Armoured Company DetachmentsAn Army chosen from this Codex follows normal rules for Army Detachments as described in the Warhammer 40,000 rulebook.
Armoured Company Detachment Force OrganisationSee Warhammer 40,000 Rulebook for details.
Armoured Company AlliesAn armoured Company detachment chosen from this codex follows the same allies’ matrix as Codex Imperial Guard.
This Codex may be allies to Codex Imperial Guard and is treated as Battle Brothers.
Armoured Company Special RulesEvacuate!
When a tank with this rule is either wrecked or explodes, it is treated to have one passenger which is the Tank Officer.
After rolling any damage the Officer would have taken, place a single model representing the Officer. The rule will include the Model name from Codex Imperial Guard that the model represents, and they have all the standard gear they would normally have.
For example, a Model with “Evacuate! (Company Commander)” would evacuate a model representing a Company Commander from Codex Imperial Guard, with all his standard Wargear (with any changes from upgrades).
Lumbering Behemoth
A model with this special rule is treated as Stationary if it moves at Combat Speed, and is treated as having moved at Combat Speed when it moves at Cruising Speed.
In addition, it may only move 6”+D6” when moving at Cruising Speed.
Armoured Company Orders
The Company Command may issue orders from his tank to his own Tank, or to another within 12”. The Order is resolved in the same way as Orders from Codex: Imperial Guard at Leadership 9. He may use the following orders:
Bring it Down! (see Codex Imperial Guard)
Fire on my Target! (see Codex Imperial Guard)
Move! Move! Move!
If the order is successfully issued, the Ordered unit/tank may immediately move D6”+1” and is counted to have moved Flat-out.
Lord Commissar
All Tanks in the same detachment as the Commissar Command Tank within 6” count as scoring when in the enemy Deployment Zone. This does not include the Commissar Command Tank.
Forces of the Imperial Guard Armoured CompanyWargearRanged Weapons
A model can replace his Laspistol/Bolt Pistol and/or Melee Weapon with one of the following:
- Bolt Pistol, Boltgun 2pts
- Storm Bolter 5pts
- Plasma Pistol 10pts
Melee Weapons
A model can replace his Laspistol/Bolt Pistol and/or Melee Weapon with one of the following:
- Power Weapon 10pts
- Powerfist 15pts
Special Issue Wargear
A model can take up to one of each of the following:
- Melta Bombs 5pts
- Carapace Armour 10pts
Vehicle Equipment
A model can take up to one of each of the following:
- Dozer Blade, Storm Bolter or Heavy Stubber 5pts
- Hunter-killer Missile 10pts
- Extra Armour 10pts
Armoured Company Equipment
A model can take up to one of each of the following:
- Armoured Crew Compartment 10pts
- Mine Sweeper 10pts
- Rough Terrain Modification 15pts
- Track Guards 20pts
- Replace one crewman with a Techpriest Enginseer Crewman 45pts
Salamander Scout Vehicle | | ? | Armour | ? |
| BS | F | S | R |
Salamander Scout Vehicle | 3 | 12 | 10 | 10 |
Unit Type:
- Vehicle (Tank, Fast, Open-topped)
|
Armoured Company WargearTechpriest Enginseer Crewman
Once per turn, a tank with a Techpreist Enginseer Crewman may ignore one Weapon Destroyed or Immobilized result.
Armoured Crew Compartment
An Open-topped vehicle with this upgrade is no longer open-topped.
Mine Sweeper
A vehicle upgraded with the Mine Sweeper, ignores any damages caused by mines, or by grenades aimed at the front armour.
Rough Terrain Mods
This upgrade confers the Move through Cover universal special rule as described in the Warhammer 40,000 Rulebook.
Track Guards
With this upgrade “Immobilised” results are treated as “Crew Stunned” results on a D6 roll of 4+.
HQCompany Command Tank.................................50 Points Composition: Unit Type:
Special Rules:
- Evacuate! (Company Commander)
- Armoured Company Orders (Company Command Tank only)
- Lord commissar (Commissar Command Tank only)
Wargear:
- Heavy Bolter
- Searchlight
- Smoke Launchers
| Tank: The Armoured Company Commander must select one of the following Leman Russ tanks:
- Battle Tank.........100pts
- Exterminator.......100pts
- Vanquisher.........105pts
- Eradicator...........110pts
- Demolisher..........115pts
- Punisher.............130pts
- Executioner.........140pts
The Command Tank is upgraded to BS 4 at no extra cost
Turret Armament:
- Leman Russ Battle Tank
- Battle Cannon - Leman Russ Exterminator
- Exterminator Autocannon - Leman Russ Vanquisher
- Vanduisher Battle Cannon - Leman Russ Eradicator
- Eradicator Nova Cannon - Leman Russ Demolisher
- Demolisher Siege Cannon - Leman Russ Punisher
- Punisher Gatling Cannon - Leman Russ Executioner
- Executioner Plasma Cannon
| Options:
- One Company Command Tank per Detachment may be upgraded to a Commissar Command Tank for 25pts. This upgrades the Tank to BS5, and Evacuate! Is changed to Lord Commissar
- The Company Commander or Lord Commissar may take options from the Ranged Weapon, Melee Weapon and Special Issue Wargear lists.
- The Command Tank may replace one crewman with a Techpriest Enginseer Crewman for 45pts
- The Command Tank may replace its Heavy bolter with one of the following:
- Heavy Flamer.........free
- Lascannon.............10pts
- The Command Tank may take a pair of Sponsons equipped with the following:
- Heavy Bolters or Heavy Flamers.........10pts
- Multi-Meltas........................................15pts
- Plasma Cannons.................................20pts
- The Command Tank may take items from the Vehicle Equipment and Armoured Company Equipment lists.
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ElitesStorm Trooper Squad.................................85ptsSee Codex Imperial Guard for details.
Ogryn Squad.................................130ptsSee Codex Imperial Guard for details.
Tank Ace.................................30 Points Composition: Unit Type:
- Vehicle (Tank)
- Salamander is Vehicle (Tank, Fast, Open-topped)
Special Rules:
- Evacuate! (Veteran Sergeant)
Wargear (Salamander):
- Autocannon
- Heavy Bolter
- Smoke Launchers
Wargear (Leman Russ):
- Heavy Bolter
- Searchlight
- Smoke Launchers
| Tank: The Tank Ace must select one of the following tanks:
- Salamander Scout Vehicle.........70pts
- Battle Tank.................................100pts
- Exterminator.................................100pts
- Vanquisher.................................105pts
- Punisher.................................130pts
The Tank Ace Tank is upgraded to BS 4 at no extra cost
Turret Armament:
- Leman Russ Battle Tank
- Battle Cannon - Leman Russ Exterminator
- Exterminator Autocannon - Leman Russ Vanquisher
- Vanduisher Battle Cannon - Leman Russ Punisher
- Punisher Gatling Cannon
| Options:
- The Veteran Sergeant mayy take options from the Ranged Weapon, Melee Weapon and Special Issue Wargear lists.
- The Tank Ace may replace one crewman with a Techpriest Enginseer Crewman for 45pts
- The Tank Ace may replace its Heavy bolter with one of the following:
- Heavy Flamer.........free
- Lascannon.............10pts
- The Tank Ace may take a pair of Sponsons equipped with Heavy Bolters or Heavy Flamers for 10pts
- The Tank Ace may take items from the Vehicle Equipment and Armoured Company Equipment lists.
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Knight Commander Pask.............20ptsOne Leman Russ Tank Ace may be upgraded to Knight Commander Pask, as described in Codex Imperial Guard for details. If this option is taken, he may not also be an upgrade for any Leman Russ Squadrons bought in the Heavy Support section.
TroopsLeman Russ Troop Tank.................................35 PointsYou may only include up to two Leman Russ Troop Tanks for each Company Command Tank, Commissar Command Tank, or Tank Ace. Each Leman Russ Troop Tank takes a single Troops Choice.
Composition: Unit Type:
Wargear:
- Heavy Bolter
- Searchlight
- Smoke Launchers
| Tank: The Leman Russ Troop Tank must be chosen from one of the following Leman Russ tanks:
- Battle Tank.........100pts
- Exterminator.......100pts
- Vanquisher.........105pts
Turret Armament:
- Leman Russ Battle Tank
- Battle Cannon - Leman Russ Exterminator
- Exterminator Autocannon - Leman Russ Vanquisher
- Vanduisher Battle Cannon
| Options:
- The Leman Russ Troop Tank may replace its Heavy bolter with one of the following:
- Heavy Flamer.........free
- Lascannon.............10pts
- The Leman Russ Troop Tank may take a pair of Sponsons equipped with the following:
- Heavy Bolters or Heavy Flamers.........10pts
- Multi-Meltas........................................15pts
- Plasma Cannons.................................20pts
- The Leman Russ Troop Tank may take a pair of Sponsons equipped with Heavy Bolters or Heavy Flamers for 10pts
- The Leman Russ Troop Tank may take items from the Vehicle Equipment list.
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Armoured Fist Squad.................................120 Points | WS | BS | S | T | W | I | A | Ld | Sv |
Armoured Fist Sergeant | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ |
Armoured Fist | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
Armoured Fist Weapons Team | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 7 | 5+ |
Composition:
- 1 Armoured Fist Sergeant
- 4 Armoured Fists
- 1 Chimera Transport (inlcude in unit cost)
Unit Type:
- Infantry
- Armoured fist Sergeant is Infantry (Character)
Wargear:
- Flak Armour
- Lasgun
- Frag Grenades
- Krak Grenades
- Armoured Fists Sergeants has Laspistol and Close combat Weapon
| Options:
- May include up to five additional Armoured Fists for 10pts per model.
- The Armoured Fists Sergeant may take items from the Ranged Weapons, Melee Weapons, and Special Issue Wargear lists.
- Two Armoured Fists may be replaced with a Weapons Team with one of the following:
- Heavy Bolter, Mortar..........10pts
- Missile Launcher, Autocannon..........15pts
- Lascannon..........20pts
- Up to three Armoured fist may replace his Lasgun with one of the following:
- Flamer, Grenade Launcher..........5pts
- Meltagun..........10pts
- Plasma Gun..........15pts
- The Chimera may take options as described in Codex Imperial Guard.
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Fast AttackScout Sentinel SquadronSee Codex Imperial Guard for details.
Armoured Sentinel SquadronSee Codex Imperial Guard for details.
Reconnaissance Tank.................................25 Points Composition: Unit Type:
- Vehicle (Tank)
- Chimera is Vehicle (Tank, Transport)
- Salamander is Vehicle (Tank, Fast, Open-topped)
Wargear (Salamander):
Wargear (All):
- Heavy Bolter
- Searchlight
- Smoke Launchers
| Tank: The Reconnaissance Tank must be chosen from one of the following tanks:
- Chimera.........35pts
- Salamander.........75pts
- Devil Dog.........100pts
- Hellhound.........110pts
- Bane Wolf.........110pts
Turret Armament:
- Chimera
- Multi-Laser - Davil Dog
- Melta Cannon - Hellhound
- Inferno Cannon - Bane Wolf
- Chem Cannon
| Options:
- The Chimera may replace its Turret Multi-laser with one a Heavy Bolter or Heavy Flamer for free
- Any vehicle may replace its Heavy Bolter with a Heavy Flamer for free
- Any vehicle may take items from the Vehicle Equipment list.
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Heavy SupportSee Codex Imperial Guard for details. In addition, these units may take items from the Armoured Company Equipment list.