2013, 10:49:43 PM »
Nice to see some old faces crop up every now and again

2
Warhammer Fantasy Battles / Re: Dark Elf Pendant of Khaeleth
« on: May 05, 2013, 01:47:59 AM »
Just look out if he's on a pegasus. The maneuverability that it offers gives the dark elf play the chance to get out of line of site and hit where he wants to.

Now that im a dark elf player at all  :shifty:

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Warhammer Fantasy Battles / Re: Dark Elf Pendant of Khaeleth
« on: May 03, 2013, 05:45:12 PM »
Also be worried when It's teamed up with the crown of command. A stubborn dreadlord is probably the worst thing in the world to get rid of!

Lots of low strength attacks is the way forward. And yes, it is effected by okhams mind razor, it is a strength based attack.

4
General 40k and Expansions / Re: Adepticon Top 16 Discussion
« on: April 21, 2013, 12:40:12 AM »
I really just can't get them to work at the moment. I think it's primarily because I just can't get out of my head that Orks are meant to beat things senseless in close combat, and this is a rather shooty edition.

The list you posted up though looks like a good start. Maybe drop a little (a jet and a unit of lootas?) to get some Deff Rolla wagons into the list to help deal with Av14?

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General 40k and Expansions / Re: Adepticon Top 16 Discussion
« on: April 20, 2013, 10:34:08 PM »
I would love to see that pure Ork army is, surprised to see the ladz up their.

6
Hobby / Re: Silks Riptide
« on: April 19, 2013, 05:18:55 PM »
Thanks for the comments guys.

The weathering was done with a wash of Graveyard earth of various stages of being watered down, with a little bit of Lahmian medium in just to give it some consistency. After that I attecked it with some Charadon Granite on a brush, again various amount applied to said sponge to give variation. And finally, a little bit of black on an old drybrush where it needed it the most, followed by a little bit of Ironbreaker.

The piping idea, made from Bass and Guitar wire, was put in to follow my army background that I'm working on - they are part of the Farsight Enclaves, not part of the main army, but one of the groups that decided to join Farsight in his plan to create a more dominant force in that part of the galaxy. The whole idea is that the riptide is something that is cherished by the commander and any and all efforts are used to make sure that the vehicle is still up and running for the battles to come. I tried to get the feeling across with the combination of a damaged paint scheme and the conversions to give it a really rough and ready image.

Plus, as a side note, I really do hate painting nice and neat lines on most of my armies. The only force that hasn't had such a thing are my Dark elves, and thats because naked dirty women look a little strange :P

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Well they'd be dead from lack of geneseed in under a decade, so I don't even need to run numbers on how screwed they are. In fact, given those numbers, I think they're an Imperial Guard regiment pretending to be Astartes.

I thought I told at the Last meet up that my journal was for my eyes only?

9
I can't beat them. those fire warriors are too op. The multiple over watch is a bit of a problem. it's the only thing that makes them scary. Like my poor thirster all of usden (?) getting lit up by the whole army in the assault phase.

Firstly, corrected spelling mistakes. Please remember that spell check exists for a reason.

Second of all, consider just what a Fire warrior is. His strengths come in the form of a high strength long ranged weapon, respectable armour and Overwatch. His weaknesses are a mediocre ballistic skill, low toughness and the ability to only just fight their way out of a paper bag. The three positive points and the three negative points go hand in hand. It's up to you as the player to force the negative conditions on your opponent, if you let him play to his strengths, then you are obviously going to auto-lose. His high strength weapon benefits from a boosted ballistic skill. What are you going to do? Sit back and sulk, or go Pathfinder hunting? A S5 gun is all well and good, but it's no use when your opponent is bashing out your brains with a rock, so get up close and personal here and there. Just remember that he has to capture objectives too, and crisis teams can't do all of the work themselves. The covering fire that Tau can put down will be problematic, but do bear in mind that it is only 6", so go cause some panic tests or mortar the cowards as they hide in some ruins. And don't give me "My army is bad at shooting!", I've been playing Orks for 15 years now, and I've learned that every other army out there has got it so much better when it comes to the shooting phase than Ork boyz. Also bear in mind that they can only overwatch once, charge in with some chaff, laugh as they get shot up, then send the harder units in.

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I think grey Knights, Imperial Guard, and maybe Daemons can win against Tau in most games. like I was trying to say before the Guard can simply out shoot Tau. grey Knights can at strength 5 ap 5 as well with strength 7 assault cannons. With Daemons pink horrors can actually dish out strength 6 love and out shoot tau as well. Plus not to mention skullcannons can rape tau squads.

You're obviously not getting the Tau mentality. They are not a Japanese flavoured guard army. Whilst shooting is most definitely what they excel at, it is mixed in with a maneuverable element that creates such a diverse contrast to many a guard list that is in the meta game at the moment. 

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however I don't think tau can handle multiple attacks at multiple fronts.

And BINGO! We have a winner. The crux of most Tau Vs X games can be boiled down to the Tau player forcing his opponent into attacking piecemeal, preferably where it will hurt the least. His opponents job is to saturate the Tau players thought process with too many targets to actually be capable of tackling the real threats. Imagine it as a game of chess, theres those times where no matter what you do you are going to be losing a piece and have to choose which is more preferable piece to keep. When playing against Tau you have to focus on being the guy that forces the decision, not being the one to make the choice.

10
"Iron Swarm"

Chapter Size: 1696
Average yearly casualties: 436
Average Neophyte intake: 4830
% of Neophytes lost: 98%

And yes, I have fluff for this army. Just thought I'd throw a spanner in the works.

11
First of all: Orks overpowered? Pfft.

Next: Refuse to play him again, then send him to Wolverhampton so I can show him the true meaning of an arse kicking. Nothing to do with the game, I just hate cheaters and bitchers. Any chance to call someone up on their bull is worth it.

Third: Don't bother giving him the advice. As others have said, it means that you get the blame for the next loss, and he will expect that exploding in a shop is the best way to get some help with his hobby.

12
Project Logs / Re: Will's Motivation/Painting Plog
« on: April 14, 2013, 10:25:41 PM »
Loving the blending. Have you got a list poking about somewhere?

13
Project Logs / Re: Silks Tau!
« on: April 14, 2013, 10:23:39 PM »
That weathering is fantastic. Do you use sponges, salt, or something else?

Sponges for the most part, a little bit of stippling with a brush every now and again. Lots of washes after that, mainly using graveyard earth/ steel legion drab watered down a lot.

Otherwise, thanks for the comments guys!

I would have had a riptide to show off to you, but my local GW stole it from me to put in their display cabinet (even got a fancy rotating plinth!). Will try and grab some pictures when I get the chance.

14
Forces and Allies of the Imperium / Re: Codex Tau: Initial tactica.
« on: April 09, 2013, 01:26:54 PM »
Will amend ;) Sorta added it in as a last minute thing.

everything else ok though?

15
Forces and Allies of the Imperium / Re: Codex Tau: Initial tactica.
« on: April 09, 2013, 01:02:17 PM »
reserved for Misc info and Conclusion

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