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Author Topic: Dark Heresy Roleplay Thread  (Read 13162 times)

Offline Waaaghpower

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Re: Dark Heresy Roleplay Thread
« Reply #15 on: April 11, 2017, 10:49:54 PM »
Roll - Scythia plots out the route to the equipment locker.
[Spoiler] +40 Intelligence Check. Int 31, needs a 61 or lower.
RESULT: 33. 3 degrees of success.[/spoiler]

"It's off to the left," Sythia says, as they exit, scanning the hallway for threats. Without waiting any longer, she departed into the shadows. Salk followed behind, as did Wilhelm - After a brief hesitation, at least - but the rest of the group followed after Tarkus - Most of them wanting the quick escape, but Arlo simply staying with the largest fighting force, his instincts still in control of his actions.


It took only thirty seconds for Scythia's group to get to the impound, but the door - A thin piece with a glasteel window inside - Was locked, and they couldn't enter.


Tarkus's group reached the exit at roughly the same time. The door was not apparently locked, but a large red warning sign was on the door handle reading 'EMERGENCY EXIT - ALARM WILL SOUND'.
« Last Edit: April 11, 2017, 11:11:03 PM by Waaaghpower »
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Offline Slythe64

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Re: Dark Heresy Roleplay Thread
« Reply #16 on: April 11, 2017, 11:08:35 PM »
Scythia glances around to make sure they are still clear, and takes the time to look for cameras

After making sure things are clear and noting anything of interest to the other members of the group, she states with a quiet and reserved voice, "Keep watch, I'm going to get us inside."
She glances through the window, if anyone is inside she slides her free hand to her holster.
She then uses her servo skull to pick the lock, using its built in multi tools.
If the door is opened and there are hostiles inside, she quickly takes aim at the lights inside and fires. Otherwise she just flicks the switch off and enters.
After either previous condition is met, she enters and hides if there are aforementioned hostiles inside, otherwise asks for Salk to tell her where the things are stored while searching with the skull's built in flashlight.
« Last Edit: April 11, 2017, 11:11:49 PM by Slythe64 »

Offline Waaaghpower

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Re: Dark Heresy Roleplay Thread
« Reply #17 on: April 11, 2017, 11:29:24 PM »
Roll - Scythia checks for cameras.
[Spoiler] Awareness Check. Per 33, needs a 33 or lower.
RESULT: 2.[/spoiler]
Scythia glances around, almost giving the all clear, when the she catches a glimpse of a tiny reflection of light down the hall, opposite from where they had come from. It is almost invisible, veiled in shadow as it is, but the camera watching them is very real and very much watching them.

Roll - Scythia attempts to pick the lock.
[Spoiler] +10 Security Check. Int 33, +5 for Servo-Skull, needs a 48 or lower.
RESULT: 11. 3 degrees of success.[/spoiler]
Taking the time to work on the door, Scythia moves with as much speed as she can without risking failure. After a moment of jostling - Or thirty seconds, to be precise, the door pops open with a 'Click'. "We're in," she says.

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Offline Timothy Rigg, The Lord Inquisitor

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Re: Dark Heresy Roleplay Thread
« Reply #18 on: April 15, 2017, 06:28:12 PM »
Wilhelm walks into the storage room, inspecting each of the lockers and their respective locks. He walks up to a locker near the middle, and begins firing his baleful eye into the lock, in an attempt to break it. He does this to each locker after searching the contents of the last, and returning items to their proper owners.After Wilhelm locates his items, he stops opening lockers, so as to not go blind.

Offline Waaaghpower

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Re: Dark Heresy Roleplay Thread
« Reply #19 on: April 15, 2017, 06:34:42 PM »
Roll - Randomize lockers. [Spoiler] You don't get to see this![/spoiler]
Roll - Baleful Eye attacks
[Spoiler] Ballistic Skill Check. All but Critical Fail.
Roll 1 - 24
   Damage roll - 6
Roll 2 - 27
   Damage roll - 7
Roll 3 - 49
   Damage roll - 9
[/spoiler]
In quick succession, Whilhelm blasts three locks into molten slag. His third attempt proves fruitful, and he locates the correct locker on the third try, finding and reclaiming his appropriated gear in half a minute.
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Offline Timothy Rigg, The Lord Inquisitor

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Re: Dark Heresy Roleplay Thread
« Reply #20 on: April 17, 2017, 10:46:51 PM »
Wilhelm reaches inside the locker, retrieving his gear, holding the sniper rifle carefully in both hands. He turns around, grinning, and shows the group Arlo's rifle. "Well, now that I got my gear, I'm ready for anything. What's next?"

Offline Salk Icharius

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Re: Dark Heresy Roleplay Thread
« Reply #21 on: April 18, 2017, 02:14:33 AM »
Salk begins the process of cracking several locks with the stock of his shotgun, intent on finding his gear, or at least some quality loot from other criminals.

"Remember gents, it's finders keepers on anything you see that isn't ours. Take what you wish, these boys won't be needing it."

Offline Waaaghpower

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Re: Dark Heresy Roleplay Thread
« Reply #22 on: April 18, 2017, 03:35:43 AM »
Roll - Randomize lockers. [Spoiler] You don't get to see this![/spoiler]
Roll - Shotgun Stock Attacks
[Spoiler] Weapon Skill Check. Needs 78 or lower.
Roll 1 - 52
   Damage roll - 1
Roll 2 - 31
   Damage roll - 6
Roll 3 - 46
   Damage roll - 9
[/spoiler]

It takes two heavy blows to smash the first lock, but the second comes off easily, and Salk stops to examine their contents.

The first contains one broken Chrono, one unused prophylactic, one black suit jacket, one pair black suit pants, one hat - black, one pair of sunglasses, and twenty three throne gelt.

The second contains one half bar of chocolate, one bunch of keys on a white metal ring, one packet of lho sticks, two plastic ball-point pens - one black, one red - one pocket tome, one address book - imitation red leather - and one white metal chrono.

The second contains
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Offline Slythe64

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Re: Dark Heresy Roleplay Thread
« Reply #23 on: April 24, 2017, 01:14:40 AM »
Scythia gets to work picking locks, if it takes more than a few minutes for any given lock she simply starts to saw them off with her chain blade. She also grabs anything of use to her (decided upon learning the contents).

Offline Waaaghpower

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Re: Dark Heresy Roleplay Thread
« Reply #24 on: April 24, 2017, 07:49:52 PM »
Roll - Randomize... Things and secret... Checks.
 [Spoiler] You don't get to see this![/spoiler]

Roll - Randomize lockers.
[Spoiler] You don't get to see this either![/spoiler]

Roll - Lockpicking
[Spoiler] +30 Security Check. Int. 33. Needs 67 or lower.
Roll 1 - 75
Roll 2 - 38
Roll 3 - 69
[/spoiler]

As the others resorted to more brutish measures, Scythia knelt by a lock, working to open it smoothly and without force. The first resisted, but after some gentle ministrations with her multi-tool, she opened it to find an unloaded autopistol, several packets of an unidentified powder, and a stack of hand-written log books.

As she moved to the next locker, though, she hesitated, hearing a voice echoing down the hall from deeper in the prison.

"Down this way. Watch it, I saw one of 'em in the break room. Scary fella, about the size of a hab block."

"No more rubber rounds, then. Got it."

(18 lockers are still shut. You have opened 7, collectively.)
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Offline Timothy Rigg, The Lord Inquisitor

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Re: Dark Heresy Roleplay Thread
« Reply #25 on: April 29, 2017, 04:35:39 AM »
"Hold on, I have an idea"
Wilhelm walks toward the large air ventilation shaft he previously spotted when entering the room, opens it, and crawls inside. (remmeber that wilhelm has acrobatics and stupidly good agilities and stuff max)

Offline Waaaghpower

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Re: Dark Heresy Roleplay Thread
« Reply #26 on: May 01, 2017, 02:30:33 AM »
Roll - Tarkus opens the vent.
[Spoiler] Strength Check. St 31, +30 for butt of Autogun, needs a 61 or lower.
RESULT: 15. 4 degrees of success.[/spoiler]

Roll - Tarkus slides into vent.
[Spoiler] Acrobatics Check. Agility 52, trained in Acrobatics, needs a 62 or lower.
RESULT:  80. Re-rolled. 50. 1 degree of success.[/spoiler]

Roll - Hahaha, not gonna tell you.
[Spoiler]NOPE[/spoiler]


Tarkus raised up the butt of his autogun, smashing it into the grate of the vent. It clattered in the metal duct with a satisfying sound, leaving a gap open that was just large enough for a man to slip in.
And that's exactly what Tarkus did, grabbing the edge of the vent and crawling in. It wasn't exactly graceful, but he moved with speed and efficiency, and didn't get snagged or caught on anything.

"Quick!" One of the guards shouted. "It sounds like they're breaking something!"
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Offline Salk Icharius

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Re: Dark Heresy Roleplay Thread
« Reply #27 on: May 03, 2017, 03:35:03 AM »
Salk, sensing he was about to receive unwelcome company, pulled the helmet's face shield down over his face and sat slumped against a nearby wall. He kept his shotgun close at hand, but took care to arrange it as if it had fallen to the floor beside him.
He intended to act as though they'd overwhelmed him (a lone prison guard) and that they'd taken his keys.

Offline Slythe64

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Re: Dark Heresy Roleplay Thread
« Reply #28 on: May 03, 2017, 06:06:00 PM »
Scythia runs over to salk as he begins to slump over and pulls out her chainblade, grabbing Salk and lifting him up with the chainblade against his neck, finger on the throttle. She grabs the shotgun with the other hand and holds it over his shoulder, pointed at the doorway as she stands round its corner. She ignores any screams or pleas and prepares for the oncoming guards, careful to leave his helmet down.

Offline Waaaghpower

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Re: Dark Heresy Roleplay Thread
« Reply #29 on: May 03, 2017, 11:34:43 PM »
The guards scuttled down the hall, footsteps heard in unison. A second passed, and then one pointed his shotgun around the corner, aimed at the first target he saw, and then hesitated.

"Hold your fire!" he shouted, his voice tinny behind his faceplate, as the other two guards moved into position. One dove across the gap of the door to take up a position on the other side, and as he did, Scythia fired.

Roll - Scythia fires on the guard.
[Spoiler] Ballistic Skill Check. Bs 34, +10 for regular attack. Needs 44 or lower.
RESULT: 66. 4 degrees of success.
Fate point. Result: 43. 0 Degrees of success.

Roll to evade: 66. Failure.
Roll for damage (1d10+4 I): 5 + 4 = 9.
Tb3, wearing Flak armor. 2 wounds.[/spoiler]

The shot was close, but narrowly nicked the guard as he scrambled into cover behind the doorway.

"Hold your fire!" The guard shouted, from the other side of the door, hidden behind the wall. "We want to talk!"
« Last Edit: May 05, 2017, 06:22:03 PM by Waaaghpower »
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