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Topics - Narric

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1
Will be interesting to hear some critism of these lists. They're ones I've used for my previous two Vassal games, with a third that I shall use next time.

List One
Made a few months ago, long before the idea for the Campaign was started.

Based on the save file title, I know it was meant for an Allied Detachment, rather than a main army, hence why it had only one Troops choice.

Spoiler (click to show/hide)

Admittantly, I am now in the awkward position of having used a list that was over the limit set, and still lost the game :P As I said, awkward XD

List Two
After my defeat, I figured I should try a more Standard FOC list, and so swapped out the Crusader carrying Crusaders for another squad of Crusaders and two Razorbacks.

In the game, my opponent had fielded three Vendetta Gunships. Quite scary at such a low points game.
I had forgoten to actually use my Land Speeder, so I'm not sure how useful it would have been.
Go Here for the Battle Report.

Spoiler (click to show/hide)

List Three
This list is currently untested. However, I hope it will work better then my previous two.

Spoiler (click to show/hide)

Reasons why I think this list will work better than its predessors:
1- Tougher Transport, with better loadout of weaponry.
This means my Troops and accompanying Castelan Will be well protected as they cross the battlefield to the enemy positions. It also gives me some Anti-air capability with the dual Twin-linked Lascannons for tougher targets like IG Vendettas, and the Heavy Bolters can surely cause havok on lighter crafts, lie all the Xenos Flyers.

2- Versatile & Mobile Weapons Platform
By this I mean the Land Speeder. Its a Fast Skimmer, and only two weapon systems. Thanks to Errata, the Typhoon is Heavy 2, rather than Heavy 1, twinlinked. And it has to optional firing modes. It has plenty of fire-power to take out elite units, and Light infantry without too much hassle.

3- "Suffer not the unclean to Live"
Out of all the vows, this seems best, as the reduced Initiative will only become apparent when you face Combat focused races like Dark Eldar and Tyranids. The boast in Strength makes all the other Power Weapon types semi-useless. The Emperors' Champion himself is a powerful force to deal with. I kinda want to see how he fears against some Tyranid MC at some point.



After all that, it will be great to hear some critism on this lists, and possibly ideas for improvement.

Thanks for reading

Narric

2
Battle Reports / Narric [BT] Vs EmpireSpy [Guard] | [750pts]
« on: June 08, 2013, 01:53:30 PM »
Kinda of a into forum battle this, as I was playing against a member of the Imperial Guard Message Boards.

To be honest, I was shocked to see what the guy had squeezed into a 750pt list. and I thought I was being cheesy with my 180pt Eternal Warrior with 2+/3++ Warlord :P

Keep in mind, this isn't like my game with RGC, as we were using normal FOC limitations.

Here is what I choose to field for this game:
Spoiler (click to show/hide)

Empire Spy's list:
Spoiler (click to show/hide)



Battlefield set-up



Field Deployment - Vanguard
Guard
Three Ratling snipers deployed in the burnt woods.
The rest is held in Reserve aboard Vendettas

Black Templars
Emperor's Champion deployed next to Bunker Complex. One Razorback deployed next to Cargo vehicles containing Meltagun and Power weapon equipped Crusader Squad, the other isdeployed between Complex and ruins, and carries the Marshall and his squad of Crusaders..

Mission
The Emperor's Will

Turn 1
Guard
The Ratlings try to leave the woods, but a roll of 1 for difficult terrain keeps them there. (and there they sat for the rest of the game)

BT
The Razorbacks charged forward Flat Out, whilst the Emperors' Champion ran towards the enemy deployment zone.

Turn 2
Guard
The Command Vendetta and Forward Sentry Vendetta arrive from reserves.

Sentry Vendetta fires upon the Marshall's Razorback. It achieves two penetrating hits, stunning the crew, and destroying the Main gun.

BT
My Crusader Razorback fires upon the Command Vendetta, scoring a glancing hit with a snap-shot.

Turn 3
Guard
The third Vendetta carrying the Demolitions experts arrives.

The Sentry Vendetta lowers from the skies, and its passengers disembark. After, its fires again at the Marshalls Razorback, achieving two Penetrating hits, Wrecking the transport before Vehicle Damage could be applied. The Marshall and his unit disembark.

The Command Vendetta turns its attention towards the Crusader Razorback, unlessing all three of its Twin-linked Lascannons. With three Penetrating Hits, the Rzorback is destroyed immediately.

The recently disembarked Sentries fire their shotguns and Flamers at the marshall and his unit. only one flamer it able to without scorching the owning unit. The volley of fire and metal takes out the Flamer holding Crusader, whilst the Marshall shrugs it off. Imbued with Righteous Zeal, the Crusaders and Marshall march toward the Sentries.

The Demolitions Vendetta fires its hellfury missiles at the Emperors' Champion. A stry shoot hurtles towards the Sentries however. Three Guard lay dead, including the units Sergeant, but the Champion stood firm.

BT
The Tank hunting Crusaders ignored the Vendetta above them, and took a shooting stance towards the Sentries. They fired upon them, killing a further three guard.

The Marshall squad and the Emperors' champion also fire their pistols unto the squad, killing two more.

With all this fire, it is understandable that the Guardsmen tried to run away, and no man amongst them could stop it.

The Meltagun Crusaders charged at the fleeing guardsmen, with a single lucky shot taking a marine down. The combat was fast and furious, with the guardsmen barely managing to take out a single marine, but the weight of the superhuman soldiers crushed them. It was an easy victory.


At this poit my internet went funny. Nothing was really lost. Was probably because I had downloaded Warframe from steam :P

I had to disconnect, then re-connect. After that, we continued as normal.



Turn 4
Guard
The Demolition Vendetta had managed to skip right past the battlefield, leaving the warzone, and returning to being in Reserve.

The Command Vendetta had dropped down to discharge its cargo.

The Sntries' Vendetta fired its Hellfuries upon the Marshalls' unit, killing two marines, and wounding the Marshall.

The Command Vendetta fired it triple LAscannons at the Marshall also, punching through the marshalls shield and wounding him again. The MArshals' unit charge towards the offending Vendetta.

The Command Squad fired upon the MArshall, and if unit. the volume of fire struck the Marshall hardest, and he was taken out.

BT
The Meltagun Crusaders targeted the hovering Vendetta. With a highly precise shot, it was destroyed.

The Marshalls' unit and the Emperors' Champion fired upon the Command Squad, killing a guardsmen, and wounding the enemy commander.

With fury, the Marines and Champion charged against the Command squad. With futility, they tried to stand and fire.
The Champion called out a challenge, accepted in full by the enemy commander. Desptite the Commanders Refractor field, the Champion was too strong, and slaughtered the Commander where he stood.
The marines also made short work of the remaining guardsmen with little resistance.

Turn 5
The Demolitions Venetta re-arrived, and after moving flat-out, the Demolition Vets disembarked via Grav-chute insertion.

Considering the loadout, I decided to call the game.

It was increadibly close. going by Objectives, it was 5 Victory Points to ES, and 4 Victory Points to me.

However, very quickly the Demo-Vets killed my Champion, and with that I had slim chances on defeating the remaining Guard and Vendetta.

It was an incredibly good and fun game.

Conclusion
Don't spend points on something if you're not going to remember to put it on the field.

3
Official Contests / Heavy Infantry Contest 2013 [Voting]
« on: June 02, 2013, 07:28:59 PM »
 :facepalm001: Great, I'm a several days late. Voting end date will be adjusted accordingly.

Unfortunate we had so few entries, but that is my fault for making the rules so unclear and, I'm sure, confusing.

Non-the-less, here are the three glorious Entries.

A - Nurgle Terminators


B - Deathwing Terminators


C - Nurgle Plague Marines


D - Eldar Wraithguard


- Voting shall close on June 9th
- You get one vote each :P

4
This game was between RailgunConvention and I via Vassal. We were using the limitations of the First Round for the Storm of the Centaurus Arm Campaign. Depending on how you play your army, you can do a lot within the restrictins. There aren't that many anyway :P

My list composed of:
HQ - Marshall with Thunder Hammer, Storm Shield, Adamantium Mantle, and Artificer Armour
(yes, thats a 2+/3++ Eternal Warrior Character at 750pts)
Warlord Trait - Intimidating Presence

Troops - Crusader Squad made of Seven Initiates with their Neophytes (14 models), with one Crusader Upgraded to weild a Power Axe. A Dedicated Transport Land Raider Crusader with Blessed Hull, and Bozer Blade

Fast Attack - Assault Squad of five Marines, two with Plasma Pistols, one with Power Axe and storm Shield.

RGCs' List Composed of:
HQ - Ethereal
Warlord Trait - Through Unity, Devastation

Troops - 2x Fire Warrior Teams with twelve models

Fast Attack - ten Pathfinders

Elites(?) -  Riptide with Ion Accelerator and TL-Fusion Blasters

Heavy Support - Sky Ray




Field Deployment
Tau
RGC set up his Infantry and Riptide on the left side of the field, with his Sky Ray sitting in the right.

BT
I set up my Crusader in the centre of my d-zone, with my Crusader Squad and Marshall mounted within.

Turn One
Tau
RGc opened with confering FNP (6+) to all his Fire Warriors and Pathfinders thanks to his Ethereal.
One unit took up better positions in a ruin on the edge of his Deployment zone.

To gain a better firing position he moved his Riptide to the center of the field, using both its Run and Assault Move.

His Sky Ray locked on a Markerlight (the Snap-fire Hit, but not the @BS :P), and used it to fire a Seeker at my Land Raider, causing a Glancing Hit.

BT
I moved my Crusader forward to get some shots off at the Riptide. Could only get a single Hurricane Bolter set in LoS. The Assault Cannon inflicted two wounds, whilst the Bolters caused one. The Multi-Melta did nothing. All were saved byu the Riptides' armour. :P

Turn Two
Tau
RGC kept with FNP (6+) on his Infantry.

The Pathfinders managed to land five ML hits on the Crusader (We played it as ML can be negated with Cover, and from the PF pov, the Crusader was obscured)), Which the Riptide used for increased BS.

The Riptide Ripple-Fired its Fusion Blasters. Firing at increased BS, and Overcharging the Ion Accelerator, it targeted the Crusader. The Ion inflicted a Glancing and a Penetrating Hit. The Pen causing a Vehicles Explodes result on the Damage Table. 4 Wounds were scored against my squad, killing one Initiate. The Crusader squad pass its Pinning Check.

The Sky Ray fires its MLs and misses. Then fires its SMS system, and misses again.

The FW squad in the ruins fire a volley at my Crusaders, killing the Power Axe equipped Initiate.
Quote
<Narric> - NOOOOOOOOOO!!!! Axe Dude!!!! Gunned down in his prime *le sad face*

The Second FW squad in open ground fired, inflicting another four wounds. All were saved.

The Riptide then uses its Thrust move to move away from the Crusaders.

BT
Natural six when rolling for Resevres, bringing in the Assault Marines. They land right behind RGCs' Sky Ray. I completely skipped the movement phase, and went straight to shooting. The Assault Marines target the Sky Rays' rear armour with Plasma and Bolt Pistols, causing a Glance and a Pen. ON the Vehicle Damage Table I rolled a natural six. The resultant explosion engulfed the Assault Marines, but didn't wound them.

Turn Three
Tau
Etherl Ability change to "+1 shot at half range" and the Riptide failed to Ripple shoot.

The Pathfinders targeted and marked the Assault Marines with seven MLs.

Blue FW Team fire at BS10 at the Assault Marines, scoring nieteen wounds. RGC guessed 6 saves would fail, and low-&-behold, six saves failed.

Red FW Team fired on the Crusaders, inflicting five wounds, with two causing fatality.

The Riptide fires it Ion Accelerator, and missed due to scatter. Its TL Fusion Blasters then also miss. in the Assault phase, in Thrusts further asway from the Crusaders.

BT

I simply ran my Crusaders towards The Relic :P
Screeming:
Quote
<Narric> - Run-NAHN!!!!

Turn Four
Tau
Etheral ability changed to "Double Tap", and the Riptide did not use the Nova-Generator.

The Pathfinders score seven ML hits on the Crusader Squad.

The Riptide uses three ML hits to become BS6, and fires the Accelerator. rolls scatter, but isn't large enough to miss. Hits seven models, wounding five. Firing the fusion incurs another wound. Six Initiates and Neophytes die.

Red FW Team fires, with three shots each. after rolls, inflicts 16 wounds. this wipes out the Crusader squad, and the Marshal.

BT
I realised that Black Templars are crap for the Relic mission :P



Personal thoughts
Considering this list was made a month or two ago, I'm surprised that it fits the Campaign rules, as well as actually being usable.
Will; definately change a few things for another game. Probably swap out the Crusader and Neophytes for more Power Armoured models.
Completely forgot about Power of the Machine Spirit on the Crusader, which could have achieved more hits on the Riptide earlier on.

RGC Comments
The Riptide was his MVP, and definately destroyed its points worth during the game.

Conclusion
This was a good game. Looking forward to my next on Vassal.

5
Project Logs / Narric's Miniature Modelling Blog
« on: May 17, 2013, 05:17:45 PM »
So, I figured that even if it doesn't go anywhere, that maybe I should keep a record/blog/plogg going of the models I'm making from scratch. I could use it as blog material, but I don't think I have anything of real substance yet. :P

So far I've started four models:
- Salamander
- Fire Goblin
- Arachnid Knight
- Human

Here are the initial "Armatures" for the models (left-right; Salamander, human, Fire Goblin, AK):


I've managed to put some time into them, giving them some more bulk. (left-right; Salamander, Fire Goblin, Kinght, Human)


I'm mostly using these as practice for model making in general. Its slow, to tell the truth :P

Critism and Suggestions would be most appreciated ^_^

6
Hobby / Model Sculpting Tutorials
« on: May 11, 2013, 07:41:42 PM »
Anybody have any links to good Sculpting tutorials?

I have four armatures that need bulking up, and I don't want to screw them up.

7
Great Power has revealed itself in a distant planetary system, far off in the Centaurus Arm of the Galaxy. The local and technologically regressed populace of the world are fearful of the power, and those that would seek to possess it. This new power calls out to every race in the galaxy, hooking onto the wishes of each mind it entices. The Tyranids see an unlimited foodscource, the Orks a powerful and worthy foe. In the Imperium, wild rumours spread of the return of the God emperor, pointing to the strange visions of light. Every human afflicted points to the same poit in the cosmos, and this disturbs the High Lords of Terra. In the Tau Empire, Aun’va awakens from a troubled meditation, to declare a crusade to capture the power to hide it from those that would use it unwisely. The Eldar of the Craftworld Alaitoc are shaken in their minds, and the wraithbone of their city-ship vessels calls out.

Every race is called, and every race is compelled to answer. No world shall go unsearched, and no enemy allowed to continue searching, until the mysterious power is controlled by a single force.




Felt like trying to start a Vassal Campaign :P I curse my brain for having ideas like this XD

My idea is for a Six Round Pts based Campaign. After the six rounds, the Player with the highest points total wins the Campaign (with an obvious 7th round if we have a tie).

Using Vassal, this allows players to try out unusual army lists, without the need to purchase models, and means we can have a truly international Campaign running.

Rules
- Every game MUST have an observer. Their job is to keep track of vital notes (such as Chaos Boons, and Mutations), as well as acting as the one responsible for ensuring normal game rules are followed. This'll more-than-likely be me, but obviously I work now, so I'm more than welcoming to any volunteers to step in ^_^
- For the First round, armies are limited to: 1 HQ, 0-1 Elites, 0-1 Fast Attack, 0-1 Heavy Support, and 1-3 Troops.
- The First Round is a 750pt game.
- From the Second round, normal FOC applies.
- From the Second round, Players gain 500pts to add to their respective armies. (so 1st=750pts, 2nd=1250pts, 3rd=1750pts, etc)
- You gain points from games according to the table below.

Points Table
ConditionReward Points
- Winning a Game3pts
- Completing the Primary Mission Objective2pts
- Completing any Secondary Mission Objectives1pt
- Drawing a game1pt
- Outnumber the Opponent by Model Count1pt
- Outnumbering the Opponent by remaining Model Costs1pt
Finish a game without losing any "Character" Models1pt

Oh, and I'll be keeping the Missions for each round a secret until the Campaigns starts up ;)
Don't want you guys tailoring your lists for the first round ;)

Anybody in need of Vassal, or the Version 6 Module, send me a PM.

Look forward to seeing who will be interested in this ^_^

Oh, and if someone wants to or can write a better "Backstory" to this campaign, feel free to do so, and send it to me :P

8
News, Rumours and Trading / Puppets War
« on: May 05, 2013, 05:56:08 PM »
Hello all, yet another thread for a Wargaming Miniatures Company.

Let me Introduce yoou to Puppets War. Judging by their Shipping cost, I'd guess/assume they're an EU based company.

They've produced a great deal mof awesome miniatures and kits.

Here is a selection of kits I personally find awesome.

Barbarian Armour : http://puppetswar.com/product.php?id_product=210


I think this is an excellent base for a unit of Chosen. The design just lends itself so well to Chaos forces.

Power Glaives : http://puppetswar.com/product.php?id_product=46


Power Weapons with a bit more weight to them. If I had the strength of a Space Marine, I'm not going to use a widdle sword to butcher my enemies.

Cyber Droid Rearguard : http://puppetswar.com/product.php?id_product=191


Think Necrons crossed with Tyranids :P

And an awesome thing about most of the larger kits, is that they're pre-designed for 3x1mm magnets, which the they sell. 100x Magnets for £4.35? yes please :P



[Edit]
Oh an I nearlly forgot to mention this totally kick-ass jump-pack they're currently producing for the store:

9
Official Contests / Light Infantry Contest 2013 [Rules]
« on: April 30, 2013, 11:53:11 PM »
For the most part, the Light Infantry are often the standard Troops. However, some are just more specialized at doing their job with less armour.

Dates:
- Entries can be submitted via a PM to Narric (Me) from May 1st until June 22nd.
- Voting will take place from June 23rd until June 29th.
- Winners shall be announced on June 30th.

Prizes:
1st Place = Dice & £25 e-voucher to spend on products from Secret Weapon Miniatures
2nd Place = Dice

Along with Physical prizes, Award Seals will also be granted to the Top 3 Entrants.

And here is a picture of the Custom Second Sphere Dice up for grabs;


Rules:
- A unit of Light Infantry may not be or include a Named Character
- It is preferred that the unit be Game-legal. This includes any Transports that the unit would normally be assigned.
- Up to Three Picture may be submit. You are limited to 800 x 600 pixels for picture dimensions.
- Depending on numbers, Voting may be split in Master and Novice tiers. This is decided by a panel of Judges, not a single person.
- All Models must be fully Painted.

For the purposes of this Contest, Light Infantry are classed as:
- Any Warhammer 40 Troops Choice, with a base Armour Save no higher (better) than a 3+
- Any Warhammer 40 Fast Attack Choice, with the Unit Type "Infantry" only.
- Any Warhammer Fantasy Core Choice, with a base Armour Save no higher (better) than a 5+
- Models from other games systems will be decided upon Me (Narric) receiving them via PM (you do have the right to challenge the decision).

Good luck to everyone who is planning on entering. :D

10
Hobby / Narric's 3D Modelling Gallery (Critiques welcome)
« on: April 23, 2013, 11:42:30 PM »
Might as well make this so you can see what I dabble with in my spare time, instead of modeling wargames miniatures :P

Crusader Helmet (First Draft):
http://sta.sh/0xtabvrgxw5
http://sta.sh/0zhmixfkhbi
I wanted to make a Exo-lord Helmet that was reminiscent of the hold Crusades armour.

Hand Flamer (based on GW design):
http://sta.sh/01ul08h5eb4j
http://sta.sh/01tc4jff4sb9

Sniper Rifle (based on GW design):
http://sta.sh/04yg8god9dl
http://sta.sh/02gi1bfgrcl5

These two previous models were mostly just practicing what I could do.

Magnet Reactor Power Pack:
http://sta.sh/01vvwl3nk3me
Completely inspired by the Iron Man movies, but I got the idea playing Mass Effect 2. :P Its essentially an Arc Reator, but I felt that would have just annoyed Marvel fans. :P

Crusader Helmet (Second Draft, Five Variants):
http://sta.sh/01mdpwwvqzy9
I remade it because the original was far too big. These are made at 28mm heroic scale to begin with. The middle varient is actually the orginal, with the others being variations born of it. The design on the far left was just made to make it up to five. No idea why all its lines are gone, as I didn't delete them.

11
Before I start, I should inform you that this is meant as backstory to explain why the "Space Marines" I may continue to use have a very different armour type and appearence.

The Midnight Corsairs are the equivalent of Space Marines, thought they are not the 40k variety.

There will be a few things that won't seem accurate with respect to the 40k fluff, but that is intentional, to emphasis that the MCs are not from the 40k timeline/universe.

I may do more short stories. Possibly from the point of view of Sergeants, and other Dramatis Personae.

Hope you enjoy ^_^



The metal corridor rang like thunder as Exo-lord Commander Jekart ran. He was heading straight for the Command Deck, with alarms screaming throughout the ship. Slaming his bionic hand on the Bulkhead release button, still smeared with abrasive oil from its interrupted cleaning, he continued further down the crowded corridor. Flight Crew and Cultik Technicians fluidly stepped aside from his path. Stepping through the final bulkhead into the half-circle and two-tiered Command Deck, he could already see that a structural beam had splintered from above, clearly landing in the lap of the Prime Pilot. Jakert jumped up to the Pulpit level, were the Cruiser’s Captain was barking orders at his flight crew.
“Status report!” Jakert boomed, standing to the right of the Captain of the Nicossiar. To the Captains left, the Navitorum Priest had a face of ash white, a thin layer of sweat covering a expression of great loss.
“It was gone, bet then four took its place” The Navitorum Priest responded, his voice nearly drowned to a quiet whisper amongst the noise of the lower Control Pews.
“A Warp-Hole opened “beneath us” and the ship was pulled in. We barely had time to activate the shields.” Breaking to bark more orders to the crew, the Captain took a quick moment to recollect himself. “We’re currently hurtling through warp space, and as you can see, our Navitorum Priest is not making any sense.”
Jakert listened, praying to the Emperor for the safety of the ship. He looked forward to the Prime Pilot seat, just in front of the Pulpit. The Pilot had been pinned to his chair at the shoulder, and a novice technician was working feverishly to follow the confusing orders given to them to control the ship.
Seemingly with the force to tear the ship in two, harsh turbulence struck the Cruiser. Jakert was nearly thrown from his feet, quickly activating partial magnetism in his bionic feat. He had been fast enough to catch the Captain, but the Navitorum Priest had been launched backwards, their neck cracking upon the frame of the bulkhead behind him.
The Captain cursed sharply. “Damage Report?!” he shouted at the top of his lunges. Within seconds a crewman answered.
“Aft decks seven and eight have been breached, with no chance for survivors. Port Gun Battery has also been breached, however all active personnel are accounted for. Forward Shielding has been severely reduced.” Both the Captain and Commander Jakert realised at the same moment what that status report meant. The entirety of the fifth and seventh company of the Midnight Corsairs had just been dropped into the harsh unreality of the Warp. Commander Jakert was first to regain himself, activating the ship-wide comms.
“All-hands, prepared for re-entry into real-space.” With this, the Cultik technician was nearly pushed to their limit. The Pilot barking orders that had to be followed precisely.
As the Nicossiar broke back into real-space, Commander Jakert braced himself for the transition. For two seconds his vision became black, all sound left his ears, and the small of abrasive oil ceased. For two long seconds, Jakert knew of nothing around him. Then a face began to fill his vision. The sounds of harsh laughter deafened his hearing, and the smell of congealed blood flooded his nostrils. The face was human. It snarled at him, practically distorting into the visage of a grey coated wolf. The human face was bald, with only the start of a top-knot visible. When the feeling reached an apex, everything of the real-world returned to Jakert. The face, the noise, the smell. All were gone.
He looked to the front, and examined the stars. Before he had a chance to give them his full attention, a crewman shouted. “Captain, we can’t locate our current position. All visible points of light do not match any of our star charts!”
“How is that possible?” Questioned the Captain, though he didn’t wait for answer. “Send for the Navitorum Priest in isolation. We need her to figure out where we are!”
Two cultic technicians stepped forward, and headed for the doorway. One carried on, whilst the other picked up the limp corpse of the previous Navitorum. Jakert had made his way to the front of the Command Deck, looking far out into the empty space before him. He examined any speck of light he saw at random.
“There!” He exclaimed. “A small planetoid ten degrees starboard, and fifteen down.” He pointed to the distance speck of the planet. Behind him, the Pilot was already being freed of his seat. His body was placed onto a stretcher, and he was taken to the sick bay. The technician that had helped was not sure what to do with their self.
“You there!” spoke Jakert. There technician jumped at the direct interaction from the Exo-lord Commander. “You’ve no doubt learnt something from all that. Until the Pilot has returned, you’re to fill his seat. Remove those robes, and use them to clean the blood before you sit down though.” With that said, Jakert walked back up to the pulpit. He stood next to the Captain.
“I’m sorry for your lose, old friend.” The Captain spoke softly, is voice hoarse from all the shouting previously.
“Nothing anybody could have done Karick. We were unprepared for the Warp-hole itself, let alone what was within.” Karick stood more at ease after that. “I’ll go down, and inform my men of what has happened.”
Commander Jakert stepped down from the Pulpit, and exited the command deck. Captain Karick began issuing orders.

12
Official Contests / Warlords Contest 2013 [Voting]
« on: April 20, 2013, 11:11:16 PM »
And the first Contest is out for Voting ^_^

Plenty of entrants for this to be a great showcase of our resident painters and convertors. Good luck to everyone!!

All images have been resized to a max height of 600pixels. Click on the images to see them full-sized.

One vote per person. ;)

Entry A - Chaos Warpsmith



Entry B - Which Hunter? No, Witch hunter




Entry C




Entry D




Entry E




Entry F


Entry G - Journeyman Warcaster - Cygnars latest young leader




Entry H - Captain "Lion Claw" with combi-melta, power weapon (hand), artificer armour.





13
Forces and Allies of the Imperium / Grey Knights - No hope?
« on: April 06, 2013, 12:37:02 AM »
So this is something I oftent think about when beardyness, and overpower Codexi are discussed.

"How much would I have to forget, in order for my opponent to have fun, playing against a Grey Knight Army?"

Without the Codex infront of me, I have a over-simplified mindset on how it could be done. I've only ever had a single glance through the book ,and put it down as soon as I got to Draigo.

My first thought was to treat every Nemesis Force Weapon, as a Power Weapon. from a modelling point of view, I don't much like the look of any of the weapon upgrades, with the possible exception to the Hammer. In this Edition, Power Weapons have taken a bit of a Nerf, going from essentially AP2, toAP 3. Those Terminators seem a little more daunting to Eldar players I'm sure.

Next idea was to not utilise ridiculous Psychic powers. I can't decide how OP Hammerhand is, though combining Str5 Marines with AP3 attacks, it des still seem too much.

As a personal preference, I never use Codex Given Special Characters. They're just too "set in stone" for me to really get any fuzzy feelings for them. For GK, I'm sure banning yourself from using ANY named character is going to reduce how OTT the army is (Especially Draigo).

I'd personally never use certain pieces of wargear, such as the Plasma Syphone. Jakearo (or however they're spelt) seem strange to see in the Codex. I know we've been messing with their toys since 1st ed, but is there really any need to represent oneON THE BATTLEFIELD? I know SMs take their Techmarines to battle, but at least they have freakin' armour and aren't possessed of the need to tinker with every little piece of gear that sparkles int heir eye.

I'm not sure how to appraoch the Dreadknight tbh. Should I consider it a Dreadnought pretending to be a Monstrous Creature, or an MC pretending to be a Dreadknought?

These are just some random thoughts I've had on the subject, and it will be interestig to hear how others think the army could be used less power-gamey, and more for fun.

I'm off to bed now, so no flame wars whilst I'm asleep!!

14
Official Contests / Heavy Infantry Contest 2013 [rules]
« on: April 03, 2013, 09:37:06 PM »
Heavy Infantry are the Specialised troopers, and are often only available in smaller numbers then Light Infantry. They have the pick of equipment, or sometimes, are Heavy Infantry just becuase of their size.

Dates:
- Entries can be submitted via a PM to Narric (Me) from April 3rd until May 29th.
- Voting will take place from May 30th until June 5th.
- Winners shall be announced on June 6th.

Prizes:
1st Place = Dice & £10 e-voucher to spend on products from Anvil Industries
2nd Place = Dice & One Bag of Mixed Bits, supplied by Blitz Box
3rd Place = Dice

Along with Physical prizes, Award Seals will also be granted to the Top 3 Entrants.

And here is a picture of the Custom Second Sphere Dice up for grabs;


Rules:
- A model/unit of Heavy may not be or include a Named character
- The Unit must be Game-legal. This includes any Transports that the unit would normally be assigned.
- Up to Three Picture may be submit. You are limited to 800 x 600 pixels for picture dimensions.
- Depending on numbers, Voting may be split in Master and Novice tiers. This is decided by a panel of Judges, not a single person.
- All Models must be fully Painted.

For the purposes of this Contest, Heavy Infantry are classed as:
- Any Warhammer 40k Elites Choice or Heavy Support choice, with the Unit Type "Infantry" only.
- Any unit with a 4+ or better Armour Save in Warhammer Fantasy
- Models from other games systems will be decided upon Me (Narric) recieving them via PM (you do have the right to challenge the decision).

Good luck to everyone who is planning on entering. :D

15
So guys, I've decided I'm going to quit playing Warhammer 40k and Fantasy. Being kinda cut off from any kind of gaming group, I have long since lost the drive to have a fun game, and not having people around me to other critique and encouragement, I find most of the creative side of the hobby empty.
Then we have the prices that GW insists on putting on its products. I'm sure we can all agree most new products aren't worth the plastic they're made from, and an  increasing number of units/products are clearly only coming out to help top-up GWs collective pockets. I understand a company needs to cater to its share-holders and its pockets, but I can't help but think GW have handled it incredibly poorly.

So this is going to mean I'm about to have a large amount of useless miniatures and books. I'll list off what I have. I'd rather get something back for all this, but at the same time, I'd rather not throw anymore stuff in the bin. I've already thrown at least £300 worth of GW product into a black sack, and frankly I feel like I've been kidding myself to think I can go on with this hobby.

What I have is roughly as follows (I'll be doing a more thorough inventory within the next few days). I shall lay it out by army. Any bits related to the army will coe with it.

Tau Empire
- Codex, near-mint.
- ~16 Fire Warriors
- 12 Kroot
- 4 Kroot Hounds
- 6 Stealth Suits
- 5/6 Crisis Suits
- Devilfish
- Piranha (missing second pilot)
- 3 Vespid Stingwings models, metal. two have conversion work relating to the wings.

Chaos Space Marines
- Codex, Brand new
- Psychic Power Cards, Brand new
small collection of miniatures (Sorceror, CSMs, 1x CSM with Multi-melta, 1x CSM with Powerfist)

Space Marines
- Black Templar Codex, great condition
small Space Marine army:
5-man Sternguard Squad; Sergeant with Thunder Hammer, Autocannon/Heavy bolter Counts As marine
1x Sergeant with Bionic clawhand & Plasma Pistol
1x Marine in running pose with Heavy bolter conversion.
1x Old Baal Predator model, partially painted red. Metal front plate was not included in kit.

Imperial guard
Codex, Great Condition
Inquisitorial Crusader, converted to hold Bolt Pistol in place of Shield
10man Veteran unit with triple flamers, and mutliple conversions, predominantly Bionics and characterisation. Sergeant carries a large Power Axe

Dark Eldar
not 100% sure what I have
- Haemonculi (scratch-built)
- Wracks (scratch-built)
- Mandrakes (scratch-built)
- Reaver Jetbikes
- Wyches



I'm sure i have more, but its gone midnight, and I am tired.

If you're interested, please reply, or send me a PM.

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