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Messages - Naser Al-Istikhara Cyrus

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1
Hobby / Re: WIP Avatar
« on: April 26, 2013, 05:27:16 AM »
Source lighting on the base would be fanatically awesome.

Ripper paint job on the model man! :D

2
General 40k and Expansions / Re: Question About Sportsmanship...
« on: April 02, 2013, 12:59:05 AM »
Or you could suggest that you play a private game not in the league because you've played eachother so much - if there are only 2 people there then you can still have a game and wont have to worry about the result.

And don't worry about constantly rolling certain opponents. Thankfully the mechanics in 40k allow tactically sound players to have a rather large advantage against tactically blind players. Unfortunately there are certain kinds of players (ones who don't know tactics and/or have no interest in learning tactics) will always be leagues behind. But don't feel too bad. I know someone at my LGS constantly thumps people who neglect to think tactically, just because of his own powerful-thinking tactical mind :P

3
House Rules / Re: Orks and Their Choler
« on: March 30, 2013, 12:06:26 AM »
They should also roll to insult the enemy after the enemy flees from combat or fails a morale check.

4
Enemies of the Imperium / Re: Why No Love for Deff Dreads?
« on: March 19, 2013, 05:05:23 PM »
The problem with a dread with 2 scorchas is that it torches too much for it to charge into combat.

Killa kans have 2 roles: Anti-infantry shooting or assaulting things that are either tanks, or >S4 enemies. It also requires more than 1 shot to kill 100 points of killa kans.

I usually run 3 with grotzookas.

One thing i found with ork walkers is they get focused on. Whether a killa kan or a dread, same amount of attention. So i find that when i take a dread, it dies before it can really do its job - but with 3 kans, they either soak up a heap of fire, or take out a heap of my opponent. I've played in games vs tau for example where he was firing his railguns at the kans, giving my looted boomgun wagon free roam of the board.

That's all from my experience though; different LGS have different meta, and this may alter the outcome. Perhaps some people use dreads to some effect.

5
Hobby / Re: Custom Battlewagon: Tips?
« on: March 19, 2013, 04:23:00 AM »
You could use some model WWII tanks as a base for the chassis to put the plasticard and what not on top of for the plates. I dont know about other countries, but it's usually about 4 or 5 times cheaper to by a WWII tank from a hobby store then it is to buy a GW vehicle.

6
Enemies of the Imperium / Re: Help against Nids? (As Orks.)
« on: March 13, 2013, 12:05:26 AM »
You could start by taking a warphead to try and counter/negate some of his psychic tests more effectively than an army without a psyker could. Warpheads also have access to high AP attacks, the occasional zzap could prove handy.

What points is this? Because at the lower points, Hive Tyrants with wings or armour take up an awful lot of an army with regards to points. If there isnt much else you could kill everything else he has - focussing on the troops.

What I think is happening is that he takes an army that gives you the impression that assault-heavy ork tactics are required for victory. To be honest, I'd take a shooty-heavy army and pour shots at him. Taking 4+ troop choices is not difficult with orks, and if you spread them out accross the map his hive tyrant wont be able to eat all of them. I also find shoota boys quite effective against the weaker tyranids too (dont forget those 5 point upgrades to big shootas either!). If it's a higher points game, get 5 troops and just make sure they aren't bunched up so the tyrant doesn't have the turns to charge into all of them.

Tankbustas aren't bad against nids because there are no vehicles to distract them - they can always shoot at what you want. If they are in a protective wagon, they can keep a relatively safe distance. I'd consider a similar thing with lootas - perhaps even in a battlewagon if the points are high enough. Tyranids really struggle to penetrate heavy armour at ranged without a certain few units in the army - but I also find that armies that have a Tervigon and a tooled Hive Tyrant do not have the spare points to get said units without really lacking in other troop areas.

If you really want to focus fire down a Hive Tyrant, i'd consider rokkit buggies or rokkit koptas (rerolling to hit makes them better vs the flyers) or some zzap gun heavy weapon teams. It's fairly cheap to invest in these points wise (especially the zzaps) and for under 200 points you can have a considerable amount of anti-tyrantness. Personally I'd go with the koptas and buggies, target the tervigon and the rest of his troops, and then know i wont lose an objective's based game. (If it's a special mission where fast attack units can claim, focus on whatever flimsy fast attack he brought to. Knowing he has a Tyrant and a Tervigon, I'd guess he might have a unit of gargoyles at best.)

And most importantly, I'd build up a large horde of shoota boys. I find in this edition shootas are far more effective than sluggas against a larger amount of opposition types. Assaulting is extra dangerous these days and sometimes being able to sit back without getting hurt is extremely useful.

Hope this is helpful :)

Cyrus

7
Hobby / Re: Warhammer Empire Colours
« on: February 28, 2013, 08:17:43 AM »
Glad we could help - be sure to put up a thread on the progress as it gets put together :D

8
Hobby / Re: Warhammer Empire Colours
« on: February 27, 2013, 06:09:44 AM »
I'd do a google search, or maybe lexicanum. I don't know personally, but if i wanted to find out I'd start by looking there. :)

9
Forces and Allies of the Imperium / Re: Thunderfire Cannon
« on: February 21, 2013, 03:03:15 PM »
it's ridiculously good for its points cost, but it's a glass cannon. The trick is to make your opponent shoot at everything else. If it's targeted early it will die very quickly.

Good tactics is to put in a ruin with bolster defenses from the techmarine to prolong its survivability for a little longer :P

10
Comments, Suggestions and Troubleshooting / Re: Quick reply option
« on: February 20, 2013, 11:21:49 AM »
I am not sure if this was asked/shot down/implemented, but needs to be turned on/etc.

I was wondering if a quick reply option could be placed so that it is quicker to respond to posts/threads instead of having to go to the full editor.

Please forgive me if I am making little sense, its rather late and I am running on very little sleep.

Thank you!

There is a quick reply option

It is below "Second Sphere » Second Sphere Announcements, News and Community » Comments, Suggestions and Troubleshooting » Quick reply option" on this thread, below reply, notify, etc and below the jump-to section. It may be hidden (with a +) but should be able to be expanded. It's what i use ;)

It's been in place for probably a year at least :)

Zambia

11
Official Contests / Re: Contest Suggestion thread
« on: February 12, 2013, 11:00:04 AM »
I'd definitely be in for a music contest :D

Also, i think a create a character competition with a model included could be interesting too. Or perhaps two results (best rules and best character model?) Obviously character model would be fairly converted, so perhaps a conversion competition would suit it better?

Also on the topic of conversion contests, I think if they are to be done, the vehicles should be split up from the non-vehicles. That way we get the cool posed infantry facing similar foes, rather than everyone voting for the orkiest vehicles over such infantry :P

12
Non-GW Games / Re: Yu-Gi-Oh cards. Fake or not?
« on: February 03, 2013, 11:00:52 PM »
It's possible that they are not proper-authority cards, but to be honest as long as they are legitimate cards, reasonable players wouldn't care unless you're in a tournament :)

13
Non-GW Games / Re: Yu-Gi-Oh cards. Fake or not?
« on: February 03, 2013, 04:12:32 PM »
It's difficult to tell sometimes. An easy way could be to use the yugioh online site we played on, and search for the card names of the suspect cards. If they are legit, you can compare them in this way.

Hopefully that helps! :)

14
I think the best way to teach any person the rules is with experience. People can read the rulebook cover-to-cover all they like; it's only when they actually play with the rules that they begin to grain into their memory.

I like your idea; another option is to give him a points handicap of 20-30% or something while he learns. So 1250 points vs 1000 points or something.

Zambia

15
I'll start:
I'm getting a laptop that will finally, finally allow me to play Space Marine THQ and perhaps even Dawn of War II.  Uh... that's about it.  Sadly no models this year :(


Lemme know if you're after a game of DOWII at some stage ;)

Myself, I am going a few hundred kilometres up the coast (which in Australia, is about 1% up the coast :P ) for a few weeks holiday, then returning and spending money on some new things for my ork army; mainly, warbuggies :D

Zambia

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