Meanwhile, on the far side of the city, a Rhino raced through the streets, crashing into parked groundcars and taking chunks out of the corners of buildings. Krassus the (self-titled) Annihilator turned his gaze back to the Astartes-pattern heavy auspex which still displayed signatures of the six objectives. The signals had appeared roughly half an hour ago, raining from the sky to land out in the old Mechanicus quarter.
Surely this must be the start of his unstoppable rise to power, the mighty Daemon Prince Bonecleaver had picked him personally for this important mission, the words “You there, go find out what that is” still echoing in his head. This is it, favour in the eyes of a Daemon Prince, the first step towards ascension himself.
“Faster driver, we must get there faster!” the rest of the marines shared a resigned glance as the Rhino threw Krassus back off the firing step into the APC with a sudden burst of speed and silently thanked their enhanced stature and ancient power armour as it drove straight through three prefab office buildings, bounced off the fallen statue of a saint and then reversed back over it a few times so they could knock a few more details off it. Then, once the nose had come off completely and shattered, they surged onwards.
Game two we decided to roll for the mission. We weren’t even sure it would fit in with the narrative until after the game was completed.
The mission ended up being ‘Supply Drop’ which means that there are six objectives dotted around the map, one of which is the primary objective. Each time an objective is secured we roll a d6, on a 6 it’s the primary objective, if none of the first five are the primary then the sixth automatically is. Non-primary objective markers are all removed, only the primary counts and it provides 3VPs. There are four secondary objectives; Slay the Leader, Break the Enemy, First Blood and Linebreaker (like standard 40k, have at least one unit in your opponent’s deployment zone).
Terrain was set up just by rearranging the boxes and CD cases that were already on the table and in narrative terms the largest box has gone from being a church roof to a Mechanicus warehouse.
This time I’m playing the forces of Chaos and this time they’re up against Necrons.
Both of us agree that old the Necron fluff was the best Necron fluff so, while we’re using the more recent rules, they’ll be little more than metal space zombies in the narrative (as they should be).
Chaos Space Marines
8 Chaos Space Marines - Combi-Bolter, Meltagun, Veterans of the Long War (some of these guys had bolters, others had bolt pistols and chainswords, I can’t remember the numbers, I just used WYSIWYG when it came down to it)
Chaos Rhino – Destroyer Blades, Extra Armour, Additional Combi-Bolter (so it now has two).
- Krassus (Leader), Chasing Promotion (one additional VP if he kills the enemy leader in a challenge)
- (Specialist 1), Rending (Close-combat attacks only)
- (Specialist 2), Rending (Shooting only)
- (Specialist 3), Preferred Enemy (this guy has the meltagun)
- (Leader), Unshakable Dedication to Duty (Zealot)
- (Specialist 1), Rending (Shooting only)
- (Specialist 2), Feel No Pain
- (Specialist 3), Scout
I set up with all eight marines in the Rhino next to an objective by the warehouse, the destroyers set up all along the other deployment zone with two starting on objectives and a third scouting onto another objective (so turn one we get to find out the results of 4/6).
I went first.
“Negative? NEGATIVE!? What do you MEAN ‘Negative’?”
“This isn’t what we’re looking for, it’s mundane, inert, ordinary, commonplace, boring”, Krassus nearly shot the auspex man, but given the high tech equipment inside the tank and the proximity to his squad’s meltagun, it might be better not to start a fight right now.
“We’re only 30m from the next signal, and they’re all in the vicinity of this warehouse and the square on the far side”. One day Krassus would have this man killed, one day. <Sigh> “Fine, ON TO THE NEXT ONE!”
The Rhino spun around on the spot and roared off towards the next auspex signature. All of a sudden, one of the signatures flared into life.
“One of them appears to have activated”,
“I CAN SEE THAT! GO! GO TO THAT ONE!”
[spoiler]Chaos turn 1
The objective turns out to be unimportant, I rotate the Rhino on its axis and head off towards the objective on my right flank, keeping the massive warehouse between my kill team and the Necrons (my narrative marines may not have been aware of the threat but I certainly was).
Necrons turn 1
Three objectives are rolled for and the third turns out to be the primary. All other objective markers are removed and the Destroyers move forwards.
[/spoiler]Krassus was back on the firestep, fewer idiots up here, only one of them would fit. The Rhino shot around the corner, ignoring the inactive lump of material which they had previously been focusing on because sitting in front of them, or rather hovering in front of them, was something else. The bulk of it seemed to be smooth and rounded and Krassus’ first thought was that the Tau had developed some weird new designs but the fact that the front looked like the top half of a skeletal humanoid gave him pause for thought. Not much of a pause though as the Rhino’s twin combi-bolters opened up on the metallic construct, bolt rounds exploding all over it. Krassus, not to be outdone fired with his own combi-bolter and his minion on the step added his own bolter to the fun. But it still stood, well, hovered. And then there were lots of them.
Silently the others had appeared, another to the front, passing between the first one and the Rhino, and then a beam of green light emitted from the roof of the tank, raking the side and releasing the smell of burning ceramite. The first one unleashed a similar beam of light. It didn’t look like it had much of an effect but these things were an unknown quantity and more importantly they were standing (hovering) between him and his inevitable immortality.
[spoiler]Chaos turn 2
I rush the Rhino around the corner at cruising speed and open up at the Necron leader with three combi-bolters and a rending bolter (all as snap shots). The Rhino scores a wound but armour saves it, the passengers both miss.
Necrons turn 2
The Destroyers go fast and rush to surround the Rhino, three of them over the roof of the warehouse, evidently looking to target the rear armour. Two of them fire, hit and fail to glance while the others run closer.
[/spoiler]“Forward, Forward! FORWARD!”, Krassus kicked the marine off the fire step and ordered the meltagunner up instead. “Fire at that one!” and because he had to rush up onto the step, he missed, of course he missed, everyone was incompetent.
There were more of them now, five blank skeletal faces illuminated by their glowing light cannons, they had the Rhino completely surrounded and five beams simultaneously struck the transport. Still no damage report from the driver. Hah, these things are all show aren’t they.
[spoiler]Chaos turn 3
The Rhino drives further forwards, I swap the rending bolter for the meltagun but everything either misses or fails to damage the Destroyer on the objective.
Necrons turn 3
They all move up and surround the Rhino, they could have sat 24” out and avoided more of my firepower but my opponent insisted that this would make them look menacing. They all failed but yet again failed to do any damage.
[/spoiler]“Ram it, RAM IT!” The driver gleefully responded and the destroyer blades whirred into action. The combi-bolters continue pouring fire into the metal creature and finally it crashed to the floor and was ground beneath the Rhino’s tracks.
The impact threw Krassus back into the passenger compartment and his vacant place was immediately occupied by another marine who fired wildly over the side.
A harsh glare from the meltagun followed swiftly by a cry of victory announced that another metal creature had fallen.
A sudden burst of green light shook the Rhino completely as the skeletons retaliated and the driver’s maniacal laughter died away.
[spoiler]Chaos turn 4
The Rhino ploughed into the Destroyer but I only rolled a single hit against it and it suffered no damage. The twin combi-bolters on the other hand finally bring it down, earning me first blood and slay the leader in one fell swoop.
The Meltagun incinerates the Rending Destroyer but the rending bolter misses against the FNP Destroyer.
Necrons turn 4
The FNP Destroyer retaliates and scores a penetrating hit, the Rhino’s Extra Armour orders that shaken, not stunned.
[/spoiler]“Bugger, spin around! You, get out of my way!” Krassus unleashed another hail of combi-bolter fire at the responsible construct but with its unnatural toughness it seemed to simply shrug off the damage.
The melted construct appeared to be flowing, not like normal molten metal, it was flowing upwards, it was flowing back into its original form, its wounds were healing and it floated back into its former position, still no expression on its blank skull, and not once did it, (or any of the others for that matter) make any noise at all.
The area lit up with green, and this time warning lights sparked into life, klaxons started bawling and the emergency evacuation protocols kicked into life. The doors dropped open and the marines piled out, straight into the path of the green light which seemed to very quickly disintegrate the meltagunner, two of the weaklings even dove to the floor to try and protect themselves. Cowards.
[spoiler]Chaos turn 5
I rotate the Rhino on the spot to try and protect the weaker rear armour and fire some more. Krassus nearly kills one of the Destroyers but Feel No Pain kicks in and it’s spared. The Meltagun misses.
Oh yeah, Reanimation Protocols is a thing. Neither of us have played Necrons in a while. We roll for the two fatalities from turn 4 and the rending Destroyer rises ominously back to life (I guess meltagun shots take longer to repair than regular injuries).
Necrons turn 5
And now the Destroyers pull their fingers out and two glancing hits later the Rhino is wrecked and the Astartes all pile out, Rending bolter guy and another marine actually failing their pinning checks and going to ground!
Oh yeah, and another Destroyer kills the meltagunner. There’s no hiding in a unit when everyone is their own unit.
[/spoiler]“Forward you Dogs!” dismounted they might be but they were still Astartes, and Krassus would not let them stand between him and daemonhood. Bolter fire opened up on all sides and chainswords revved. Krassus launched himself at the nearest construct which all of a sudden seemed sluggish compared to the enhanced former-human at the peak of his abilities and with the eyes of the gods themselves looking on. Two of them were torn down in a hail of sparks and mini explosions.
But one got up again. It was the same one. The one that shrugged off the meltagun. What were these things? Krassus was under no illusions that they weren’t Tau. They certainly weren’t Imperial either. He’d heard tales of the Men of Iron from the Dark Age of Technology but these were nothing like that, mankind had never had weapons that could ignore power armour and flay a Space Marine to the bone in a matter of instants like this. They were something else. And they still remained silent. Even as two more of his men died screaming.
[spoiler]Chaos turn 6
Well they’re still going for menacing. So I kill one of them with a bolter and charge another two of them. The close-combat render taking out his foe who then gets back up. At least the one I fired at stayed dead.
Looking back at my notes, I think the one previously killed by the meltagun did actually stay down this round but I’ll leave the narrative as it is, the story sounds better this way.
Necrons turn 6
Shooting takes out two more of my marines, the Necrons having stayed still to continue looking menacing. I’m down to below half but Krassus passes his leadership and given that everyone else is within 6” of him, they all auto-pass, yay!
[/spoiler]Krassus and his man kept up the hail of blows upon the metal creature. It was slow, and had failed to do much of anything in hand-to-hand, which suited Krassus just fine.
He could hear more bolter fire around him but was a bit preoccupied to look around and see what anyone else was doing. Evidently there was at least one other still out there and he had no idea how many of his own still stood. But who cares, if they die then it just proves how weak they are.
The marine beside him finally managed to land a perfect backswing with his chainsword and the construct toppled to the ground, decapitated and still.
A quick glance saw one more. It fired at one more marine, turning him into a pile of dust. But before Krassus could mount the final assault, it simply vanished, silent as always. Taking stock of his surroundings, Krassus still had three Marines with him. The Rhino was smoking heavily. The constructs were gone. Not just that last one, all of them, every trace.
But the objective was still there. And it was his, whatever it was. Immortality awaits.
[spoiler]Chaos turn 7
Shooting is ineffectual. Close combat sees the fourth perma-dead Destroyer. The remaining Necron does not break.
Necron turn 7
He shoots at one guy, killing him, but in his movement phase he didn’t get into range to contest the objective.
[This world is occupied by the Tau Empire and you are trespassing upon our sovereign soil]
[During recent conflict between our forces we have captured one of your mightiest generals, an individual we have established to be one Khârn of the World Eaters]
[We also understand that you are currently holding captive one of our own, the great Aun’Vre’Elsy’eir’Ukos]
[We will concede the following terms:]
[1) We will proceed to your current base of operations]
[2) We will exchange our hostage for yours, they will both be unharmed, or if already harmed they will be given medical treatment]
[3) Once the hostages have been exchanged we will commence diplomatic negotiations centring on your ceding this planet to the Tau Empire and either leaving or consenting to join the aforementioned Empire for the Greater Good]
[Peace be with you]
Well that one went much more my way. I’m glad that the final objective didn’t turn out to be on the warehouse roof as my marines would have been forced to disembark from their nice, safe transport and into the path of those AP3 guns.
Final score; I had the objective (3VP), Slay the Leader (1VP), Break the Enemy (1VP) and First Blood (1VP). My opponent had Break the Enemy so overall I won 6-1.
I’ve decided that having all of your guys sitting in a transport vehicle is a nice way to play Kill Team, especially if your opponent lacks anti-tank weapons (and if they don’t lack anti-tank weapons, picking off the offensive model is much easier than when he’s in a squad of 10+).
I hope you all enjoy reading these battle reports, I have great fun writing them.
Any comments or critiques will be greatly appreciated (they can be directed at me or my opponent as I’m giving him the links to these once I upload them).