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Messages - Sorck

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1
Official Announcements / Re: 2S Improvement Survey
« on: September 13, 2017, 04:23:05 PM »
Spoiler tags are indeed restored to their former glory.

The forum will also operate slightly better on mobile and other small form factor devices.

2
Comments, Suggestions and Troubleshooting / Re: Spoiler tags are broken
« on: September 13, 2017, 06:15:12 AM »
Thank you Sorck

Spoiler (click to show/hide)
Silver linings, so to speak.

3
Comments, Suggestions and Troubleshooting / Re: Spoiler tags are broken
« on: September 12, 2017, 09:40:02 PM »
Spoiler (click to show/hide)

4
Official Announcements / 2S Improvement Survey
« on: September 12, 2017, 09:29:08 PM »
Hello faithful 2S users.

We're fishing for ideas to make 2S better. :)

Maybe we could make the site faster? More mobile friendly? Notifications straight to your phone or desktop when there are new posts?

Whatever your idea you can submit it on the following survey. I will post a round up of the results of the survey in the next week or so.

NB. If anyone is finding the site to be slow, could you PM me your country and whether you use a fibre, broadband, 4G, 3G, or 2G connection?

https://docs.google.com/forms/d/e/1FAIpQLSfNwGz-Jkii5U8hKUN73BcQItMTfH3ZO9W82fcQ-EUB1_t_aA/viewform?fref=gc&dti=132574703452360

-Sorck

5
Official Announcements / Recent Downtime 11/12th September
« on: September 12, 2017, 09:17:26 PM »
Sorry about the downtime. There was a single point of failure that we were accidentally relying upon as part of our web serving setup. The issue has now been resolved.

I also now have an alarm that should alert me to 2S going down for faster repair times.

-Sorck

6
News, Rumours and Trading / Re: Roboute Guilliman Inbound
« on: February 08, 2017, 08:19:24 PM »
That's not Robute Guilliman, that's Cato Sicarius in disguise! :P
Prepare for a "And they shall know no defeat" special rule that automatically gives them victory/kill points so as not to lose the game outright. ::)

7
News, Rumours and Trading / Re: Roboute Guilliman Inbound
« on: February 04, 2017, 11:47:29 AM »
I'm assuming that this is gonna be another triumvurate like the other ones, possibly a 'Triumvurate of the Adeptus Astartes' or some such schtick. If so, we'll probably get to use these characters in any Imperial army, which will be... Interesting.
My Imperial Guard have always wanted a Primarch as their HQ. :P Given than Chapter Master Dante is a Lord of War, Guilliman really ought to be as well.

8
News, Rumours and Trading / Roboute Guilliman Inbound
« on: February 04, 2017, 12:00:39 AM »
https://www.warhammer-community.com/2017/02/03/march-for-macragge/

So the Primarchs are no longer Forgeworld only - Ultramarines Primarch Roboute Guilliman is being released in plastic.

IMO the proportions of the Guilliman miniature don't look quite right. He could also be a tad more dynamic in pose. However, I'll look into picking one up as part of my Ultramarines elite units collection.

There's also another couple of miniatures - Fallen Angel Cypher and Grand Master Voldus.

Thoughts?

9
News, Rumours and Trading / Re: Ynnead Lives! New Eldar God?
« on: January 23, 2017, 11:06:48 PM »
I've got to say the Avatar is my least favourite of the new miniatures.

IMO it just looks a bit tacky having those swirly bits. (I kind of have a similar problem with Nagash).

I hope we don't loose Slaanesh from the game though. Plus didn't the 4th edition Eldar book have quite a nice segment about the end of Slaanesh?

10
My progress on the second company has been somewhat minimal. However, I completed the assembly, painting, and basing of the librarian and I have also done the cleanup and assembly of part of an honour guard squad. And I have also obtained another four space marines with bolters (one was a paint strip of an old one and three are from a 3 smurf sprue).

However, my miniature time is moving towards Tyranids for now. I picked up the current codex (the limited edition version no less) as well as a Tervigon Brood Progenitor box. I'm trialling paint schemes on half a dozen gaunts to get an idea for what will work best. If I find a scheme I like then I'll be building up a core army by expanding up to 30 termagants and adding a Start Nids box - a flyrant, and 10 gargoyles. I don't see the need for the warriors so they'll probably stay on their sprue.

11
LoTR and other GW Games / Re: Total War: Warhammer
« on: January 10, 2017, 10:36:21 AM »
It's an excellent and well-recieved game, though I have played it to death a bit. I'll probably go back to it at some point (ie. if they release Skaven or Lizardmen as playable races in the Campaign)!
If there were a Stegadon I might just be tempted. :P

If the price lowers I might pick up a copy. Though I still haven't played much Dawn of War II (at least I finished Space Marine). Speaking of Dawn of War, DoW III ought to be coming out this year. :)

12
I've been thinking about having a dedicated combat patrol army for a while now and one of my favourite choices for this is Imperial Guard.

Chimera chassis vehicles and sentinels are available for us in combat patrol, as are the staple of either platoons or veterans (or even penal legions if you are that way inclined).

I've been thinking of a setup along the lines of the following. NB: If these points are off it's because I'm doing them from memory.

Platoon Command Squad - autocannon, vox-caster - 45 points
Shock Troops - autocannon, vox-caster - 65 points
Shock Troops - autocannon, vox-caster - 65 points
Shock Troops - autocannon, grenade launcher - 65 points
Sentinel - armoured - 40 points
Chimera - hull heavy bolter - 55 points
Chimera - pintle heavy stubber - hull heavy bolter - 65 points

Every unit has a weapon with reasonable firepower: the troops provide 4 autocannons; the sentinel and chimeras a triad of multi-lasers; a couple of hull mounted heavy bolters; a heavy stubber; and a grenade launcher. Then there're also 23 lasguns.

You can either keep the shock troops out in the open, preferably behind cover, or can have some of them take up residence in a chimera. Whilst hiding they can still fire their autocannon - this means the chimera would have quite a few shots that can have a go at hurting any unit allowed in combat patrol, and quite a few shots that are great against anything less than MEQ.

The sentinel is mostly there to use up extra points. You may think it better to replace it and the heavy stubber with another shock troop squad. If you then also dropped the grenade launcher on one of the other shock troops squads and one of the vox casters then you can get an autocannon:

Platoon Command Squad - autocannon, vox-caster - 45 points
Shock Troops - autocannon, vox-caster - 65 points
Shock Troops - autocannon - 60 points
Shock Troops - autocannon - 60 points
Shock Troops - autocannon - 60 points
Chimera - hull heavy bolter, turret multilaser - 55 points
Chimera - hull heavy bolter, turret multilaser - 55 points

This provides quite a few shots that can take out any enemy vehicle (max combined armour is 33 in combat patrol, as per 4th ed rule book) and can wound any enemy model.

Again it's a bit lacking against MEQ but that's why you have so many men. If you are facing MEQ then the tactic becomes order a blob squad to First Rank Fire! Second Rank Fire!.

Another alternative approach is to take the PCS and two shock troops w/ AC & Vox and then go for a couple of armoured sentinels and then add a unit with plasma weapons - perhaps a plasma veteran squad (on foot, or sell a sentinel to buy a chimera transport) or even some rough riders (can rapidly move into place and fire the high strength/low AP plasma weapons at the target).

C&C welcome.
Sorck

13
Introduce Yourself / Re: Hello Again!
« on: January 06, 2017, 10:51:24 PM »
Your name does ring a bell. Though it was quite a while ago (as in we must have been here for 6 years or so now!).

Welcome back though.

The RP board could do with some love once again. It used to be rather popular on 2S.

14
LoTR and other GW Games / Re: Total War: Warhammer
« on: January 02, 2017, 12:31:26 AM »
What's the general consensus on the game? Is it any good?

Having said that, it would be nice to be able to check system requirements first so that I don't end up in the same position I was with Rome II, having the game for over a year before I could actually play it. :P
I've upgraded on three occasions for that reason IIRC. ;D With a GTX 970 it looks like I should have a few more years before there are games I can't play at all.

15
It turns out we still have Tapatalk installed so you might be able to run the Tapatalk app - it's not a perfect experience but it should allow you to do basic browsing of the forum easily (and you receive push notifications for things like personal messages IIRC).

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