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Messages - Aun

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1
Warhammer Fantasy Battles / Re: Dark Elf Pendant of Khaeleth
« on: May 08, 2013, 12:27:25 PM »
Statistically speaking strength 4 is your best bet for trying to directly kill him if he has just a 2+ armour (So Ogres are the ideal unit for anti-Pendant duty due to the sheer number of attacks they can throw at him) but if he has a 1+ save then just throw as many attacks as you can at it. Something is bound to stick.

Another option is to use things that simply dont have a strength value. My terrorghiests make short work of Pegasus-Pendant builds by ignoring both the armour and the ward save, and you can always take a Death wizard and snipe his ass with Spirit Leach, The Caress of Laniph and especially The Fate of Bjuna. If you know your going to face one then it shouldn't be too much problem to get rid of him.

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Warhammer Fantasy Battles / Re: Ogre Kingdoms 2500 points
« on: April 22, 2013, 05:16:51 AM »
I'm not enough of a whore to just cookie-cutter everything from internet lists. I'm happy with what I have here.

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Warhammer Fantasy Battles / Re: Ogre Kingdoms 2500 points
« on: April 19, 2013, 04:55:52 AM »
I'm planning on deploying the Ogre Bull units 4 wide with a spare so they have to cause 6 wounds before I lose a rank.
The only reason I'm deploying the Ironguts 3 wide is that with a Bruiser, Slaughtermaster and Unit Champion in the first rank, they cant attack the actual unit itself and must divide their attacks. This will limit a lot of the damage output they can do while not really affecting my own.

My reasoning for all the gear is that my meta is dominated by Vampires, Chaos and Lizardmen (I.E. shit that can actually take on an Ogre Lord Character)

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Warhammer Fantasy Battles / Re: Ogre Kingdoms 2500 points
« on: April 18, 2013, 09:54:07 PM »
Yeah, we play 2500 here. Hows this look?

Lvl 4 Slaughtermaster w/ Greedy Fist, Fencers Blades, Glittering Scales
385 points

Bruiser BSB w/ Great Weapon, Armour of Silver Steel, Luckstone
191 points

9 Ogres w/ Ironfists, Full Command
318 points

9 Ogres w/ Ironfists, Full Command
318 points

6 Ironguts w/ Full Command, Standard of Discipline

Sabertusk
21 points

Sabertusk
21 points

4 Leadbelchers
172 points

4 Mournfang w/ Musician, Dragonhide Banner, Heavy Armour, Ironfists
350

Stonehorn
250 points

Ironblaster
170 points

2499 points

Both characters go in Ironguts unit deployed 3 wide with champion filling out the other front rank.

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Warhammer Fantasy Battles / Ogre Kingdoms 2500 points
« on: April 16, 2013, 12:12:28 AM »
Heya, I'm seriously thinking about starting Ogre Kingdoms as a second Fantasy army to my Vampire Counts, but I think I need some help working out the army because it works so differently from anything else I've ever played with. So, here is a list I've worked out, please tell me what you think.  :)

Lvl 4 Slaughtermaster w/ Duelists Blades, Greedy Fist, Glittering Scales
385 points

Bruiser BSB w/ Great Weapon, Luckstone, Armour of Silvered Steel, Lookout Gnoblar
196 points

12 Ogres w/ Ironfists, Full Command
414 points

8 Ironguts w/ Full Command, Standard of Discipline
289 points

Sabertusk
21 Points
Sabertusk
21 Points
Sabertusk
21 Points
Sabertusk
21 points

4 Leadbelchers w/ Bellower
182 points

4 Mournfang w/ Heavy Armour, Ironfists, Bellower, Standard Bearer w/ Dragonhide Banner
350 points

Thundertusk
250 points
Thundertusk
250 points

2500 points

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Online Roleplaying / Re: The Scales of Power: Chapter 0 - Prelude
« on: April 05, 2013, 10:00:01 PM »
Once again the air shook with a deep rumbling that could almost be physically seen from the smoke around the Astartes and only seemed to form words and travel across the room reluctantly.
"That is well Inquisitor; for if I find you have wasted the lives of my men, I will kill you." Thrasius rumbled, in a tone lacking emotion, a fact simply stated. The Astartes standing near him, his chief aid named Hadrios spoke up then, his voice contrasting with his masters entirely; being energetic and full of emotion. It almost sounded human.
"Why have you ask us to come here? What is it you are intending?"

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Online Roleplaying / Re: The Scales of Power: Chapter 0 - Prelude
« on: April 05, 2013, 07:09:12 AM »
A sound penetrated the massive doors of the Inquisitors dinning room where the two Adeptus Sororitas waited. It was distant, and at first unidentifiable. Then they heard it again and recognized it as the sound of a far off horn. Then the doors to the chamber where violently opened; and a cataclysm seemed to cascade inside.
It began with two cyber-cherubs flitting through the air; gilded horns in their tiny hands which they blew for all their worth while streaming banners trailed from stapled skin. As the pair flew high towards the ceiling, they where quickly followed by a host of black robed acolytes or servitors; too heavily augmented to tell. Some clutched parchment printing from internal augmetics while still others shouted doom and damnation from grill-mouths; waving skulls and relics before them. As the dozen or so creatures swept into the room, the passageway beyond was revealed; covered in a strange smoke. Tall, hooded and cloaked figures could barely be made out standing on the edges of the hallway, thuribles gently swinging from their hands. The figures moved forward in slow lockstep, a dull, chanted murmur emanating from them along with the intense incense smoke that began to coil outwards.
A boot of black powered armour stepped forward from the smoke just as the shadow of its owner became perceptible through the smoke. The figure swept forward, the grey mist coiling around him as if it where the hands of an intimate lover, or chains pulled tight against the great weight he pulled. He was an Astartes; that much was obvious. What power armour that could be seen from under the grey shroud he wore was a featureless black. His head was concealed by the large hood of the grey vestments, but the severed and preserved heads of three Tyranid Hive Tyrants hung from a chain at his side, their multi-hued chitin standing out against the Space Marine’s dreary attire. In his right hand was a power scythe of ancient providence, the smoke still clinging to its blade as if afraid to reveal the brilliant shine of its blade.
As the figure walked into the room, a second, equally large figure followed him. As he emerged from the cloying incense, it could be seen that he was another Astartes in power armour, though lacking the attire of his Chapter Master. His arms, legs and helmet where black as well, but his body and backpack where a mustard yellow as well as the crossed-scythe symbol emblazoned on his left shoulder.
The presence of the two marines dominated the enclosed room as their train pulled in tight around them, preventing the Astartes from nearing the table. The same servitor that had served the Sisters approached the group and endured the skull-shoving and doom-saying of the human entourage with a grace born of lobotomy and stubbornly ploughed between them to stand before the two and ask for their drink of choice. The Astartes both held out an open palm; abstaining for the moment.
As the Servitor shuffled away, the two Sisters of Battle could feel the gaze of the partially obscured space marines upon them. A deep rumble passed through the air, the smoke seeming to coil in on itself as it passed towards them. It took them both a moment to realize it was one of the two speaking.
“Sister Aouregan…” it said in a tone of some difference. Whether it was a greeting, or simply a statement could not be determined.

8
Online Roleplaying / Re: Army-Base RPG [Feeler Thread]
« on: April 03, 2013, 05:39:14 PM »
Quote
The current participating Space Marine also hamstring himself coz he's playing an almost dead Space Marine Chapter. I wouldn't worry too much about Space Marines right now.

Famous last words.

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Online Roleplaying / Re: Army-Base RPG [Feeler Thread]
« on: April 01, 2013, 08:52:44 PM »
Scythes of the Emperor

Chapter History
The Scythes of the Emperor (sometimes referred to as the Emperor's Scythes) was designated Space Marine Chapter 874, and was Founded approximately in the years 500 - 600.M41, making them one of the Imperium's relatively newest brotherhoods of Space Marines. Their gene-seed is speculated to have been drawn from the the Ultramarines. The Scythes established a Fortress-Monastery upon their homeworld of Sotha. From this base of operations, near the region of space known as the Damocles Gulf in the Segmentum Ultima, the Chapter took upon themselves the duty of policing and safeguarding many of the nearby mining and manufactorum settlements.

The Scythes' first Chapter Master was Thorcyra, an excellent strategic leader. He led the Scythes for several centuries until his death during the desperate flight of his Chapter from the jaws of Hive Fleet Kraken on their homeworld of Sotha. As the Chapter grew in strength, they expanded their policing actions around their homeworld of Sotha in the Eastern Fringes of the galaxy. After eradicating human and alien pirates from the nearby Imperial mining colonies, the Scythes moved on to counter several Ork migrations in the lower Segmentums of the Imperium. The Scythes served during the Damocles Gulf Crusade, and played a vital role in the capture of the world of Sy'l'kell from the Tau Empire.

Chapter Organisation
The few surviving Space Marines of the Scythes of the Emperor Chapter now navigate through space on board their last starship and mobile fortress-monastery, the battle barge called The Heart of Sotha. The Chapter is but a shadow of its former glory, but they are a hard and elite fighting force, and can be found fighting anywhere against the Tyranids within the Ultima Segmentum. The Chapter was forced to break with its past tradition and now operates with only 2 full companies. The survivors of Sotha were amalgamated to form one company referred to only as the "Battle Company," while all new recruits to the Chapter which the Scythes actively seek from any suitable worlds they pass (often in fact those worlds that they have saved from destruction by Tyranid splinter Hive Fleets), are now inducted into the Chapter's other company, the Scout Company.

Chapter Combat Doctrine
The Scythes have been forced to change their tactics due to the limited resources and manpower the Chapter now possesses. The Chapter generally organises small, mobile strike forces, which are capable of carrying out hit-and-run missions and are used to relying on only themselves during a fight. It is also not uncommon to see Chapter Master Thrasius take to the field of battle, due partly to the limited resources of his Chapter, but also because he is deeply driven to prove himself worthy of a command he does not feel he earned and to bring honor and glory to the Chapter once more. Due to devastating losses suffered at the hands of Hive Fleet Kraken during the withdrawal from Sotha, the Scythes of the Emperor have almost no suits of Terminator Armour left, nor any armoured vehicles larger than Rhinos or their variants. The Chapter tends to fight exclusively against the Tyranids (though they will of course engage any enemy of the Imperium of Man as any Space Marine Chapter would) and hate them more than any other force in the galaxy. Fully two-thirds of the Chapter are Second Tyrannic War veterans (the rest having been recruited following the destruction of Sotha), and the Chapter is also known to have killed more Tyranids per man than any other fighting force in the galaxy, including the Ultramarines. The Scythes of the Emperor are often the first Space Marines to respond to any distress call regarding an attack by Tyranids made within the Ultima Segmentum.

Campaign Battleforce
Chapter Master Thrasius - Current Chapter Master of the Scythes of the Emperor.
Chief Librarian Tormal - The Scythes only remaining senior officer and Librarian that has been with the Chapter for almost a standard century.
Captain Romonos - Commander of the "Battle Company", the Chapter’s sole remaining Veteran combat formation following the battles with Hive Fleet Kraken.
Lieutenant Hadrios - Seconded to Chapter Master Thrasius as his chief aide.
3 Tactical Squads
3 Scout Squads
2 Sternguard Squads
2 Assault Squads
2 Devastator Squads
Several Rhino transports and Rhino-chassis combat vehicles


Links
http://warhammer40k.wikia.com/wiki/Scythes_of_the_Emperor
http://www.the-scythes.com/scythes_report_low_ed1.pdf

10
Online Roleplaying / Re: Army-Base RPG [Feeler Thread]
« on: April 01, 2013, 08:00:21 AM »
I will play as Thousand Sons Chaos Space Marines, Scythes of the Emperor Imperial Space Marines or an all-Kroot mercenary band depending on what everyone else chooses. 

If Novae does go with Tau I'll probably do Scythes of the Emperor since it would be neat and thematic. They have such a history together;

11
Enemies of the Imperium Army Lists / Re: Tzeentch Ascendant ~ 1850
« on: March 11, 2013, 07:11:10 AM »
Frankly the reason I went with a Daemon Prince is simply because I already have a model for him :P.

The heralds have the Exalted Locus (+1 psychic power strength), not Exalted Rewards.

12
Enemies of the Imperium Army Lists / Tzeentch Ascendant ~ 1850
« on: March 11, 2013, 05:31:32 AM »
So, I just got my paws on the daemons book and really like the potential of using them with Chaos Space Marine allies, so I cooked this list up with that in mind. The primary detachment its Chaos Daemons with Chaos Space Marines as allies. Please tell me what you think, C&C welcome.

LVL 3 Daemon Prince of Tzeentch w/ Daemonic Flight, Warp Forged Armour, 1 Greater and 1 Lesser Reward
335 points

LVL 3 Herald of Tzeentch w/ Exalted Locus
120 points

LVL 3 Herald of Tzeentch w/ Exalted Locus
120 points

20 Pink Horrors
180 points

20 Pink Horrors
180 points

Lvl 3 Chaos Sorcerer w/ Spell Familiar, Mark of Tzeentch, Veteran of the Long War, Terminator Armour, Power Axe, Force Staff, Sigil of Corruption
207 points

6 Chaos Terminators w/ Mark of Tzeentch, Chainfist, Hades Autocannon, Veterans of the Long War
273 points

10 Thousand Sons
265 points

Heldrake w/ Hades Autocannon
170 points

= 1850 points

The Daemon Prince is going to be the Warlord, my basic plan being to trade off his Lesser Reward for a Staff of Change, keeping him and the Heldrake back as a flying reserve and the Terminators deep strike in to deal with problem units.

13

I think the points cost for your chaos space marine troop squads might be a bit off. If you take 10 of them with 2 plasma guns, rhino and a power axe they should be 220 points

I personally really dislike Obliterators, as they tend to be very points-inefficient for the firepower they put out.

I know that your really dont like the idea of taking marks because you are running a word bearer army, but if you put Mark of Khorne on 15/14 Raptors, give them 2 melta guns, an icon, and double lightning claws on the Champion, they will never do you wrong, with the re-roll to charge range and +2 attacks and +1 strength being AWESOME.
If you do take that, I would strongly advise you to mark your Lord to khorne and drop the fist and claw and instead take an Axe of Blind Rage. With that weapon he can rip just about anything a new one. 6+D6 Str 7 AP2 attacks on the charge is brutal.

14
Forces and Allies of the Imperium / Re: The Marine Misconception
« on: January 19, 2013, 08:21:52 AM »
Quote
-   What powerful units do Space Marines have that worry you as an opposing player?
Sternguard in drop pods deployed with Librarians that have Gate of Infinity as well as another annoying support power. Sternguard are expensive, but their soooo damn flexible and can reliably deal with just about any type of threat you send them after.
Need to kill a monstrous creature? Hellfire rounds can down them pretty reliably by weight of wounds.
Need to kill a lot of GEQ? Dragonfire rounds should kill a dozen of them at rapid fire range.
Tack a couple of combi-meltas on the squad and they should never really let you down; if you use them wisely...
 
Quote
-   What makes them so easy to use?
I honestly agree with your post completely. Vanilla Marines are a tough book that dont really have any exploitable gimmicks. You really have to out-think and out-play your opponent when you play with them. They are a very challenging, but also a very rewarding army to play with.

Quote
-   What specific power builds do they have?
The only thing that comes to my mind is Sternguard spam with a squad or two of terminators with scouts for troops.

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Enemies of the Imperium / Re: Ahriman Vs Chaos Sorcerer
« on: January 08, 2013, 08:21:16 PM »
Quote
Ahriman is 20 points less than that, and the Sorcerer had other things too. Mark of Tzeentch and A Scroll Of Magnus. Although I think I costed the Scroll at only 40 points by mistake.
The Scroll of Magnus is utterly worthless trash for a sorcerer. Its overly expensive, and the auto-hit it causes has a very real chance of wounding your 2 wound model. Besides, its random psychic power only MIGHT be useful.
The Burning Brand might be alright, but you have to trade in your bolt pistol when you buy it losing an attack. Normally that wouldn't be a great concern but Chaos Sorcerers are forced to accept and issue challenges like everyone else, so that extra attack is very important.

Quote
I agree that Ahrimans Warlord Trais is the best on availiable, but personally I dont rely on them or make a list with the use of that trait in mind.
I dont follow. If Ahriman's trait is guaranteed then you can rely on it and make a list with its use in mind.
Your going to get at least one unit that can infiltrate, so if you take ahirman build a unit that can take advantage of that. Odds are you'll get two, so make two.

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