You are part of a team to use the first intersteller ftl drive with a human crew. You have no idea what to expect in your travels and you'll be far from home. you'll only have your wits, skills, and gear, as well as the resources loaded onto your ship to see you through the dangers and challenges that will face you as you begin humanities first steps into the wider galaxy.
Earth has passed through a dark age of regression and scientific stagnation brought about by political and corporate war over decades. Various nations and countries have risen and fallen, and its climate wrecked. In this new age brought about by rebelion and the usurption of callous dictators, new world powers have arisen to take control of what is left.
The Blue Union controls a majority of what was once Europe, Russia, Asia, and the Africas, while the Great Republic of the West (GRW) controls all of of the western continent from alaska down to Brazil. Scientific Utopian colonies defend and maintain many regions in the sourthern hemisphere and the luna colonies (SHLC), and owe no alliegence to the Union, or the GRW. Tension caused by differing ideaologies between the Union and the GRW mean earth finds itself in an uneasy peace.
The Blue Union are the ones funding the mission, and hope that in being the first to expand humanity beyond its terrestrial homeworld, it can spark renewal of its peoples, but the GRW have other plans in motion.
The mission is to use the FTL drive to travel to the nearest star system Alpha Centauri A, and deploy a smaller version of the hubble telescope with a stronger transmitter to test and develope intersteller communications technology, while also giving the FTL drive a thorough shake-down.
The Blue Union are a mostly economically stable union of multiple nations. Each nation maintains traditions, religions, and other individualistic habits. The Union has maintained by use of strict laws alongside sustained education, and resources being shared among the nations where needed. The Blue Union trades peacefully with the SHLC.
The Great Republic of the West imposes a dictatorship rule of law, veering close to becoming a fully militarized nation. The GRW enforces one religion that echos the mentality of superiority over all. The people of the GRW are generally docile and subservient, most working in noxious factories from their mid-teens.
The GRW trades with no other government or colony. If it runs low of resources, it is more likely to attempt to steal from the other factions, regardles of cost or loss of life. The GRw are constantly on lookout for any projects the Union are constructing, and perform attacks and harassment to either destroy halt, or prevent progression.
The Southern Hemisphere and Luna Colonies are a highly scientific driven, semi-autonomous collection of colonies. Each colony is based around the various science centres that scattered the world before the wars, and shares data and information between each colony through the remains of the internet. The SHLC are open to new ideas, but shuns close-mindness especially in the face of provable evidence.
There will be aliens, but not on the crew, unless someone dies and needs to re-roll a character
I have a few details to iron out myself, but throwing this out there to see if people are still interested in RP here :3
Mkoll - Commander Jonathan Bradford
- Mission Commander
Born in Leeds in the UK, Bradford had a love of flying from an early age. He enrolled in the military, then later in various space programs to fulfil his dream of going further, and faster, than anyone before. He has been second in command on dozens of missions, but this would be his first actual command. As the nerves set in before take-off he found himself wondering if he'd been chosen because he was the best man for the job, or because they didn't want to lose someone experienced on what amounted to a test run.
Narric (DM) - Elicia von Drakoon
- Linguist and Cartographer
Before being selected for the FTL Mission, Elicia had been a linguist ensuring that all nations of the BU stayed in good terms, ensuring as much communication as possible wouldn't not break apart the Union. Her skill of knowing multiple languages and track record of results made her a safe pick for the mission, as any alien races encountered would need to be communicated with peacefully.
From a young age she had also had a great deal of interest in old maps, and how borders rose and fell, as well as how the world was ultimately explored. When offered the position for the mission,she requested to receive training in astronomy to ensure there would even be a return trip home.
WP - Noah Miller
- Chief Engineer
Noah Miller was born in a small town in Europe. He grew up always wanting to be an engineer. He has spent many years learning how to be an engineer, and has few aspirations beyond working with machines and contributing to a scientific project to help the Blue Union. He is extremely loyal to the Blue Union, and would never even consider acting against its best interest.
Wargamer - Dr Pieter Hale
- Medical Doctor
Dr Pieter Hale is a skilled medical officer from the lunar colonies, trained in various medical practices and a lecturer on the effects of extra-planetary environments on the human form. Though not from the BU, he was requested to join due to his expertise, and relished the chance to study the impact of FTL travel on the human form.
Mabbz - Jason Terwich
- Security and Demolitions
Jason Terwich (pronounced Tur-wick) grew up in a coastal village in Iceland. Due to the location, the village was often raided by pirates affiliated with the GRW (the GRW denies this). After sleeping through a raid, Jason awoke to find that his brother David had been killed by the pirates.
Following this, Jason developed an obsession with security that bordered on paranoia. He devised dozens of traps, tripwires and alarm systems to defend the village. The defences were successful; the next three raids were fought off with no casualties, and future attacks became less frequent. Despite this, Jason didn't exactly endear himself to the other villagers. His traps were regularly triggered accidentally, sometimes resulting in injury.
Eventually, Jason joined the military and rose through the ranks of homeland security. After moving to one of the Blue Union's capital cities Jason's paranoia lessened, allowing him to sleep comfortably without trying to fortify the whole neighbourhood (although would-be thieves were in for a shock).
When the interstellar project came into being, there were concerns about possible sabotage and security. Jason was picked out as head of security for the mission, with orders to ensure the safety of the ship and it's crew. Jason accepted, decidingthat being a few million miles away from most other humans would be the safest place to be. At least once any onboard insurgents were dealt with, anyway.
Cammerz - Fr Michael Quinlan
Mike Quinlan was born in Ireland and as a young man he discovered a great love of flying. He signed up as a combat pilot in the BU military, primarily escorting goods transports between Earth and the Luna Colonies. About a decade into his career Mike's mother died and he decided that his true calling was to be a priest, he immediately left the military and joined a remote seminary.
Several years later, upon deciding to fund this mission to Alpha Centauri, the BU called upon Father Quinlan to return to the pilot-seat and take once more to the stars.
Humanatee - Dr. August 'Gus' Murray
- FTL Engine specialist
Born into a wealthy family in Atlanta, young August's intellect and passion for learning quickly defined him amongst a culture of increasing religious fundamentalism. After spending several years completing his mandatory military service as an officer, he used his family's influence and money to defect to the Colonies, where he quickly became one of the most influential scientific minds of our time in the fields of biology and climatology.
His expertise made him the perfect candidate to join the crew as chief science officer, offering his service as another representative from the Colonies.
I've been a dumbass with this part of RPs, so I'll be using a less me set of rules. I'll be using elements from Warhammer 40k Rogue Trader to resolve things in this RP, and that will mean a few extra random pieces of gear for each character, with re-rolls if I need to.
You're all human, no exceptions, so you'll have a basic human statline with only a couple changes:
For people who don't have the rogue Trader rulebook to hand, the Personal characteristics are as follows: Leadership, Intelligence, Cool, and Willpower.
You have 3pts to assign to stats of your choice. No removing pts from stats. think of this as the baseline requirements to be an Astronaut in this setting.
Whomever becomes the Mission commander gets a buff to their Leadership stat to 9 by default, and no non-commander character can be higher than Ld9.
PM me character ideas and we'll talk. :3
You're not gonna get access to big guns from the get go. These are fresh from earth Humans, so Lascannons aren't going to be cheap from the corner store.