I can't beat them. those fire warriors are too op. The multiple over watch is a bit of a problem. it's the only thing that makes them scary. Like my poor thirster all of usden (?) getting lit up by the whole army in the assault phase.
Firstly, corrected spelling mistakes. Please remember that spell check exists for a reason.
Second of all, consider just what a Fire warrior is. His strengths come in the form of a high strength long ranged weapon, respectable armour and Overwatch. His weaknesses are a mediocre ballistic skill, low toughness and the ability to only just fight their way out of a paper bag. The three positive points and the three negative points go hand in hand. It's up to you as the player to force the negative conditions on your opponent, if you let him play to his strengths, then you are obviously going to auto-lose. His high strength weapon benefits from a boosted ballistic skill. What are you going to do? Sit back and sulk, or go Pathfinder hunting? A S5 gun is all well and good, but it's no use when your opponent is bashing out your brains with a rock, so get up close and personal here and there. Just remember that he has to capture objectives too, and crisis teams can't do all of the work themselves. The covering fire that Tau can put down will be problematic, but do bear in mind that it is only 6", so go cause some panic tests or mortar the cowards as they hide in some ruins. And don't give me "My army is bad at shooting!", I've been playing Orks for 15 years now, and I've learned that every other army out there has got it so much better when it comes to the shooting phase than Ork boyz. Also bear in mind that they can only overwatch once, charge in with some chaff, laugh as they get shot up, then send the harder units in.
I think grey Knights, Imperial Guard, and maybe Daemons can win against Tau in most games. like I was trying to say before the Guard can simply out shoot Tau. grey Knights can at strength 5 ap 5 as well with strength 7 assault cannons. With Daemons pink horrors can actually dish out strength 6 love and out shoot tau as well. Plus not to mention skullcannons can rape tau squads.
You're obviously not getting the Tau mentality. They are not
a Japanese flavoured guard army. Whilst shooting is most definitely what they excel at, it is mixed in with a maneuverable element that creates such a diverse contrast to many a guard list that is in the meta game at the moment.
however I don't think tau can handle multiple attacks at multiple fronts.
And BINGO! We have a winner. The crux of most Tau Vs X games can be boiled down to the Tau player forcing his opponent into attacking piecemeal, preferably where it will hurt the least. His opponents job is to saturate the Tau players thought process with too many targets to actually be capable of tackling the real threats. Imagine it as a game of chess, theres those times where no matter what you do you are going to be losing a piece and have to choose which is more preferable piece to keep. When playing against Tau you have to focus on being the guy that forces the decision, not being the one to make the choice.