Also: I'm just going to say it now, there's going to be a few balancing kinks to work out as I get everything going. I will try and avoid changing player gear, but I might have to if something ends up being far too powerful or weak next to how it *should* be functioning.
Also, I am going to add to the rules a 'Power consumption' to any weapons or gear that use Spirit. I'll need to balance it, but it will probably work like the Magic system. (Batteries will have an 'Energy' capacity similar to the player's, but will add weight. (Either to the weapons themselves or the armor, depending on where the batteries are.) Gear will use either 'Energy per turn' or 'Energy per use', depending on the effects.)