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Warpath - The Kadesh Warhost

Started by Narric, July 16, 2015, 07:22:59 PM

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Narric

This is what I was asking for help with on the FB group.

This is my first draft, with mostly Fluff missing and perhaps other elements that still need to be distilled through the Warpath filter.

Any input on this would be appreciated.

Warpath and is official forces can be downloaded for free from Mantic Games.




The Kadesh Warhost

The Kadesh are a self-sufficient empire, and have been for the centuries since they began expanding their borders into the stars themselves.
They have befriended many civilizations within their spheres of influence, and have successfully uplifted many of the races they come into contact with. This has led to a vibrant and diverse interstellar community, which can be harnessed to protect and enforce its borders.
The Kadesh are technologically advanced, mastering faster than light travel and warp technology, allowing them to rapidly cross vast swathes of void-like space, and respond instantly to threats on their colonies.

Army Special Rules
Twin-weapon System
A model with the Twin-weapoon System rule can fire two weapons in the same turn. The must be at the same target. If a unit is comprised entirely with models with the Two-weapon System rule, then each model may fire at a different target or altogether.

Allies
Forge Fathers, Rebs, Z'zor

Weapons and Wargear
Spoiler

FireRangeSpecial
Pulse Rifle230Reload!
Pulse Blaster218-
Pulse Pistol112Pistol
Heavy Blaster324Piercing (1)
Crystal Blaster218Piercing (1)
Flamethrower1012Saturation
Missile Launcher136Piercing (4)
Multi-Missile236Blast (D6), Piercing (1), Howitzer
Particle Rifle242Pircing (4), Reload!, Sniper
Delta Cannon342Sniper, Blast (D3)
Twister MissilesD3+160Blast (2), Piercing (1)

Energy Shield
Enemies firing on a model with an Energy Shield must re-roll successful damage rolls. The second result stands.
If the second result still causes damage, the Energy shield cannot be used again until the end of the player turn.

Target Coordinator
A model with a Target Coordinator may choose to fire it instead of their normal weapon. It has the following profile

FireRangeSpecial
Target Coordinator130Reload!
A successful hit does not cause damage, and so doesn't need to roll for damage. Instead, place a "Target" marker next to the target unit. Subsequent shooting at the target unit may increase their to hit rolls by the number of "target" markers.

Infantry
Kadesh Standard Infantry
As their name implies, these are the core of any Kadesh force, whether defending a civilian planet, or making up the cutting edge of a Warhost, they will always be found.
Spoiler



Kadesh Infantry Team - 60pts



SpdHitAttDefNer
Infantry44+14+8/10
Unit: 5 Infantry (Pulse Rifle) and 1 Leader (Pulse Rifle).
Options: Any member of the Team may swap their Pulse Rifle with a Pulse Blaster for free.
The Leader may take a Target Coordinator for 15pts.
Kadesh Infantry Section - 130pts



SpdHitAttDefNer
Infantry44+14+8/10
Unit: 11 Infantry (Pulse Rifle) and 1 Leader (Pulse Rifle).
Options: Any member of the Team may swap their Pulse Rifle with a Pulse Blaster for free.
The Leader may take a Target Coordinator for 15pts.
Kadesh Infantry Platoon - 250pts



SpdHitAttDefNer
Infantry44+14+8/10
Unit: 23 Infantry (Pulse Rifle) and 1 Leader (Pulse Rifle).
Options: Any member of the Team may swap their Pulse Rifle with a Pulse Blaster for free.
The Leader may take a Target Coordinator for 15pts.

Kadesh Stalkers
Stalkers are the unseen eyes and ears of the Kadesh. They will deploy far forward of the Kadesh advance, picking out key objectives or dangerous enemy assets to be avoided or given priority destruction.
Spoiler


Stalker Team - 90pts



SpdHitAttDefNer
Infantry44+14+8/10
Unit: 5 Stalkers (Pulse Blaster & Target Coordinator) and 1 Leader (Pulse Blaster & Target Coordinator).
Special: Recon, Infiltrating.
Stalker Section - 180pts



SpdHitAttDefNer
Infantry44+14+8/10
Unit: 11 Stalkers (Pulse Blaster & Target Coordinator) and 1 Leader (Pulse Blaster & Target Coordinator).
Special: Recon, Infiltrating.

Kadesh Mechatroop
The Mechatroop are single pilot Battlesuits armed with an array of deadly and powerful weaponry, on a highly mobile platform to allow fast tactical redeployment.
Spoiler


Mechatroop Solo - 55pts

SpdHitAttDefNer
Mechatroop63+36+8/10
Unit: 1 Mechatroop (Two Heavy Blasters).
Special: Bulky, Crushing Strength (2), Jump troops, Steadfast, Tough (3), Two-weapon System.
Options: May swap each Pulse Blaster for one of the following: Flamethrower free, Missile Launcher +5pts, Multi-Missile +10pts, Particle Rifle +15pts
May take an energy Shield for 30pts.
Mechatroop Team - 165pts

SpdHitAttDefNer
Mechatroop63+36+8/10
Unit: 3 Mechatroop (Two Heavy Blasters).
Special: Bulky, Crushing Strength (2), Jump troops, Steadfast, Tough (3), Two-weapon System.
Options: Any team member may swap each Pulse Blaster for one of the following: Flamethrower free, Missile Launcher +5pts, Multi-Missile +10pts, Particle Rifle +15pts
Any team member may take an energy Shield for 30pts.
One Team member may be upgraded to Mechatroop Leader for +15pts, with the Headstrong special rule and Target Coordinator.

Z'zor Swarm
The Z'zor are proven allies of the Kadesh, and supply their troops to aide in battle, especially in defence of the Z'zor homeworld. They're insectoid, tall and lean.
Spoiler


Z'zor Team - 90pts

SpdHitAttDefNer
Z'zor64+15+8/10
Unit: 5 Z'zor (Crystal  Blaster) and 1 Z'zor Leader (Crystal  Blaster).
Special: Infiltrating, Jump troops, Vicious.
Mechatroop Team - 190pts

SpdHitAttDefNer
Z'zor64+15+8/10
Unit: 11 Z'zor (Crystal  Blaster) and 1 Z'zor Leader (Crystal  Blaster).
Special: Infiltrating, Jump troops, Vicious.

Armour
Note: "Armour" is not wargear for Warpath. It often means the more heavily armoured choices, such as Tanks.
Kadesh Enforcement Mech - 145pts[/b]
Spoiler

SpdHitAttDefNer
Enforcement Mech63+59+8/10
Unit: 1 Enforcement Mech (Two Heavy Blasters, Energy Shield, Delta Cannon).
Special:Bulky, Crushing Strength (4), Jump troops, Steadfast, Tough (5), Two-weapon System, Inspiring.
Options: May swap the two Heavy Blasters for one of the following: two Missile Launchers +10pts, two Multi-Missile +20pts.

Kadesh APC "Chariot" - 110pts[/b]
Spoiler

SpdHitAttDefNer
Chariot124+-9+-/10
Unit: 1 Chariot APC (Heavy Blaster [F], Two Pulse Blasters [R/L]).
Special: Hoverer, Nimble, Stabilised.
Options: May swap the two Pulse Blasters for two Multi-Missile for +20pts.

Kadesh MBT "Lancer" - 170pts[/b]
Spoiler

SpdHitAttDefNer
Enforcement Mech124+-9+-/10
Unit: 1 Lancer APC (Heavy Blaster [F], Two Pulse Blasters [R/L], Particle Rifle [A])
Special: Hoverer, Nimble, Stabilised.
Options: May swap the two Pulse Blasters for two Multi-Missile for +20pts.

Kadesh MBT "Twister" - 170pts[/b]
Spoiler

SpdHitAttDefNer
Enforcement Mech124+-9+-/10
Unit: 1 Twister APC (Target Coordinator [F], Two Pulse Blasters [R/L], Twister Missiles [A])
Special: Hoverer, Nimble, Stabilised.
Options: May swap the two Pulse Blasters for two Multi-Missile for +20pts.

Heroes and Monsters
Warleader - 75pts[/b]
Spoiler

SpdHitAttDefNer
Warleader63+49+8/10
Unit: 1 Warleader (Two Heavy Blasters, Energy Shield).
Special: Bulky, Crushing Strength (2), Jump troops, Steadfast, Tough (3), Two-weapon System, Inspiring.
Options: May swap each Heavy Blaster for one of the following: Flamethrower free, Missile Launcher +5pts, Multi-Missile +10pts, Particle Rifle +15pts.