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Author Topic: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up (4/6)  (Read 13735 times)

Offline Mabbz

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #15 on: August 11, 2013, 10:31:48 AM »
Cheers, I'll take everything you've given me except the pierced eyebrow. I'm not a fan of piercings :P

Also, my character's name is Nefarian Serpine, despite the fact that he's no more evil than average in the 41st millenium.

Offline Scout Sergeant Mkoll

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #16 on: August 11, 2013, 10:39:53 AM »
I'll work that stone thing into my character. Something like my dad being a stone mason who worked on the religious statues etc on my homeworld. :)

Also, thank you for the shiny Fate roll. I'd completely forgotten about Fate points. :P
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Offline InsaneTD

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #17 on: August 11, 2013, 01:36:05 PM »
Don't forget you have 500xp to spend during creation.

Offline Mabbz

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #18 on: August 11, 2013, 03:29:25 PM »
Ok then...

Increase Characteristic: Perception from 41 to 46: 200xp (noted on character sheet)

Increase skill: Observe from 1 to 2: 150xp

Increase skill: Investigate from 1 to 2: 150xp

Offline Scout Sergeant Mkoll

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #19 on: August 11, 2013, 08:51:13 PM »
Don't forget you have 500xp to spend during creation.
You can't forget what you never knew. :P I'll get spending. :)
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Offline The Man They Call Jayne

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #20 on: August 11, 2013, 09:05:18 PM »
Damn that book is complicated to navigate in PDF form. I THINK I have got everything. I spent 200 points on 4 50pt upgrades for some stats and the last 300 on the Fire Shield power.


Janas Fayan
Male
34
Voidborn Mystic

Lvl 2 Psyker
Psyker Elite Advance
Pyromancer
Psyker Powers:
Manipulate Flame
Fiery Form

Fate: 2

WS 35
BS 39
S 36
T 35
A 40 (+1 ranks)
I  37
P  40
WP 42 (+2 points for Twist of Destiny)
F 37
IF 28

Adeptus Telepathica:
Skills - Observe, Psyniciance, Remembrance
Talents- Resistance (psychic powers), Cold Hearted, Specialist (Telepathica),  Weapon Training (low tech)

Equipment - Las Pistol, Staff, Robes, Psy Focus
Bonus - Sanctioned
Malignancy - Witch Curse [Terrify]

Twist of destiny: Humans must die so Humanity may endure (+2 Will power)
« Last Edit: August 11, 2013, 10:45:37 PM by The Man They Call Jayne »
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Offline Mabbz

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #21 on: August 11, 2013, 09:38:56 PM »
Don't forget you have 500xp to spend during creation.
You can't forget what you never knew. :P I'll get spending. :)
P58, in case you were wondering. That's where it give you the xp, and where it tells you how to use it.

Damn that book is complicated to navigate in PDF form. I THINK I have got everything. I spent 200 points on 4 50pt upgrades for some stats and the last 300 on the Fire Shield power.

WP 52 (+2 ranks +2 for Twist of Destiny)
Did you purchase to advances to WP with your xp? Because I'm afraid you can't do that. Also, upgrading WP just once would cost 200xp.

Quote from: P58, under the heading "Limit"
For example, if a character starts with a value of 37 in a characteristic, at rank 1 he can purchase 1 advance for a characteristic of 42. Then at rank 2, as he has already purchased one advance in that characteristic, he can purchase one more for a characteristic of 47 and a total number of advances of 2

Quote from: P58, under the heading "Cost"
Then, multiply the experience modifier by the characteristic’s current bonus. The resulting value is the cost to advance that characteristic. For example, if the current value of the characteristic is 38, and the modifier was 50, then the total cost would be 150 (50 x 3).

Offline The Man They Call Jayne

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #22 on: August 11, 2013, 09:48:57 PM »
The Mystic only pays 50 points to advance Willpower though. And 1 advance is +5 point in that skill. 100 points in that and 50 in the other 2. But I can make the adjustments if needs be. I think I would keep it in Agility though because that is the minimum to use Fire Shield. Will power of 42 isn't terrible I suppose.
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Offline Mabbz

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #23 on: August 11, 2013, 10:02:46 PM »
The Mystic only pays 50 points to advance Willpower though.
That's not how it works. The total cost of an advance is determined by multiplying the base cost for your class (50) by the tens digit in your character's characteristic (I assume you had 42 when you started, so that would be 4). 4 x 50 = 200xp.

Similarly, advancing your agility from 40 to 45 would be 4 x 100 = 400xp.

Also, I think you need to know Manipulate Flame and Fiery Form before you can buy Fire Shield, but I could be wrong.

Offline The Man They Call Jayne

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #24 on: August 11, 2013, 10:05:14 PM »
CONFUSING!!!

This is going to take a while it seems.
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Offline Scout Sergeant Mkoll

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #25 on: August 11, 2013, 10:08:38 PM »
I'm having a spot of bother working out what multiple ranks in a skill, such as Observe, gives you. ???

Also, eww those characteristic upgrades are pricey. :P
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Offline Mabbz

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #26 on: August 11, 2013, 10:17:15 PM »
Try Page 73. Basically, using a rank 1 skill gives you a -10 penalty, rank 2 is average, rank 3 gives a +10 bonus, rank 4 gives a +20 bonus and rank 5 gives a +30 bonus.

If I had a hard copy of the book, I would have read it cover to cover by now. I'm that kind of a person :P

Offline The Man They Call Jayne

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #27 on: August 11, 2013, 10:26:34 PM »
If I had the real book I would be able to reference things far more easily. PDF format confuses me.

However. I have now settled on being a Lvl 2 Pyromancer and just gaining +2 points in Willpower because of my destiny trait thing (I already had cold hearted from my background traits).
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Offline Scout Sergeant Mkoll

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #28 on: August 11, 2013, 10:28:24 PM »
Right. I need to print this out at some point. I hate reading anything that long on my screen. :P

By the math presented here it'd be free to get the first rank in every skill because anything x 0 = 0. I know it's the obvious exception to the rule, but still. :P
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Offline Mabbz

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #29 on: August 11, 2013, 10:38:20 PM »
According to the skills sections all skills start at rank 1, while the skills you get as part of your role start at rank 2. Which they probably should have mentioned about 50 pages earlier. I really hate the layout of this book...

 

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