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Messages - Lord Sotek

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1
Holy crap, go Erik! Soloing a Wraithknight, what a guy!

And... Lady D is a wicked delight, as ever. She's like if Cruella de Vilel and the Joker had an Eldar lovechild.

2
There is not a heart emoticon big enough for this chapter. Allonia is my favorite DE ever, and she and Thielbane are just too adorable.

3
House Rules / Re: Wolf Brigade [IG Unit]
« on: May 19, 2013, 04:25:30 AM »
A note for you all, heavy stubbers are literally modern general-purpose/heavy machineguns ported into 40k. The Heavy Stubber models and art given are almost direct reproductions of the browning M2HB .50 cal machinegun, and the MG-42, which is what the Wolf Brigadiers use, is another direct inspiration.

Heavy Stubbers are S4, AP 6, R36", heavy 3. So either use that, or account for the Briadiers' 'walking fire' modifications by making them Salvo 2/3.

4
Alternatively you could use the old tau xenolexicon Genmotty madeto come up with names.

Fun fact: Sha'shi'va literally translates as "Gas victory cause". I'm not really sure how to reinterpret that into something that makes sense.

Oh, also Kor'va means greater air.
Joining in on the fun, some interpretation suggestions.

Sha'Shi'va: Gas Victory Cause -> kamikaze (Divine Wind) -> Hurricane! (She could be nicknamed 'The Blue Hurricane' and/or 'Hurricane Shiva' ! :P)
Kor'va: Great(er) Air/Wind: Gale? Zephyr? Highwind? (FF references, why not?). Other Tau make fun of him by pretending to interpret it as 'windbag', 'blowhard,' or 'full of hot air.' :P
I rather like Gale, myself... It just seems so right for a hotheaded mecha pilot. :P

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Well written as always 'Toof, and that Tau firepower was jawdropping. It felt like you basically had him shut down from Turn 1, and everything else was just the prolonged decapitated flailing.

That said though....
The merchant that had given her the location of the drop seemed on the up-and-up.  Although she did think his name was rather odd.

But what kind of name was Malarky anyway?
>Malarky
>Not Mal'aur'ki

Bigtoof, what are you even doing?! :P

6
Hobby / Re: Silks Riptide
« on: April 20, 2013, 05:43:22 PM »
I really like it! Much more appreciative of this than GW's model. I particularly love how the cabling both reinforces the areas of the default model that looked overly spindly, and how it makes the whole suit look like an exotic prototype the Tau are field testing, rather than the derpy supersuit with a tiny head GW's iteration makes you think of.

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General 40k and Expansions / Re: Adepticon Top 16 Discussion
« on: April 20, 2013, 05:28:37 PM »
Took the liberty of BBCode formatting that table for you. It's a real pain to make tables in forums even if you've got experience at it, and the formatting from word processors goes all wonky and hard to read on you. ;)

Top 16 players from Adepticon:
#NameBattle Record||Total Honor||Strength of Schedule||Slay the Warlord||First Blood||Linebreaker||Status
1Newton, Jesse
40
102
188
4
3
4
QUALIFIED - TYR
2Roberts, Josh
40
96
232
1
3
4
QUALIFIED - NEC/CSM
3Nayden, Sean
40
82
234
4
3
4
QUALIFIED - ELD/DE
4Aleong, Aaron
40
82
216
2
1
3
QUALIFIED - NEC/CSM
5Hoerger, Eric
40
78
190
2
3
4
QUALIFIED - NEC/CSM
6Nanavati, Nick
40
68
218
1
0
3
QUALIFIED - NEC/GK
7Reidy, Thomas
40
68
170
2
4
3
QUALIFIED - CD
8Tricola, Adam
40
66
200
3
2
3
QUALIFIED - GK/NEC
9Born, Werner
36
84
222
3
2
3
QUALIFIED - NEC
10Hernandez, Allan
35
62
208
2
3
1
QUALIFIED - GK
11Brown, Austin
35
84
234
1
3
3
QUALIFIED - NEC
12Brunner, Ken
35
80
198
0
1
4
QUALIFIED - NEC/CSM
13Arimond, David
35
78
220
3
3
3
QUALIFIED - GK
14Myers, Thomas
35
78
196
3
3
3
QUALIFIED - ORK
15Hesselberg, Daniel
35
76
208
2
3
3
QUALIFIED - NEC
16Kopach, Tony
35
66
192
4
1
3
QUALIFIED - SM/IG

8
General 40k and Expansions / Re: Is this possible? (fluff question)
« on: April 20, 2013, 04:43:47 PM »
I still think that a 14 foot armored beast of kill would be the ultimate warrior, smart or not.
After all, Space Marines grow about 30% when marinisized (from 6 to 8 feet,) and Ogyrn's are about 9 feet tall. Add the extra bulk from their armor (modified power armor, possibly,) you've got a soldier bigger than a dreadnought.
I really wish that Space Marines weren't such a boys club... maybe someone should tell Chaos about them. (Probably Khorne or Nurgle. Slaanesh Ogyrns would be... disturbing.)

i can see chaos doing it, but i don't think chaos can even make space marines. if I re call they have to currupt good space marines to up their ranks.

Wrong. Fabius Bile reverse engineered the process, and most of the Legions contract out to him to create new recruits. This is a big part of why Fabius is such a big deal amongst the legions of Chaos and has such power and influence. Renegade space marine chapters can generally continue to recruit members unless their geneseed is corrupted to the point of nonfunctionality. Furthermore, several of the Ultramarines books include the Iron Warriors developing processes to steal loyalist geneseed and use it with a mixture of science, alchemy, and Chaos magic to create new Chaos Marines.


That said, Ogryn Marines are nonsense. Geneseed has a fairly high rejection rate even in the genetically purest, peak specimens of humanity the Astartes choose as their neophytes, and it is specifically designed only to work for them.

I am utterly flabbergasted that people will seriously put forwards ideas like Ogryn Marines when they would dismiss far more plausible variations like female marines out of hand....

9
Fluff and Stories / Re: Knights of Kydonia. Little help?
« on: April 16, 2013, 06:34:00 PM »
Thanks for the reply Sotek. :)
Glad to help, brainstorming for original chapters is fun. :)

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1) Ah. Yeah, I hadn't really thought about the name clashing with the barbarian culture of the White Scars + Wolves. Shall have to give that one some thought. Had an idea of there being a lot of honour in warrior castes on Kydonia, even to the point of "Your best warrior vs my best" being fought to prevent massive casualties crippling the tribes. Could perhaps expand on that a little more. I was going down an Ancient Greece route (hence the name) but I may include other elements to explain a surge in cavalry as from what I remember the Greeks used cavalry, but not exactly in large numbers.
Keep in mind that you don't have to appropriate a culture wholesale. Ancient greecian tactics revolved almost entirely around the phalanx, but nothing is stopping you from having a greece-like culture with warrior-noble elites in glorious, gleaming bronze fullplate astride horses...

Battles decided by champion was A Thing in Grecian culture, as well as being very space marinely. The idea that the Kydonians are a proud and martial people, but whose city-states often resolve their inevitable prickly differences by champions' duels so that they can save their armies' strength for more important conflicts is one I rather like. A merger of Ancient Greek aesthetics and civilization with certain elements of feudal european culture could be very interesting for a homeworld.


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2) The problem with having White Scars train my chapter is that, currently, they're quite a way apart (in terms of homeworlds at least) and I wasn't sure if it could be argued that when the White Scars were training them they found that the Knights favour those tactics/weapons or something to explain the 2 x special weapon and heavy weapons only appearing in the Heavy Support squads. If it's feasible that could/would happen, then I can go with that and scrap the bit about being trained by Fenrisians.

The way training a new chapter works is that a worthy captain and marines he handpicks are taken from the originator/mentor chapter, and redeployed to the marines from the new chapter. Those marines are usually then considered to have become marines of the new chapter, especially if they're of the same genestock; the captain in question often becomes the new Chapter's first Chapter Master. The whole chapter doesn't take part in training their successor, and it's relatively easy to ship a handful of astartes out to where they need to go. It's also worth pointing out that a Captain both skilled enough to train a new chapter of marines, and also willing to give up his place within his own chapter to do so, is probably going to be someone who has reasons to feel he doesn't quite fit in with his chapter's mold, and has ideas about doing things differently...

There is also the fact that your chapter does not have to be trained by the White Scars directly. Their mentor group could have been from any of the White Scars' preexisting successors, each of which already has certain differences from their forebearers, but in all cases is still equally White Scars geneseed. When it comes to significant differences between a chapter and its progenitor legion, divergence from divergence is a lot easier and more believable than extreme divergence straight from the source.

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3) I know the Chaos codex can represent the Chapter quite well, but I'd prefer to use loyalist rules unless/until I decide to take them renegade. That and I don't trust myself not to add Marks and other blatantly non-loyalist items just because they're cool. :P
Stylistic choice, but I respect it.

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4) I hadn't actually thought much about the Eldar's motivations for running like girls beyond "Oh gods, we can't win against this" if I'm honest. They were only really there to explain the alliance between the Knights and the Autarch/Baron. However I love the idea of it being planned all along. I may have to steal that. :P
I'm glad you said that. Again, speaking from experience, one of the things to be most wary of in your own writing is anything that has minimal internal justification and only really happens because 'plot said so.' These are often by far the weakest parts of your writing, and they cry out for more attention and revision. When you don't heed that cry, your detractors tend to. :P

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5) Sorry, my mistake. I just used the wrong term there. I'll remedy that now. Also, I didn't exactly mean that Menelayvor became one of the Dark Eldar, simply that he found ways to earn their respect (mainly fighting) so that he could get the supplies he needed at a more affordable price and recruit a small number of them to help him.
No worries. And being able to get supplies and recruits off of DE goes with the territory of being a Corsair. I would also mention that there are numerous Corsair ports and trade hubs in their own right; a renegade from the Craftworlds has options beyond merely looting or crawling to the perfidious Dark Eldar.

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I will also reconsider him staying in the fight as it would go a long way to explain why the Knights trust him.
Yeah. If 'Layvor skidaddled with the rest and just showed up later talking about how totally bad he felt about it, the Knights would probably go "Pff, yeah fucking right, you lying Eldar scum!" and shoot him. If he actually argues against his own group and then leads his warriors to break away from them and stand side by side with the Knights, then that is a sufficiently grand and monumentally unexpected gesture of integrity and solidarity to win a Space Marine's respect.

I would also suggest giving him additional motives to stand beside the Knights beyond simply "he is a very honorable Eldar" and "because the Knights are the good guys." If, during the course of his Craftworld's pretend alliance, 'Layvor's command got into serious trouble and the Knights came charging in of their own volition, putting themselves at risk to save the day and protect their 'allies', then that might be the sort of event that convinces 'Layvor that these Mon'keigh know something of the meaning of honor too, and begin to earn his respect and gratitude.

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6) The reason I asked about the Aspect Warrior -> Wych thing was I was considering having Layvor's second in command work through the ranks in the Arenas, helping improve his status as part of his quest to make supplies affordable for him. After all, someone you don't know anything about the Dark Eldar are likely to double the price, someone they know is capable of decimating Genestealers, they're probably more reasonable about costs. :P
I'm sure Layvor and his lieutenants have earned some of their respect and connections on the strength of their badassery and the swiftness of their swords, but I don't think it would really work that way, or that Layvor would really want to be snuggling in close to the Kabals when he has other means (Corsair ports, contracts with Exodites) of getting supplies he needs. The Eldar and Dark Eldar are like siblings who despise each other's guts, for whom the only thing that keeps them from each other's throats is the fact that they're still technically family, and there's a lot of ancient shared rivals and other assorted assholes out there trying to extinguish that family wholesale.

EDIT: Thinking further on your Aspect Warrior in the Arena idea, I just had a very fun and potentially interesting little thought. Dark eldar society is very 'you keep what you kill' - it's all about gaining power by shanking the guys currently in charge of you, and keeping it by being harder to shank than your predecessor. It is also not merciful to any instability or show of weakness. Your Aspect Warrior lieutenant may well have wound up fighting a Wych Cult leader, a champion of the arenas, at some point, and won... in which case, the Wyches said leader used to boss around start acknowledging the lieutenant as their new boss, because without a boss they're dogmeat for the other Wych gangs. Now said bemused and probably exasperated lieutenant has to keep a bunch of Wyches in tow and in line, but on the flipside, those Wyches are a key into understanding the culture and mindset of the Dark Eldar, so that it can be manipulated to the Corsair's profit. This allows you your Commoragh connections and "lieutenant who wound up involved with a bunch of Wyches," without the fairly implausible mechanism of a Craftworlder becoming a serious competitor in the DE wych arena circuit.

10
Fluff and Stories / Re: Knights of Kydonia. Little help?
« on: April 16, 2013, 04:50:12 PM »
Not entirely sure if this is the right place to start this, but I figured I plan on posting fluff once I have answers to my questions and it'd be easier to just carry on an existing topic and keep it all in one place.

Righto! I love to tear into help critique a fresh IA. ;P I'll endeavor to be straightforward, but respectful, in conveying my thoughts.

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This is my attempt to recreate a Chapter I made in 4th Edition using the Traits system. The traits I took gave bolt pistol/ccw and 2 special weapons per Tactical squad, but removed heavy weapons from Tacticals as well as limiting Terminator Armour and most vehicles. Originally they were going to be a severely depleted Chapter (hence the lack of high level gear), but I have since decided that there are more fluff opportunities if I set the battle that crippled them a few decades/centuries before the current timeline, allowing me to put in some more of the ideas I've had.

"Travel light and swift, fight flexible, hit hard. Remember the Decimation! Avenge the First!"  ;)

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Chapter Name: Knights of Kydonia
Geneseed: White Scars
Training: Wolves of Fenris
I'll reserve any judgement until I get through the whole thing and get to read your history for them, but I would point out two things that might be worth some thought:
  • White Scars and their successor chapters tend to be 'savage' / 'primitive indiginous peoples' / 'barbarian natives' themed in terms of culture and appearance. I can see how a concept of Knights, traditionally a heavy cavalry unit, can easily map to Space Marine bikes, but even apart from the fact that there's an unfortunately large number of "Knights of X/ The X Knights" chapters, it does mean you'll need to do a fair chunk of explaining as to how the massive swing in character and culture their name implies came to be.
  • Everybody loves space wolves! It's not hard to see why. They've got a lot to love and they have great character, fluff, and crunch. But the thing is, so many people love space wolves, they seem to be spending half of their time training successor chapters from other geneseed lines these days. There's also the consideration that, while Space Wolves could account for significant culture shifts from the White Scars origin, the Space Wolf cultural influence doesn't exactly lead to anything evocative of a knightly order...
  • I'd suggest dodging the old and common rut of "my chapter uses inspirations from/the codex of X chapter, so I have to work in X chapter as having a direct hand in my chapter's history." Have them be all White Scars or White Scar Successor stock, training cadre too, and just come to evolve their own differences and culture over time. If Kydonia has knightly chevalier orders, then that could be the source of it; as I mentioned, there seems to be a trend in the fluff and DIY's I've read to have white scars successors closely integrate the culture of their homeworld.

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Codexes used: 1st Company - Codex: Space Marines. All other Companies - Codex: Space Wolves
Changes to Allies matrix: Eldar become Desperate Allies. Dark Eldar become Allies of Convenience. (I don't use allies, except maybe if I was having a big game and needed the points, so this if of little, if any, practical use, just done for the sake of the fluff really)
There's any number of excellent reasons for a hatred of the arrogant Craftworld scum, but I will be very intrigued to see what motivates a chapter to regard Commorite raiders as pragmatic allies, especially considering the White Scars' legendary hatred and vendetta against the DE.

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Reason for Second Company onwards being Space Wolves: 2 special weapons per squad, bolt pistol and combat weapon provided, Space Vikings are awesome, the Wolves and the White Scars are similar in some respects (ie: considered reckless, especially in their Primarchs, seen as "barabaric" etc)
Not pushing an agenda, but letting you know your options- Though it seems a weird fit at first, as I suggested to another friend of mine working on a chapter with SW/White Scars theme influences, Codex: Chaos Space Marines can also do a surprisingly good job repesenting this sort of army. You can get squads of CSM with both bolter and BP/ccw, and I'm pretty sure you can get two special weapons under the right circumstances. Chaos also has fairly good bikers, of course, and the potential to load out a really face-smashy Biker Lord as a Kydonian company captain. ;)

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Reason for Eldar being Desperate Allies: Quite simple really, shortly after their founding the Knights of Kydonia came across the Eldar forces led by Farseer Kialandí and Autarch Menelyavor. .... The Knights of Kydonia took over 70% casualties, but they survived and vowed vengeance on the cowards who had hung them out to dry.
Chapter tries to be the good guys, demonstrate goodwill to the Eldar, and set aside their differences to fight the good fight... and get shafted for it. Superbly 40k! Bonus points if it wasn't just a tactical withdrawal on the Eldar's part- it'd not only be so perfectly Eldar, but be a spectacular source for the Knights' white-hot hatred, if the entire 'alliance' was in fact simply a ruse, and the Farseer had intended to lead them on, earn their trust, and then leave them and then let them be decimated from the very beginning, in order to further some inscrutable goal or another. Perhaps they had a vision that the Knights would be their downfall/cause the deaths of many Eldar, and the whole affair was their way of trying to avoid this fate by luring the Knights in to the very jaws of annihilation. Of course, it would seem this Farseer did not account for the possibility that a remnant of the Knights might survive, rebuild, and swear terrifying oaths of vengeance against that craftworld/the Eldar race...

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Reason for Dark Eldar being Allies of Convenience: Long story short (I will cover the story in full at a later date), the Autarch, Menelyavor, disagreed with the Farseer's decision to retreat, feeling they owed more to the Knights of Kydonia after fighting so many battles side by side. He did not, as many Eldar on his Craftworld do, believe that that Eldar lives are worth far more than any others, even those of their allies. His continued questioning of the Farseer eventually resulted in things becoming increasingly difficult for him and he chose to take the Path of the Exodite, taking those who shared his views with him, as well as many who simply wished to take the Path of the Exodite for themselves. Eventually, circumstances drove Menelyavor to Commoragh, where he earned the respect of several Hellion clans as well as a few others, and developed a love of fighting on Skyboards...
Speaking from experience? Whenever you need to use the phrase 'long story short' to explain something about your Chapter, it's typically a Warning Sign.

I do like the idea of portraying an Eldar who, for once, decides to employ Eldar arrogance and obstinacy in the pursuit of upholding their race's ancient ideals of nobility and honor. I would, however, point out two things/make the following suggestions:

  • Exodites are the 'eldar hillbillies' who live on planets, have an isolationist/'commune with nature' ideology, and tend to use lower tech than craftworlders or dark eldar. Eldar who reject the Craftworlder Paths go on the Path of the Outcaste, and while this can sometimes lead to them falling utterly and joining the DE, the other 'typical' options are either Ranger... or Eldar Corsair. A superbly well suited middle ground between the Paths and the outright depravity of the DE. Corsairs are their own masters, and fight by their own rules. Corsair fleets are also usually lead by 'Corsair Princes,' many of whom are marginal or distant descendants of the ancient, pre-Fall eldar nobility.
  • Dark Eldar are depraved. Like... Seriously depraved. If Menelyavor truly joined the ranks of Commorragh, he would no longer be any sort of person Marines would associate with. Your whole schtick is that Lyavor is an Eldar of fierce honor, and honor has no place in the Dark City. However, it seems clear to me what what you're really after is Skyboards, and there's good news; Eldar Corsairs span the range from dudes like Yriel to dudes like Sliscus, and their ranks tend to include both ex-Craftworlders fed up with the Paths for some reason, and dark eldar who want a way out of the constant waking nightmare that is life in Commorragh and Kabalite life.
  • I would suggest retconning Menelayvor to an honor-obsessed Autarch who breaks with his Craftworld, remains to fight by the Knights' side during the Decimation, and then leaves and becomes a Corsair Prince afterwards. This still gives him ample opportunity to come into contact with skyboard-using eldar warriors and decide hey, those skyboard things are really cool. You'd still use the DE rules on tabletop, but in terms of fluff it lets you keep Lyavor a much more heroic and honorable character, one whom the Knights could be moved to return the respect of. Because he IS a corsair, one who might well raid Imperial worlds every now and then, the Knights would never truly welcome him in full trust and friendship, but they can still work out a sort of unspoken gentleman's accord due to recognizing each other's honor and worth. I can see the Knights pulling a Commodore Norrington to Corsair Lyavor's Jack Sparrow, but Hellion Boss Lyavor I can only see them hunting down like a dog.


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1) How likely/unlikely is it for an Aspect Warrior, such as a Scorpion or Banshee, to be accepted as an Arena fighter and begin to adapt to some of the Wych practices, such as not wearing any significant armour? (ie: not become a Wych, but be close enough for rule purposes?) If so, how long should such a transformation take, roughly?
Considering that Dark Eldar loathe craftworlders and delight in any opportunity to torment or belittle them, not likely. Considering that the founder of the Incubi is implied to be the fallen Phoenix Lord of the Striking Scorpions, not impossible. However, I would really suggest going the Corsair route I mention above.

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2) I don't know anything about Eldar/Dark Eldar ships, but need at least a couple of classifications for the fluff I plan to write. Can anyone provide information or links for me?
Eldar and DE ships are more fragile than Imperial ships in terms of physical durability, and they don't have conventional shields. However, they are very fast and maneuverable because they use solar sails instead of conventional engines, and they are SNEAKY as all get out, using loads of advanced tech to completely scramble enemy targetting systems and appear as near-totally invisible, so that even though they're fragile they're absurdly difficult to hit solidly.

As to specific marks, Games Workshop still has the rules for the old Specialist Games like BFG, if you do a bit of digging. They're all available as free PDF files, and several contain information about specific classes of Eldar and Dark Eldar ships. The Lexicanum is also generally a good source for information, as they have fairly good articles on BFG ships.

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3) Is it acceptable to use existing 40k characters into your fluff? Not planning on killing anyone off or anything, just thought it might be cool to have Blackmane or someone as part of the reinforcements that stop my Chapter getting obliterated.

It is not impossible. However, this is generally a dicy idea. It relies very, very heavily on the skill with which it is executed, and the difficulty of doing even remotely a decent job of it goes up exponentially with how powerful and famous the character in question is. Other fans are automatically on their guard when original characters and ultra-prominent canon characters get thrown together, and even the tiniest flaw or discrepancy will often cause them to react negatively to the interaction, rather than it coming across as the super cool meeting you wanted it to be.

Ragnar in particular is one of THE most famous Space Wolves, who are one of THE most famous chapters, and his life has been held pretty thoroughly under the microscope by GW and Black Library. I would advise any interactions being fairly distant and incidental, and in general, tread very, very carefully if you venture into these waters.


Hope you found this helpful!

11
Fluff and Stories / Re: Saw This While Browsing...
« on: April 15, 2013, 10:00:09 PM »
While it looks like the most gloriously Titan-sized rotary saw ever, that contraption is actually an excavation machine. Each of the 'teeth' on the 'saw' is basically a backhoe scoop/shovel/bucket thing.

Also note that the entire base o the vehicle is supported by treads rather than only two tracks of treads like on a tank, and that the thing's top speed is probably a handful of kph at most.

12
News, Rumours and Trading / Re: Alien heads sprue - Male Kadesh
« on: April 15, 2013, 09:15:35 PM »
Hehe, you read my mind.

13
Fluff and Stories / Re: Saw This While Browsing...
« on: April 15, 2013, 05:44:05 PM »
Honestly? Rule of cool. There is no other justification, and 40k being 40k, if something (like a baneblade) is cool enough, you don't really need one. 40k also tends to run on an ironically Texan maxim of "the bigger the better," regardless of realism.

That said, if you ask me Baneblades >>> Capitol Imperialises in terms of cool factor.

14
Kind of you to post the link, but none of the Adepta I know of need Mark 69 PowerTits armor. The head sprues might be handy, though.

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Enemies of the Imperium / Re: All Warbike Army: Is it practical?
« on: April 09, 2013, 03:46:38 AM »
Ask Wargamer about it. His Ravensquig army revolves entirely around this concept (Bikers and biker nobs, plus Deffkopta support), and it can be pretty nasty to face. He's used it in playtest games against some of the older and more overpowered versions of one of my homebrew codicies, and beat me into the dirt with it.

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