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Messages - Wargamer

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Battle Reports / Re: Empire: Total War - The Battle of Chesapeake
« on: June 12, 2013, 09:30:15 PM »
Against the computer. I tried my best to make sure the fleets were as historically accurate as possible. ;)

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Battle Reports / Empire: Total War - The Battle of Chesapeake
« on: June 11, 2013, 11:54:40 PM »
Orders of Battle:

The British:

1st Line:
One 86-gun 2nd Rate Ship of Line.
Eight 74-gun 3rd Rate Ships of Line.
Two 56-gun 4th Rate Ships of Line.

2nd Line:
One 86-gun 2nd Rate Ship of Line.
Seven 74-gun 3rd Rate Ships of Line.
Two 56-gun 4th Rate Ships of Line.

The French:

1st Line:
One 108-gun 1st Rate Ship of Line.
Ten 74-gun 3rd Rate Ships of Line.

2nd Line:
Nine 74-gun 3rd Rate Ships of Line.
Two 56-gun 4th Rate Ships of Line.

Deployment:


The British army forms into two lines - the first line to the right, the second to the left. The French formed into three groups; a line on the far left, a wedge in the centre, and short line on the right.

The Battle of Chesapeake:


The French line reordered themselves into a single fighting line, but four of the ships chose to push forward and engage the enemy fleet. Their approach added to the confusion of the British fleet, whose lines had become entangled. The Dolphin, 2nd Rate and flagship of the second line, found itself overextended as its allied ships were caught up in the snarl.


The French vanguard quickly surrenders in the face of overwhelming British firepower. However, their assault has had an impact - the second British line has dissolved and their momentum has been lost.


The first line continues to push on, hoping to cross the tee on the opposing line. Their flagship, the Temeraire, takes heavy damage on approach and its aft section catches fire. The ship closes her gun ports and pulls out of the line to repair, placing the French ships safely out of reach of the British.


The First line begins its turn, but their maneuver is poorly timed. The French line has reordered itself and now the British ships are too far out and unable to bring their guns to bear. The second line breaks into three groups - three ships push forward to hit the French rear ships, two splinter away toward the front, whilst the rest try and untangle themselves from the original clash.


Alone and unsupported, the Raleigh foolishly sails toward the French line...


...and is holed port and starboard by half a dozen French warships.


The first British line finally turns around and begins the long sail to intercept the French ships. In the meantime, the Dolphin attempts to pick off the tail end of the French fleet.


The Prince Royal and Vengeance surrender in the face of the numerically superior French fleet, leaving the Northumberland to fight on alone. Facing attacks from multiple ships, including the enemy First Rate, Northumberland soon strikes her colours.


The first line finally returns to the fight and rakes the French ships caught out of formation. However, French morale remains high in light of their victories. They go down fighting, and do not strike their colours lightly.


The Fourth-Rate ship Nymph is smashed apart by the broadsides of two much larger French ships. The crew abandon ship as her hull buckles and she begins to sink. The French line begins to encircle the lead British ships, who in turn attempt to push through and make a breakout.


Internal fires blaze out of control aboard the Nymph, igniting her powder magazine and blasting the ship apart. French and British alike are caught in the blast and peppered with burning debris. The conflagration marks the first and only confirmed kill of the battle.


For a third time the Temeraire is set on fire by French volleys. Their will to fight shattered, the last of the British ships raise white flags and surrender to the French.

Final Results - Close Defeat

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Had my home set to http://www.secondsphere.org/index.php. I changed it to http://secondsphere.org and the problem went away. :)

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Yes, it seems clicking a link fixes it...

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For some reason the site won't keep my login details remembered. When I close the browser I'll be logged out again even if I set my login details to "forever".

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House Rules / Re: Sorceror Lord Nemeroth
« on: May 25, 2013, 09:32:02 PM »
You mean Tycho surely?

In his case, Tycho's shift kind of needed a different set of stats for both versions. With Nemeroth the Relic turned him into a Daemon Prince, which is a possible result of a Boon of Chaos.

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News, Rumours and Trading / Re: New Eldar Stuff (PICS)
« on: May 25, 2013, 03:57:57 PM »
Why the hell they didn't just make the Nightwing plastic I will never know... that flyer is ugly.

I think this is where the line is drawn; I'm out. I don't even see myself buying the book as reference material.

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House Rules / Re: Sorceror Lord Nemeroth
« on: May 25, 2013, 03:26:43 PM »
A bit odd that a unique character would have options, but hey, why not?
It is primarily so you can choose whether you want to field Nemeroth before he acquired the "power source" or after it. Much easier than making two sets of rules for one character. :P

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House Rules / Re: Sorceror Lord Nemeroth
« on: May 23, 2013, 03:07:22 PM »
In the game we never see those weird gun things in his hands do much. We only ever see him pin people in place, so I was inclined to assume he projects his powers through his hands.

Perhaps he should have the option of having a twin-linked plasma pistol added to his wargear at +15pts?

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Introduce Yourself / Re: I'm baaaaaack
« on: May 21, 2013, 07:30:55 PM »
Lord-General Thunder has returned? I must have given the Earthshaker batteries the wrong co-ordinates. I wonder whose house they shelled... :shifty:

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House Rules / Re: Wolf Brigade [IG Unit]
« on: May 21, 2013, 07:29:04 PM »
~~snipped incorrect statements~~
For the record, a "normal" stub gun, or "stubber" is range 12" Str 3 AP - Type: Pistol. I believe they turned up in the Eye of Terror Codex way back when...

Shotguns are not stub guns. They are shotguns. A stub gun, based on visual appearance and descriptors used for five Editions, appears to be a light, short-ranged semi-automatic weapon designed to fire cartridged, or "cased" blunt-nosed bullets. The auto-pistol, by contrast, has traditionally been described as a full-auto weapon - almost a submachine gun - that fires caseless rounds.

If you want an apocryphal definition, a stub gun is any pistol or pistol-sized weapon that falls outside of standard categorization. However, it is worth noting that the RPG "Inquisitor" defines the revolver as a distinct weapon from the stub gun. Dark Heresy uses the terms "automatic stub gun" and "stub revolver", suggesting that "stub" is used to refer to the type of ammunition - likely the rounded type of bullet used in most civilian armaments.

To say that there is no "stub rifle" is a valid observation. However, Dark Heresy once again provides the Hunting Rifle - a solid projectile weapon with the same damage amount and type of the stub gun / stub revolver (and the autogun, for that matter). Combined with the fact that stub technology is widely available even on worlds incapable of producing Las-weaponry, it is not unreasonable to assume someone might produce a stub weapon besides the pistol/revolver and heavy stubber that 40K has seen thus far.

Such a weapon would likely be best represented by the lasgun statline, but it's quite clear these guys are packing LMGs - a weapon type 40K largely chooses to ignore for some reason - and with that in mind the proposed rules seem quite appropriate.

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Online Roleplaying / Re: Enter, The Darkness [OOC/Sign-up thread]
« on: May 16, 2013, 11:08:09 AM »
I'm a little lost as to where people are right now. :P

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Hobby / Re: Dungeon Miniatures
« on: May 10, 2013, 11:22:15 AM »
If you really want to freak people out you should make them based on Geiger's prototype; the one with the actual vagina on top. :P

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Non-GW Games / Re: StarConflict
« on: April 21, 2013, 01:13:52 PM »
I've found tier 2 is fairly playable now that I've got a full tier 2 lineup, so long as the game doesn't put tier 3 ships in. I just quit out as soon as I spot a tier 3 on the loading screen.

The new PvE scenario is pretty good, but there's a major shakeup due in this week's patch. It'll be interesting to see what comes of that.

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Hobby / Re: Silks Riptide
« on: April 19, 2013, 10:19:37 AM »
Holy giant pictures, Batman! :P

Seriously though, I love the inclusion of the piping, and the 'dirty' paint scheme really makes it look a good model; far better than the overly clean ones GW does! Bravo!

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