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Author Topic: Narrics' Fandex Ideas & Entries Thread  (Read 15018 times)

Offline Narric

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Narrics' Fandex Ideas & Entries Thread
« on: February 18, 2013, 11:40:54 AM »
Something I managed to put together over the last 24hours. Its not perfect, and I'd definately apreciate some feedback on it.

http://narric-sb0.deviantart.com/art/Imperial-Riders-V1-355009586

I'm pleased with how much I got done. Wish I could do a full codex in the same amount of time :P
« Last Edit: March 13, 2017, 02:07:19 AM by Narric »
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Online Mabbz

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Re: Fandex: Imperial Riders
« Reply #1 on: February 18, 2013, 07:19:22 PM »
Right. I've had a quick look, and it looks pretty good. As someone who uses rough riders converted to ride bikes, I like the idea of an army of IG bikers. Therein lies my first issue. No bike troops choices. Admittedly I could convert them to ride basic dirtbikes and say that they use the same rules as cavalry because the bikes are so lightweight, but maybe you could give the veteran squad the choice to take vanguard bikes and carapace armour?

The second thing is the quadbike. Nice idea, but it seems needlessly complicated. Just use a similar idea to heavy weapons teams. Make it a 4 wound model and say it can fire as many guns as it has wounds remaining. Merging bikes with artillery is a nice idea, but rather impractical.

I did like the heavy weapons bikes though. They remind me of the mortar cycles from Red Alert 3: Uprising (which is a great PC game).

Offline The Man They Call Jayne

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Re: Fandex: Imperial Riders
« Reply #2 on: February 18, 2013, 07:27:47 PM »
For heavy weapons units, I might suggest tracked bikes, purely for the fluff and the look, they are not as fast, but far more stable and arent slowed down by things that might slow a quadbike.
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Offline Narric

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Re: Fandex: Imperial Riders
« Reply #3 on: February 18, 2013, 07:36:24 PM »
Right. I've had a quick look, and it looks pretty good. As someone who uses rough riders converted to ride bikes, I like the idea of an army of IG bikers. Therein lies my first issue. No bike troops choices. Admittedly I could convert them to ride basic dirtbikes and say that they use the same rules as cavalry because the bikes are so lightweight, but maybe you could give the veteran squad the choice to take vanguard bikes and carapace armour?

The second thing is the quadbike. Nice idea, but it seems needlessly complicated. Just use a similar idea to heavy weapons teams. Make it a 4 wound model and say it can fire as many guns as it has wounds remaining. Merging bikes with artillery is a nice idea, but rather impractical.

I did like the heavy weapons bikes though. They remind me of the mortar cycles from Red Alert 3: Uprising (which is a great PC game).
I'll add that in in the next version :D

I had an idea,and I tried my best to make rules for it. I like your version better though.

Did you see the image that inspired them?

For heavy weapons units, I might suggest tracked bikes, purely for the fluff and the look, they are not as fast, but far more stable and arent slowed down by things that might slow a quadbike.
So replace 12" movement with Move through Cover? With that suggestion, I can understand. In other peoples minds, it would probably be more stable.

Thanks for the suggestions guys :D
Do correct me if I've misunderstood your coments. :)
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Offline Narric

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Re: Narrics' Fandex Thread: Imperial Riders
« Reply #4 on: December 06, 2013, 12:50:58 PM »
Codex: Imperial Riders (Part 1)

Wargear
[spoiler]
Melee Weapons
- Hunting Lance   6pts
- Power Weapon   15pts
- Powerfist   25pts
Ranged Weapons
- Shotgun   1pt
- Bolt Pistol   3pts
- Boltgun   3pts
- Plasma Pistol   15pts
Special Weapons
- Flamer   5pts
- Grenade Launcher   5pts
- Sniper Rifle   5pts
- Hunting Lance   6pts
- Meltagun   10pts
- Plasma Gun   10pts
Heavy Ranged Weapons
- Mortar   5pts
- Autocannon   10pts
- Heavy Bolter   10pts
- Missile Launcher   15pts
- Lascannon   20pts
[/spoiler]

HQ
Cavalry Command Squad                              70 Points
[spoiler]The Commanders chosen by the Segmentum Lord, are exemplars of Tactical Genius. Each has proven their worth over many decades of service.  Their squads are equally skilled, and some are even tasked with auxiliary duties, such as Regiment Medic, or Standard Bearer.
Cavalry Command Squads hail from worlds that still highly favour the Horse over the Automatons of the Adeptus Mechanicus, either through technological stagnation, or superstitious distrust. However, this means they are excellent soldiers for mounted Warfare.

   WSBSSTWIALdSvUnit TypeUnit Composition
Cavalry Commander443333395+Cavalry (Character)1
Dragoon343313175+Cavalry4
       

Wargear:
- Lasgun (Company Commander has a Laspistol)
- Close Combat Weapon
- Flak Armour
- Frag Grenades
- Krak Grenades
- The Company Commander also has a Refractor Field


Special Rules:
Lord Dragoon (Cavalry Commander Only)
So long as the Cavalry Commander is alive, he may issue Orders, following the rules as described in Codex: Imperial Guard. He may use First Rank, FIRE! Second rank, FIRE!, Incoming! And Move! Move! Move! Along with the following Lord Dragoon orders:
Crush them Under Hoof!
If this order is successful, choose one friendly unit with the Cavalry unit Type. It must move 24” towards the nearest Enemy unit. If it does not reach the target unit, then it is treated as a failed Charge. If the unit reaches the over side, the target unit suffers four Str:3 AP5 hits per model in the unit that moved. If the 24” movement moves the unit into base contact with another unit behind the target unit, then the unit acts as if it has charged.
Be Ready to Stomp!
If the order is Successful, target one friendly unit with the Cavalry unit Type.
It may not move or shoot this turn, but gains two attacks if it charges, or is charged.
This order cannot target a unit already in Combat.
Get Back in the Fight!
See Codex: Imperial Guard for Details.

Options:
- The Company Commander may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.
- The Company commander may take Meltabombs for 5pts
- Any Dragoon may replace their Close Combat Weapon for a Laspistol for free.
- One Dragoon may be equipped with a Medi-kit for 30pts
- One other Dragoon may be equipped with a Regimental Standard for 15pts
- One other Dragoon may be equipped with a Vox-Caster for 10pts.
- One other Dragoon may replace their Lasgun with a Heavy Flamer for 20pts
- Any remaining Dragoons that have not been upgraded with an option from above may replace their Lasgun with one option from the Special Weapons list of the Armoury.
- The entire squad may have Carapace Armour for 20pts
- The Entire Squad may have Camo Cloaks for 20pts

[/spoiler]

Motorbike Command Squad                              90 Points
[spoiler]Serving from highly developed Hive Worlds, This squads have the greatest advantage in Urban environments. Some have even served as their home worlds’ Adeptus Arbites, and so are even greater skilled in combat. It is these former Arbites, which form the Command Squads. They ride sturdy Vanguard Bikes, a similar design to the Astartes Bikes of the Space Marines.
   WSBSSTWIALdSvUnit TypeUnit Composition
Motorbike Commander443433395+Bike (Character)1
Vanguard Rider343413175+Bike4
Heavy Weapon bike343423275+BikeUpgrade
       

Wargear:
- Lasgun (Company Commander has a Laspistol)
- Close Combat Weapon
- Flak Armour
- Krak Grenades
- Vanguard Bike
- The Company Commander also has a Refractor Field


Special Rules:
Lord Vanguard (Motorbike Commander Only)
Up to three Units held in reserve may enter the Table on any board edge, on a 2+. The Commander must survive until then. If he doesn’t, they follow the normal rules for units in reserve.
So long as the Motorbike Commander is alive, he may also issue Orders, following the rules as described in Codex: Imperial Guard. He may use First Rank, FIRE! Second rank, FIRE!, Incoming! And Move! Move! Move! Along with the following Lord Vanguard orders:

If the Order is successful, choose a single friendly unit with the Bike Unit Type. That unit must move towards the closest enemy unit in the movement phase. The units’ ranged weapons gain an additional shot during the shooting phase, and they must fire at the enemy unit they moved towards..
Kick up the Cover!
If the order is Successful, target one friendly unit with the Cavalry unit Type.
It gains a 3+ Cover save after the movement phase, in addition, If an enemy units fires past the squad, the target gains +1 to its Cover Save, up to a Maximum of 4+.
Get Back in the Fight!
See Codex: Imperial Guard for Details.

Options:
- The Company Commander may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.
- The Company commander may take Meltabombs for 5pts
- Any Vanguard Rider may replace their Lasgun for a Laspistol for free.
- One Vanguard Rider may be equipped with a Medi-kit for 30pts
- One other Vanguard Rider may be equipped with a Regimental Standard for 15pts
- One other Vanguard Rider may be equipped with a Vox-Caster for 10pts.
- One other Vanguard Rider may a Heavy Flamer to their Vanguard Bike for 20pts
 - Any remaining Veterans that have not been upgraded with an option from above may replace their Lasgun with one option from the Special Weapons list of the Armoury.
- Replace two Vanguard Riders with a Heavy Weapon Bike, armed with one option from the Heavy Ranged Weapons list of the Armoury
- The entire squad may have Carapace Armour for 30pts

[/spoiler]

Rough Rider Lord of Attilan                              130 Points
[spoiler]The Rough Rider Lords of Attilan are the strongest, Smartest, and most brutal Warriors the Imperium can muster from its non-Space Marine forces. As their name suggest, they are High Ranking Officials of Attilan, and command both Respect and Fear from their own soldiers. To see a Rough Rider Lord on the charge is to see the purest form of ferocity employed on the battlefield.
   WSBSSTWIALdSvUnit TypeUnit Composition
Lord of Attilan5543343104+Cavalry (Character)1 (Unique)
       

Wargear:
- Lasgun
- Power Lance
- Carapace Armour
- Frag Grenades
- Krak Grenades
- Refractor Field


Special Rules:
Skilled Rider, Furious Charge
Lord of Attilan

ll friendly units within 12” of the Lord of Attilan, gain the Fearless Special Rule, as described in the Warhammer 40k Rulebook. However, he may not join any other unit.
So long as he is alive, he is treated as a Senior Officer, as described in Codex: Imperial Guard.

Options:
- May select options from the Melee Weapon and Ranged Weapon lists of the Armoury.
- May be equipped with Meltabombs for 5pts
- May be Equipped with a Camo Cloak for 10pts

[/spoiler]

Cadian Master of the Vanguard                              130 Points
[spoiler]While Motorbike Command Squads are chosen from Adeptus Arbites, the Master of the Vanguard is chosen from the best of the best. The Master of the Vanguard will have twice as much combat experience as any standard Regimental Commander, and has used this time to specialise in Rapid Redeployment Warfare. A Master of the Vanguard can interpret battlefield motion, near on par with a Space Marine Captain. They take is comparison with Pride, but never let it distract them on the battlefield.
   WSBSSTWIALdSvUnit TypeUnit Composition
Master of the Vanguard
5534334105+Bike (Character)1 (Unique)
       

Wargear:
- Laspistol
- Power Weapon
- Flak Armour
- Frag Grenades
- Krak Grenades
- Vanguard Bike
A sturdy machine, smaller than the Astartes Bikes of the Space Marines.
A model with a Vanguard Bike is Unit Type: Bike.
If the Bike was part of their wargear, the Toughness boast is already shown in the riders’ profile.

- Refractor Field


Special Rules:
Skilled Rider, Scout
Lord of Attilan

Provided the Master of the Vanguard is on the table at the start of the turn, any Vanguard Squads entering from Reserve may re-roll which table edge they enter from.
The Master of the Vanguard also has access to the Lord Vanguard Orders, as well as Bring it Down! And Fire on my Target! As described in Codex: Imperial Guard.

Options:
- May select options from the Melee Weapon and Ranged Weapon lists of the Armoury.
- May be equipped with Meltabombs for 5pts
- May be Equipped with a Camo Cloak for 10pts

[/spoiler]

Catachan Reptilian Knight                              130 Points
[spoiler]Catachan Reptilian Knights do not have quite the same pedigree as a Master of the Vanguard, or Rough Rider Lord. No, a Catachan Reptilian Knight Takes his rank by force by hunting and taming one of the vicious Reptilian creatures of Catachan, known as “Cold Ones.” By taming such a beast, the Catachan soldier proves his devotion to the Emperor, and that he is a fearless Warrior. To make sure only does devoted to the Emperor can achieve this task, each aspirant must face several challenges beforehand. These challenges are a secret affair on the world of Catachan. Knights never mentioning the trails they faced before beginning their hunt for a Cold One.
   WSBSSTWIALdSvUnit TypeUnit Composition
Reptilian Knight5533333105+Cavalry (Character)1 (Unique)
       

Wargear:
- Laspistol
- Whip
- Flak Armour
- Frag Grenades
- Krak Grenades
- Reptilian Mount
- Refractor Field


Special Rules:
Skilled Rider, Fear, Fearless, Move through Cover, Fear
Reptilian Knight

The Reptilian Knight treats any naturally formed terrain (Trees, hills, rivers) as open ground. He also gains an additional +1 to his cover save when within the terrain.
He has access to the Junior Officers Orders, as described in Codex: Imperial Guard.
Any named Catachan Character (Straken, Harker, Marbo) may re-roll any test that uses their Leadership Characteristic.

Options:
- May select options from the Melee Weapon and Ranged Weapon lists of the Armoury.
- May be equipped with Meltabombs for 5pts
- May be Equipped with a Carapace Armour for 15pts

[/spoiler]

Lord Commissar
See Codex: Imperial Guard for details.
May upgrade their Unit Type to “Cavalry” for 15pts, or purchase a Vanguard Bike for 20pts, or a Reptilian Mount for 25pts. If an of the former options are taken, they cannot also take a Transport.

Primaris Psyker
See Codex: Imperial Guard for details.
May upgrade their Unit Type to “Cavalry” for 15pts, or purchase a Vanguard Bike for 20pts, or a Reptilian Mounted for 25pts.


Elites
Dragoon Squad                               80 Points
[spoiler]Dragoons are masters of mounted Ranged Warfare. They are able to keep steady, no matter the terrain, or the speed of their steed. Predominantly armed with Sniper Rifles, they roam the battlefield look for the best vantage point to take out enemy leaders. They are often Sergeants of Veteran Cavalry Squads first, and by surviving conflict show their worth to become Dragoons.
   WSBSSTWIALdSvUnit TypeUnit Composition
Dragoon Sergeant343313285+Cavalry (Character)1
Dragoon343313175+Cavalry4
       

Wargear:
- Lasgun
- Close Combat Weapon
- Flak Armour
- Frag Grenades
- Krak Grenades

Special Rules:
- Scout
Options:
- The Dragoon Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.
- The Dragoon Sergeant may take Meltabombs for 5pts
- Any Dragoon May replace their Lasgun with a Shotgun for free.
- One Dragoon may be equipped with a Vox-Caster for 10pts
- One other Dragoon may replace their Lasgun with a Heavy Flamer for 20pts
- Any remaining Dragoons that have not been upgraded with an option from above may replace their Lasgun with one option from the Special Weapons list of the Armoury.
[/spoiler]

Reptilian Cavalry Squad                               80 Points
[spoiler]The Catachans of the Reptilian Cavalry have been chosen to ride a Cold one raised in captivity. This isn’t truly considered a failing to the soldiers, as to be chosen is an honour. The Cold Ones are also strangely different to their wild kin. They almost show a Martial Pride, only letting a single Rider be their master in a single life-time. Mount and Rider rely on each other to survive on the battlefield.
   WSBSSTWIALdSvUnit TypeUnit Composition
Rider Sergeant343313285+Cavalry (Character)1
Catachan Rider343313175+Cavalry4
       

Wargear:
- Laspistol
- Whip
This weapon is as much for combat with an enemy, as it is to keep the Cold One mount in line. Sometimes the mounts gain a spark of their primal self, and become restless. A quick act of discipline ends this sharply. When used on an enemy however, it is greatly more fearsome.
It is treated like a normal Close Combat weapon, but has the Specialist Weapon special Rule, as described in the Warhammer 40k Rulebook.

- Flak Armour
- Frag Grenades
- Krak Grenades
- Reptilian Mount
Models with a Reptilian Mounted are Unit Type: Cavalry. They also gain the Fear and Move through Cover special rules, as described in the Warhammer 40k Rulebook.

Special Rules:
- Fear
- Move through Cover
Options:
- The Rider Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.
- One Catachan Rider may be equipped with a Vox-Caster for 10pts
- Up to five additional Catachan Riders may be added to the squad for 16pts per model
- Up to four Catachan Riders may replace their Whips for a single option from the Special Weapon list of the Armoury.
[/spoiler]

Troops
Veteran Cavalry Squad                               110 Points
[spoiler]When command decides, Veteran Squads are mounted to increase their mobility. Though they lose the ability to take Heavy Weapons Teams, the additional manoeuvrability allows them to maintain their threat to the enemy. They are often tasked with quickly dispersing enemy troops that have occupied defensive positions. With the speed of the steeds, thy can easily flank the enemy positions.
   WSBSSTWIALdSvUnit TypeUnit Composition
Mounted Veteran Sergeant343313285+Cavalry (Character)1
Mounted Veteran343313175+Cavalry9
       

Wargear:
- Lasgun (Sergeant has a Laspistol instead)
- Close Combat Weapon
- Flak Armour
- Frag Grenades
- Krak Grenades
Options:
- The Veteran Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.
- The Veteran Sergeant may take Meltabombs for 5pts
- Any Veteran may replace their Lasgun with a Shotgun for 1pt per model
- One Veteran may be equipped with a Vox-Caster for 10pts
- One other Veteran may replace their Lasgun with a Heavy Flamer for 20pts
- Up to four Veterans may replace their Lasgun with one option from the Special Weapons list of the Armoury.
- The squad may replace its Flak Armour for Carapace Armour for 30pts
[/spoiler]

Veteran Bike Squad                               80 Points
[spoiler]Some Commanders favour the reliability of machines over fragile horses and over steeds. They acquire suitable numbers of revered Vanguard Bikes, and allocate them to their finest Veterans. These Veterans take great pride in their new mechanical steeds.
   WSBSSTWIALdSvUnit TypeUnit Composition
Motorbike Veteran Sergeant343413285+Cavalry (Character)1
Motorbike Veteran343413175+Cavalry5
       

Wargear:
- Laspistol (Veteran Sergeant only)
- Lasgun
- Close Combat Weapon
- Flak Armour
- Frag Grenades
- Krak Grenades
- Vanguard Bike
Options:
- The Veteran Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.
- The Veteran Sergeant may take Meltabombs for 5pts
- Any Veteran may replace their Lasgun with a Shotgun for 1pt per model
- One Veteran may be equipped with a Vox-Caster for 10pts
- One other Veteran may replace their Lasgun with a Heavy Flamer for 20pts
- Up to four Veterans may replace their Lasgun with one option from the Special Weapons list of the Armoury.
- The squad may replace its Flak Armour for Carapace Armour for 30pts
[/spoiler]

Mounted Infantry Platoon
[spoiler]- See Infantry Platoon in Codex: Imperial Guard for details. Each unit has the same options as before, with the exception the Platoon Command and Infantry Squads cannot take Heavy Weapon Teams.
- Units bought as part of a Mounted Infantry Platoon, may not take a Dedicated Transport.
- Captain Al’rahem may be purchased for a Mounted Platoon Command Squad. He gains the Cavalry Unit Type for no additional cost.
- Platoon Command Squads, and Infantry Squads, become Mounted, but cost 15pts extra per unit.
- Conscript squads do not gain additional wargear when part of a Mounted Infantry Platoon.

- Heavy Weapons Squads are replaced with the following entry:
   WSBSSTWIALdSvUnit TypeUnit Composition
Inf-plat Heavy Weapon Bike333423275+Infantry5
       

Wargear:
- Lasgun
- Mortar
- Flak Armour
- Frag Grenades

Special Rules
- Move through Cover
Options:
- Each Heavy Weapon Bike may replace its Mortar with one of the following:
   - Heavy Bolter or Autocannon   5pts
   - Missile Launcher   10pts
   - Lascannon   15pts

- Special Weapons Squads are replaced with the following entry:
Mounted Special Weapon squads are what their name suggests. They are utilised heavily as Line-breakers, and Tank Hunters. Some highly skilled Riders can use Sniper Rifles on the move, and can match a standing infantrymen’s’ aim with ease.
   WSBSSTWIALdSvUnit TypeUnit Composition
Mounted Guardsman333313175+Cavalry6
       

Wargear:
- Lasgun
- Close Combat Weapon
- Flak Armour
- Frag Grenades
Options:
- Up to three Mounted Guardsmen must select one option from the Special Weapon list of the Armoury.
[/spoiler]



Fast Attack and Heavy Support in the next part.
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Offline Narric

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Re: Narrics' Fandex Thread: Imperial Riders
« Reply #5 on: December 06, 2013, 12:58:08 PM »
Codex: Imperial Riders (Part 2)

Fast Attack
Vanguard Squad                               80 Points
[spoiler]Chosen to harass key enemy positions from unexpected angles, The Vanguard are also Veterans. They are highly trained user of the Vanguard bike, and rarely fail their superiors.
   WSBSSTWIALdSvUnit TypeUnit Composition
Vanguard Sergeant343413285+Cavalry (Character)1
Vanguard Rider343413175+Cavalry4
       

Wargear:
- Lasgun (Sergeant has a Laspistol instead)
- Close Combat Weapon
- Flak Armour
- Frag Grenades
- Krak Grenades
- Vanguard Bike

Special Rules
- Outflank
Options:
- The Vanguard Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury.
- The Vanguard Sergeant may take Meltabombs for 5pts
- One Vanguard Rider may be equipped with a Vox-Caster for 10pts
- One other Vanguard Rider may mount a Heavy Flamer onto their Bike for 20pts
- Any remaining Vanguard Riders that have not been upgraded with an option from above may replace their Lasgun with one option from the Special Weapons list of the Armoury.
[/spoiler]

Rough Rider Squad
See Codex: Imperial Guard for details.
A squad may upgrade their Flak Armour to Carapace Armour for 6pts per model.

Heavy Support
Rapid Support Squadron                               50 Points
[spoiler]A wholly unique unit made specifically for the mounted division of the Imperial Guard. Forgoing the large calibre weapons mounted upon slow tanks, smaller weapons are attached to smaller vehicles called Trackbikes. They are the size of a Land Speeder, and are large enough to seat two crew members, whilst an additional two crew control the Heavy Weapons. To maintain a steedy firing platform, they run on tank track. With a little persuasion, these vehicles can press through near any terrain.
   WSBSSTWIALdSvUnit TypeUnit Composition
Rapid Support Trackbike343443X74+Infantry1
       

Wargear:
- Lasgun
- Two Mortars
- Carapace Armour
- Frag Grenades
- Rapid Support Trackbike
The Rapid Support Quadbike follows the normal rules for Infantry, with the following exceptions:
- Its crew benefit from the Armoured Steed rules for bikes (Already included in profile).
- It has the Hammer of Wrath, Relentless and Move through Cover special rules, as described in the Warhammer 40k Rulebook.


Special Rules
- Very Bulky
- Trackbike Crew
Each Rapid Support Trackbike is crewed by four Trackbike Crew (represented by 1 wound each). Each may fire their Lasguns, and up to two may fire the Heavy Weapons. It needs a minimum of three still alive to fire both its Heavy Weapons.
Options:
- Up to four additional Rapid Support Trackbikes may be added to the squadron for 50pts per model
- Each Rapid Support QuadBike may replace each Mortar with one of the following:
   - Heavy Bolter   5pts
   - Autocannon   5pts
   - Missile Launcher   10pts
   - Lascannon   15pts
[/spoiler]




Unfortunately, I don't know If I included the changes from the suggestions earlier.

Just so you know this thread is know going to be home to all my old fan-dex projects. I'll see about uploading one of the next codexi either tonight after work, or tomorrow.
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Models painting (by # of bases)=5

Online Mabbz

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Re: Narrics' Fandex Thread: Imperial Riders
« Reply #6 on: December 06, 2013, 04:25:23 PM »
Ah, I remember this. I've only skimmed it, since I'm at uni at the moment, but here's my thoughts.

All the units seem fairly similar. This is especially exemplified by comparing Dragoon squads with Vanguard squads. The only difference is that one is a bike unit while the other is a cavalry, and the fact that dragoons have scout while Vanguards can only outflank. They could easily be one unit without detracting from the codex.

The HQ choices seem good, but again it seems like they could probably be merged into a smaller number of entries. Also, I'm not sure why you disallowed the "Fire on my target!" and "Bring it down!" orders, especially since you kept "Incoming!" which seems less sensible to me. Oh, and you put get back in the fight separately from the other standard orders for some reason. Typo?

On the whole, I like the idea. That said, I feel you need to add more variety, since there aren't many truly unique units. How about a techpriest on a bike that is an IC and grants feel no pain to any squad he joins? You could even let him take modified biker servitors (that specifically do not remove his IC status, the same as tau drones) that improve the FNP roll or can take heavy weapons.

Hell, you could add one-man helicopters like an IG deffkopta, or do something with snowmobiles or jet skis or segways, or add a MC similar to knarloc riders. You could even make a couple of special characters for the list.

Offline Narric

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Re: Narrics' Fandex Thread: Imperial Riders
« Reply #7 on: December 06, 2013, 09:16:07 PM »
I can understand why the units seem the same. For the most part, I was trying to show at least three different mounts (Horse, Bike and Cold One). Not sure what to really change to make them much different. Maybe making the Horse and Cold One units more Assault Orientated, whilst the Bike units are Shooty? Perhaps if I do that, the Horse units should be cheaper than the Cold Ones?

By IG Deffkopter, I simple think of this recent model by someone on IGMB (model on the right):
[spoiler][/spoiler]

I like the idea of a Techpriest Biker :P I think I'd make him some sort of Special Character to have the Whole FNP bonus, and probably in a similar fashion to Fabulous Bills' "Enhanced Marines" unit :P

Not sure which Fandex to do next. I'll have a quick read through what I have to make my decision. Until theh, more coments on the Imperial Riders is fine for me ^_^
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Offline Narric

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Re: Narrics' Fandex Thread: Angry Marines & Mechanicus
« Reply #8 on: December 06, 2013, 09:55:45 PM »
Found a single entry that was the start of my atempt at a Mechanicus Codex :P It was mostly inspired by the Mechanicus entries in an old 2nd Ed book :P (Forget the name, sorry)

Some wagrear entries will not have all their info, as I can only post up what I have

Mechanicus
HQ
Tech-priest Enginseer                               100 Points
[spoiler]
   WSBSSTWIALdSvUnit TypeUnit Composition
Enginseer6544343103+Infantry (Character)1
       

Wargear:
- Bolt Pistol
- Mechanicus Stave
- Flak Armour
- Frag Grenades
- Krak Grenades

Special Rules:
- Independent Character
- Bionic Enhancements
- Tech-Priest
Options:
May replace their Bolt Pistol with:
- Boltgun..........free
- Plasma Pistol..........+15pts
May replace their Flak Armour with:
- Carapace Armour..........+5pts
May be upgraded with:
- up to three Servo Skulls..........+15pts per Skull
- Servo-harness..........+20pts
May be upgraded to one of the following:
- Logis......................+35pts
- Lexmachanic..........+35pts
- Genetor..................+35pts
[/spoiler]

Angry Marines (Part 1)
Wargear
[spoiler]Power Sack Full of Power Door Knobs
The models attack are treated exactly as Monstrous Creature attacks. It also confers a +1 Strength bonus to all close combat attacks, and all hits inflict D3 wounds.

Choppa
Is a Close Combat Weapon which confers +1 Strength to the wielder in close combat.

Angry Launcher - Vehicle Weapon
The Angry Launcher, literally launches Angry Marines into battle. It has the following profile.
RangeStrengthAPType
36"4-Heavy X
Heavy X – The launcher can only fire the number of Angry Marines mounted in it. I may not fire Vehicles with the Walker sub-type.
For every 1 scored when rolling to hit, and wound, An Angry Marine in the launched squad takes a Str4 AP- hit.
After resolving the ranged attack, place the Angry Marine squad in Base-to-base contact with the target unit. The unit counts as having assaulted the target unit in the Assault phase.


Grenade Launchers - Vehicle Weapon
This is a Defensive Weapon with the following profile:
RangeStrengthAPType
24"46Assault 3, Blast

Battering Ram - Vehicle Weapon
A Vehicle with a Battering Ram has the following abilities.
Tank Shocking:- the target unit takes D6 Str4 hits.
Ramming:- The vehicles Front armour is D3 higher.
[/spoiler]

HQ
Captain                              120 Points
[spoiler]
   WSBSSTWIALdSvUnit TypeUnit Composition
Captain6544253103+Infantry (Character)1
       

Wargear:
- Bolt Pistol
- Close Combat Weapon
- Frag Grenades
- Krak grenades
- Power Armour
- Iron Cigar

Special Rules:
- Independent Character
- Mob rule
- No Matter the Odds
- Fuck Yeah! Combat
- Enduring Rage
- ATSKNF
Options:
May take any of the following:
- Meltabombs..................5pts
- Digital Weapons..................10pts
- Artificer Armour..................10pts
- Auxiliary Grenade Launcher..................15pts
May replace Bolt Pistol and/or Close Combat Weapon with:
- Boltgun..................free
- Storm Bolter..................3pts
- Choppa..................5pts
- Combi-Flamer, -Melta, -Plasma..................10pts
- Storm Shield, Power Weapon, Lightning Claw, Plasma Pisto..................15pts
- Powerfist, Chainfist..................25pts
- Thunder Hammer, Thunder Wrench..................35pts
- Power Feet, Hand of Fury..................35pts
May take one of the following:
- Jump Pack..................25pts
- Angry Marine Bike..................35pts
[/spoiler]

Chaplain                              125 Points
[spoiler]
   WSBSSTWIALdSvUnit TypeUnit Composition
Chaplain5544353103+Infantry (Character)1 (Unique)
       

Wargear:
- Bolt Pistol
- Crozius Arcanum
- Frag Grenades
- Krak grenades
- Power Armour
- Rosarius

Special Rules:
- Independent Character
- Mob rule
- No Matter the Odds
- Fuck Yeah! Combat
- Honour of the Chapter
- Litanies of Hate
- Enduring Rage
- ATSKNF
Options:
May take any of the following:
- Meltabombs..................5pts
- Digital Weapons..................10pts
- Auxiliary Grenade Launcher..................15pts
- Hated Relic..................20pts
- Tome of Infinite Hatred..................30pts
May replace Bolt Pistol with:
- Boltgun..................free
- Storm Bolter..................3pts
- Choppa..................5pts
- Combi-Flamer, -Melta, -Plasma..................10pts
- Storm Shield, Power Weapon, Lightning Claw, Plasma Pisto..................15pts
- Powerfist, Chainfist..................25pts
- Thunder Hammer, Thunder Wrench..................35pts
- Power Feet, Hand of Fury..................35pts
May take one of the following:
- Jump Pack..................25pts
- Angry Marine Bike..................35pts
[/spoiler]

Master of Mindfucks                              75 Points
[spoiler]
   WSBSSTWIALdSvUnit TypeUnit Composition
Hate Breeder5544353103+Infantry (Character)1 (Unique)
       

Wargear:
- Bolt Pistol
- Force Weapon
- Frag Grenades
- Krak grenades
- Power Armour
- Psychic Hood

Special Rules:
- Independent Character
- Mob rule
- No Matter the Odds
- Fuck Yeah! Combat
- Psyker (Mastery Lvl 1)
- Grudge
- ATSKNF
Options:
May take any of the following:
- Meltabombs..................5pts
- Digital Weapons..................10pts
- Auxiliary Grenade Launcher..................15pts
May replace Bolt Pistol with:
- Boltgun..................free
- Storm Bolter..................3pts
- Choppa..................5pts
- Combi-Flamer, -Melta, -Plasma..................10pts
- Storm Shield, Power Weapon, Lightning Claw, Plasma Pisto..................15pts
- Powerfist, Chainfist..................25pts
- Thunder Hammer, Thunder Wrench..................35pts
- Power Feet, Hand of Fury..................35pts
May take one of the following:
- Jump Pack..................25pts
- Angry Marine Bike..................35pts
May increase their Psychic Mastery lvl by +1 for 25pts per level, up to lvl 3
[/spoiler]

Pissed-off Guard                              150 Points
[spoiler]You may include a single Piss-off Guard squad for each Captain, Chapter Master Leonidas McButtkicker, or Temperus Maximus. This unit does not count towards you HQ allowance.
   WSBSSTWIALdSvUnit TypeUnit Composition
Angry Guard4444142102+Infantry2
Angry Champion5444153102+Infantry1
       

Wargear:
- Bolt Pistol
- Power Weapon
- Frag Grenades
- Krak grenades
- Artificer Armour

Special Rules:
- Mob rule
- No Matter the Odds
- Fuck Yeah! Combat
- ATSKNF

Transport:
If the squad numbers 10 or less, it may be mounted in either a Drop Pod, or Predator Angrinator
Options:
The whole squad may be equipped with one of the following:
- Jump Packs..................50pts
- Angry Marine Bikes..................75pts
May add up to seven more Angry guard for 25pts per model
For every two Angry Guard, one may replace their Bolt Pistol and/or Power Weapon with:
- Boltgun..................free
- Storm Bolter. Choppa..................5pts
- Combi-Flamer, -Melta, -Plasma..................10pts
- Storm Shield, Lightning Claw, Plasma Pistol..................15pts
- Powerfist, Chainfist..................25pts
- Thunder Hammer, Thunder Wrench, Power Feet..................35pts
Up to three Angry Guard may be upgraded to one of each of the following:
- Apothecary..................35pts
Replacing Bolt pistol with: Narthecium
- Banner Bearer..................20pts
Replacing Bolt Pistol With: Banner of Fuck You
[/spoiler]

Elites
Tech Marine                              70 Points
[spoiler]
   WSBSSTWIALdSvUnit TypeUnit Composition
Tech Marine554425292+Infantry (Character)1
       

Wargear:
- Bolt Pistol
- Power Weapon
- Frag Grenades
- Krak grenades
- Power Armour
- Servo-Arm

Special Rules:
- Independent Character
- Mob rule
- No Matter the Odds
- Fuck Yeah! Combat
- WORK YOU SCRAP PILE!
- ATSKNF
[/spoiler]

Mentor Scout Squad                              75 Points
[spoiler]
   WSBSSTWIALdSvUnit TypeUnit Composition
Scout444414184+Infantry5
       

Wargear:
- Bolt Pistol
- Boltgun
- Frag Grenades
- Krak grenades
- Carapace Armour

Special Rules:
- ATSKNF
- Infiltrate
- Move through Cover
- Scouts
- On Loan
Options:
May add up to five more Scouts for 25pts per model
Any model may replace their Boltgun with:
- Shotgun, Sniper Rifle, Combat Blade..................free
One scout may replace their Boltgun for a Missile Launcher for 15pts
The squad may take Camo Cloaks for 3pts per model
[/spoiler]

Terminator Squad                              200 Points
[spoiler]
   WSBSSTWIALdSvUnit TypeUnit Composition
Terminator Sarge4444242102+Infantry (character)-1
Terminator444414292+Infantry4
       

Wargear:
- Terminator Armour
Terminators
- Paired Storm Bolters
Sarge
- Assault Cannon
- Power Weapon

Special Rules:
- ATSKNF
- Failed to Get Angry
- AAAAAAAAAAAAAAAH!
- Relentless
- Mob rule   
- No Matter the Odds
- Fuck Yeah! Combat

Transport
If the squad numbers 5 or less, it may be mounted in a Drop Pod
Options:
May add up to five more Terminator for 40pts per model
The Sarge may replace his Power weapon for a second Assault Cannon, giving him Paired Assault Cannons, for 20pts
For every three Terminators, one may replace their Paired Storm Bolters for:
- Heavy Flamer and Powerfist..................10pts
- Cyclone Missile Launcher and Powerfist..................25pts
Each terminator may replace a single Storm bolter for one of the following:
- Choppa..................15pts
- Combi-Flamer, -Melta, -Plasma..................20pts
- Storm Shield, Power Weapon, Lightning Claw, Plasma Pistol..................25pts
- Powerfist, Chainfist..................35pts
- Thunder Hammer, Thunder Wrench..................45pts
[/spoiler]

Uber-Pissed Squad                              125 Points
[spoiler]
   WSBSSTWIALdSvUnit TypeUnit Composition
Pissed Sarge444424293+Infantry (character)-1
Pissed Marine444414283+Infantry4
       

Wargear:
- Boltgun
- Bolt Pistol
- Close Combat Weapon
- Power Armour
- Frag Grenades
- Krak Grenades

Special Rules:
- ATSKNF
- Fuck Yeah! Combat
- Mob rule   
- No Matter the Odds
- Enraged Assault

Transport
If the squad numbers 10 or less, it may be mounted in a Drop Pod, or Predator Angrinator or it can be mounted in a an Angryraven
Options:
May add up to five more Pissed Marines for 25pts per model
The Sarge may replace his Boltgun and/or Bolt Pistol with:
- Storm Bolter..................3pts
- Choppa..................5pts
- Combi-Flamer, -Melta, -Plasma..................10pts
- Storm Shield, Power Weapon, Lightning Claw, Plasma Pistol..................15pts
- Powerfist..................25pts
- Thunder Hammer, Thunder Wrench..................35pts
For every three Pissed Marines, one may replace their Boltgun or Close combat Weapon for:
- Storm Bolter, Choppa..................5pts
- Flamer, Heavy Bolter, Missile Launcher..................10pts
- Plasma gun, Plasma cannon, Heavy Flamer..................15pts
- Lascannon, Powerfist..................25pts
- Thunder Wrench..................35pts
The whole unit may replace their Boltguns with Power Feet for 15pts per model
[/spoiler]

Angry Dreadnought                              125 Points
[spoiler]
   WSBSSFrontSideRearIAUnit TypeUnit Composition
Angry Dreadnought446 (10)12121053Vehicle (Walker)1
       

Wargear:
- Heavy Bolter
- Searchlight
- Grenade Launcher
- Dreadnought Close Combat Weapon

Special Rules:
- Meltdown
- Fuck Yeah! Combat

Transport
May be mounted in a Drop Pod or an Angryraven
Options:
May replace Heavy Bolter with a Plasma Cannon for 25pts
May replace Dreadnought Close Combat weapons for a Plasma Cannon for 25pts
May take extra Armour for 10pts
[/spoiler]

Troops
Angry Tactical Squad                              100 Points
[spoiler]
   WSBSSTWIALdSvUnit TypeUnit Composition
Sarge444424293+Infantry (character)1
Angry Marine444414283+Infantry4
       

Wargear:
- Boltgun
- Bolt Pistol
- Close Combat Weapon
- Power Armour
- Frag Grenades
- Krak Grenades

Special Rules:
- ATSKNF
- Fuck Yeah! Combat
- Mob rule   
- No Matter the Odds

Transport
If the squad numbers 10 or less, it may be mounted in a Drop Pod, or Predator Angrinator
Options:
May add up to five more Angry Marines for 18pts per model
The Sarge may replace his Boltgun and/or Bolt Pistol with:
- Storm Bolter..................3pts
- Choppa..................5pts
- Combi-Flamer, -Melta, -Plasma..................10pts
- Storm Shield, Power Weapon, Lightning Claw, Plasma Pistol..................15pts
- Powerfist..................25pts
- Thunder Hammer, Thunder Wrench..................35pts
For every three Angry Marines, one may replace their Boltgun or Close combat Weapon for:
- Storm Bolter, Choppa..................5pts
- Flamer, Heavy Bolter, Missile Launcher..................10pts
- Plasma gun, Plasma cannon, Heavy Flamer..................15pts
- Lascannon, Powerfist..................25pts
[/spoiler]

Angry Tactical Squad                              100 Points
[spoiler]
   WSBSSTWIALdSvUnit TypeUnit Composition
Sarge444424293+Infantry (character)1
Cock-knocker444414183+Infantry4
       

Wargear:
- Choppa
- Bolt Pistol
- Power Armour
- Frag Grenades
- Krak Grenades

Special Rules:
- ATSKNF
- Fuck Yeah! Combat
- Mob rule   
- No Matter the Odds

Transport
If the squad numbers 10 or less, it may be mounted in a Drop Pod, Predator Angrinator, or Angry Raven
Options:
May add up to five more Cock-knockers for 18pts per model
The Sarge may replace his Close combat Weapon and/or Bolt Pistol with:
- Choppa..................5pts
- Power Weapon, Lightning Claw..................15pts
- Powerfist..................25pts
- Thunder Hammer, Thunder Wrench..................35pts
For every three Angry Marines, one may replace their Choppa and Bolt Pistol for:
- Paired Powerfists..................30pts per model
- Thunder Wrench..................35pts per model
[/spoiler]

Dedicated Transports
Predator Angrigator                               125 Points
[spoiler]
   BsFrontSideRearHull PointsUnit TypeUnit Composition
Predator Angrigator41212102Vehicle (Tank)1
 

Wargear:
- Angry Launcher
- Searchlight
- Three Heavy Bolters
- Grenade Launchers

Access Points:
- 1

Fire Points:
- 0

Transport Capacity:
- 10 models
Options:
May replace any Heavy Bolter with a Heavy Flamer for 10pts each
May take extra Armour for 10pts
May take Angry Launcher Sponsons for 35pts
[/spoiler]

Drop Pod                              45 Points
[spoiler]
   BsFrontSideRearHull PointsUnit TypeUnit Composition
Drop Pod41212122Vehicle (Tank)1
 

Wargear:
- Heavy bolter
- Grenade Launchers

Special Rules:
- AAAAAAAAAAAAAAAH!
- Immobile

Transport Capacity:
- 12 models or One Dreadnought
Options:
May replace any Heavy Bolter with a cyclone Missile Launcher for 35pts
May take Locator Beacon for 10pts
[/spoiler]

Angry Raven                              250 Points
[spoiler]
   BsFrontSideRearHull PointsUnit TypeUnit Composition
Angry Raven41212102Vehicle (Skimmer, Fast, Flyer, BBQ WTF IDK!!)1
 

Wargear:
- Two Twin-Linked Heavy Bolters
- Two Twin-Linked Assault Cannons
- Two Angry Launchers
- Ceramite Plating

Special Rules:
- AAAAAAAAAAAAAAAH!

Access Points:
- 3

Fire Points:
- 0

Transport Capacity:
- 12 models and/or One Dreadnought
Options:
May replace any Twin-Linked Heavy Bolter with:
- Twin-Linked Multi-Melta..................free
- Typhoon Missile Launcher..................25pts
May replace any Twin-Linked Assault Cannon with:
- Twin-Linked Plasma Cannon..................free
- Twin-Linked Lascannon..................free
May take any of the following:
- Extra Armour..................15pts
- Locator beacon..................15pts
[/spoiler]

« Last Edit: December 06, 2013, 10:40:39 PM by Narric »
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Models painting (by # of bases)=5

Offline Narric

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Re: Narrics' Fandex Thread: Angry Marines & Mechanicus
« Reply #9 on: December 06, 2013, 10:46:50 PM »
I will admit that I didn't get much in terms of Special Rules and wargear for Angry Marines :P However, I do have the original 4chan PDF, so if people aare interested, i can link that ^_^



Angry Marines (Part 2)
Fast Attack
Angry Tactical Squad                              170 Points
[spoiler]
   WSBSSTWIALdSvUnit TypeUnit Composition
Sarge444424293+Infantry (character)1
Ass-kicker444414183+Infantry4
       

Wargear:
- Close Combat Weapon
- Bolt Pistol
- Power Armour
- Frag Grenades
- Krak Grenades
- Jump Pack

Special Rules:
- ATSKNF
- Fuck Yeah! Combat
- Mob rule
- No Matter the Odds
- AAAAAAAAAAAAAAAH!
- Berserk Charge

Transport
If the squad numbers 10 or less, it may remove its Jump Packs, and be mounted in a Drop Pod, Predator Angrinator, Or Angry Raven
Options:
May add up to five more Ass-kickers for 23pts per model
The Sarge may replace his Close Combat Weapon and/or Bolt Pistol with:
- Choppa..................5pts
- Power Weapon, Lightning Claw..................15pts
- Powerfist..................25pts
- Thunder Hammer, Thunder Wrench..................35pts
For every three Ass-kickers, one may replace their Close Combat Weapon for:
- Power Weapon..................10pts
- Powerfist..................20pts
For every three Ass-kickers, one may replace both their Close Combat Weapon and Bolt Pistol for:
- Paired Powerfists..................20pts
- Thunder Wrench..................35pts
[/spoiler]

Biker Squadron                              170 Points
[spoiler]
   WSBSSTWIALdSvUnit TypeUnit Composition
Sarge Biker4444 (5)24293+Infantry (character)1
Ass-kicker4444 (5)14183+Infantry2
       

Wargear:
- Close Combat Weapon
- Bolt Pistol
- Power Armour
- Frag Grenades
- Krak Grenades
- Angry Marine Bike

Special Rules:
- ATSKNF
- Fuck Yeah! Combat
- Mob rule
- No Matter the Odds
Options:
May add up to seven more Bikers for 23pts per model
The Sarge may replace his Close Combat Weapon and/or Bolt Pistol with:
- Choppa..................5pts
- Power Weapon, Lightning Claw..................15pts
- Powerfist..................25pts
- Thunder Hammer, Thunder Wrench..................35pts
For every three Bikers, one may replace their Close Combat Weapon for:
- Power Weapon..................10pts
- Powerfist..................20pts
- Thunder Wrench..................35pts
The squad may be Upgraded with Fist Rams for 15pts per model
[/spoiler]

Heavy Support
Belligerant Engine                              225 Points
[spoiler]
   WSBSSFrontSideRearIAUnit TypeUnit Composition
Belligerant Engine54612121153Vehicle (Walker)1
       

Wargear:
- Four Heavy Bolters
- Searchlight
- Grenade Launcher
- Furious Boots

Special Rules:
- Meltdown
- Fuck Yeah! Combat

Transport
May be mounted in a Drop Pod
Options:
May replace any Heavy Bolter with a Dreadnought Close combat Weapon for free, or a Plasma Cannon for 25pts
May take extra Armour for 10pts
[/spoiler]

Pansy Predator                               125 Points
[spoiler]
   BsFrontSideRearHull PointsUnit TypeUnit Composition
Pansy Predator41311102Vehicle (Tank)1
 

Wargear:
- TL-Assault Cannon
- Two Heavy Bolters
- Grenade Launchers
- Searchlight

Special Rules:
- UN-Dedicated Transport
Options:
May replace any Twin-Linked Assault Cannon with Two Plasma Cannons for 30pts
May take Angry Launcher Sponsons for 35pts
May take extra Armour for 10pts
[/spoiler]
2016
Models built (by # of bases)=22
Models painting (by # of bases)=5

Offline Charistoph

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Re: Narrics' Fandex Thread: Angry Marines & Mechanicus
« Reply #10 on: December 06, 2013, 11:05:22 PM »
No Traits?

May I suggest:
Angry all the time:  Dreadnoughts and every unit with Chapter Tactics has Crusader, Hatred, Preferred Enemy, and Rage.
Are you a Wolf, a Sheep, or a Hound?

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They called me crazy.  They called me insane!  THEY CALLED ME LOONEY!! and boy, were they right."

Offline Narric

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Re: Narrics' Fandex Thread: Angry Marines & Mechanicus
« Reply #11 on: December 06, 2013, 11:11:06 PM »
Keep in mind, I do not own a copy of 6th ed Space Marines, so can't really do much in that respect. These are pretty much what I have already written. I've made a couple changes, but mostly were I've spotted errors in the old work.

Some of the work is either bare bones, only one section made, or in one case, just a single word doc with a title and nothing else :P

Thinking I'll next post up my Exodite, 40k Zombies and "Host" stuff. the last one is going to feel awkward, as I'm not sure what the original dudes thoughts on the project is.
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Offline The Man They Call Jayne

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Re: Narrics' Fandex Thread: Angry Marines & Mechanicus
« Reply #12 on: December 07, 2013, 07:57:05 AM »
The Master of Mindfuckery had a special Perils of the warp on the old AM dex. If he suffered perils, he did not lose a wound. Instead he can take no action until the following turn as he rips the offending deamon from the warp and beats it to death with his bare hands.
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Offline Narric

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Re: Narrics' Fandex Thread: Angry Marines & Mechanicus
« Reply #13 on: December 07, 2013, 08:35:43 AM »
The Master of Mindfuckery had a special Perils of the warp on the old AM dex. If he suffered perils, he did not lose a wound. Instead he can take no action until the following turn as he rips the offending deamon from the warp and beats it to death with his bare hands.
I must've forgotten to write that one back in :P
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Offline InsaneTD

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Re: Narrics' Fandex Thread: Chaos Dwarfs (Fantasy)
« Reply #14 on: December 07, 2013, 10:45:58 AM »
I'd actually use the elysian (sp?) vehicles for the heavy weapons for the riders. It is a bit less mounted unit, I think it works  better for including heavy weapons into the army. Navy support would be something else I think could work with it. Orbital bombardments and fighter strikes.

 

anything