Hey everyone! It's been a whole since I posted, and pretty new to modern Warhammer. I used to play a lot but it's been a while since I played and I have just been so busy with the craziness that is life... Worse still it's been even longer since I used Skaven (my first army ever)! I figured a recent Regiment of Renown competition at my local GW would be a good place to start, and ?I'm just looking for some feedback wherever I can get it!
For those of you who don't know the Regiment of Renown rule set, it's a downloadable pdf leftover from a Warhammer World event a few years back. The rules are similar to 40K kill teams. 100 point lists between 3 and 20 models, no unit size restrictions or repeat choice option limits (every model counts as its own independent unit and cannot join other units), no lord or heroes, 25% minimum core, 50% maximum special, 25% maximum rare, 25% maximum ranged units, no model may have more than 3 wounds, only 1 model may have the fly special rule, no magic, no ethereal, only your selected leader may upgrade to unit champion (and have access to all the unit champion goodies), all models must deploy in the deployment zone (no tunneling, teleporting, etc.). Select one model as your leader, it gains an additional wound, inspiring presence, and may take up to 20 points of magic items from the BRB for free. Select 3 models (one of which may be your leader if you want) to become Dogs of War, each gains access to a special piece of gear that grants a special rule (e.g. a cloak that grants +5 regeneration, a flail that grants frenzy, or a two-handed weapon that deals d6 random attacks). If the leader is slain he is worth 40 additional victory points. If a Dog of War is slain he is worth 10 additional victory points (if your leader is a Dog of War these additional points are cumulative). So then, with the rules covered I'll get to my list...
I decided to make my regiment based on Clan Pestilens and the plague monks, and have selected (and will soon convert models accordingly). This means lots of attacks and lots of frenzy both of which lend themselves well to this style of game... but also being skaven low armour save and leadership. To counter balance this I found the highest leadership model available and put him in charge! I can only hope it is enough. Here is the list; ask any questions you need and please comment any suggestions you can think of!
Gutter Runner (leader) - 13 points
-warrior bane (free)
-potion of foolhardiness (free)
Notes: Basically a 12" Ld7 bubble to keep the rest of my force in check on the highest defensive character I've got. Any enemy in base contact with him take -1 to WS and I, if he successfully wounds an enemy it permanently loses an attack (to a minimum of 1) and he's got a 5+ 6++ save. Once per game he gains immune to psychology and +1 attack on the charge. The leadership bubble is very important though so he's mostly a support character who will get to shoot 2 S3 attacks per turn (skirmisher lets him fire on the move without penalty and give -1BS to enemies trying to shoot him).
Plague Censer Bearer - 16 points
Plague Censer Bearer - 16 points
Notes: These guys are amazing! Skirmisher and T4 makes them pretty hard to take down at range. They are frenzied, so they are immune to psychology (huge because they won't panic if another model dies or flees near them) and get an additional attack (total of 3) with their S5 weaponry, and any enemy in base contact with them at the beginning of combat (before anything, even before impact hits) takes a toughness test if the test is failed the enemy takes a wound! The only trouble is they are only I3, so they are often going last in combat (and have no armour save).
Storm Vermin (Dog of War) - 8 points
Notes: A plague censer bearer who has Weapon skill 4, intiative 5, and a 5+ armour (4+ at range), but no toughness test at the beginning of combat.
Storm Vermin (Dog of War) - 7 points
-d6 random attacks
Notes: once again, more attacks = better
Packmaster (Dog of War) - 8 points
-always strikes first (free)
Note: 2 speedy attacks that reroll if his initiative is higher than the opponent's. Higher numbers of attacks seem to be really valuable so this guy is just here to get a couple more fast attacks in.
Night Runner - 8 points
Notes: a strong contender for my other dog of war (pretty much interchangeable with the packmaster. He's already initiative 5 on his own though, so he's usually going first anyways. Plus he's already got a neat special rules (he gets a free 6" move when the game starts!), and he's got the only other ranged weapon in my army. Why draw further attention to himself when he has no armour save?
Packmaster - 8 points
Packmaster - 8 points
Notes: attacks attacks attacks, once again the +1 attack is what made me select these guys. Interchangeable with storm vermin, so I'll see how they perform. They do synthesize well with the leader's debuffs though since their profiles are a little bit lacking compared to other stuff I've brought.
Storm Vermin - 8 points
Notes: Basically a unit filler (skaven are dirt cheap so to reach 100 points I eventually ran out of interesting stuff to add... these are the most elite unit I can possibly take despite that). Why not more packmasters for that extra attack? Storm vermin have +1 weaponskill, initiative, strength, and armour. They play a different battlefield role. Also... packmasters have a special rule that they do not count towards the 25% minimum core requirements... so I needed at least one more storm vermin. I haven't hammered down the numbers of storm vermin to packmaster yet though... I may still make some changes depending on who does a better job during playtesting.