Just to start. This is not a Wish listing Thread. It is for the discussion of how Tau can utilize Special Rules which are now part of the main Rulebook, for all armies to see.
I'll put forward my ideas, and will cascade from there.
JSYK, I will be going trough the Special Rules Alphabetically, which makes things easier for people finding each rule in turn.
This thread also relies on your having a copy of the Rulebook in front of you, otherwise you may struggle contributing.
Acute Senses is something we already have, and many are already devision uses for the new version of this rule. I'm sure there is already a thread for its discussion.
Adamantium Will, in my mind at least, seems like a fluffy SR that an Ethereal might have. These figures, though weak in combat, are mostly certaily strong in resolve. An entire empires politics, and possibly stability rests on the shoulder of this single Caste. Both through training, and possibly social enforcement, the Etheral would posses a firm mind, which can act as a shield for his sholdiers in battle, against Psychic attack (whether they know about it or not. Taus use of "Deny the Witch" needs discussion)
Armourbane Could be a great help to certain weapon systems, such as the Railgun, or possibly one of the suit mounted systems.
Blind could be something for a "Photon/Light" grenade may have. It sounds perfectly reasonable that Fire Warriors would employ means to dissuade enemy assault, without the need of their rifles.
Bulky & Extremely Bulky could be additions to the Stealth Suit and Crisis Suit SR selection (respectivly). Yes, none of our current Transports can carry XV units, but that may change in a future codex.
Concussive is another Weapon system SR that sounds suitable. Possibly a new Weapon system altogether would need to be made, as it can't be used against non-walker vehicles.
Fleshbane I'm on the fence about whether or not could be made fluff for Tau to have/use. Is their any background evidence of Tau using Chemical warfare on the battlefield?
Hammer of Wrath current makes sense on our Battlesuits. We've all seen the Dynamic Entry model/diorama, and I'm sure everybody has their own idea of how it would work. But why don't we now just use a given SR from the rulebook. Much cleaner and everybody is on the same page (literally)
Haywire falls under the Weapon System idea. it may sound more Eldar-y, but surely they have shared technology by this point. They are "Battle Brothers" afterall.
Intercepter and Skyfire sound like great additions to the Hammerheads and Sky Rays.
Another Weapon System addition is Missile Lock. Isn't there a Hammerhead from Forge World with a huge mother of a Missile Pod for a Turret? This sounds like the perfect rule for something like that. And if the Smart Missile Sytem changes to a Blast weapon, thnk of the added potential with those 4 shots being closer together.
Poisoned is a special rule that makes me instantly think of Kroot. It is hardly a stretch of imagination to think of them using poisoned Weapons. GW even gave special Kroot units Poisoned attacks, when they had their Chapter Approved Mercenary List.
*prepares to get brick'd*
Hear me out. A while ago a few of this forum began discussing other racial options for the Tau, one of which being the Nicassar. I'm thinking using one as a vehicle upgrade, and his abilties are defensive and/or use Divination. I dunno, leave a reply to that one, definately.
Shred, sounds perfect for a Battlesuit or Tank mounted weapon system.
Split Fire, simply enough, should be applied to our Target Locks, so the split fire tactic of Yester-dition can be used to full effect again.
And those are all my ideas. Feel free to chip in on my ideas, or submit your own.-