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Messages - SILK

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31
Forces and Allies of the Imperium / Re: Tau Recon armour
« on: April 03, 2013, 11:30:01 AM »
I know it's all rumours and conjecture, but Disruption pods are meant to be granting stealth to vehicles. Combine that with movement and we can have tanks with a 4+ cover save and decent amount of armour.

Hell, play our cards right and we might just see 3+ cover if we jump back and forth between ruins.

32
Forces and Allies of the Imperium / Re: Tau Recon armour
« on: April 03, 2013, 11:14:46 AM »
True.

But that might be on the fliers or the Skyray. Both of which are in rather hotly contested force org slots, especially if the leek proves true and the Vespid get 18" ranged guns.

33
News, Rumours and Trading / Re: February Tau Rumours
« on: April 03, 2013, 11:01:10 AM »
http://natfka.blogspot.co.uk/2013/04/tau-codex-qna.html?showComment=1364932646454

Apparently someone got hold of the spanish version early, this link includes what has been translated from blurry photos.

34
Forces and Allies of the Imperium / Re: Tau Recon armour
« on: April 03, 2013, 10:48:33 AM »
They still look like they will be the most point efficient way of getting markerlights into the army.

35
Forces and Allies of the Imperium / Re: Tau Recon armour
« on: April 03, 2013, 10:38:35 AM »
True, which brings me back to my original question: How much is that going to limit the pathfinders in their deployment and movement? After all, a ruin in the centre of your deployment would be perfect, but it isn't always there.

36
Forces and Allies of the Imperium / Re: Tau Recon armour
« on: April 03, 2013, 10:21:17 AM »
I suppose that we will have to wait and see. If they do gain the stealth special rule they may become a little too hard. A unit of pathfinders with a 3+ cover save? Thats just a little evil!

37
Forces and Allies of the Imperium / Tau Recon armour
« on: April 02, 2013, 10:25:41 PM »
Heya, can't wait to start talking about the new book, so I'm just going to ask this plain and simple:

How do people feel about Pathfinders armour save being reduced to 5+? It was shown in one of the codex sneak peaks as a compilation of various types of armour available.

Is it going to be a case of "meh"? After all, what pathfinders are going to be out in the open anyway? Or is it going to really restrict their movement and deployment to ensure that 4+ cover save?

38
Forces and Allies of the Imperium / Re: Tau codex??!
« on: March 31, 2013, 11:58:03 PM »
I can remember when Tau did not exist. Hopefully they'll be less of a Star Wars / Anime ripoff this time around. :P

I remember when you were able to fight with three weapons, now you apparently have no arms or legs ;)

39
Simple answer to the problem: Beat them with a dreadsock, then refuse to play them anymore.

Unless you play them in a tournament.

If you are so worried about such a rule, get the tournament organisers to give you a ruling on the problem. Then decided to turn up or not depending on the result. Or just plan accordingly.

As far as I am concerned, it's a clear as day. You can keep up to half your army in reserve. Unless something is in black and white and explicitly states otherwise then that is the golden rule as far as this topic is concerned.

40
News, Rumours and Trading / New Elves on the Horizon
« on: March 31, 2013, 12:45:58 AM »
I'm just going to leave this here:


41
News, Rumours and Trading / Re: February Tau Rumours
« on: March 31, 2013, 12:44:10 AM »
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Longstrike looks like hes trying to be a DJ

Once seen, can't be unseen....

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Darkstrider looks lie the legs are to wrong way round. Thats just my opinion on the pose. They look unstable, and likely to fall over if they fired their Carbine.

They're perfectly fine. Suppose it's just the angle of the pictures.

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I'm concerned the new Comander kit is not very posable. All the pictures show the same leg pose, and the arms seem to have the hands molded on.

Never stopped people from converting crisis suits, so why should it stop you with a resin kit?

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Farsight looks ok, but Anybody with the old pieces could have pulled off the same pose. Again, he seems to be pre-made to have a single pose. Not very customisable

You seem to have contradicted yourself a little bit here ;) New stuff to work with is always something that I am happy to have, just takes a little more effort than just getting it out of the box fully poseable. But I suppose that's what we get for being non-marine players.
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Cadre Fireblade looks like hes about to throw his Bonding Knife down in disgust. And anyone else notice that the Bonding knife, looks more like a combat knife, rather than a Ceremonial Blade?

"Im fed up of these mutha huffin Orks in ma mutha huffin lines!"

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The Pathfinders are just a collosal "Fuck You" to any person (Like myself) who used the Fire Warriors box to covert their own Pathfinders. It isn't need. The Drones could have been their own little box, along with the PF special Weapons. Oh, would you look at that, one PF is holding an infantry size Ion weapon. So much for Tau not utilizing "Heavy Weapons" on organic troops

I call bullshit on that level of paranoia. Reason as to why people converted their own pathfinder teams = because there were no plastic pathfinders available and the metal ones were stupid expensive. So when we get shiney new plastics....

As for heavy weapons not being available for standard troops? They were present in chapter approved a long time before the current Tau codex in the form of rail rifles as others have pointed out. Also, as Novae pointed out, another infantry boxed set for the Tau is most welcome. Especially when you consider that we only had one, for around a decade, to do all of the converting work with.


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Looks like they have simply combined the Hammerhead and Sky Ray into one kit. Anyone who can do math would have seen this coming from years ago, and its surprising they've waited until now. Oh wait, it isn't a surprise, the price is probably £10 more just for being the same as before.

Warhammer 40,000 is expensive. We get it already. I'm just happy that I'm sat on three of them already, so I don't need any more.

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Broadside looks cool. I admit, I never tried to convert my Broadsides to this design myself, mostly because I never bought the actuall Broadside Kit (I convert my own Railguns, god dammit).

Good. Nice to see that the eventual release of the tau codex has created something good for you.

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Now we're getting to something which is shocking. The XV8 Crisis Team, is actually cheaper then buying three battlesuits individually. Holy Shit GW, maybe ther is hope for you yet!! But one kit among many is not going to save your ass.

Still better than nothing. I'll take a £5 saving any day.


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The Riptide isn't my cup of tea. From a design point of view, it just doesn't really "work" in my mind. That waist joint just screams "I'M THE WEAK SPOT, FOCUS ATTENTION HERE!!!"

It's a fuckhuge robot of destruction with a mahussive chaingun from Doom. Whats not to love?

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On the subject of the "Collections." GW seems to havelearnt its lesson from the Flyers release. The Recon Team is cheaper than buying seperately, though the Kroot Merc collection just about matches seperate pricing.

Good.

42
Forces and Allies of the Imperium / Re: Tau codex??!
« on: March 30, 2013, 11:26:59 PM »
Pre Ordered the Codex, Riptide and the farsight Enclave shoulder pads.

43
Simple answer to the problem: Beat them with a dreadsock, then refuse to play them anymore.

44
Potentially. But thats drop pods. Not terminators.

45
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To my knowledge of the new DAs, they can't do that. I don't have the DA codex, so I could be wrong.

If he's "Deep Striking" from "Reserve" than he does forfeit, as nothing is on the table for him turn 1. Reserves are always from Turn 2, I'm positive on this.

DA have the ability to chose to ds on turn 1 or 2 if they are ds with specifc terminator models. He writes down on a paper if he is ds on 1 or 2.
And can these "specific" units be taken as troops? or is it an army wide ability? Or as Terms can be taken as troops, do they obviously come in turn1, and his more specialist units (HQ, Elites) come in first due to SRs?

This ability is confered to all models from the dark angels codex that has both the inner circle special rule and terminator armour. So yes, a deathwing army may choose to deepstrike on the first turn. However, it is worth noting that you cannot elect to deepstrike half of the army in the first or second turns. There is nothing (as far as I am aware) that stops the "Half the army to be deployed at the start of the game" that is mentioned in the main rulesbook.

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