Ok then, lets see what I get...
Nefarian Serpine was probably chosen because of his technical know-how. Specifically, he is seen as something of a radical amongst his peers as he believes in using scientific experimentation to further his veneration of the Machine God. He has a worrying fascination for the Tau, and collects Tau technology in the hopes of 'purifying' it so that it glorifies the Omnissiah and can be used for the righteous cause of mankind.
All in all, his nature makes him good at figuring out the purpose of unknown technology and converting it to the cause of humanity. He once hijacked a Tetra in the heat of battle (his superiors had it destroyed afterward, sadly).
Homeworld: Hive world
1d5 – 2 (min 1) = 1
Home World Bonus:
When determining initiative order, the Hive World character gains a +2 modifier to his roll.
Signature Mental Trauma:
Kleptomania (see page 253)[/spoiler]
Background: Adeptus Mechanicus (P36)
Athletics, Commerce, Logic, Subterfuge, Tech-Use
Mechadendrite Use (P120), Specialist (Adeptus Mechanicus) (P122), Weapon Training (Low-Tech, Solid Projectile) (P124), Evasive (P98)
Hand cannon, micro-bead, monotask servo-skull (utility), robes, staff, 2 vials of sacred unguents
Adeptus Mechanicus characters count the availability of all cybernetics as 20 higher.
Cursed Fleshmetal (see page 256)
Role: Sage (P53)
[spoiler]Sage Special Rule:
In addition to the normal uses of fate points (see page 258), Sage characters can spend a fate point to automatically succeed at a Logic or Remembrance skill test with a number of degrees of success equal to their Intelligence bonus.
[spoiler=Sage Characteristic Costs]
Weapon Skill 150
Ballistic Skill 100
Weapon Skill (WS): 39
Ballistic Skill (BS): 39
Strength (S): 42
Agility (A): 37
Intelligence (I): 38
Perception (P): 46
Willpower (WP): 32
Fellowship (F): 42
Influence (IF): 39
(grants "Evasive" talent)
Appearance: Nefarian is Wiry in build at about 1.75m tall and about 65kg, ruddy skin colouration, grey hair and green eyes.
A Count the Blessings: Knowledge of power is power continued; maintaining a ledger of debts and favours helps ensure power is retained and strengthened. He carries a small skull charm from home and a bar magnet in a glass block from his time in the Mechanicus as mementoes