Chapter Tactics included full army lists, so would you be alright with me also posting my homebrew "Cavalry themed" Imperial Riders?
Sure, go ahead!
To respond to your points: Tactical Flexibility
: I want the units to stay at 70 Points base, which is why I didn't mention a points cost change. If Tactical Marine squads and Devestators dropped to 56 pts Base, then Gladius Strike Forces would become even more overpowered and spammy. If you take a full squad you still save 14 points, but if you take a bare-bones squad you're just losing out on points for no real advantage. This also encourages taking full units and capitalizing: You get all of the benefits if you cap things out, but if you try and skimp then you're not getting anything. Battlefield Command
: That's most of the point. More characters for challenges and doubling the amount of Special weapons available. (If you spend the ten points to take a Veteran, AND cap out your squad. Again, it's go big or go home, you can't get any of the benefits without taking a full squad.) Warlord Traits
The second half is a bit awkward, you're right. I wanted something that gives Orbital Bombardment/Exterminatus style buffs, but giving a free Orbital Bombardment seems a little too powerful. (I realize that Inquisitors can get a free Orbital Bombardment as their Warlord Trait, but still.) Maybe it gives a re-roll to hit for a single Ordnance weapon shot from any weapon, once per game?
As for Xenocide, giving Preferred Enemy for ALL the Xenos races (Eldar, DE, Tau, Orks, Tyranids,) seemed too powerful, and killing bugs is this armies specialty. I chose the name for fluff reasons, the army of Tyranids kind of sort of for fluff reasons. (I'm sure someone reading this thread will figure it out eventually.)The Dragon's Grip
: I don't want to drop the AP2, since that would really neuter any Grav-weapon, but maybe as an alternative it causes no damage, and instead the target must roll an Armor Save and, if passed, the effect takes place? (But it causes no actual damage, just a drop to I1 and a D3 drop to Ws and A.) That way it's still similar to Grav-guns, since it's based off of armor values rather than Initiative, but it doesn't cause any damage. (And I'll drop Precision shots, too.) The Dragonscale Cloak
: Not for Scout Sergeants, it's actually for Captains and other HQs. The idea of a battlefield leader actually getting down-and-dirty and retrieving battlefield intel himself has always been a cool one to me, I wanted to give players an option to actually have an HQ with their scouts and not have it feel really out of place. Razortooth
: Yeah, I was just trying to think of a neat effect here, I don't really have a fluff reasoning behind it. There used to be a Space Wolf item that always let the wearer hit on a 3+, I was thinking something like that which would also provide a defensive benefit. (Seeing as just having an AP2 weapon with a small Strength buff is really boring and everyone already has one of those.) Maybe it just forces the opponent to re-roll successful hits? (Or one successful hit, at least.) Or, any other unrelated effect or buff for an AP2 sword to have, really.