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Author Topic: Dark Heresy Roleplay Thread  (Read 3648 times)

Offline Waaaghpower

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Re: Dark Heresy Roleplay Thread
« Reply #15 on: April 11, 2017, 10:49:54 PM »
Roll - Scythia plots out the route to the equipment locker.
[Spoiler] +40 Intelligence Check. Int 31, needs a 61 or lower.
RESULT: 33. 3 degrees of success.[/spoiler]

"It's off to the left," Sythia says, as they exit, scanning the hallway for threats. Without waiting any longer, she departed into the shadows. Salk followed behind, as did Wilhelm - After a brief hesitation, at least - but the rest of the group followed after Tarkus - Most of them wanting the quick escape, but Arlo simply staying with the largest fighting force, his instincts still in control of his actions.


It took only thirty seconds for Scythia's group to get to the impound, but the door - A thin piece with a glasteel window inside - Was locked, and they couldn't enter.


Tarkus's group reached the exit at roughly the same time. The door was not apparently locked, but a large red warning sign was on the door handle reading 'EMERGENCY EXIT - ALARM WILL SOUND'.
« Last Edit: April 11, 2017, 11:11:03 PM by Waaaghpower »
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Offline Slythe64

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Re: Dark Heresy Roleplay Thread
« Reply #16 on: April 11, 2017, 11:08:35 PM »
Scythia glances around to make sure they are still clear, and takes the time to look for cameras

After making sure things are clear and noting anything of interest to the other members of the group, she states with a quiet and reserved voice, "Keep watch, I'm going to get us inside."
She glances through the window, if anyone is inside she slides her free hand to her holster.
She then uses her servo skull to pick the lock, using its built in multi tools.
If the door is opened and there are hostiles inside, she quickly takes aim at the lights inside and fires. Otherwise she just flicks the switch off and enters.
After either previous condition is met, she enters and hides if there are aforementioned hostiles inside, otherwise asks for Salk to tell her where the things are stored while searching with the skull's built in flashlight.
« Last Edit: April 11, 2017, 11:11:49 PM by Slythe64 »

Offline Waaaghpower

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Re: Dark Heresy Roleplay Thread
« Reply #17 on: April 11, 2017, 11:29:24 PM »
Roll - Scythia checks for cameras.
[Spoiler] Awareness Check. Per 33, needs a 33 or lower.
RESULT: 2.[/spoiler]
Scythia glances around, almost giving the all clear, when the she catches a glimpse of a tiny reflection of light down the hall, opposite from where they had come from. It is almost invisible, veiled in shadow as it is, but the camera watching them is very real and very much watching them.

Roll - Scythia attempts to pick the lock.
[Spoiler] +10 Security Check. Int 33, +5 for Servo-Skull, needs a 48 or lower.
RESULT: 11. 3 degrees of success.[/spoiler]
Taking the time to work on the door, Scythia moves with as much speed as she can without risking failure. After a moment of jostling - Or thirty seconds, to be precise, the door pops open with a 'Click'. "We're in," she says.

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Offline Timothy Rigg, The Lord Inquisitor

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Re: Dark Heresy Roleplay Thread
« Reply #18 on: April 15, 2017, 06:28:12 PM »
Wilhelm walks into the storage room, inspecting each of the lockers and their respective locks. He walks up to a locker near the middle, and begins firing his baleful eye into the lock, in an attempt to break it. He does this to each locker after searching the contents of the last, and returning items to their proper owners.After Wilhelm locates his items, he stops opening lockers, so as to not go blind.

Offline Waaaghpower

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Re: Dark Heresy Roleplay Thread
« Reply #19 on: April 15, 2017, 06:34:42 PM »
Roll - Randomize lockers. [Spoiler] You don't get to see this![/spoiler]
Roll - Baleful Eye attacks
[Spoiler] Ballistic Skill Check. All but Critical Fail.
Roll 1 - 24
   Damage roll - 6
Roll 2 - 27
   Damage roll - 7
Roll 3 - 49
   Damage roll - 9
[/spoiler]
In quick succession, Whilhelm blasts three locks into molten slag. His third attempt proves fruitful, and he locates the correct locker on the third try, finding and reclaiming his appropriated gear in half a minute.
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Offline Timothy Rigg, The Lord Inquisitor

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Re: Dark Heresy Roleplay Thread
« Reply #20 on: April 17, 2017, 10:46:51 PM »
Wilhelm reaches inside the locker, retrieving his gear, holding the sniper rifle carefully in both hands. He turns around, grinning, and shows the group Arlo's rifle. "Well, now that I got my gear, I'm ready for anything. What's next?"

Offline Salk Icharius

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Re: Dark Heresy Roleplay Thread
« Reply #21 on: April 18, 2017, 02:14:33 AM »
Salk begins the process of cracking several locks with the stock of his shotgun, intent on finding his gear, or at least some quality loot from other criminals.

"Remember gents, it's finders keepers on anything you see that isn't ours. Take what you wish, these boys won't be needing it."

Offline Waaaghpower

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Re: Dark Heresy Roleplay Thread
« Reply #22 on: April 18, 2017, 03:35:43 AM »
Roll - Randomize lockers. [Spoiler] You don't get to see this![/spoiler]
Roll - Shotgun Stock Attacks
[Spoiler] Weapon Skill Check. Needs 78 or lower.
Roll 1 - 52
   Damage roll - 1
Roll 2 - 31
   Damage roll - 6
Roll 3 - 46
   Damage roll - 9
[/spoiler]

It takes two heavy blows to smash the first lock, but the second comes off easily, and Salk stops to examine their contents.

The first contains one broken Chrono, one unused prophylactic, one black suit jacket, one pair black suit pants, one hat - black, one pair of sunglasses, and twenty three throne gelt.

The second contains one half bar of chocolate, one bunch of keys on a white metal ring, one packet of lho sticks, two plastic ball-point pens - one black, one red - one pocket tome, one address book - imitation red leather - and one white metal chrono.

The second contains
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Offline Slythe64

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Re: Dark Heresy Roleplay Thread
« Reply #23 on: Today at 01:14:40 AM »
Scythia gets to work picking locks, if it takes more than a few minutes for any given lock she simply starts to saw them off with her chain blade. She also grabs anything of use to her (decided upon learning the contents).

 

anything