Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Brassclaw

Pages: [1]
1
House Rules / Traitor Legion Speical Characters
« on: January 26, 2013, 08:52:19 AM »
So I thought i could make traitor character for the legions that don't have them (Night Lords, Iron Warriors, Word Bearers Alpha Legion). So first i'm going to take a stab at the Night Lords. More will come later.


FLUFF: http://wh40k.lexicanum.com/wiki/Zso_Sahaal#.UQNwsmeFk4o
Zso Sahaal The Talonmaster PTS:165
WS  BS  S  T  W  I  A   LD   Sv
  6    5   4  4    3    5   4   10   3+

Unit Type: Jump Infantry (Character)

Wargear: Power Armour, Jump pack, Frag and Krak Grenades

Warlord Trait: You can either choose between Lord of Terror or Night Attacker

Special Rules:Champion of Chaos, Fearless, Independent Character, Stealth, Without Faith, Corona Nox and Veterans of the Long War

Lord of the Raptors: In a primary detachment that includes Zso, Raptors are Troops

Without Faith: In a detachment that includes Zso, units cannot pick a mark of chaos nor can units with marks already in there profile can be chosen 

Chaos Artefact: Talons of the Master: Is a pair of Lightning claws with each with the following profile Range: - S: User AP: 3 Type: Melee, Shred, Specialist Weapon, Master Crafted 

Corona Nox:Zso Sahaal gains a 4+ invulnerable save. In addition Infantry, Jump Infantry an bikes in a detachment that includes Zso Sahaal can gain the Stealth special rule for 25pts per unit.



2
Enemies of the Imperium Army Lists / Khornate Night Assault 1500pts
« on: January 13, 2013, 09:49:23 AM »
Ok so i got this idea from somewhere, of using Necrons with an assault army. Basically since couple of the Necron characters can change the game into nightfight rules, and this helps assault armies, so i can up with this list.

CHAOS
Kharn
1X8 Khorne Berzerkers with Aspiring Champion with Powerfist. All are mounted in a Rhino with Dirge Caster and extra armour
1X8 KHorne Berzerkers with Aspiring Chmapion with Powerfist. All have Veterans of the Long War.  All are mounted in a Rhino with Dirge Caster and extra armour
Heldrake with baleflamer

NECRONS
Imotekh the Storm Lord
10 Necron Warriors mounted in a Night Scythe   
10 Necron Warriors mounted in a Night Scythe   

ARMY TOTAL: 1497pts

So Imotekh cause nightfight, which basically give the transports the cover of darkness to get where they need to be.  Now there are a few options. The first one would be to sub out one of the warrior squads with more berzerkers. More assault power for less shooting power. Option number 2 would be to replace Imotekh with an Overlord and Cryptek with solar pulse. The Overlord/Cryptek combo is cheaper than the storm lord, but i would only get nightfight for one turn.

So what do you all think?   

3
Enemies of the Imperium / Cult of Fleshmetal: a fun idea to run chaos
« on: January 08, 2013, 01:21:19 PM »
So i was looking through the chaos codex, and i thought about how some people build there lists on a theme. Usually as a chaos player, you build you list on a mark of chaos. As a Worldeater player, i have built an army around the mark of khorne. So then i thought about building a list that wasn't based on the usually mark of chaos, but something less obvious. So as the title suggests, i thought i would build around Fleshmetal armour. Here's how i would go at it.

HQ
  • Warpsmiths
  • Uber Mutilator (Count as Chaos Lord)
  • Uber Obliterator (Count as Sorcerer) 
  • Fleshmetal High Priest (Count as Typhus)

So the whole point of the Cult is to put out as much Fleshmetal gear or 2+ saves. Now at first looks, you would say that Warpsmiths would probably be the choice of this list as they have Fleshmetal. But this list wont have much tanks, so picking them might be a waste of that ability. The next choice would be pick a chaos lord and deck him out hand to hand combat and Terminator armour. This would basically make him into a uber mutilator. You could also take Sorcerer and take him with Terminator armour and some other goodies which would make him into a uber obilterator. Last option would be to take a count as Typhus, since he has Terminator and comes with his own pile of goodies, He would make a great choice.

TROOPS
  • Cultists
  • Plague Zombies

Every cult needs cultists and this list will probably need cheap bodies for objective takers and sitters, If you take Typhus, you can make plague Zombie cultists.

ELITES
  • Mutilators
Yup, probably not the best choice tactically, but this is the cult of fleshmetal. I would use them to guard your Obits or cultists

FAST ATTACK
  • Spawn
  • Heldrakes
Not actually sure to put here. The fast attack section doesn't have a unit with fleshmetal.  Spawn might work as a choice, they could be cultists and warriors who have failed on are now kept as pets or something along those lines. Also you can never go wrong with Heldrakes as a tactical choice, plus they are kind of like living metal being daemon engines.

HEAVY SUPPORT
  • Obilterators
  • Daemon Engines
 
Pretty obvious what goes here. Obilters and Daemon Engines.

So there you have it. An alternative look on the themed chaos army and tactically viable IMHO.

4
Project Logs / Brassclaw's Horde of Khorne
« on: December 13, 2012, 03:04:04 AM »
Hey Berzerkers and cultists

I have been playing WH40K for the past 13 years and 11 of those years have a Worldeaters army under my care. So with this new codex and edition coming out, has bought new change with in my horde. My Worldeaters army during 5th edition was at 4000pts strong with upgrades and goodies. But since i have moved to a new city, this means my place has gotten smaller and less room is available for my hobby. So In light of this, i have down sized the horde to 3000pts, mostly selling the older models such as my metal terminators and some of the more point sinks like my khornate bikers, I have then used to money to buy some of the new models that came out. So here is the list that i have built.

HQ
Chaos Lord with Mark of Khorne, Juggernaut, Axe of Blind Fury, Sigil of Corruption and Gift of Mutation.
Kharn the Betrayer

TROOPS
5X8 Berzerkers with 2 plasma pistols, Veterans of The Long War , Berzerker Champion with Powerfist. Each squad is mounted in a rhino with a dirge caster

ELITES
8 Possessed with Mark of Khorne and Icon of wrath. Mounted in a Rhino

FAST ATTACK
2X8 Raptors with Mark of Khorne, 2 melta guns, Icon of Wrath, Veterans of the Long War, Raptor Champion with Powerfist.

HEAVY SUPPORT
Predator with Twin-linked Lascannon Turret, and lascannon sponsons
Defiler with Reaper auto cannon, dirge caster, power scourge
Forgefiend with 2 hades autocannons and 1 ectoplasma cannon

This is all comes in at 2998. Like i said before, there have been a few changes, First and probably most obvious is the forgefiend. Since it wasn't around last edition, i have trade him in and sold off my 2nd predator(which was an older model from 2nd edition). I got him no only have anti-troop but for anti-flyer, seeing that my list was lacking in anti-flyer. I have also upgraded the turrent on the predator to twin-link lascannon, seeing that the upgrades put it at the same cost in the previous edition. The defiler has jump in price, but has gain a few goodies too. I have notice that it has 4 HP. Fast attack has remand the same, the raptors have gotten more cheaper and more abilities like fear. My only problem with him is that they aren't fearless so they may run. I have drop the bikers to reduce the point limit. Elites have gone through a change, I have drop my dreadnought/hellbrute and my terminators and have just kept the Possessed to act as Kharn's escort, the Icon of Wrath should insure that Kharn and his homeboys get into CC and Kharn's warlord trait saves me the cost of veterans on the possessed. HQ has gone through a change, Kharn is still there, usually running as my warlord for smaller games, and i have drop the expensive Daemon Prince, for the Juggernaut Lord. I'm going to attach him to a raptors, so that that raptor will become fearless and the raptor can protect the lord from tanks and walkers.

5
So my buddy got the 6th edition rulebook and I got to look it over the past weekend and for me, I was a little underwhelmed by the changes. It seem like the rumor mill was a bit over zealous, saying that there were going to be huge changes. Now they were a few that caught my eye, power weapons become varied, Allies and the fortifications.

My Tyranids have been pretty much unaffected by this new edition. Monstrous Creatures have got a bit more powerful in CC, rending has kept its AP2, venom cannons seem like they can be more useful now, but other than that, not much. I will be pretty much running the same lists that I did in 5th edition.

Now my Worldeaters are a different story. On the heels of another codex, there are so many question that could arise. Mainly my chaos army have a mix of different power weapons especially my terminators. Unlike my tyranids, my worldeaters have tons of options when it comes with Allies, I thinking about adding some Imperial Guard (they will be painted as Blood Pact) to add some range fire support. But I'm holding off until the new codex comes out, you never know what might change.

So how has 6th edition effect your army?   

Pages: [1]