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Messages - Narric

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News, Rumours and Trading / Re: 8th Edition Announced: It's FREE??
« on: April 25, 2017, 07:24:46 AM »
To be honest, its probably not surprising. They probably used Age of Sigmar to test the waters on certain changes, and have taken what they want from that experience. Considering even in age of Sigmar you have to pay for more specific rules and their supposedly utility app for the game felt un-navigable, this just feels like they're dropping what they feel didn't work for AoS.

It will be interesting to see what their main competitor will do once this update hits. Mantic Games saw a significant increase in their market share from disenfranchised players switching over to them, and have gone out their way to include similar races to Fantasy in their Kings of War range and army selection lists. It would not be surprising if Warpath suddenly had a fresh host of races for players to use.

Well without some manual safeguards being disengaged, the FTL drive won't work. The safeguards were implemented because the developers thought the crew would have time from launch to reaching beyond Luna orbit to do final calibrations in a timely manner, while also ensuring the drives couldn't be activated without proper intent in a situation like you're in now.

As it stands now, you need the drive and calibrations will have to be done on the fly where needed. Not impossible, but it does have a high probability of being hazardous in an unpredictable fashion. You could punch a whole into an alternate universe, shred the ship apart at the atomic level, or simply just blink yourself to the other side of the planet (which would have you hovering right over GRW controlled landmass, jsyk ;))

Online Roleplaying / Re: Lost in Exploration [RP]
« on: April 03, 2017, 11:44:08 PM »
The WMD of the GRW vessel had blasted at least a quarter of the Moon's mass, filling the empty divide between it and earth with debris. Father micheal found what he was looking for, and moved the Hammond to fly alongside a massive chunk of moon crust the size of ireland, keeping the chunk between the ship and the GRW.

On Murray's monitor, a notification popped up, declaring final setup of the FTL drive required removal of Launch safeguards.
"I need to get to engineering, otherwise the FTL drive is useless to us." He spoke, getting up from his seat once the ship had moved to the moon chunk. "Just some launch safeguards to be disengaged and we'll be ready to bolt it from here."

A speaker crackled on the bridge.
"That debris you have us using as a shield is flying in the wrong direction, Micheal" Elicia's voice buzzed through. "I'm sending a series of coordinates of debris that can be our shield, but will get us flying in the right direction."

Jason felt a pang of paranoia setting in, but managed to not give in. Earth was no longer his priority to keep secure, the vessel and its crew were.

Will do a DM post once I'm back home tonight.

Once you escape the Solar System, the GRW are unlikely to be a threat.

So... How badly was the moon blown up? Large fragments that could coalesce back into a roughly moon sized object (still killing everyone on the moon, but hopefully not completely wrecking the earth)? Or fragments small enough that the earth will eventually get a ring, like saturn (practically guaranteeing the end of civilisation)?
The moon has been blasted into some pretty large chunks. However, roughly a quarter of its solid mass, mainly from the point of impact, has been turned to dust ranging from football sizes chunks to about the size of Ireland. It may reform over time, but for now the more pressing issue is the debris falling to earth which call become a serious issue to sustained life on the planet.

Also, at the risk of sounding suicidal, how catastrophic would it be if we pointed our ship at the GRW and activated the FTL drive? Or possibly ramming their doomsday weapon, or reconfiguring our warp field to fire our mass driver shots at lightspeed? Or any other technobabble method of spectacularly contributing to the war?
The GRW vessel is at least eight times the size of the Hammond. It would be like a Piranha ramming a Land Raider. There are also defence weapons that would probably turn the ship into swiss cheese before you even got close enough to see in through any windows. Then there is the fact they could charge the weapon and fire it directly at you, which is their current plan.

The Hammond can maneuver an Asteroid field if needed, but it cannot dogfight or perform metal twisting turns and course corrections, and momentum is a thing that exists, so the crew would be thrown around inside.

Activating the FTL drive while flying straight at the GRW Vessel is also a really bad idea. The FTL Drive tunnels through and bends space/time. Think of it as somewhere in between the main engine of the Event Horizon (in movie of same name) and a Stargate (without the physical permenant gate part). To a point, you'd drag the GRW vessel with you, which would disrupt the field keeping the Hammond safe, and effectively blow you both up.

Yep. They've been biding their time, collecting similar resources as the BU, however they're simple minded wanting to just take over the world and impose their philosophy and will.

What they don't have is the FTL tech, mainly because they were focusing on their doomsday weapon. It would take them at least a few years to develop it themselves now, mainly because their over the top declaration of war is going to destroy much of the blueprints and scientific knowhow to do it. That and without the moon, Earth's orbit, weather, and potentially many other things are going to go to hell in a hand basket.

Oh, and keep in mind there was a sizable human population on the moon.

Online Roleplaying / Re: Lost in Exploration [RP]
« on: March 29, 2017, 11:33:54 PM »
Punching in final activation codes,Father Michael was almost in a trance as he worked the console before him in rapid execution. The flight control tower had trouble keeping in up, but soon took to jumping five steps in the process to match Michael's speed. With a series of clunks, the ship was detached from various fueling robs and scaffolding, now rest on the angle launch rails. At the edge of the starboard side of the bridge window, the recessed sections of the hanger were being closed off by blast shields.

"FTL Mission you are clear for launch." Was the signal that preparations were over. "Be advised, you will be escorted until you have reached the Mesosphere, from that point on your on your own. May fortune be on your side."

"God speed to you as well crewman." Father Michael responded. A steady build up of vibrations, evolving into a rumble, and then a thunderous uproar signified the engines booming into life. Up ahead in the launch tunnel blast doors and rails were locking into place. The thunder became sharp, and plumes of exhaust began to billow over the vessel, and the Hammond lurched into motion. The launcher worked similarly to a rail gun, the trolley being propelled faster and faster by magnets along the rail, aided by the powerful engines. The crew could feel the G-forces pressing them into their seats.

The tunnel lasted three minutes, filling the bridge with sunlight and shadow, and a horizon burning black into the dawn sky. The sky was filled with anti-aircraft explosions, and dog fighting jets. A group of GRW aircraft arched wide and came about on an interception course for the Hammond, but were quickly dispatched by the joining escort jets of the BU.

Commander Jonathan pulled himself through the G-forces, and activated the Mass Driver turrets, synchronizing with the escort ID signatures to ensure no friendly fire. A raid of GRW fighters arced towards the vessel from the port side, turrets slamming each jet with two or three shots along automatically calculated trajectories. As the Flight controller said, the escort began to disengage their positions as they transitioned through the Mesosphere. The sky had given way to a field of stars crisper and brighter than they could be seen on the surface, the moon rising in the east.

And with a bright flash of crimson, it was shattered. Within minutes debris hurtled across the Hammond's flight path, causing Father Michael to make a drastic adjustment to their angle of climb. It was in this moment that Jonathan saw a vast structure rising over the eastern horizon. Subtlety was not a common trait among the GRW, and the structure emphasised this tenfold. Adorning what could only have been the weapon that just obliterated the moon was a red and black skull disfigured into a vicious smile.

The g-forces were subsiding as everyone within the vessel was now moving at relatively the same speed, allowing the commander to stand and turn to the rest of the crew.

"We're going to have to activate the FTL drive sooner than planned. there is no way we'll get to the outer Heliosheath with that thing designed to chase us down or blow us out of the sky. Miss Drakoon, we need you in Astronav to set our target, Mr Miller, get to Engineering and make sure nothing overloads and blows us all up. Everyone else may stand down but be ready for any situation to arise." Commander Jonathan ordered clearly to the crew.

Elicia pryed herself from her seat, not waiting for further confirmation of her role, walking straight to Astronav.

Plot progression :P

Sorry It took a while. Coursework deadlines are creeping up on me.

As a note, Jonathan wanted the crew to gather personal items, but the alert meant they didn't have time for that.

The bridge is fairly spacious, but the launch chairs are essentially bucket seats in a recessed section of the floor. The Commanders seat is t the front and has access to all the same telemetry data as the pilot, as well as access to the defense turrets if needed.

Next post will be in a few days and will include the launch and the FTL jump, so heads up for that.

Online Roleplaying / Re: Lost in Exploration [RP]
« on: March 22, 2017, 11:12:11 PM »
"With three days before the launch.." Elicia mused aloud elbows on the table resting her chin on her palm. "Anyone else feel they're rushing a little?" Jonathan's pager lit up and jingled, distracting him from the conversation.

"Well, it uh, doesn't hurt to be careful." Noah shifted in his seat to direct himself to Elicia. "What with the GRW becoming decreasingly silent. If being an engineer taught me anything transferable, its that when something is constantly making noise, the worst fear is when it goes quiet."

"Same can be said about a pulse.." Dr Hale added. Most nodded in response to the two men.

"They can be silent all they want." August shuffled. "Once we're on mission, they will be little concern to us."

"We're gonna have to cut this short." Jonathan suddenly reappeared at the end of the table, a stern look of a man holding grave news. " Collect anything you need quickly, we're launching now!" Punctuating his words, the mess hall lights shut off, plunging the space in darkness, replaced by emergency lights and a droning alarm. Ceiling fixed speakers buzzed into life.

"ALL HANDS, RED ALERT, THIS IS NOT A DRILL!" A husky but female voice barked down the speaker system. "SIGMA COLONY HAS BEEN DESTROYED BY AN ICBM ORIGINATING FROM THE GRW. RED ALERT, THIS IS NOT A DRILL. ALL HANDS TO STATIONS. PRIORITY ONE IS MISSION ESCALATION!" The speakers went silent but for a series of clicks, and the message repeated anew, with a metallic ton of a recording.

"You heard the lady, mission escalation! Our timetable has been pulled up!" Jonathan shouted above the repeating announcement. The whole team was on their feet in moments, and following him to the hanger bay falling in line in a military run. Elicia barely managing to hold the three laptops to her chest.

As they entered the hanger, struts and beams moved to connect to structural points on the craft, as part of the accelerator that would launch it from the subterranean base. A series of small containers, each labeled for the crew members, was being hastily loaded into the forward cargo bay by automated armatures.

The crew embarked on the vessel, and a small number of technicians were hightailing off, each saluting the crew as best they could. Jason was standing at the final door onto the ship eyeing everyone who disembarked, but fell in line with the crew once they came level with him. While all the panels inside where in there correct places, some basic tools and note pages were left where they lay. Everyone followed the Commander to the bridge, the pilot taking the helm, with the rest of the crew locking themselves into launch chairs.

House Rules / Re: Narrics' Fandex Ideas & Entries Thread
« on: March 13, 2017, 11:49:09 PM »
This was written at like 2am XD

But yeah, buckler will be defence-ified, and the Shimmerblade bonus attacks reduced to 1 makes sense as well.

The AP can be improved with the power sword option though, which is why it's a concern.
I wouldn't make the shimmerblade an AP3 weapon. That would be too powerful, and would be spammed all over. Keeping it to AP5 means it works best against Orks, and other units with minimal armour. A Tau should not be able to kill a Space Marine so easily, and certainly shouldn't be able to outpace an Eldar (Hence the I7 cap)

The Battlesuits get Power Weapons as it makes sense. Its going to be fighting the tougher foes, and needs that extra edge.

House Rules / Re: Narrics' Fandex Ideas & Entries Thread
« on: March 13, 2017, 09:55:58 PM »
So is the option increase cost, or decrease attacks?

Keep in mind, a Space Marine, and most Eldar quad leaders, will easily have better then 5+ armour, so the AP isn't much on a problem. At most it can dissuade Ork player from charging, but even then they're likely to die from Str5 AP5 shooting. Weight of attacks can be an argument, but the quality doesn't sustain it.

On the Carbine Buckler, is the +1 attack too much? Would perhaps re-rolling failed armour saves of 1 be a better solution?

House Rules / Re: Narrics' Fandex Thread: Adepta Sororitas
« on: March 13, 2017, 02:06:56 AM »
Got an idea and throwing this into here so I don't clutter the forum with my dumb ideas.

Path of the Noble Hunter

Ideology: Though the galaxy is torn from within and without by war and chaos, Commanders and Warriors alike still see honour in the foes they face across they galaxy. Through this observation, a new approach to bringing more races under the banner of the Tau'va began to form, spearheaded by veterans from numerous conflicts across Tau borders. Sometimes shear force and misdirection would not sway an enemy, instead appealing to an enemies sense of honour can be enough.

Unique Rules
Challenge of Honour
During the shooting phase, once per turn per unit a model with this special rule may declare a challenge to an enemy unit within 6" of the unit.
If the challenge is accepted, the Squad leaders from the respective are placed base to base between the units. The squad Leader are both treated as charging. Neither unit may charge, or be the target of shooting or another charge until the combat is resolved. The Squad Leaders resolve combat as normal during the combat step. The pile in step can not move models from the respective units within 1" of an enemy model.
If the Challenge is declined, the unit performs a shooting attack as normal, but may re-roll failed to hit rolls of 1.
A unit that is fleeing cannot issue a challenge.

It takes many years of constant combat experience for a Tau to achieve fast enough reflexes to dodge even the most fatal blows of an opponent.
When in close combat, a model with this rule gains a Reflex save of 6+. When rolling this save recieves a +1 modifier for each point the attacker's toughness is higher to the Model. A D6 roll of one is always a fail.
E.G. A model with this rule in close combat with a toughness 4 Space Marine has a 5+ Reflex save, and a 4+ reflex save when in combat with a Toughness 5 Tyranid.

The Ka'Por, or Fluid Strike as humans call it, arose as warriors who survived close combat began to instinctively identify openings for retaliation. The skill nearly died out as quickly as it surfaced, as hot-headed fire warriors over challenged their skill. It can be taught, but only extended combat can refine a warrior's senses to strike.
When in combat, if an attacker rolls a 1 when rolling to hit against a model with this rule, the model with this rule automatically attacks and automatically hits back, rolling to wound simultaneously with the original attack.

Image credit: Wargear
Carbine Buckler
The Carbine Buckler was designed when a need for a better close range weapon was identified. While it does not directly improve a warrior's survivability, it does allow for greater offensive power when up close.
12"55Assault 2
The Carbine Buckler confers +1 Attack in close combat.

The Shimmerblade is designed for rapid draw from its sheath into a flurry of precise attacks. Through the use of lasers, its cutting edge is atoms thick.
A model equipped with a Shimmerblade makes two attacks at Initiative 7, in addition to it normal attacks. If the model charged into combat this turn, in instead makes three attacks at Initiative 7.

Unique Units
Master of the Path                               85Points - HQ choice for a Tau Army.
The Master guides their warrior students through battle. they do not hold the same
   WSBSSTWIALdSvUnit TypeUnit Composition
Master of the Path4433343104+Infantry1 (Unique)

  • Shas Armour
  • Shimmerblade
  • Carbine Buckler
  • Photon Grenades
  • EMP Grandes
Special Rules:
  • Independant Character
  • Challenge of Honour
  • Mon'wern'a
  • Ka'por
Path of the Noble Hunter
Models in XV armour gain a Power Sword (Str:User, AP:3), but cost 15pts extra. XV8 Battlesuits may only select two weapon systems.

Gonna cut it short as its 2am when I write this.

In character introductions don't need to be long. The plot will be convenient once everyone has had a turn :3

Online Roleplaying / Re: Lost in Exploration [RP]
« on: March 08, 2017, 11:52:54 PM »
Elicia returned to the real world, and realised her Mission Commander and the Pilot had seated themselves at the other end of the mess hall table from her. She closed down her laptops, pilling everything together and stood up, straightening her white jacket. leaving the the pile of documents and tech, knowing that no one is the base would would possibly think to pinch any of it, She made her way over to the Commander, and gave him an unpracticed salute.

"Sir, its a pleasure to finally meet you." She spoke flatly, a twinge of nerves in her voice. "I'll be your Astrometrics Officer on the mission." Turning to Father Micheal, she almost gave another salute, but recovered it into a bow with her hands together. "Father Micheal, I believe this is the first time you and I have met as well?"

Bradford stood and returned a polished military salute back to Elicia. "At ease, we're not on mission yet. Join us would you?" He motions a seat beside himself, and waited for her to sit before reseating himself.

"No need for the bow, my child" Father Micheal chuckled softly. "We'll be working together, and formalities can waste time."

"Indeed, which makes me think we best not waste time and get the crew together for formal introductions..." With that, the commander pulls out is pager. After a breif write-up, the trio were surprised to hear the notification tone in themess hall, and turned to see the chief engineer a few tables over, crumpling up a couple papers, and idly tossing them into a waste dispenser on his way over to the table. He gives the commander a salute.

"Sorry, I didn't see you all here." He greets Elicia and Jonathan, and seems to stammer a little as he greets Father Micheal.

"Its alright, Miller." Micheal chuckled again, not expecting two members of the crew to be so careful around those with religious backing.

The approach of another, dressed in a white lab coat, distracted the quartet as Dr Murray waved to the tables' occupiers. Seeing the commander, he saluted with rusty military precision.
"At ease." Bradford responded.
"Dr August Murray at your service." He spoke with a smile.

A Standardised ditty rang out within the vessels' hanger, as Hale and Terwich's pagers informed them the mission commander needed them in the base mess hall.

The Doctor finalised his clipbaord, and secured it within his medical bay, meeting the security officer as they both disembarked the ship. Terwich looked a bit iritated, and was mumbling about how his precautions weren't fully ready.

"Its just introductions. Maybe it will be over quickly, and we can return to our own tasks before take off?" Dr Hale calmingly spoke to Terwich.

"Just don't try entering security unless I give an all clear?" Terwich spoke feeling his nerves ease somewhat from an understanding voice. "So far as I know no one else will be embarking the ship before we leave, so it should be alright."

Once Dr Hale and Officer Terwich arrived and were seated, Bradford stood at the head of the table, and cleared his throat to ensure everybody gave their attention to him, (un)fortunately cutting short a pseudo lecture from Elicia about how language has evolved across the ages on Earth.
"Alright, lets do some basic team building to get to know one another. We'll start with our dedicated Astrometrics officer, and everyone can follow suit." With a nod from Bradford, Elicia stood up and cleared her throat.

"My name is Elicia von Drakoon. I'm a skilled linguist and cartography enthusiast. I'll be the one working towards us avoid any stars, planetary debree or spatial anomalies during our flight on mission. Please don't ask about my family name, its a long, old and boring story to tell for most people."

With that she sat down, and the next person rose to make their introductions.

Sorry about that :(

Had a bit of a drag with college assignments. I'll see if I can post something tonight/tomorrow to progress the plot :3

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