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Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up (4/6)

Started by InsaneTD, August 05, 2013, 11:37:27 AM

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InsaneTD

Some of you may have seen that there is a new edition of Dark Heresy out. It's currently in Beta testing and I am thinking about running my own campaign on here using the new rules. I'll only have 6 spaces, MAX, if people are interested in it.


Brief overview:

Theocratic Heresy, Not uncommon in the 41st Millennium though there are those that wish it didn't exist... You have been contacted by one of those people, an Inquisitor of The Emperor of Mankind. Something that is uncommon in the in the Askellon Sector, your home.


The rules are available direct from Fantasy Flight Games,
http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=243&esem=2
Updates (Every Wednesday according to the website, update 2 is out now.)
http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=243&esem=4


EDIT: Something I forgot to mention, this will be a bit more investigative then combat focused. There will be some combat. Though I'm sure most of it will be the players fault. :P



Players (4/6)
Jayne (Psyker)
Mkoll
Mabbz
Rarity Declis

I'm limiting the group to only one Psyker for now. So fight amongst yourselves about who it might be. :P Let me know what kind of character you're thinking about playing and I'll help you create it if you like.



Updates will be on Sundays unless otherwise noted. I'll update this post with the latest update from FFG and I'll also post any house rules that might come up.

The Man They Call Jayne

Im game for it. Always up for another RP. I will go over the rules once I have some spare time tonight. I assume character creation is in there as well?
Jaynes Awesome Card Counter: +5

Secondspheres Crash Card Counter +4



InsaneTD

It is. I'm still going over them too so it will be at least a week before I start, assuming there is enough people.

Eagle eye


Scout Sergeant Mkoll

I'm game. If I can find a way to get the rules and make sure my 'net is up and running when I move. :P
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

InsaneTD

Character creation is a fantastic section to read. I've got lots of character ideas in my head from it. it's very different from first edition from what I've seen so far. Got a little bit left to read. .

Mabbz


The Man They Call Jayne

I'm going to be away till monday, so if we can accept a small wait, I will do it when I get back. If not, go on without me and I will catch up.
Jaynes Awesome Card Counter: +5

Secondspheres Crash Card Counter +4



InsaneTD

#8
I'm still reading through the rules so that's fine.


Edit: Ok, so this is now the sign up thread. I'm adding some extra stuff to the first post.

Mabbz

#9
Ok then, lets see what I get...

Nefarian Serpine
Nefarian Serpine was probably chosen because of his technical know-how. Specifically, he is seen as something of a radical amongst his peers as he believes in using scientific experimentation to further his veneration of the Machine God. He has a worrying fascination for the Tau, and collects Tau technology in the hopes of 'purifying' it so that it glorifies the Omnissiah and can be used for the righteous cause of mankind.

All in all, his nature makes him good at figuring out the purpose of unknown technology and converting it to the cause of humanity. He once hijacked a Tetra in the heat of battle (his superiors had it destroyed afterward, sadly).

Homeworld: Hive world (P25)
Spoiler
Characteristic Modifiers:
+ Agility
+ Perception
– Willpower

Fate Threshold:
1d5 – 2 (min 1) = 1

Home World Bonus:
When determining initiative order, the Hive World character gains a +2 modifier to his roll.

Signature Mental Trauma:
Kleptomania (see page 253)

Background: Adeptus Mechanicus (P36)
Spoiler
Starting Skills:
Athletics, Commerce, Logic, Subterfuge, Tech-Use

Starting Talents:
Mechadendrite Use (P120), Specialist (Adeptus Mechanicus) (P122), Weapon Training (Low-Tech, Solid Projectile) (P124), Evasive (P98)

Starting Equipment:
Hand cannon, micro-bead, monotask servo-skull (utility), robes, staff, 2 vials of sacred unguents

Background Bonus:
Adeptus Mechanicus characters count the availability of all cybernetics as 20 higher.

Signature Malignancy:
Cursed Fleshmetal (see page 256)

Role: Sage (P53)
Spoiler
Sage Special Rule:
In addition to the normal uses of fate points (see page 258), Sage characters can spend a fate point to automatically succeed at a Logic or Remembrance skill test with a number of degrees of success equal to their Intelligence bonus.

Sage Characteristic Costs

Weapon Skill 150
Ballistic Skill 100
Strength 150
Toughness 100
Agility 50
Intelligence 50
Perception 50
Willpower 100
Fellowship 100

skill costs

Acrobatics 200
Athletics 200
Charm 150
Command 150
Commerce 100
Deceive 150
Evade 150
Investigate 150
Intimidate 200
Linguistics 150
Logic 100
Medicae 100
Navigate 150
Observe 150
Pilot 150
Psyniscience 150
Remembrance 100
Stealth 150
Subterfuge 200
Survival 150
Tech-Use 100

Weapon Skill (WS): 39
Ballistic Skill (BS): 39
Strength (S): 42
Toughness (T): 29 36
Agility (A): 37
Intelligence (I): 38
Perception (P): 46
Willpower (WP): 32
Fellowship (F): 42
Influence (IF): 39

skill ranks

Acrobatics 1
Athletics 2
Charm 1
Command 1
Commerce 2
Deceive 1
Evade 1
Investigate 2
Intimidate 1
Linguistics 1
Logic 2
Medicae 1
Navigate 1
Observe 2
Pilot 1
Psyniscience 1
Remembrance 1
Stealth 1
Subterfuge 2
Survival 1
Tech-Use 2

Divination: 91 (grants "Evasive" talent)

Appearance: Nefarian is Wiry in build at about 1.75m tall and about 65kg, ruddy skin colouration, grey hair and green eyes.

A Count the Blessings: Knowledge of power is power continued; maintaining a ledger of debts and favours helps ensure power is retained and strengthened. He carries a small skull charm from home and a bar magnet in a glass block from his time in the Mechanicus as mementoes

Scout Sergeant Mkoll

#10
Name: Jaspar Wolfe
Age: 36

Homeworld: Shrine world

Background: Imperial Guard
Role: Warrior

3d10 Characteristics
2d10 Characteristics
Weapon Skill (WS) - 42 (25 + 10 + 7)
Ballistic Skill (BS)    - 40 (25 + 8 + 2)
Strength (S)           - 40 (25 + 7 + 3)
Toughness (T)       - 33  (25 + 7 + 1)
Agility (A)               - 36 (25 + 10 + 4) (Divination result included)
Intelligence (I)       - 37 (25 + 10 + 2)
Perception (P) -      - 38 (25 + 10 +3)
Willpower (WP) +   - 44 (25 + 10 + 9)
Fellowship (F) +     - 37  (25 + 8 + 4)
Influence (IF)         - 38 (25 + 10 + 3)

I rolled the 3d10 ones 10 time just so that I could work out where the relevant stats go in the list. Weird way of doing it perhaps, but it makes sense to me. :P I'll do over though if you'd prefer it though.

Starting Skills: Athletics, Command, Evade (rank 2), Intimidate, Medicae, Navigate, Pilot, Survival

Starting talents: Brace for Impact, Weapon Training (Las, Solid Projectile)

Starting equipment: Lasgun, combat vest, flak armour, grapnel and line, 12 lho sticks, magnoculars.

Background bonus: Imperial Guard characters count their Strength bonus as 2 higher for the purposes of determining how much they can carry.

Divination = Reduce this character's Agility characteristic by 3. The first time this character suffers a critical wound each session, roll 1d10. On a result of 8 or higher, he does not suffer the critical wound and suffers a normal wound instead. not sure if we're using these but i rolled anyway. :P

I'll come up with some actual background for him tomorrow. :)
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

InsaneTD

we are using everything. I've even got some extra stuff off the website that I'll roll for you guys. It includes some description stuff if you guys have trouble coming up with what your character looks like which I can roll.

Scout Sergeant Mkoll

My guy's going to basically be Mkoll in terms of description I think, but a bit bulkier, less wiry. Also a little bit younger.
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

Mabbz

Quote from: Tybalt Defet on August 10, 2013, 11:04:25 PM
It includes some description stuff if you guys have trouble coming up with what your character looks like which I can roll.
Hmm... I'll take you up on that, since I can't think of anything :P. I'll pick my name when you give me an appearance.

InsaneTD

#14
There is a table in the book you can roll on for name.

Character height and weight is something you do need to know as part of the rules, I can roll for it or you can set it yourself.


Edit: Mabbz, You're Character is Wiry in build at about 1.75m tall and about 65kg, ruddy skin colouration, grey hair and green eyes, and a pierced eyebrow. A Belief/Superstition you picked up from home; Count the Blessings: Knowledge of power is power continued; maintaining a ledger of debts and favours helps ensure power is retained and strengthened. You carry a small skull charm from home and a bar magnet in a glass block from your time in the Mechanicus as mementoes.

Mkoll, Belief; Stone Abides: When entering a new building, press strongly against a wall to ensure it is as strong and eternal as faith. Mementoes: Bone Ring from Home and a shard of smoked glass from your time in the guard. I also rolled up a Quirk for Jaspar, well quirks. All the Dice were high for you, you ended up with two because of it, Bloodshot Eyes and Winestain Birthmark.


Note that Beliefs and Mementoes are just a RP thing and not important, you can discard them as you wish.

Also, Your D5 results for your fate threshold. Since you didn't roll for it.
Mabbz: 1 (I think my dice hate you... Your Fate threshold is 1.)
Mkoll: 4 (But they love you. Your threshold is 2.)