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Author Topic: Unit 52 [OOC Thread]  (Read 18374 times)

Offline Narric

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Unit 52 [OOC Thread]
« on: February 13, 2014, 07:56:51 PM »
Looking for 4 to 6 players for a Sci-fi RP.

Setting:
Welcome to the metropolitan world Granixa.
It acts as a port for the trade routes that pass through the system. Its high traffic makes policing the populace difficult, and undeclared Weapons and equipment results in many Law enforcement deaths, both on and off duty.
A new arm of the Police was created, made up of a hundred individual units that act independently, and policing their own sectors. You are Unit 52, of Sector 52.

A group of heretics will be meeting at sunset.




Still tweaking the rules, but I think I have enough for the first run through. I'm going for a Mission by Mission style. I currently have two and a half missions written already, but my impatience is getting on my nerves :P

If people are interested, I'll post up the rules and character creation stuff.

Character Creation

Each character starts with the following stats:
Melee Skill: 5
Range Skill: 5
Strength: 5
Resilience: 5
Mental: 5

You may dudeuct one point from each stats and relocate it to another stat. No stat may go below 4. In addition, you have 5pts to allocate to your stats.

All members are equipped with:
- a Combat Shotgun
- & a Combat Blade

Armour is taken into consideration in the Resilience stat.

Here is how Combat will work. I think I got the confusionand bugs out, but do point out if I'm wrong. It'll be three rounds rapid, so hopefully we'll avoid the failure of my previous RP :P

Spoiler (click to show/hide)

And here are the weapons I currently have in mind that will feature in this RP :P except one. That one is just too OP.

Spoiler: Weapons (click to show/hide)
« Last Edit: February 14, 2014, 07:42:53 PM by Narric »

Offline The Man They Call Jayne

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Re: Unit 52 [Feeler]
« Reply #1 on: February 13, 2014, 08:25:55 PM »
Yeah, im up for it.
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Offline Narric

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Re: Unit 52 [Feeler]
« Reply #2 on: February 13, 2014, 08:34:15 PM »
There will be an option for a Squad Leader and a Special Weapons guy, but I'm going to wait until we have at least four people in ;)

I'll go update the OP with the rules and Character Creation Stuff.



Character Listing:
WaaaghPower - Knight
Spoiler (click to show/hide)

TMTC-Jayne - King
Spoiler (click to show/hide)

Pilum - Jeff
Spoiler (click to show/hide)

Railgun Convention - Jax
Spoiler (click to show/hide)

Mabbz - Ren
Spoiler (click to show/hide)

Tybalt Defet - Wolf
Spoiler (click to show/hide)

Dragon-DAC - Ace
Spoiler (click to show/hide)
« Last Edit: February 21, 2014, 05:55:39 PM by Narric »

Offline The Man They Call Jayne

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Re: Unit 52 [Feeler]
« Reply #3 on: February 13, 2014, 08:37:38 PM »
Cool, big gun me.
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Offline Narric

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Re: Unit 52 [Feeler]
« Reply #4 on: February 13, 2014, 09:02:10 PM »
Character Creation is in the OP ;)

Offline Waaaghpower

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Re: Unit 52 [Feeler]
« Reply #5 on: February 13, 2014, 09:08:40 PM »
I'm definitely be interested.
Does a natural 6 roll still kill, even if your resilience and armor is equal or greater than the weapon's maximum damage? (Also, how do you count wounds?)

Also, how come a shotgun decreases your accuracy?

I think I'll play as a heavy tank.
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Offline Narric

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Re: Unit 52 [Feeler]
« Reply #6 on: February 13, 2014, 09:13:30 PM »
Natural Six is an instantly kill to enemy NPCs. Vs PCs, It just does max damage ;)

As for player HP. I'm thinking Resilience plus the second Max stat, and the total Doubled. I reckon thats somewhere between 20 to 30 HP per player?

Lower Accuracy ont he weapons is mostly to take into account how a real weapon would act (shots going wide, Shotgun spraying rather than aving bullets) or in the case of the Spec Weapons, just generally being slightly unpredictable when used. Flamers get a bonus due to them just filling the room with holy hellfire death :P

Make sense?

Offline Waaaghpower

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Re: Unit 52 [Feeler]
« Reply #7 on: February 13, 2014, 09:17:40 PM »
Well, okay, but how come the scattershot weapon (With a hit area of about a foot in radius) is less accurate than most other weapons, regardless of range?
I'm also tempted to go with this as my character's build...
Melee 4
Range 4
Strength 4
Endurance 14
Mental 4

Then I'll invest in some good armor...

Edit: Food for thought... Any completely minmaxed stat (Such as mine) will have 36 wounds, even if you invest entirely in Mental...
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Offline Narric

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Re: Unit 52 [Feeler]
« Reply #8 on: February 13, 2014, 09:21:11 PM »
Its Resilience, not Endurance, and it accounts for armour also. :P

I think you're going to need a Combat Herring if you're serious about using that for a character :P

Offline Waaaghpower

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Re: Unit 52 [Feeler]
« Reply #9 on: February 13, 2014, 09:23:13 PM »
Its Resilience, not Endurance, and it accounts for armour also. :P

I think you're going to need a Combat Herring if you're serious about using that for a character :P
So a high Resilience *includes* my gear in the base stat? What happens if I lose my armor, or get better gear?
(What's a Combat Herring?)
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Offline Narric

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Re: Unit 52 [Feeler]
« Reply #10 on: February 13, 2014, 09:28:55 PM »
You're wearing a uniform, that is only slightly individualized compared to your squad-mates, and better gear will probably just be a Battleshield:
Spoiler (click to show/hide)

If you're serious about being a meatshield, go right ahead Mr Thrillseeker :P

Offline The Man They Call Jayne

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Re: Unit 52 [Feeler]
« Reply #11 on: February 13, 2014, 09:30:01 PM »
Melee Skill: 4
Range Skill: 10
Strength: 4
Resilience: 5
Mental: 7

And can I drop my combat shotgun for the assault rifle, and take the melta gun as a special weapon?
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Offline Waaaghpower

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Re: Unit 52 [Feeler]
« Reply #12 on: February 13, 2014, 09:38:38 PM »
Is it possible to 'Level up' later on and increase my other skills? Or am I stuck with whatever I choose at the beginning?
(And I'm still wondering what a Combat Herring is... Just a body shield/tank for everyone else?)
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Offline Narric

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Re: Unit 52 [Feeler]
« Reply #13 on: February 13, 2014, 09:43:38 PM »
Melee Skill: 4
Range Skill: 10
Strength: 4
Resilience: 5
Mental: 7

And can I drop my combat shotgun for the assault rifle, and take the melta gun as a special weapon?
No swapping gear yet dude ^_^;; and the Assault Rifle wasn't meant to be an option. You're also part of a Government organisation, so its Uniforms and Set Gear for now.

I'm liking the fact you're both going for Shooters :P stop it, bad GM

Is it possible to 'Level up' later on and increase my other skills? Or am I stuck with whatever I choose at the beginning?
(And I'm still wondering what a Combat Herring is... Just a body shield/tank for everyone else?)
There will be a Lvl Up chance. I'm still figuring out How many extra points to give. Maybe I'll just roll it :P

Offline Waaaghpower

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Re: Unit 52 [Feeler]
« Reply #14 on: February 13, 2014, 09:47:32 PM »
Why did you say we're both going for shooters? I'm going mainly melee, 'cause with a combat shotgun I'll need a 2 to hit... With Melee, I need a 4. A little better. (I guess that with shooting I'll get twice as many chances to hit, but whatevs.)
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