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Messages - BigToof

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1
Thank you all for the kind words!
It's good to be back.
Replies first thent he rest of the rep!

Based off of the half-dozen or so games I've played in 8th so far...

This ain't gonna go so well for the Space Marines. Unless I'm way off the mark here, that's simply not enough firepower to deal with that volume of Boyz. Gravcannons aren't suited to kill Tanks anymore with S5, and lack volume of fire to kill Ork Boyz...
I dunno. Maybe if he has a really good first turn and you manage to whiff Da Jump or your post-jump Charge...


I guess I'll just wait and see. But my teef are on the Orks.

Hi Waaaghpower,
You're not wrong.  Grav just can't cut it like it used to and Horde Ork is actually viable (scarily enough).
Let me know what you think of the rep!

Yay! You're back!

------------------------------------------
NEW Orks (1500): 80 Infantry, 3 Vehicles; 7 CPs (Battalion and Spearhead)
Ex-Farseer Lorilune (Weirdboy)
Axl Da Goff Rokka (Weirdboy)
Tankbustasx5 w/Rokkits, Boss Nob, Bomb Squig
Boyzx28 w/Sluggas, Choppas, Boss Nob
Boyzx28 w/Sluggas, Choppas, Boss Nob
Grotzx10
Battlewagon w/Deffrolla
Big Mek Wingnut on Warbike w/KFF
Battlewagon w/Deffrolla
Lootasx5
Gorkanaut BigToof (Deffstorm mega-shoota, 2 Rokkits, 2 Twin Big shootas, Skorcha)

NEW Ultramarines (1500): 27 Infantry, 4 Vehicles; 6 CPs
Captain on Bike w/Thunder Hammer
Librarian on Bike, Force Sword
Tactical Marinesx5 w/Gravgun in Razorback w/TLC
Tactical Marinesx5 w/Gravgun in Razorback w/TLC
Tactical Marinesx5 w/Gravgun in Razorback w/TLC
Bikersx5 w/Gravgunsx2
Centurionsx3 w/Gravcannons, Hurricaine Bolters
Devestatorsx5 w/MLx4
--------------------------------------

That looks... decidedly mismatched. Maybe I'm wrong (I haven't really seen the new Ork or Space Marine rules) but are you sure that's actually equal points? The Marines look significantly outnumbered and outgunned, kinda like my first game of 8th, where I didn't realise I had to pay for basic equipment but my oppponent did. Or perhaps you've missed something off the SM list, it does say 4 vehicles when I only count 3.

Not that it matters much, I'd be rooting for an Ork win even if you had half the forces.

Hi Mabbz,
The Marines are scarily outgunned and outmanned, but you know, Orks and all.
I'm not off on my points as far as I know, but Orks stayed about the same while SM mech became hella more expensive.
i.e. 110 pt. Razorbacks??
Hope you like the rep!

Nothing could make me happier than the return of Big Louie.

Welcome back BT, hopefully this impending win will be the first of many new battle reports.

Hi Cammerz,
Perhaps you know me too well :)
I was so glad fluff-wise that Weirdboys are still worthwhile so I can keep Lorilune and BigToof has a new role.
I'm not set yet on my list, but I'm hope you like this one.
More are DEFINITELY to come.

Best,
-BT

-------------------------------------------------------------
Pre-Game Thoughts: Huh, that's not a lot of Marines.  My opponent had some not-so-kind words about the costs of vehicles (they should be "free" after all?) and said that he would take grav just to see how good it is.
I, on the other hand, have a lot of math-hammer on my side and the potential for some dirty tricks, but I have NO idea as to how well it will work.

-----------------------------------------------------------------
Deployment: Wow, is deployment different.
We take turns to deploy units and whoever deploys FIRST gets to choose to go first or second.

Mentally counting my units, I am CLEARLY going second.

The Marines start deploying first and put a Razorback on the hill.  I counter by putting BigToof on the hill (hi!).  My opponent clearly has some concerns about the big guy as he castles up near the center with all of his units lined up to fire with the Bikes in the front.  My mates end up a bit more spread out, with the Battlewagons flanking 'Toof and Louie and Axl in the back with the two big units of boys near them.  I decide to let the Grotz chill in the right flank with orders to advance if things start looking really grim.
I (not surprisingly) fail to seize initiative and we're off to the races!


Picture Caption: These boyz in my backfield?  Don't worry about them.  Nothing sinister at all I reckon!
--------------------------------------------------

-----------------------
Turn 1: Ultramarines
-----------------------

Captain Excelsior Maximus stood mouth agape looking at the rusting beheamoth that stood at the front of the Ork line.

"Sigmund!  What is that thing?"

Librarian Novenus checked the most recent surveys that were, as usual to most Orkish creations, rather disturbing.  "It appears to be some kind of Orkish Knight, sir."

Maximus gasped in surprise and then narrowed his eyes in disgust.  "It's an abomination, it's what it is.  FIRE EVERYONE!  FIRE!"

-------------------------------------------------

The Bikes move to my left trying to go for a potential flank and then the firepower of everything within range goes at BigToof.  But, with a bit of Orky luck (AKA my opponent rolls not so great) I take a few shots, but it's not enough to slow the big guy down!


Picture Caption: OPERATION DISTRACTION CARNIFEX is a success!

-----------------------------
Turn 1: Orks
-----------------------------
Massive amounts of firepower sailed through the air and lanced into the enormous hide of the Gorkanaut.  A shudder ran through the machine and chunks of mostly soldered-on metal flew off, making Big Mek Wingnut yelp and hide behind his bike.  The shimmering Kustom Forcefield held on though and the Gorkanaut, though damaged, seemed mostly intact.

BigToof's voice rumbled out of the speakers in the Gorkanaut,
"'EY LOUIE!  I FINK DEY'S SHOOTIN' AT ME!  KAN I GO KRUMP 'EM NOW?!"

Wingnut nodded, realized after a few moments that the massive Kan didn't see him and then yelled out, "Yeah!  Go fer it!"

"OKEY-DOKEY!  HEY YOUZ BEAKIES!  IT'S KRUMPIN' TIME!"

-----------------------------------------------------------------------

Lorilune held onto her staff as the ground trembled with each massive footfall.  Clearly the Mon-Keigh were distracted.  Now for her masterstroke.
"Team One!  Be ready!  Axl, release your Warp charge!"

A strange grating sound went through the air, and Lorilune looked over as the strange ebon-clad Ork dropped a pair of dark spectacles over his eyes and began to strum on the wires strung across his staff.  A howling wail came out, causing Lorilune to hold onto her ears in torment, but her eyes widened with surprise as she saw the reaction from the Orks around her.  A strange greenish energy began to build up within them and they began to bob their heads and stamp their feet.

Cries of "Yeah, dat's right!" and "Orks is made fer rokkin'!" filled the air and then Axl turned a few screws on his staff and began to visciously strum the ramshackle instrument with sweat flinging from his body.  A rumbling growl came out from both staff and Ork who began to howl out non-sensicle profanities and growls.

Lorilune tried to keep something deep within her from tapping its foot along in time.  The Orks around her, though, were less restrained and the Orks began to throw themselves against each other and shoot their Sluggas into the air while screaming with barely-contained mayhem.

The largest and most dangerous mosh-pit of all time soon manifested and Lorilune smirked as she felt the power of the WAARGH! build up onto her fingertips.  If the Orks liked Axl's little trick then they would love what would be coming up next...

---------------------------------------------------------------------------

Time for trickery!  (hopefully)

My big three move forward and Louie and Axl skitter about readying their psychic power.
Both Warpath and Da Jump go off (giving both a few wounds with perils) and THIRTY BOYZ suddenly appear on the left flank of the Marines.

The Tankbustas release Lucky the Bomb Squig, who, with the now re-rolling Rokkits(!), slam into the left-most Razorback, detonating it and damaging the surrounding squads.
The Lootas take down two  bikes and BigToof shoots wildly into the Devestators, whittling them down to just a few Marines.

Then we go to assault.  I need 9" to get in.  I roll for charge aiming at both of the Razorbacks and Devestators.  Overwatch is thankfully not very painful, and with a command point, the Orks MAKE their charge and get stuck in!  (Re-rolling a single die on 2d6 is very, very nice).

My opponent's jaw drops when I tell him that the Sluggas get FIVE attacks each and are now S4 (lovely buff from 8th), which easily wipes away the Devs and almost tears apart one Razorback and takes some wounds off the last Razorback.  Consolidation lets me rope in the Centurions.


Picture Caption: SURPRISE!

---------------------------
Turn 2: Ultramarines
--------------------------
"This is inconceivable!"

Captain Maximus was waving his Thunder Hammer as a veritable rain of crazed Orks began to rain from a gigantic portal in the sky.  He had raced forwards on his bikes to try and push them back, but it was far too little too late.

The green tide descended on the Marines next to him and Maximus could only shake his head in shock as Orks of every kind and size were overrunning his position!  How cruel and unfair the universe could be! he thought as he smashed the skulls of the Orks around him.  If only Sigmund had warned him of such atrocity!

------------------------------------------------------------------------
My opponent is clearly rattled, but he wants to try and do some damage.

Everyone who can (not the very badly damaged surrounded Razorback as he can't clear the horde he's surrounded in) falls back, meaning that the Razorback and Centurions can't fire but won't suffer the hits back.  Maximus moves up to assault and the Bikes try and slow down the Tankbustas.

The Bikes find that Grav isn't very good against Battlewagons and then charge in to do... no damage.  The Battlewagon hits back (yes, that's something they do now) and my opponent finds out that Wagons with Rollas are quite dangerous, mowing down one bike with glee.
Maximus squishes some Orks, suffers a few wounds back and then the Boyz finish off the Razorback, destroying the squad inside and then move towards the beleaguered Captain.


Picture Caption: FALL BACK!

-----------------------
Turn 2: Orks
-----------------------

Lorilune and Axl do their magic again (thankfully without perils this time) and shoot the last big squad over behind the Marines to sandwich them in.  Shooting takes down the last of the Centurions.

BigToof assaults in and peels the last bikes off the Battlewagon and the new Warpath'd up
The Boyz MAKE their assault (again with a command point) and then go to surround the Razorback, severely damaging it and nigh-surrounding the last Tac squad.

Maximus takes some more wounds as he bonks the heads off some more Orks.

Picture Caption: SECOND WAVE GO!

And that's where we call it.


Result: ORK VICTORY!

-------------------------------------

Post-Game Thoughts: By Gork and Mork that was ugly!

Big Louie's Warpath and Jump combo is just as nasty as I thought it was going to be.  FIVE S4 attacks per Ork is just crazy and the charge distance (though it seemed far) was actually not impossible with Command Points as you can keep a high-rolled die (like a five or six) and then re-roll the other die to make the distance.  Worked pretty well and having so many Orks suddenly manifest on your flank really changes the dynamic of the game.

Tankbustas are still hella solid.  I was worried that they would lose their teeth as Tanks are just so sturdy now, but now that they have re-rolls and Rokkits do THREE wounds each, you don't need so many hits to bring a tank down.  Plus, tanks are so pricey, you don't see AS many as you used to.

Lootas are pretty decent as there's a lot of 2 wound models out there (bikes, etc) and forcing saves at -1 actually makes them useful.  Lootas in Battlewagons are pretty nice, as the Battlewagon's special rules makes it so the Lootas don't suffer movement penalties.

And last, but not least, is my DISTRACTION CARNIFEX Bigtoof.
The big guy actually didn't DO that much, but he put wounds on people here and there and just tanked so many shots that could have crippled my army.  KFF still works wonders! (thanks Wingnut!)  Oh, yes, and he does hit like a boss as the Bikes didn't stand a chance.

Looking forward to the next game!

Let me know if there's something you want me to see on the board, as I think the future will be Orky!

------------------------------------------------------
---------------
Epilogue
---------------

Ex-Farseer Lorilune surveyed the war-torn battlefield from the confines of her perfumed soaking tub.  It was the proper reward for a half-decent battle.  Although the Orks tried their best to sabotage her wondrous plan, even they could fall into the simple yet devious mechanization that she had devised.  Indeed it had turned out to be a good day.

Then, the roof to her small room room rumbled, and Lorilune dived underneath the water as the entire ceiling ripped free.
An enormous pair of luminous eyes looked down at her as she sputtered back to the surface, wiping suds and her composure out of her eyes.

"'EY LOUIE!" roared BigToof, "I DONE FOUND YOU!  I FINK WE WON!"

Snarling, Lorilune felt the Orkish energy form around her and it took a great deal of concentration to keep it from bubbling her water away.

"Yes, we've won.  Now let me be!  This is only a temporary solution to our problems.  The Mon-Keigh will return so it is best if we take what we have won for now."

The large machine shuddered and turned it's head this way and that.  Then, with a gesture that somewhat mimed embarrassment it said in a rumbling whisper, "UH, LOUIE, DID I DO GOOD?"

Lorilune sighed, weighed her options and considered the best reponse that would allow her a moment's respite.
"Yes, yes, you did well.  Now can you go off and do whatever it is that you were doing very very far away from here?"

BigToof clapped his enormous hands and turned quickly, bellowing, "'EY WINGNUT!  LOUIE DONE SAID I..."

A crash and shriek brought BigToof's attention back to the room that Big Louie had been sitting in.  He should have really put the roof down before turning around.  The now half-smashed in building was glowing with a familiar, pants-wettingly terrible green energy, and BigToof ran as fast as he could on his enormous legs.

Nobody was bigger than Big Louie.  Nobody.

---------------------------------------------------

Captain Excelsior Maximus was giving his report to the Battle Barge overhead.  Shaking his head, he said somberly, "I am afraid to report that the Ork numbers are far in excess than expected.  Hundreds, no thousands of the monsters descended on us from every angle.  It was only through sheer luck that I was able to survive.  We'll go back as soon as they've left to look for survivors."

"Yes, Captain," said the response from the orbital comms, "What are your orders until then?"

"We wait, dash it all.  The Orks may have won this day, but Ultrimar will have it's pound of flesh!"

Maximus then paused after a moment of thought and added, "But, in the meantime send down some of the good amasec and a treatise of Primarch Guilliman's most recent speeches.  I need to take a break.  Heavens knows I've earned it..."


2
---------------------------------------------------------
NEW Orks vs NEW Ultramarines (1500pts): WELCOME TO 8TH!
---------------------------------------------------------
Hi All,
No, it's not a fever dream.
I'm back.
And so is WAARGH! Grumgutz!
8th has brought a LOT of old faces out of the woodwork and although it's a bit of hurdle to get your mind around on paper, it's been a blast to play.
Rather, it's a really, really new game.
I found that new players actually had an easier time than people who suffered through the dying throes of 7th, as you don't have to "unlearn" all of the arcane ruleset that well... doesn't exist anymore.
And I have to say:
TWO BIG GREEN THUMBS UP.
Orks are back with a ton of new tricks and stinker units are now quite nice.
And who best to play my new list out with than one of my old mates.
You may remember him as my somewhat detested Ultramarines rival who went all Battle Company (AKA free transports for everybody!), but now he's brought out a version of his 7th list mostly to see what he has to repaint/remodel.
.
..
...
I know that heartbreak well.
So, my somewhat eclectic list is against a very small Ultramarines force that seems a bit unprepared for the NEW ORK ORDER.
I'm wasn't sure if my new tricks will work, but that's what reps are for!

BTW if you all are wondering, from what I've seen 8th is FAST and BLOODY.
So, it's not a... LONG rep.  But, it's a vicious one...

Best,
-BT

P.S.  Yes, there is fluff!  Fluff out first then rep to follow, you know how it is... :)
Comments greatly appreciated!

------------------------------------------
NEW Orks (1500): 80 Infantry, 3 Vehicles; 7 CPs (Battalion and Spearhead)
Ex-Farseer Lorilune (Weirdboy)
Axl Da Goff Rokka (Weirdboy)
Tankbustasx5 w/Rokkits, Boss Nob, Bomb Squig
Boyzx28 w/Sluggas, Choppas, Boss Nob
Boyzx28 w/Sluggas, Choppas, Boss Nob
Grotzx10
Battlewagon w/Deffrolla
Big Mek Wingnut on Warbike w/KFF
Battlewagon w/Deffrolla
Lootasx5
Gorkanaut BigToof (Deffstorm mega-shoota, 2 Rokkits, 2 Twin Big shootas, Skorcha)

NEW Ultramarines (1500): 27 Infantry, 4 Vehicles; 6 CPs
Captain on Bike w/Thunder Hammer
Librarian on Bike, Force Sword
Tactical Marinesx5 w/Gravgun in Razorback w/TLC
Tactical Marinesx5 w/Gravgun in Razorback w/TLC
Tactical Marinesx5 w/Gravgun in Razorback w/TLC
Bikersx5 w/Gravgunsx2
Centurionsx3 w/Gravcannons, Hurricaine Bolters
Devestatorsx5 w/MLx4

--------------------------------------

Mission: No Quarter (1VP for each unit destroyed)
Setup: Front-Line Assault

Psychic Powers:
Lorilune: Da Jump, Smite
Axl: Warpath, Smite
Librarian: Veil of Time, Might of Heroes, Smite

Warlord:
Wingnut: Inspiring leader (+1Ld to all within 6")
Captain: Legendary Fighter (+1 attack when charging)

-------------------------------------------------------------

---------------------------------
Chapter One: The NEW Ork Order
---------------------------------

"What do you mean you lot 'don't get it?'"

The screams of Ex-Farseer Lorilune echoed through the patchwork tent thrown up around the vast horde of Orks.  As "pet" of Warlord Grumgutz, the Ex-Farseer had gone through many transformations, an enlightened Farseer, Ork slave, an enlightened Farseer again, and then an abomination again.  As infuriating as her mere existance was to her, she never could underestimate the raw stupidity of the common Ork.

Lorilune felt her staff scrape across the shattered piece of slate that was holding the most simplistic variant of her master plan.  The crowd of Orks winced at the sound and a few shrinked back from her gaze.  Their terror gave her an ounce of solace, but not enough to silence her rage.

Wiping the soot that still clung to her face, Lorilune snarled as she remembered the past few days.  It had been a rather troubling start to her latest adventure when Wingnut and his monstrosity descended upon her somewhat annoying exile upon the Tau world where her former lover once lived.  A flicker of memory of passionate nights of grey skin crossed her mind with bittersweet fondness.  It was a simple time with Bang, but Lorilune knew that it was temporary.  And when the Orks came, she knew that it was time to depart for greater things.  And when they entered the Warp for transit, Wingnut had explained that Grumgutz had told them to rendezvous at an uninhabited planet for some kind of "big plan."

Everything seemed to be going to plan until they exited the Warp into a hail of warning klaxons.  It turned out that the planet wasn't uninhabited anymore and they had run facefirst into some kind of Mon-Keigh defensive array.  Their ship had taken massive damage and although they had managed to severly damage their opponent, the gravity well of the planet pulled them in.  And they had survived planetfall.  More or less.

Lorilune scowled at the tattered remains of the once beautiful dress that had taken her ages to procure.  Now, it was as savage and dirty as the rest of her.  The Orks had an near-anathema to the concept of cleanliness, so in order to find something resembling a decent bath and sauna, they were going to have to attack the nearby Imperial outpost. 
Which was going to be as simple as beating an Ork in a spelling contest, but then the damnable Marines showed up.  Apparently, the Space Marine barge had decided to send down forces of their own, and the fight was going to need some trickery to pull off as the standard Orkish tactic of running into Bolter fire wasn't going to do much.
And that was what she was trying to explain.  But the simpletons just. couldn't. understand.

"Alright.  ONE.  MORE.  TIME.  We're near the forward scouting range of the Space Marines.  No doubt they've seen signs of us and will be trying to make some kind of established forward defense to keep us in check.  However, we will circumnavigate that by doing the following:"

She paused to look at the other surviving Weirdboy, a strange Ork named Axl who had a shaggy mop of a hairsquig on his head and wore all black Goff tribe squig-leathers.  Lorilune had thought the Ork rather strange with the strange looking wires hanging off of his staff that almost resembled a musical instrument.  But, she would take what she could get.

"Step One: Our comrade Axl here will infuse you with Orkish Enhancement Energy to boost you to a desired level of combat ability.  Step Two: I will use my incredible and unmatched control of the Warp to open a Gate to the flank of the Mon-Keigh.  Step Three: You lot will charge forward and attack them and while they are flat-footed we will drive  them out."

One Ork raised his hand.

Lorilune sighed and nodded.

"So...  Axl's gonna juice us up and then we'z gonna Jump?"

"YES!" screamed Lorilune as the other Orks gave out sounds of astonished surprise and cries of "Dat's smart dat is."  Finally they understood.  Now they just needed Wingnut to hold up his side of the bargain.  A musical sounding horn brought her attention to the outside of the tent where she could hear the rumbling of something large.

Lorilune pushed past the crowd of Orks and looked at a pair of ramshackle looking Battlewagons.

Khaine's blood, she thought, it had been an age since she had ridden in one of those.  Then her nose wrinkled at the memory of how many of those had blown up rather violently.

"'Ey Louie!"

Lorilune's head jerked up as she saw Big Mek Wingnut jumping up and down proudly in the open bed of the nearest mobile scrapheap.

"I'z got us some Wagons just like you asked.  Now'z we good to go?"

A frown crossed Lorilune's face.  "This is it?  Two Battlewagons?  Are you aware that the Marines have three tanks of their own as well as a mobile force of bikes?  We'll be cut to shreds!"

"Uh, well..." sputtered Wingnut, "Dat's all the Wagons I could get.  The fall done smashed most of 'em."

"You are joking, aren't you?" jabbed Lorilune, "An entire starship and all you could muster is a lousy set of wheeled transports?"

"Well, no..." admitted Wingnut, "I did get enough ta work on BigToof."

"Oh, wonderful," said Lorilune with an extra layer of sarcasm, "You fixed up that moronic monstrosity.  How droll.  Let me guess, you made him bigger?"

"Yup!" said Wingnut, pleased to see that Big Louie was at least using happy words again, "I done did dat.  'Course I mighta overdone it a bit."

The ground trembled, knocking everyone off their feet and an enormous bellow rattled through the air.

"'EY LOUIE!  IS DAT YOU?  EVERYFING'S SO SMALL NOW!"

Lorilune scrambled to her feet and gasped as an enormous... thing blocked out the sun.
Swallowing, she said to Wingnut, "Yes... yes I think that will do, Wingnut.  That will do indeed."

-------------------------------------------------------

"Sir, may I please remind you that all of this is highly irregular."

Librarian Sigmund Novenus of the Ultramarines tried again to reason with his golden-locked superior who was humming to himself while cleaning his Thunder Hammer.
A shining gleam flicked off his perfect grin as Captain Excelsior Maximus laughed at his austere partner.  Sunshine flickered in through the verdant trees and Maximus shook his head.

"Sigmund, Sigmund, Sigmund.  My friend, you are worrying yourself to death.  After all, the Universe couldn't be better?"

Novenus raised an eyebrow, "Sir, you mean the Massive Warp Storms that have split the Imperium?  The Fall of Cadia?  The sudden appearance of an Ork WAARGH that threatens the safety of this entire sector?"

"No, no, no, Sigmund.  You're looking about this the wrong way.  The Primarch is back.  It proves that indeed, all this time, WE were right and all those fiddling little mongrel chapters had it all dead wrong."

Novenus paused, "Sir, the reports do state that Roboute Guilliman was not necessarily pleased with how the..."

"Abupbupbup, Sigmund, now that's looking at the empty half of the glass.  The Great Guilliman simply sees things in a way that is beyond mortal comprehension.  Why the complexities of the mind of a Primarch are such above even my own, it would be like comparing my own massive intellect with I don't know... a Space Wolf or something.  With Guilliman in charge, nothing can possibily go wrong."

"Yes, sir.  That's... one way to see it.  But, surely deciding to lead a very limited hunting party on your own without reinforcements could be seen as... overconfidence."

"Overconfidence, Sigmund?  You wound me.  Why, we aren't dealing with something as complex as Gr... Grum..." the Space Marine Captain paused as he stifled what surely couldn't be a spasm of dread, what with the Astartes feeling no fear and all, "THAT Ork isn't here.  We just have stragglers that need sword and bolter to send to the wind."

"I... suppose so, sir.  But, cleansing a world completely from Orks is a nigh-impossible goal."

"That's why we're here Sigmund.  Because we're Ultramarines.  We DO the Impossible.  I wonder if this is how Guilliman felt when he began the Great Crusade.  Standing on the edge of civilization looking out into the unknown with only the assured knowledge that victory will soon be in your grasp...  Stunning, isn't it?"

Novenus was about to respond when the the ground shook and birds took to the skies.  Something was coming.  Something big.

A giant, half-rusted mechanical head the size of a Predator turned the corner around a hill and the air echoed with an off-tune whistle that burst into something resembling song,

"WHOZ DA BEST?  GREENZ DA BEST!  WHOZ DA BEST?  ORKS DA BEST!  ORKS ORKS ORKS ORKS ORKS ORKS ORKS ORKS..."

The two Marines stood in shocked silence for a moment before Maximus spoke.

"Sigmund?  I think we're going to need a bigger boat."
----------------------------------------------------------------

To Be Continued!

3
I'm actually quite excited to play 8th.
7th had become just too bloated to try and introduce to anyone and some of the older armies (Orks, Dark Eldar, Tyranids) seem to have gotten some punch, while there have been nerfs (notably Tau).
But most of all, I'm glad that a lot of the excess rules have been cut out and I hope that as codexes are reintroduced there will be more flavour added as well...
Best,
-BT

4
Waiting for 8th honestly.
If the rumours for the Dark Eldar is true, there will be new content soon!

Best,
-BT

5
News, Rumours and Trading / 8th Edition Announced: It's FREE??
« on: April 22, 2017, 03:59:48 PM »
Hi All,
New edition for 40k is announced.
Big news: The main rules are going to be FREE.
The actual points values (ala AoS) is going to be updated annually, probably akin to the General's Handbook.
Every model is supposed to be included (even forgeworld) in the update.
"Faster, Better" type of gameplay.

Reactions?

Best,
-BT

6
News, Rumours and Trading / Ynnead Lives! New Eldar God?
« on: January 22, 2017, 08:07:53 PM »
Hi All,
Just FYI, new GW video and models.
Ynnead, the Eldar god of the Dead now has three new models including a sick looking avatar.
Generally more of a Dark Eldar/Coven look to them, which I approve.
Subtext: Fracture of Biel-tan.
Which is my favorite Craftworld, so kudos to them.
What does this mean?
Is Slaanesh dead?
Who are the new models?  (One of them has a fan... Is that you Malys?)

Hype and more!

Best,
-BT

7
Thanks for the kind words all, and sorry if I came off as a bit needy :)

I'll produce up more reps no matter their umm... length and try to keep the fluff up too as that seems a vital component?

GSC got nerfed a bit in the latest FAQ (aww...) so my initial thoughts of just Summoning Neophytes with Seismic Cannons all day is sadly not going to work.

I really need some more anti-tank though.

Maybe Storm...  I mean Tempestus deep-striking?  I also would love to use Saint Celestine, but my mind might break about how to bring her into the fluff :)
.
..
...
That's actually kind of a nice challenge...

In any case, thoughts and comments appreciated!

Best,
-BT

8
Forces and Allies of the Imperium / Re: New Cadian Relics
« on: January 21, 2017, 01:31:49 PM »
Hi Waaaghpower, it's been an age!  Great to see you back.
I have the Fall of Cadia book and the Relics are pretty good, but I'm just not wowed about them 100%.
They don't seem game-breaking on their own, but the Momento (the one that hands out Skyfire, Tank-hunter and the like) seems the most useful.
The only thing that it's held back by is that you need to use one of the Special Characters to use them.
I LOVE Celestine, but she seems a bit OP?  (Not that Sisters will mind, but she seems a bit plug-and-play for most Deathstars) and Cawl is kind of... lackluster if you have no other Mechanicus in your army.
How are you planning on using the Characters or are you using Castallen or one of the other formations?

Best,
-BT

9
News, Rumours and Trading / Re: New 40k FAQs released today!
« on: January 21, 2017, 01:24:58 PM »
I'm actually impressed that they caught a lot of small things:
Tau Riptide Earthcast typo is fixed.
You can take a single Lhaemian as HQ for Dark Eldar.
Drop pods thankfully ruled sensibly.
Genestealer cult DOES have to worry about servo-skulls in setup but not afterwards.
Sadly enough GSC does count as moving but NOT in infiltrate/first turn.
Hilariously enough you get to SHOOT in deployment if you roll 5's on the Cult Ambush roll.
Superfriends fixed (thankfully) so no taking three different SM Captains to make an Uber-star.  (they have to use Dark Angels for that...)

FAQs for the newer publications will come out later?

Still, surprised, so faith kind of renewed?

Best,
-BT

P.S.  Best thing ever is putting ALL of them into one zip file.  My mouse finger thanks you.

10
Fluff and Stories / Re: Dark Heresy IRL Campaign
« on: January 19, 2017, 12:42:02 PM »
Talked with the players.
New game incoming soon.
They have brought me another player who made a psyker.
A Highborn Psyker Mystic.

Oh, and they want to stay in the asteroid Genestealer lair for another session to tie up "loose ends."

.
..
...

Oh, there are so many temptations to suddenly go Innsmouth on them!

Best,
-BT

11
I still can't quite get over the fact that you can have a mob of genestealers and sit them right behind your enemy before turn 1 even starts.

I keep asking myself when the penny will drop and they all become aware of the genestealer infestation but then I realised it'd force you to change your army list so I can't see it happening any time soon. Lady Jenna will be pissed when she finds out though, I'm hoping we get to see something of her in the future even if it's only in the fluff and she's not taking part in the battle itself.

Your opponent was clearly far from optimised, it just goes to show that you can't create a list designed to kill a specific army type and then use it against all comers. Hopefully he will learn a lesson from this.

Job's a good un!

Hi Cammerz,
Thanks for the reply.
Fluff-wise, I'm sure Lady Jenna will find out what's going on, but I'm honestly a bit stumped as to how to proceed with the cult.  The Magus and Patriarch are kind of dull compared to my other antagonists, and I'm not sure why it's hard to get into their alien boots.
If only they had female Cultists that might help give more variety...
Wait... are there female Genestealer Cultists/Maguses?

Also, I suppose I shouldn't be worried about the lack of replies.  The game was kind of one-sided and I was hesitant to put it up only that it was kind of a stomping.  Perhaps I should refrain in the future?  I just wanted to put something up as it had been a while since I had made a rep...

Lastly, I've gotten my hands on the new Fall of Cadia book and it's somewhat tempting to run St. Celestine, but I'm not sure if I want to go into using Special Characters for my usual reps.

Best,
-BT

P.S.  Questions actually are open to all as well, input is greatly appreciated!

12
Fluff and Stories / Re: Dark Heresy IRL Campaign
« on: January 14, 2017, 02:09:04 PM »
Thanks for the kind words all!
I was just shocked at the turns of events, and I had vastly tilted the forces of the Cultists vs the Governor, so it was a "cakewalk" for the PCs...
They do want to play again, so I'm probably going to keep them in the same locale, but I'll have to see what they want.

Thanks again for the all interest!

Best,
-BT

13
--------------------------------------------------------
Genestealers/IG vs. White Scars/Knight (1500) in "The Massacre of Ariana Ridge" (1/14)
--------------------------------------------------------

Hi All,
I've got a short but sweet little BatRep.
It's the Genestealers with the Baron against the awesome might of the White Scars and a Knight!
I was a bit worried, as I haven't fought a Knight before with the Stealers and the Baron isn't packing really high-grade anti-tank weaponry.
Still, my advantage was the fact that my opponent had gone all in on grav (which my army loves to see as they have at best a 5+ armor save) and I had almost FIVE times the models.
Still, if it's kill points, I'm kind of screwed, but if not, it's going to be an interesting cat-and-mouse kind of affair!
And as it turned out, it was a rather quick one too...

Enjoy!

Best,
-BT

P.S.  Fluff is inbound!
-----------------------------

-----------------
The Lists
---------------

Genestealers/IG (1500): 98 Infantry, 2 Vehicles; 19 VPs, 6WC
The Cult of the Star Emperor
Lords of the Cult
- Ra'Oh the Star Emperor (Patriarch w/Mastery2)
- Highfather Magnus (Magus w/Mastery2)
Brood Cycle
- Acolyte Iconsward
- Metamorphsx5 w/Claws
- Genestealersx16
- Acolytesx5
- Acolytesx5
- Acolytesx5
- Neophytesx10 w/Seismic Cannonsx2
- Neophytesx10 w/Seismic Cannonsx2
Subterranean Uprising
- Primus
- Acolytesx10 w/Cult Icon
- Acolytesx5 w/Cult Icon
- Metamorphsx5 w/Claws, Cult Icon
IG Allies
- Baron von Oberheim (CCS w/Lascannon in Chimera)
-- Officer of the Fleet
-- Master of Ordinance
- Natalia Maximov (Primaris Psyker, Mastery2)
- Lady Tomoe Saigo (Veterans w/Meltagunsx2 in Chimera)

White Knight(s) (1500): 20 Infantry, 1 Vehicle, 1SH; 8VPs, 2WC
White Scars CAD
- Captain w/Bike, Artificer Armor, Thunder Hammer, Shield Eternal
- Librarian w/ ML2, Force Axe, Hunter's Eye
- Command Squad w/Bikes, Gravgunsx4, Stormshieldsx2 Apothecary
- Bikesx5 w/Gravgunsx2, Sgt w/Meltabomb
- Bikesx5 w/Gravgunsx2, Sgt w/Meltabomb
- Drop Pod
- Grav Centurionsx3 w/Omniscope, ML
Knight Errant
---------------------------------------------------------------

-------------------------------
Chapter Two: Kings and Knights
-------------------------------

Captain Tolui Khan looked out at the blasted world and shook his head.

"No, Brother, there is no other option.  Our quarry has already started to flee."

With a gesture, a hologram appeared showing a mish-mash of space-faring vessels that started to emerge like fleas from a dying rat, struggling to escape the gravitary pull of the planet.  Normally, Tolui would not bother himself with such trivial matters as a simple PDF uprising, but his Brother Librarian spoke of a hidden danger.

"Brother Tolui, it is more than it seems."

Tolui looked across the warplans at the shaved head embossed with psy-dampeners.  Brother Librarian Guyuk was oft-times incorrigible, but his future sight was second-to-none.

"The gates of the future open to me, and show a rotting cancer that has its roots in this world."

Tolui paced looking at the scans.

"And the Rogue Trader in orbit?"

"Likely compromised already.  If we were the Inquisition..."

"If we were the Inquisition, Brother Guyuk, we would not be here in the first place."

Nodding grimly to himself, Tolui pointed at the marked spot on the scans.

"And you are certain that the head of the snake lies here?"

"As clearly as I can see, Brother.  There are powers in the Warp that dwarf even mine at play here.  I dare not intrude further lest I make our presence known."

Tolui nodded.  A lightning strike then to finish the menace before it could gather strength.

"Ready the men.  Let them know that the time of glory is nigh!  Let our enemies pray to whatever blasphemous gods they worship, for their day of reckoning is upon them!"

---------------------------------------------------------------

"Baron, please you have to listen to reason!"

The slight figure of Primaris Psyker Natalia Maximov ran through the broken ruin, chasing after the officer in front of her.  She winced again as the headache that had been plaguing her since landing on the planet came again to the fore.

The man in front of her turned, and the full power of authority bore down on Natlalia as the monacled visage of Baron von Oberheim glared at her with the fury of a thousand suns.

"What is it now, woman?  It is not enough that I bowed to your pathetic request?  They are clearly loyal servants of the Emperor."

Natalia glanced back at the underground room that they had just walked out of.

"But, but...  Doesn't it strike you as odd?  Everything being performed underground and they... they spoke as if the Emperor was on THIS planet."

The Baron sighed and rolled his eyes, "Clearly, you have not seen enough planets.  I've visited backwater worlds where they thought the Emperor lived in little pieces of cracked bread.  It is not the way in which they worship, but it is the underlying loyalty behind it.  You would think that a Vostroyan would understand that."

Natalia felt her cheeks blush.

"I...  I'm just saying that we need to be careful.  They..."

"They," continued the Baron, "are a group of simple-minded folk who I find far more reasonable and reliable than you.  You could learn a lot from them, Mutant.  A simple mind is the best sort of mind.  Once we evacuate them from the planet then we will be on our way, and you will have nothing to worry about.  I..."

A comm-bead whine interrupted the Baron's tirade.

The somewhat less-sultry voice of Lady Tomoe Saigo came over the comms.

"Baron-chan, Little Psyker, we have company."

The Baron snarled, "Not now, woman.  I am in the middle of an important..."

A roar of engines brought the duo's attention skyward as an enormous white Thunderhawk descended from the skies like a meteor.  Attached to it was the perched form of an Imperial Knight.  The war titan dropped to the ground with a crash, sending a tremor through the region, knocking debris and rubble to the side in a cloud of destruction.

"PRAY TO THE EMPEROR, HERETICS, FOR YOUR TIME IS NIGH!"

Natalia swallowed.  Just when things didn't seem like they could get worse...

---------------------------------------------
Mission: Relic
Setup: Vanguard (Diagonals)
Night Fight: ON
Psychic Powers:
Librarian: Prescience, Invisibility (!)
Patriarch: Iron Arm, Telepathic Summoning (!)
Magus: Mind Control, Mass Hypnosis, Psionic Blast
Natalia: Prescience, Forewarning (4+invul), Forewarning (full BS Overwatch)
----------------------------------------------

Setup: The board is setup fairly standard with ruins near the sides and mostly scattered trees lining the center.
White Scars setup first and put their bikes across the front line and the Knight behind them.  Pod with Libby and Grav Cents go in reserve.
I then put the Chimeras in my backfield and then proceed to roll for my Cult Ambush.
The Patriarch is the only 6 though, so I put him behind the Knight with the Primus and his Acolytes behind them.  I then sprinkle the other two Acolyte squads in forests and then put the Magus in one corner with some Neophytes and the Acolyte Banner in the opposite corner. Metamorphs go in the furthest corner.
My opponent is somewhat aghast that now he's the one surrounded!
Granted it's by a bunch of guys with popguns and tissue paper armor, but that's besides the point!

The White Scars decide to go first.
I... fail to seize.  Again.
And thus the game is on!


Picture Caption: Did you know that I knew that you didn't know that I knew that you were completely surrounded?!

---------------------
Turn 1: White Scars
---------------------

Captain Tolui Khan swore as he heard the skittering sounds in the ruin behind them.  It was a trap!

"Baron Karvens, I leave the creatures in the ruin to you.  Everyone else, pick your target and ride for glory!"

A familiar whistling sound drew his attention skyward and he smiled in satisfaction as the Drop Pod landed with a satisfying smash, disgorging the Centurions and Brother Guyuk into the fray.  The beacon in the center of the camp was the communications hub for the enemy.  If taken, then their entire operation would be in disarray.  He looked around and saw no challenging cries, no attempts to single out a leader.  So, they were cowards indeed...

Let the rats feel what it is like when they try to trap a lion!
----------------------------------------------
The Drop Pod skitters a bit off course, but lands in about the right place, dividing the Relic from the Chimeras in the corner.
My opponent rides forwards aiming for my squads in the corners and also forwards towards the ruin.  The Knight turns around with probably not the best intentions for my Patriarch's Genestealers.

The Libby tries to get off invisibility and fails.

The shooting phase has the Knight completely fail to do anything (go 2+ cover save!  GSC bonuses are the best.) to the Stealers while the Bikes shoot apart one of the small cultists and sends the other Acolyte squad running.
The Centurions also wreck the Vet's Chimera.

Assault has the Knight slamming into the Stealers.  The big guy ends up taking down only three or so as his stomps aren't that stellar (bless you 5++ Stealers!), and loses FOUR hull points thanks to counter-assault and the nearby Primus giving me Hatred!


Picture Caption: First Blood to the White Scars!  Things are getting rekt!

----------------------
Turn 1: Genestealers
----------------------

Baron Karvens swore as he swung at the Xenos that stuck to his Knight like lice.
They were small, but the creatures had claws like power swords that were slowly slicing him to ribbons.

Why wasn't he warned about things like this?

Then, one of the creatures, the largest one, screamed and glowed brightly with some kind of malevolant energy.  It threw itself at the Knight's head and with an otherwordly force smashed through the damaged Knight's helm like a massive bullet.

The enormous machine shuddered and fell as Star Emperor Ra'Oh looked away from the resulting explosion.  The machine's pilot had the same basic weakness as all humans:

Their flesh was weak.  But, thankfully quite tasty.
-------------------------------------------

Movement has all of the non-necessary (i.e. Primus, Acolytes, Metamorphs) squads going Back into the Shadows! (and you know... reserves).
Now what to do... I know!

When the going gets tough, bring a LOT of friends.

I get a massive windfall from the Psychic dice this turn, and I get Summoning, Mind Control AND Iron Arm off.

My opponent is taken aback when I summon TWENTY Neophytes next to Centurions (also nicely screening for the Vets) as well as getting Mind Control off on one of the Centurions, who proceeds to nearly shoot a Bike squad to death (Grav is a double-edged sword after all!).
I then proceed to have the Baron drop a pie-plate from the Master of Ordinance that lands mostly on-target with a Lascannon on the side.  When all is said and done three bikes were taken out.  The Chimera also does a few wounds to the last remaining bike from the squad that was ripped up by the Mind Controlled Grav Centurion, which is enough to finish off the squad.  The Vets and newly made cultists shoot one Centurion to death with mass lasgun and Mining Lasers/Meltaguns.

Assault has the very speedy Stealers manage to (barely) shave off the last hull points from the Knight, which thankfully falls away from the crowd of Xenos at its feet and explodes in a not-too-terrifying explosion that knocks the large group of Stealers down to about half their original number.


Picture Caption: I HAVE RESERVES.

---------------------
Turn 2: White Scars
---------------------
A massive explosion tore Captain Tolui's attention back to the ruins on his rear flank.
The Knight had fallen.  And it could not have been at a worse time.  A vertiable horde of heretics had burst forth from the very ground, waving guns at them.  Although individually unimpressive, Tolui knew that his time was growing short.  This was becoming less of a lightning strike and more of a grinding siege.

The latter of which he knew his force could not survive.

"Brothers!  To me!  We shall have vengeance for our fallen!  Brother Guyuk, hold the line!  Push these heathens back!"

------------------------------------------------------------

Reeling from the loss of the Knight and the sudden influx of Neophytes, my opponent decides to strike back.  Kind of.

The Libby moves up to the new Neophytes as do the last of the regular Bikers.
The Captain and his Command Squad do a 180 and head for the Stealers.

Invis goes up on the Centurions.

Shooting has massive holes ripped out the Neophytes, but they refuse to run.

So assault then has the Bikes crash into the Neophytes who again are massively wounded, but still refuse to run.

As an aside, the Command Squad shoot and down a Stealer.  They then try to assault and are just millimeters short.  (shouldn't have shot the Stealer...)


Picture Caption: It's ok.  Neophytes are best bought in bulk anyway.

----------------------
Turn 2: Genestealers
----------------------

"I've got you now, Xenos scum!  Prepare to die!"

Captain Tolui rode high in his saddle, laughing as the Xenos hid amongst the ruble.  Then, it seemed as if the earth itself around him was alive as the ground shook and trembled.  Dozens of hooded cultists half-shambled out of the hidden tunnels, blades and claws at the ready.

Star Emperor Ra'Oh allowed himself a toothy grin as he saw his Primus take the field.  Fear was the tastiest of seasoning.  Which was a problem when dealing with Space Marines.  Although, he had to admit, when tearing one of the white-clad bikers from its saddle and pushing his oviprobiscus through its face, dispair was close enough.
-----------------------------------------------------------------------

Ra'Oh decides that it's time to end this and most of the army comes in from reserves.
I sadly enough only get 6's on the Primus' squad and a random group of five Acolytes, but hopefully that'll be enough.
The Stealers move out of cover and edge up to the bikes.  The Acolyte Banner gets close enough to cover most of the action in it's Furious Charge/FNP-lite radius.  The Primus also arrives to offer his bonus to the Patriarch as well.

And to add MORE fuel to the fire I get off another big summoning, dropping another 20 Neophytes next to the relic and then get Iron arm off on the Patriarch.

I actually manage to take down a Centurion with wild mass shooting, but that's not the main show as the Stealers and Primus' Acolytes hit the Command Squad both ways.
Furious charge and Hatred with a bucket-load of dice leave nothing left of the Bikes.
The Acolyte small squad suffers heavy losses, but also cleans up the two bikes.


---------------------
Turn 3: White Scars
---------------------
The Librarian again tries to get Invisibility, perils and dies.
The lone Centurion realizing that he is literally outnumbered a hundred to one decides that it's best to just get the heck out of dodge.

And with that the game ends!

Result: Genestealers/IG Victory!

--------------------------------------------------------

Post-Game Thoughts: Wow, this was short and ugly.

New Thoughts:
Summoning is just massively OP when it works.  I basically got in 40 free models that while they are just somewhat wimpy Guardsmen, that's FORTY FREE models that got in the way and did light shooting.  For an army like mine that lives and dies on board control, this was massively helpful and just locked down parts of the table.

Mind Control was also sort of bonkers as the Centurions were their own worst enemy when they almost erased a Bike squad on their own.

The Patriarch did most of the heavy lifting again, with Ra'Oh putting the personal finish on a KNIGHT of all things.  However, it becomes clear that the Primus really acts to just up the ante of any of the rending units.  I have having difficulty NOT hitting guys with my attacks, which is just where you want them.
Now, if I could get Natalia to one day get the re-rolls wounds psychic power, I think we're talking about unstoppable combos.

Oh and as for the IG:
The Baron actually killed something this time around!  I'm keeping his cover ignoring Lascannon and pie-plate for the moment.  Oh, and the Vets also did in one Centurion, so I can't complain about much.

Looking at the casualty range, it's pretty amazing:
Space Marines: 19 (with one surrender)
Imperial Guard: 0 (One Chimera needs repairs)
Cultists: Lots (But who's counting anyway?)

I'm starting to like the army more and more as I write and play, as it's really neat to think about all the different variations that you can work with and you can snowball out of control just with so many models on the table.
It's like (gasp) Horde armies are suddenly viable?
Hmm... although I have to admit that it's partially that my opponent was so geared to fighting elite armies that he didn't have a flamer to his name.
I think his exact comment was something along the lines of "there's just too many of the [expletive] on the board."
Anyway, the Stealer hype train lives on!
------------------------------------------------------

Baron von Oberheim looked out amongst the rubble and carnage with a feeling of sweet satisfaction.  Although masquerading as loyal Astartes did buy the heretics a few moments of surprise, it became quite clear that they were indeed traitorous scum that deserved no mercy.  The Psyker was again going on and on about the natives, but that mattered little.  Not too surprisingly, Saigo had wrecked her tank again, but the Baron put that up to the fault of her sex.  After all, you couldn't hope for much with a woman of her breeding.

Glancing around the debriefing table, he saw the slightly smokey visages of Natalia and Lady Saigo on one side and the native's leader on the other.  The Baron hadn't met the leader much, a rather unusual sort of Priest, but every encounter showed the man to be of proper protocol and deference.  Even now, he could see that the Priest kept his head bowed in supplication, murmuring prayers to the God-Emperor.  How could one have doubts about such piety?

"Baron, are you listening to me?"

The Baron snarled and turned his attention to Natalia, who was red in the face from her unnecessary exuberance.

"Yes, yes," sighed the Baron, "You're worried about the local fauna.  I suppose they won't be much of an issue once the planet sunders."

"But, didn't you hear?  They want to bring some of them on their crafts!  Why?  Isn't that suspicious?"

The Baron rolled his eyes, "I'm sure that the Priests have some reason for it.  Forgive my inferior's proddings, Priest, but why do you need the creatures?"

Highfather Magnus looked up with a toothy grin, and there was something in the man's eyes that instantly put the Baron's mind at ease.  He was reminded of the harsh, but fair trainers at the Scholasta.  Real men who would whip you just as soon talk to you.  Happy times indeed.

"The Sand-Dwellers are cut from the blood of the Star-Emperor, your grace.  We need only a few transports for them.  They will be no trouble.  Please allow us to bring our culture with us.  You, who are so giving, so magnanimous.  We seek only your permission for this so small of a gesture."

The Baron nodded and said, "You do realize that this will mean that some of your people will not be able to evacuate."

Magnus nodded, "Yes, yes your grace.  They sacrifice themselves willingly.  Thank you innumerable times."

And with that, the strange robed man bowed and scraped his way out of the officer's tent.  Ignoring the sputters of protests from the Psyker, Baron von Oberheim looked out of the flap at the rising sun.  Clearly the Imperium had steel left in it yet.

14
Fluff and Stories / Dark Heresy IRL Campaign
« on: January 07, 2017, 03:58:51 PM »
Dark Heresy Game 1: Plans never survive first contact with the Players

Hi All,
Well, this thread is going to be different.
I've just started a Dark Heresy 2nd Ed. game and it's been... interesting.
I haven't gamed in forever, but I did have a few mates who were interested in starting a campaign and I was quickly given the GM hat.
So, I put them up as henchmen of an Inquisitor Agatha Brimstone of the Ordo Xenos.
(Die-hard fans of BigToof Batreps may recognize this name...)
I had three players who made... interesting characters.
I've played with two of the players before, both who make basically the same characters.

The responsible mate (usually plays paladins, priests, etc) decided to go with an Imperial Guard Warrior named Rupert Tillsworthy.
His backstory (in short) is that he was the last of the Cadian 666th that died horribly in a mission gone wrong, and was given the choice of serving the Inquisition or well you know... BLAM.
He was described as an older sort with white hair and a father figure to his men.
He was quickly nicknamed "Sgt Till" or "Daddy T" by the players.
(Soldier 76 quotes may or may not have been used at this time)
Nothing amazing stat or weapon-wise, but he did concentrate on leadership mechanics.

The second player who I have politely named a "min-max" style of player decided to go with an Outcast Assassin named Reaper Doomsbringer (I kid you not).
Large amounts of detail were put into his guns (oversized pistols) and not a small amount of wheedling was done to get me to let him "hot-shot" the pistols.
I didn't get a lot of history, but I was told that he was a really good killer.  So good that the Inquisition sought him out for his skills.
(I highly doubted that last part, but I let it go for the first session)
Concentrated on high weapon stats/skills and tanked on everything else.

The third player was the sister of the Sgt Till player, and had never really played tabletop before.
(So, like many first-timers, she pretty much made a slightly different version of herself)
She made a Tech Priest Sage named ABB13 (nicknamed "Abbie"), because she said she wanted to "know all the stuff and how to fix it."
She then told me a pretty detailed description of her look and also about her mechadendrite.
(Many, many inadvertent and not to inadvertent phallus jokes were made over the session)
It was emphasized that she was pretty, but not too stand-outish with really organized and clean accoutrements.
I'm not sure if was intentional or not that she had very few combat skills.
A point of side hilarity was that she hadn't much of an idea as to what 40k was, so I gave her the short primer version.  After listening intently, she said "So it's basically Torchwood in Space?"

.

..

...

Anyway...

So, our game started with Agatha giving the PCs their mission of investigating Mining Facility XM-232, a far-off and out of the way small mining colony on an asteroid belt that had triggered some kind warning that there might be Xenos activity in the area.
My GM plan was that there was a Genestealer Cult that had been active at XM-232 and was nearing the uprising stage.  XM-232 was a small colony, but with access to vital shipping lanes that went all over the Imperium.  If the Stealers could take over the colony, it would be a dire strait for the Imperium.

Of course, I didn't tell any of that to the players, who were given the cover of part of the crew of a standard Imperial refueling/supply run vessel.
We started play with the PCs getting off their cramped ship and into the narrow corridors of the mining asteroid.  I had described it as being kind of claustrophobic with red and orange sandy walls ala Total Recall.

The PCs then have the somewhat ludicrous plan to split up.  Well, it's not so much a plan as that each player wanted to look at something different and just wandered off.
The Sarge went to the Governor's palace and was able to talk his way into speaking to the guy in charge.  I described Governor Boris Drumf as a bombastic little man with crazy hair and completely out of touch with his people.  The Sarge rolled well and was able to get on the Governor's good side, who let the player in on that he had been trying to crack down on the religious nuts in the lower classes, but hadn't had much success.
Somehow (I blame PC paranoia), the Sarge got it into his head that Boris was a heretic, trying to get him to admit that he didn't believe in the divinity of the Emperor.

Abbie went to the Techpriests of the area, who were being met by a NPC that was from the Cult.  I tried to make it seem shady, and then have the NPC dart away, but Abbie rolled well and was able to catch the NPC before he got too far.
Sadly, I hadn't written anything up on the guy, so I covered as best I could and called him "Ryan."  The player asked what he looked like, and I kind of hand-waved and she kind of filled in details for me.  What I didn't know at the time is that I had inadvertently turned him into a bald Ryan Gosling, who apparently is a major heartthrob for the player.
So, Ryan the Cultist dropped a metric ton of hints that he was into shady cult stuff, but Abbie was more interested in awkward mechadendrite flirting and all of the hints sailed over her head.  She did get his contact info, so I suppose that was that.

Reaper went to the shady black-market area and spent a lot of time bullying people, stealing their stuff and buying drugs and somewhat illegal gear.  I did drop hints from the merchant that shady stuff was going on and that the upper class and the mining lower class were at odds and things were getting heated.

So, the PCs met up, compared notes and concluded that Boris the Governor was a heretic and probably a daemon-worshipper and what-not.  I pointed out that their clues were that a XENOS Inquisitor sent them, but I got that look of "trying to shake us off the trail Mr. GM?  For Shame."

Realizing that my plot was thrown in the thresher, I let it all play out.
Abbie lead the PCs back to Ryan and the Cult of the Four-Armed Emperor (it was my last ditch attempt to clue them in), and well... they rolled really well.
At the end of it all, they convinced Ryan to come with them and organized a mass uprising against Governor Boris.

We then went to the assault on the Governor's manor, who tried to hold them off, but there were far too many miners and the PCs had dispatched most of the guards and sabotaged their armory.  Boris tried to escape, but the PCs caught up with him and tortured him until he admitted that yes, he was a hertic and that the PCs had uncovered his dastardly plot.  The PCs then blam-shotted him in the head and burnt the manor to the ground to prevent any heresy from getting out.

They then signaled back to their handlers for pick-up and everyone had a grand party before the game ended.  All the players really liked the game and are looking forward to the next one.

Despite my plans falling apart in the first hour or two, I guess I did as well...

Hope you all enjoyed my write up, and let me know if you would like more!

Best,
-BT

15
Nod.
Completely agree, and that's part of what's been keeping me from going in feet-first on them.
I've been trying to find a way to mitigate some of the RNG, and I've been having some success.
Still, I'm actually kind of glad that they aren't this auto-win kind of formation, and it feels great having the ability to always try and claw your way out of a hole or what not.
Kind of like Orks.
BTW, have you tried out anything new with the Iron Warriors new rules?  Tank-hunters on everything sounds pretty good...

Best,
-BT

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