Sounds like a plan. Sounds like a plan for Ja'nus MkII in fact. Because it worked so well the first time Do you need help with character creation or anything?
I probably will, but I will put more thought into it tomorrow as it is past midnight now and I am in no mind to think about numbers.
Lots of magical power and smarts, not so much about being tough and punchy. Good use of all different kinds of offensive magicks, if there is any bonus to certain elements then I shall probably focus on one or two. That kind of stuff.
There are no 'Elements' per-say, (as in Air-bender type 'Elements' of magic,) and in fact all magic functions mechanically the same. However, magic is classified within certain types and practices, and the Talents system as well as the way runes on weapons work function as a way of dividing up types of spells. ('Black' and 'White' magic are generic terms for destructive and restorative magic, for example. There are magic disciplines for controlling air, water, fire, and earth, but those are no more unique than, say, Kinetic magic for controlling inertial energy, or gravity magic, or clairvoyance, or time manipulation. (Just to be clear: Time manipulation is really, really, really hard. Time travel itself is essentially impossible, short of building a magic vessel the size of a castle covered in precise runes describing exactly what the spell intends to do, cast by an impeccable Sorcerer, with a thousand human sacrifices to charge it. The really good Time Sorcerers might be able to slow things down a bit, or speed them up, or maaaaybe put themselves or someone else in stasis for a while. Just so that's clear. If anyone wants to be a Time Sorcerer it might be pretty cool, but they'd have to have that as their career, as a Talent for every spell they want, and have your main weapons all be suited for it if they wanted to have a chance at getting it to work.)