?

Can't find what you're looking for?

This topic might exist in our archive - Try Here

Author Topic: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)  (Read 47052 times)

Offline Mabbz

  • Shas'Vre
  • ******
  • Posts: 1753
  • Karma 3
    • View Profile
After spending months saying I'm going to do this, I am finally going to make good on my promises. Now, who's up for some 40k RP shenanigans?

The premise
As I don't currently have a job, I have the free time to run a campaign. However, since I am actively searching and could get a job at any time, I want to keep this short and simple. Besides, I don't think there has ever been an RP on this forum that reached a satisfactory conclusion, and I want to be the exception. So I'm not gonna write some intricately woven plot that'll take months to get anywhere.

On the planet Ferin II, a war is raging between the Imperial Guard and the Tau Empire. The planetary governor, Garius Merryn had been involved with illicit trade with the Tau, the Imperium found out and the governor ceded the planet to the Tau in exchange for their protection and a position of authority under his new alien rulers. The Guard were dispatched to retake the world, and now the war is more or less hanging in the balance.

You are a soldier of the Imperium, your transport was shot down and crashed far behind enemy lines, with few survivors. Now you have to survive, make it back to your lines and cause as much havoc as possible on the way.

The rules - Character creation
We will be using standard 40k rules, with the Covert Operations expansion I wrote (forum thread here, full document is on deviantart here). Your character can be any non-vehicle model chosen from the Codex: Astra Militarum, but don't worry if you don't have the codex; just give me an idea of the character you want and I'll help you to choose your model and equipment.

There will be a 50 point limit for each character, and entries close when we have at least 200 points worth of characters. Please note that you can start with a weapon not normally available to your model, as long as you clear it with me first.

Rules don't fit your character? Don't worry, just pick a model with rules that fit and do it as a counts-as (so if you want a sneaky stealthy sort, you could use the ratling rules without actually being a ratling).

For convenience, here are pages 12 and 14 of the Covert Operations Rulebook:

Spoiler: Page 12 (click to show/hide)
Spoiler: Page 14 (click to show/hide)

The Rules - Playing the Campaign
As mentioned above, we will be using standard 40k rules, along with the Covert Operations expansion for any battles or anything else that requires dice rolling. I do intend to include moments where you can do some proper RPing (like sneaking into a human town under Tau control, maybe you could rally the citizens and organise a resistance?), so this won't be 100% combat. Between battles, generally speaking I'll give you some idea of place you can go and things you can do and you can work it out from there. You wont get a map until you find one though; you have no idea where you landed, and will have to find that out for yourself.

So yeah, that's the basics. Any questions? Anyone interested?


Characters:


Hertius Von Drakoon (Narric)                                                  50 Points
3 narrative points
Spoiler (click to show/hide)

Sergeant Frank "Mad Bastard" McTavish (Wargamer)          42 Points
2 narrative points
Spoiler (click to show/hide)

Sergeant Adam Wexler: (Jayne)                                            50 Points
3 narrative points
Spoiler (click to show/hide)

Vyper's Bullgryn:                                                                     45 Points
3 narrative points
Spoiler (click to show/hide)

Corporal Maria Note                                                                24 Points
2 narrative points
Spoiler (click to show/hide)
« Last Edit: March 31, 2016, 09:11:36 PM by Mabbz »

Offline Narric

  • Daemon Master
  • Global Moderator
  • *
  • Posts: 5056
  • Karma 12
    • View Profile
    • Elsinqart
Putting myself down as interested :3 Let me have a crack of my AM Codex ;) 50pt character cost limit seems reasonable as well :3




Hertius Von Drakoon (Engineseer)                              50Points
Spoiler (click to show/hide)

Hertius is a simple Engineseer of the Mechanicus. Cold, Calculating, and brutal to any who defile the blessed machines of the Emperium.
« Last Edit: February 19, 2016, 01:07:31 AM by Narric »

Offline Wargamer

  • Novr Aestra
  • Global Moderator
  • *
  • Posts: 21946
  • Karma 134
  • Taekar!
    • View Profile
Can I bring a Stormtrooper?
I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf.

Quote from: Liberate the Warhammers
People who have no sense of Sportsmanship have NO PLACE designing any Gaming system

Offline Scout Sergeant Mkoll

  • The TO Footslogger
  • Shas'Vre
  • ******
  • Posts: 2114
  • Karma 14
  • I got bored, I stole a hat, I got drunk. :P
    • View Profile
Soo tempted to try to find the rules for Mkoll again now. Fairly sure he was less than 50 points. :P
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

Offline Mabbz

  • Shas'Vre
  • ******
  • Posts: 1753
  • Karma 3
    • View Profile
Can I bring a Stormtrooper?
Of course. Would you like any special equipment with that?

Soo tempted to try to find the rules for Mkoll again now. Fairly sure he was less than 50 points. :P
Was he an old special character, or just a character you made up for your army?

Offline Scout Sergeant Mkoll

  • The TO Footslogger
  • Shas'Vre
  • ******
  • Posts: 2114
  • Karma 14
  • I got bored, I stole a hat, I got drunk. :P
    • View Profile
Soo tempted to try to find the rules for Mkoll again now. Fairly sure he was less than 50 points. :P
Was he an old special character, or just a character you made up for your army?
Old special character, 3rd Ed as I recall so may need some updating/neatening to align with current rules. :P Basically the Tanith First had a squad option and about half a dozen characters written up. Mkoll, Corbec, Rawne, Dorden, Milo and Larkin as I recall. With Gaunt leading them of course.
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

Offline Mabbz

  • Shas'Vre
  • ******
  • Posts: 1753
  • Karma 3
    • View Profile
It occurred to me that with Guardsmen being generally quite cheap, many of the characters might not reach the 50 point limit and I may not get enough players to reach the 200pts. Therefore, I am adding in the ability to buy stat points. You may only buy an increase for  one stat, and it costs 10pts. Bear in mind that having multi wound models could give your opponents an advantage (see the Narrative points section of the CO rules)

Also, for your consideration, here are a few ideas for characters you could use:
- an astropath. You have telepathy powers
- a veteran with medi-pack. A healer could be a very good idea, especially for between battles
- a commissar. Try not to kill your friends, but on the plus side they have decent stats (for the guard) and the option to take plasma pistols and melee weapons
- a ministorum priest. 4+ invulnerable save, an optional plasma gun, and you can sing to make everyone nearby stronger
- a servitor. Heavy bolters, multi meltas and plasma cannons are available, although you will have to stay fairly close to Narric's techpriest
- an ogryn/bullgryn. I will lift the rule against 3 wound models for these guys only, because I think it'd be funny.
- wyrdvane psykers. Poor stats, but your choice of psychic discipline.

Soo tempted to try to find the rules for Mkoll again now. Fairly sure he was less than 50 points. :P
Was he an old special character, or just a character you made up for your army?
Old special character, 3rd Ed as I recall so may need some updating/neatening to align with current rules. :P Basically the Tanith First had a squad option and about half a dozen characters written up. Mkoll, Corbec, Rawne, Dorden, Milo and Larkin as I recall. With Gaunt leading them of course.
Oh yeah, I remember those rules now I think of it. I'd prefer not to use them, all things considered. Too many balance issues what with the rules being costed for a much older version of 40k, and I don't really want people playing with existing special characters. Still, if you give me an idea of the kind of rules he had, I could probably work out something similar.


Offline Wargamer

  • Novr Aestra
  • Global Moderator
  • *
  • Posts: 21946
  • Karma 134
  • Taekar!
    • View Profile
Not sure what the points are because all my codices are in another house right now, but I think he works out at about 35pts.

Sergeant Frank "Mad Bastard" McTavish
Spoiler (click to show/hide)
I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf.

Quote from: Liberate the Warhammers
People who have no sense of Sportsmanship have NO PLACE designing any Gaming system

Offline Mabbz

  • Shas'Vre
  • ******
  • Posts: 1753
  • Karma 3
    • View Profile
Ok, so in the newest codex he would be a tempestor (a silly name that I won't be using again, don't worry). This means the following things for you:

1) He has a hot-shot lasgun (another stupid name that we won't be using), not a hellgun. The difference here is that he is Ap3.
2) He doesn't have infiltrate, but then again that would have been useless in Covert Ops, as will deepstrike.
3) He has Move Through Cover.
4) I work him out as 42 points. For anyone interested, that's 22 for the model, 15 for the power weapon and 5 for the melta bombs.

Offline Vyper

  • Shas'La
  • ****
  • Posts: 411
  • Karma 2
  • 'A very long time' later, Still Missing 4 Karma.
    • View Profile
I've missed all the old RP stuff, sign me up  8-)

Will have to have a think about characters though.

Also hello everyone, not been here in a while!

Offline The Man They Call Jayne

  • Shas'O
  • ********
  • Posts: 5289
  • Karma 6
    • View Profile
If he still exists, can I be that guy with the metal arm who carried a heavy bolter? Gunnery Sargeant Harker wasn't he?
Jaynes Awesome Card Counter: +5

Secondspheres Crash Card Counter +4



Offline Mabbz

  • Shas'Vre
  • ******
  • Posts: 1753
  • Karma 3
    • View Profile
If he still exists, can I be that guy with the metal arm who carried a heavy bolter? Gunnery Sargeant Harker wasn't he?

Hmm... the only reason I'm hesitating at all is because he is over the 50 point limit, but as he's only 5 points over and he's a good choice for this style of game, I'll say yes (I may impose some kind of penalty though). You can't use him as Harker though; you'll have to make up a new character to use his rules.

Offline The Man They Call Jayne

  • Shas'O
  • ********
  • Posts: 5289
  • Karma 6
    • View Profile
Fair enough. You would have to choose what stats and rules he gets though, I don't have access to the newer books, or even the one he first showed up in. I can provide some fluff though.

Sergeant Adam Wexler:

If ever a man was born with Balls of Adamantine, it is Adam Wexler. He rapidly made a name for himself in the Imperial Guard as the guy who had no idea as to the concept of cover, or hiding, or concealment, and simply stood his ground in the hail of gunfire that should have left him a fine red mist.

After his bravado got the better of him once, he lost an arm, and had it replaced with a cybernetic upgrade. This had the positive side effect of being able to allow him to carry and operate a Heavy Bolter all by himself, and the negative side effect of making him think he was even more unkillable, which, sadly for many, seemed to be the case.

Now able to carry "Ol' Painful" while on the move, Wexler has a habit of simply holding down the trigger and advancing on enemy positions, trusting that luck will win out over judgement, common sense and any sense of military tactics.

His units Commissar has expressed deep approval of his actions.
Jaynes Awesome Card Counter: +5

Secondspheres Crash Card Counter +4



Offline Narric

  • Daemon Master
  • Global Moderator
  • *
  • Posts: 5056
  • Karma 12
    • View Profile
    • Elsinqart
We'll have two sergeants one this transport if both Jayne and Wargamer have a Sergeant character. Unless the transport was on route to some sort of war council, or a strategy meeting of sorts?

Certainly is going to be interesting, whatever the initial story is going to be adjusted to :3

Offline Mabbz

  • Shas'Vre
  • ******
  • Posts: 1753
  • Karma 3
    • View Profile
Fair enough. You would have to choose what stats and rules he gets though, I don't have access to the newer books, or even the one he first showed up in. I can provide some fluff though.

Sergeant Adam Wexler:

If ever a man was born with Balls of Adamantine, it is Adam Wexler. He rapidly made a name for himself in the Imperial Guard as the guy who had no idea as to the concept of cover, or hiding, or concealment, and simply stood his ground in the hail of gunfire that should have left him a fine red mist.

After his bravado got the better of him once, he lost an arm, and had it replaced with a cybernetic upgrade. This had the positive side effect of being able to allow him to carry and operate a Heavy Bolter all by himself, and the negative side effect of making him think he was even more unkillable, which, sadly for many, seemed to be the case.

Now able to carry "Ol' Painful" while on the move, Wexler has a habit of simply holding down the trigger and advancing on enemy positions, trusting that luck will win out over judgement, common sense and any sense of military tactics.

His units Commissar has expressed deep approval of his actions.
Here are your stats, for your viewing pleasure. I reduced your WS by 1 as a penalty.

Sergeant Adam Wexler (Harker)                              50 Points

    WS BS   S    T    W    I    A    Ld    Sv 
Wexler
3
4
4
3
1
3
2
8
5+
       

Wargear:
  • Flak Armour
  • Close Combat Weapon
  • Heavy Bolter
  • Frag & Krak Grenades
Special Rules:
  • Relentless


We'll have two sergeants one this transport if both Jayne and Wargamer have a Sergeant character. Unless the transport was on route to some sort of war council, or a strategy meeting of sorts?

Certainly is going to be interesting, whatever the initial story is going to be adjusted to :3
Actually, my thinking was that it was quite a large transport. As in, capable of carrying multiple platoons of infantry. You were brought down to the planet at the only spaceport under Imperial control, and then got shipped off to somewhere near the front lines. This could mean you're all from the same company/regiment, or that command split the regiments up to provide support where it's needed, or that there was a logistical mixup and you got on the wrong transport.

 

anything