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Messages - Fhanados

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1
Fluff and Stories / Dark Origins
« on: May 17, 2013, 08:36:29 AM »
Hi all,

This is a little piece I whipped up at work. It represents the beginning of my Lizardmen army. I aspire to make this army my most fleshed out in terms of background, army composition, character and models. Other than buying models (of which I have many) this is my first step towards my ultimate army. Without further aduie I give you the beginnings of the greatest events to rock the (my) Warhammer world.

Darkness. Cold, crushing darkness. It was all he knew. Ever since the beginning it was all there was. The only change was the gentle ebb and flow of the currents. There was nothing else. He was content. Until now…

He became more aware of himself, of what he was. He had teeth and claws to rend flesh, jaws to crush bone, powerful limbs imbued with primal strength all of which were weapons natural to his being, but he knew no foes. He knew no prey, nor family, nor enemy. He knew no creature other than himself but in becoming aware of what he was he came to know what he would become. A warrior.

Unknowable time passed, unperceivable in the blackness. Visions of the present, the past and the future swam in the liquid dark. A familiar world filled with familiar forms and familiar places that he had never seen nor visited was shown to him as clear as crystal. New currents flowed, not of liquid but of some invisible energy. Invisible even where all is unseen. The time had come.

With a violent eruption from the still waters he awoke. The first caress of the still cave air on his skin sent a wave of new sensation through his body. Heightened senses, dormant in the pool of his conception, came to life flooding his mind with information on his surrounds. The scent, the dryness, the warmth, the sound. Even before he opened his eyes he knew all there was to know about this room. All that was relevant.

He opened his eyes and confirmed all his other senses had already told. He was in a cave deep beneath the ground, a large rectangular pool of dark, still water in the centre. The orange glow given by flickering torches sparsely lit the corridor leaving the cave, but it mattered not. He could see as well in shadows as he could in light. Everything felt different than when he was in the darkness of the pool. Everything except the invisible current, always there as though just beyond the veil of perception.

 The walls had engravings depicting great wars, mighty cities, sacred rituals and holy words. It was irrelevant; he knew it all already. He knew of the coming of the Old Ones, the collapse of the Polar Gates and the Cataclysm that followed. He knew of all the creatures great and small included in the Old Ones’ design, and knew that all that did not match them should be purged from the world.

The burning light of Chotec’s sun greeted him as he emerged from the dimly lit cavern. He stood atop a great pyramid built into the side of an ancient cliff face. Although every block of stone was intricately carved to perfection such details escaped him. He could hear the sounds, smell the scents, feel the sticky heat and see the life of Lustria in all its glory. Any other creature would be captivated by awe, but that was not something built into his mindset. Wonder was a liability in battle.

He did not feel wonder, but he understood it. He could see the marvel in the eyes of the others. The way they stopped their labours to gaze upon him. The way the Skinks bowed their heads in deference, the Kroxigor stared in admiration, the Saurus guardians nodded or saluted in minimalist signs of respect. The invisible currents raged around him, empowering him, filling his mind with visions of blood and victory, of unsurpassed knowledge and understanding. He was unique. He was destiny incarnate.

The feeling of power in its purest form coursing through his veins stood his quills on end. The feathery coating covering his scales puffed up, shivering in the wind. A surge of pressure built up within him, a sensation unlike anything he’d ever felt before in the dark. The explosion was magnificent, a great roar echoed across the city matched only by the majesty of the arcane flames that danced in a rainbow of pyroclastic fury. He was the one lone Saurus of his spawning, born in Hexoatl beneath the lesser temple of Tepok. Born from the darkness under the City of the Sun he was the Son of the Inscrutable, Herald of Destiny. He was Aki’Pterixx and he was blessed with the power of the Gods.


I've tried to keep it in a kind of third person perspective with a heavy focus on the main character. I really want to convey the otherworldly mindset of the Saurus (especially this one in particular, he's special!). Any comments and critisicm is appreciated. I know there's some amazing writers on this forum, and really look forward to some feedback.

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The FNP banner is one of the reasons I decided on Slaanesh. Durability is something I like

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I'm pretty much sold on the Slaanesh idea. It will be a while before these fellows are up and ready to go but I have a clear idea in my mind of what I want out of them. Thanks all for your input and advice!

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Thanks for all the replies!

At the moment I'm leaning towards Slaanesh to give me the edge against MEQ in assault, and for the FnP. Hitting first will give my champ more of a chance to shred up characters in assault, and FnP is definitely a nice buff no matter how you look at it.

Also I might be getting gift of chaos/mutation mixed up. I'm going from memory and don't have my codex at work.

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I think plasma might be the best bet too. I've always loved plasma weapons (thus the almost 300pt chosen unit with 5 plasma guns and a plasma pistol champ!) so I've got no problem throwing in more! The only reason I even have Melta was the abundance of mech lists in 5th.

Still not too sure about the mark/icon. It's a toss up between Nurgle and Slaanesh, with Nurgle edging out on top.

Anyway here's the unit so far:

5x Chaos Space Marines (4+Champ)
  • Pistols, Boltguns, Close Combat Weapons
  • +5 Chaos Space Marines
  • +2 Plasma Guns
  • Veterans of the Long War
  • Champion: Lightning Claw, Plasma Pistol, Gift of Chaos.

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As an "undivided" army any marks I'd use would be "counts as" stuff. 10,000 years of exposure to the warp can change a man in subtle ways. Technically, there's no requirement to model a mark, since it could be an unseen mutation or augmentation beneath the armour so chopping and changing doesn't bother me. I'm also thinking of going with a more banner-like icon than what the kit comes with. These will be the best of the best, and I don't want them to have something stock standard.

I'm tossing up special weapons now. Plasma seems the obvious choice, but I'd still like the option to charge. Flamers are fun, but I always manage to screw up model positioning so they either die horribly before shooting, or are in a position they can't shoot at all. I've got more Meltas in my army that I really need, so that's out. I like the idea of a Heavy Bolter (thematically), but they're not very practical given the unit's role.

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Enemies of the Imperium / How to gear out CSM troops (opinions wanted)
« on: April 26, 2013, 01:16:51 AM »
Hi all,

If you've seen my project log you'll know what this question is about: how to gear up my Chaos Space Marines. But these are no ordinary marines, these are my "Veterans". This unit will represent the most elite of my Power Armoured soldiers, traitors that have served the Word Bearers legion since the Heresy. So I want these guys to be special.

So far this what I have:
10x CSM, Bolter, Polt Pistol, CCW, Veterans of the Long War.

Now I want them to be separate from my standard marines, which are armed with Meltas and I don't want them to be Chosen since I already have a unit of them bedecked with plasma (Fallen Angels to go with Cypher).

I'm thinking a lightning claw for the champion. Same points as a power sword, but I get the rerolls. Not too fussed about losing an attack, since I usually flunk my wound rolls. Also thinking about giving him a gift of chaos and MAYBE a plasma pistol for extra punch at range. Expensive I know, but I want these guys to stand out.

I want an icon, since it would be thematically suitable for a Word Bearers army but after taking VotlW an icon of vengeance seems useless or wasteful, which leads us to the argument of marks (and icons associated with them).

Slaanesh - Extra I is good in assault, especially with VotLW I want to be targeting other MEQs. This means I'll be hitting first, and have the upper hand against loyalist scum. The icon of Slaanesh is arguably the best: who can argue with FnP?

Khorne - +2A on the charge is not too scabby, and would be really nice with the LC champion. The icon, not so good as Slaanesh. Extra S is not bad, and again helps with taking down MEQs, but it's only useful in CC whereas Slaanesh is useful all the time.

Nurgle - +1T is probably the best all round mark. It makes it harder for standard infantry weapons to take you down, and harder to smush in assault. It's also a bit on the pricey side, but still a good choice. The icon's not bad either; +2 to cover is nice and provides better protection than Mark of Tzeentch.

Tzeentch - What the hell is this? Why make it 6++ instead of 5++? Was it really that good before (no!). Anyway an invuln is always nice, but 6++ is pretty bad. I'd take it if it were cheaper, or if I knew I was facing a lot of low AP weapons. The icon is pretty bad too, and way overcosted.

So what do you guys think? What should I kit out my "Veterans" with for their anti-MEQ role?

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Hobby / Re: Dungeon Miniatures
« on: April 26, 2013, 12:02:05 AM »
When my fiancee bought me heroquest for christmas last year I almost cried with happiness. That game has a soft spot for me, as it was a childhood favourite (even though I never learned how to actually play it, I had fun making up my own games!). This is absolutely amazing! I really hope you get around to redoing all the scenery, including the stone tiles, secret doors, start stairs etc. If you put these up for sale, let me know!

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Project Logs / Re: Fhanados' Word Bearers Log
« on: April 25, 2013, 11:57:25 PM »
Small update: I've started working on my "Veterans", Chaos Marines with the whole shebang. Veterans of the Long War, Bolter, Bolt Pistol, Close Combat Weapons, tooled champ and special weapons.

They're a combination of Anvil Industries' robed legs, standard CSM torsos, Iron Warriors heads, the sheathed swords from the Khorne Berserker kit and Black Templar boltguns.

The robed legs from Anvil Industry are a tad small and don't fit flush with the CSM torsos, but I filled it with liquid Greenstuff, let it dry, pulled them apart and superglued them. Now it's fine. They actually look really good. And the pistol holsters from the CSM kit fit on nice and flush, even though some have kind of an awkward positioning. I'm very happy with how they turned out.

The Chaos Space Marines sprues must be pretty ancient, because everything had a lot of flash, nothing fit together well and it looks like the rear torso bits aren't even designed to match with the fronts. I had the same problem with my last batch of CSM but figured it was a bad casting, which I've become accustomed to dealing with when I used to play Dark Eldar before their makeover. Pretty disappointing for such a core army to have such old, ill fitting models. I never had this problem with basic Space Marines kits.

The Templar upgrade sprue had a similar problem. I also had issues fitting the arms to the Chaos  torsos because of all the extra bling they have on the front. It seems that Templar like to hug their guns, so a little cutting filing and repositioning was required. For the most part it worked out ok, but one or two have a pretty flimsy join.

The Iron Warriors upgrade kit was a pleasant surprise. I thought that an old old old metal upgrade kit would have horrible mould lines, cast slips and poor fitting parts. I was wrong. While the heads are obviously designed to fit with the Iron Warriors torsos (which in retrospect I should have used), liquid greenstuff came to the rescue again! Same strategy; fill, join, break, glue. Perfect. The heads are really really nice, very crusade-era looking which is what I wanted for these guys

I need to order some more backpacks and Word Bearers shoulder pads, and I only have enough Berserker swords for half the squad but they're coming along nicely.

I'm yet to decide on the special weapons, and I would really like an Icon for thematic reasons but taking VotLW and an undivided icon seems foolish. Maybe I'll give them a mark to buff them up a bit more but I don't want to use Nurgle (too mainstream  :shifty:) and all the others are a little underwhelming.

Anyway pics soon, phone ran out of batteries  :P

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Project Logs / Re: Fhanados' Word Bearers Log
« on: April 22, 2013, 11:30:49 PM »
Thanks for the comments guys! Stuff like this keeps me motivated to keep on going.

The red is vallejo air colours. Undercoat of Earth Brown followed by Fire Red (Rojo Feugo I think). The flash makes it much brighter in the pic than it actually is. Some of my earlier posts have pics with a better indication of what colour it actually is.

I'm currently Dettol-ing a bunch of second hand broken and poorly painted Chaos Marines as part of my recovery project. Although it gets messy, I find Dettol has worked better for me than any other recommendations I've seen online for stripping plastic and it works fine on metal too. My bookshelf looks like a lab of some sort with jars of strange liquid filled with specimens  ;D.

Probably won't get much done in the immediate future with a new job, wedding and moving home yet again, but I'll post when I do.

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Project Logs / Re: Fhanados' Word Bearers Log (more pics, 22/04/2013)
« on: April 22, 2013, 01:34:05 AM »
It's been a while but I'm slowly making progress. I've coated my "browned" models with the red. The outcome was not as I had hoped, the brown was far too light, but it did make the red a bit of a better shade than if I put red straight on to plastic, so it wasn't a complete failure. I also finished up a few "recovery project" marines, stuff that was broken/missing pieces/poorly painted.


Spoiler: The Troops (click to show/hide)

Spoiler: The Champ (click to show/hide)

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Hi all. The question is the same as th title: Can a Grey Knights Nemesis Dreadknight exchange its default psychic power with a generic power from the rulebook? Again, this is another dispute that arose while playing against my GK friend. I personally think a Dreadknight with prescience is a bit much, but that's how we've been playing. Until I faced another GK player recently who said that he can't do that I haven't really looked into it.

I argue no: According to the FAQ Librarians and Inquisitors are specifically given the ability to exchange their powers, however no other unit is. This implies to me that all other units in the codex that have psychic powers must keep their default Grey Knights Codex abilities.

He argues yes: According to the rulebook a psyker can exchange their codex powers for rulebook powers. He also argues that by having a mastery lvl1 this allows him to roll on the rulebook powers once.

Am I making incorrect assumptions based on the FAQ for other units, or does my argument have precedence?

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Battle Reports / Re: Fhanados takes on the world!
« on: April 01, 2013, 10:29:29 PM »
Thanks man. The GK player is a long time opponent/friend of mine and he is a big fan of competitive lists. It makes it hard for me because I like to run things that look awesome (like possessed) but I found out long ago that bringing anything sub-par to the field against GK and IG netlists is suicide. The Rhinos done brilliantly in every game, and if I had another one I'd definitely use it. In fact, if I had the models for it I'd cut both CSM units to 5, add another 5 man plasma unit in, put plasma pistols on the champs, and throw in another Rhino. The havoc launchers, despite making the rhinos more expensive, provided long range support and being twin linked made a much bigger difference than I expected it to.

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Enemies of the Imperium Army Lists / Re: 750pt Tourney List
« on: March 26, 2013, 04:17:10 AM »
I would also prefer a Defiler over a Vindicator, but sadly the model is slightly out of my current affordable price range, and I have about 4 other armies that need working on before I buy more for my Chaos Marines.

Out of curiosity, how do you represent a Burning Brand? I'm thinking of either glitzing up a spare flamer, or throwing the burning sword from the Possessed Marines on a Sorcerer.

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Enemies of the Imperium Army Lists / Re: 750pt Tourney List
« on: March 25, 2013, 10:39:11 PM »
After a few test games I think I'm inclined to agree 100%. While the Sorcerers did OK, they didn't do spectacularly. I couldn't help but feel that having a few more powers to add utility and reliability would be nice. I'm thinking of dropping the Mace Sorcerer, dropping the plasma pistol and running a tooled out 3++ Lvl 2-3. Not sure about burning brand, since theres so many witchfire spells but after seeing how far a torrent weapon can actually fire I think it might be worth it.

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