Second Sphere

Enclave => Online Roleplaying => Topic started by: Zen on April 01, 2013, 06:07:26 AM

Title: Army-Base RPG [Feeler Thread]
Post by: Zen on April 01, 2013, 06:07:26 AM
If anyone cared to remember and notice those army-base RPGs Aun, myself and a couple of others did a long time ago, I want to revive it.

Basically, you guys play a commander of sizable army e.g. regiment for Imperial Guards and company for Space Marines. Preferably, I like the campaign to be limited to two sides e.g. Imperium and Chaos or Tau and Chaos. I'll be limiting certain factions like I would prefer if there are 1 Space Marine company for every 1 Imperial Guard regiment for example. I haven't decided yet. However, if everyone agrees to play one faction then a full Space Marine Strike Force would be alright.

What I would like to know is the theme and fluff of your army i.e. specialties, history, drawbacks, a certain hatred for certain enemies, etc.

You may have notice that I have excluded some armies like Eldar and their dark cousins. Preferably, I want to use factions that has "standing" armies and armies that will stand and fight but I could make allowances for 1 or 2 player (Depending on the number of participants) to play those armies.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Dra'Tuisisch-Novae on April 01, 2013, 06:11:07 AM
This sounds rather interesting... I'd be happy to play either Imperial or Tau, as I have armies of both who's fluff I'd like to hash out.

One note - a full Marine company versus a Guard regiment? That's just meeeaaan.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 01, 2013, 06:21:14 AM
Quote from: Dra'Tuisisch-Novae on April 01, 2013, 06:11:07 AM
One note - a full Marine company versus a Guard regiment? That's just meeeaaan.
Do some Hit and Run, Precision Strikes, Raids, and all that jazz.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Dra'Tuisisch-Novae on April 01, 2013, 06:38:52 AM
No no, I mean that an entire Battle Company against a Guard regiment is massive overkill on the part of the Marines :P.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Aun on April 01, 2013, 07:00:21 AM
I will play as Thousand Sons Chaos Space Marines, Scythes of the Emperor Imperial Space Marines or an all-Kroot mercenary band depending on what everyone else chooses. 

If Novae does go with Tau I'll probably do Scythes of the Emperor since it would be neat and thematic. They have such a history together;
(http://i49.tinypic.com/20tjn8g.jpg)
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Mabbz on April 01, 2013, 10:01:40 AM
I have no memory of the RPGs you speak of, so before I sign up how does it actually work?

If I do join, it'll either be Space Marines (the Red Talons chapter I used for Wargamer's deathwatch RP), IG (AdMech preferably) or Tau.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 01, 2013, 12:12:00 PM
Vote if you're gonna join. I'll wait until the end of the week but at most, there would be 3 per side excluding myself who will be GM and playing a faction on both sides to move the plot along.

So far, looks like we could do a Tau Empire vs Imperium thing.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Waaaghpower on April 01, 2013, 01:50:56 PM
I'm interested! Of course I'd preferentially be orks but I'd gladly play guard instead since that seems to be out of the question.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 01, 2013, 01:55:59 PM
Quote from: Waaaghpower on April 01, 2013, 01:50:56 PM
I'm interested! Of course I'd preferentially be orks but I'd gladly play guard instead since that seems to be out of the question.
Well, you could if your Orks are up to being mercenaries for the Tau Empire  :shifty:
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Waaaghpower on April 01, 2013, 02:13:09 PM
Dem gits iz un orky! We'll show 'em how to throws a WAAAGH! Right 'n propa!
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 01, 2013, 02:27:58 PM
Okay, so...
Imperium:
- Aun: Scythes of the Emperor (Space Marine)
- Linn: <Something Imperial>
- Waaaghpower: Imperial Guard

Tau:
- Novae
- Mabbz

If we get one more for Tau, we will have enough players.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Railgun Convention on April 01, 2013, 02:52:59 PM
I could throw in my lot for the Tau.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Waaaghpower on April 01, 2013, 03:15:21 PM
Er... I meant I'll be renagade orks for the tau.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 01, 2013, 03:19:51 PM
Alright, for those who are joining, what I need is the fluff, theme and background of your army.

In terms of numbers, assuming you are at full strength, each player will have:
- Space Marines will operate in single companies with 10 squads.
- Imperial Guard Regiments will have 10 companies
- Tau "Contingents/Forces" will have 10 cadres

Preferably, you should make your army themed around a primary type i.e. Space Battle Company, Imperial Guard Mechanized Company, Tau Mobile Infantry Cadres, etc. You are free to have some support units but I will decide in the end how much support units you will have. Along the campaign, you will gain some additional support whenever you've met certain criterias. Try not to have "everything" in your army. Of course, for some like the Imperial Guard, their level of training will affect their numbers i.e. Veterans will number less than a regiment with half of its number being newly-acquired conscripts.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: The Allfather on April 01, 2013, 03:34:54 PM
I would like to join in with a detachment of Battle Sisters
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 01, 2013, 03:37:54 PM
Okay, so...
Imperium:
- Aun: Scythes of the Emperor (Space Marine)
- Linn: <Something Imperial>
- AF: Sisters of Battle

Tau:
- Novae
- Mabbz
- Waaaghpower: Ork Mercenaries
- RC

Fine, if anyone is interested, there's one more spot for Imperial.

By the way, nobody plays as an Ethereal or Inquisitor coz I'll be playing those and they will be your "advisors" as well as quest giver while one of you be the de-facto leader for your little task force. Do note that you are one part of the whole army that is playing out in this whole campaign. You just happen to be the heroes in my story.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Railgun Convention on April 01, 2013, 04:38:15 PM
Name: 17th Au'taal Defence Group
Leader: Shas'O Au'Taal Suam'ka
Theme: heavy weapons/auxiliary support

"If it's big, hit it with a Railgun. For everything else, there's Pulse Rifles."

O'Suam'Ka rose to prominence after orchestrating a series of devastating ambushes on Imperial forces during the Damocles crusade. In one particularly brutal attack, a party of Crisis suits struck a supply convoy and fled, pursued by Vulture gunships; as the gunships caught up, Skyrays emerged from the treeline and shattered the squadron with their missiles.

The cadres O'Suam'Ka commands tends towards static, heavy firepower, as well as a significant number of support units. As such, these groups tend to get loaned out to other battlegroups more often than fighting together. Pathfinders, Broadsides and Skyrays are common, as are regular Fire Warriors; Kroot, light battlesuits and other tanks are relatively rare.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Dra'Tuisisch-Novae on April 01, 2013, 04:57:32 PM
Whoa, I have ten Cadres to manage? This is going to be more involved than I thought...

My actual Tau army is supposed to be from a small colony (below Sept status) and few thousand points' worth would represent the bulk of the forces on the planet :P. I'm going to have a joint force, in that case...

This is what I'd like to have in terms of organizational breakdown; I'm trying to stay within the "don't have everything" criteria, though it's not realistically really how armies are organized. The force is primarily light infantry with mechanized elements, with no organic air support or heavy armour and limited armoured options.  Note that most of the names are subject to change and are just there as placeholders.

Mir'a'ran "Greyswords" Hunter Cadre: Command cadre attached to Shas'O Or'aran. Largely composed of light-infantry Fire Warriors and Crisis Suits.
Mir'a'ran "Steadfast" Hunter Cadre: Honour guards of the colonies' Ethereal caste; veteran infantry.

Mir'a'ran Hunter Cadre "Alpha": Mechanized infantry with Crisis support raised from Mir'a'ran, following organization of the Shas'O's unit.

D'yanoi Hunter Cadre "Beta": Reinforcements from D'yanoi; partially mechanized infantry with limited Battlesuit/armoured support.
D'yanoi  Hunter Cadre "Gamma": Reinforcements from D'yanoi; partially mechanized infantry with limited Battlesuit/armoured support.
D'yanoi  Hunter Cadre "Delta": Reinforcements from D'yanoi; partially mechanized infantry with limited Battlesuit/armoured support.
D'yanoi Hunter Cadre "Epsilon": Reinforcements from D'yanoi; partially mechanized infantry with limited Battlesuit/armoured support.

Mir'a'ran Mixed Light Infantry Cadre "Zeta": Combination of Stealth and Pathfinder teams and the "indigenous (long-isolated) population of Mir'a'ran.
Mir'a'ran Mixed Light Infantry Cadre "Eta":  Combination of Stealth and Pathfinder teams and the "indigenous (long-isolated) population of Mir'a'ran.

Mir'a'ran Armoured Support Cadre "Theta": Primary armoured support element; composed of Piranha and Tetra squadrons with a small proportion or Hammerhead/Skyray units.

Let me know if that works?
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 01, 2013, 05:04:24 PM
Alright, looks good. Don't worry about support options like artillery or air support. Those will be provided from time to time when the mission specifies and/or you've met certain criteria during the length of the campaign.

The thing I have about 40K is that certain armies can be independent at a certain point or can be considered a single independent entity e.g. a Space Marine Battle Company with 100-Strong or a Cadre of Tau Fire Warriors which has about 50 Fire Warriors plus support units. Then you have the Imperial Guard who operates in regiments of at least 2,000 men to and upward number of 10,000. So, I need to balance out the Tau so that it has enough manpower and firepower to be on par with an Imperial Guard Regiment.

Maybe 5 Cadres would be better.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Waaaghpower on April 01, 2013, 05:23:57 PM
Question: For my Orks, should I go speed freaks or mek heavy? (IE big Ork guns, heavy stuff, armored and all that.) Also, about how big should my army be set up to be?
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 01, 2013, 05:27:28 PM
Quote from: Waaaghpower on April 01, 2013, 05:23:57 PM
Question: For my Orks, should I go speed freaks or mek heavy? (IE big Ork guns, heavy stuff, armored and all that.) Also, about how big should my army be set up to be?
Up to you but I'm getting the feeling that Tau doesn't have much in terms of fast vehicles. As to the number... Many? Maybe the Guard equivalent in numbers.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Waaaghpower on April 01, 2013, 05:32:57 PM
I'll not have quite that many because we are going to be riding vehicles (Unfair advantages if we match in numbers but half my guys are bikers,) but I'll go with fast attack.
Army:
Da Zagga Boyz
Led by:
Mek Boss Zagstompa

Main Forces:
Da Boss's Trukkas: (Each squadron is composed of twenty to twenty five trukks and boys to match them, give or take. Occasionally one gets up to thirty, though if that happens someone else only has fifteen. It fluctuates heavily depending on who the Mek has been building for and who's won the latest drag races.)
   'Zippas' - Shoota Boys
   'Zappas' - Shoota Boys
   'Cuttas' - Choppa Boys
   'Stabbas' - Choppa Boys
Da Boss's Bikas: (Each sqaudron is about eighty biker boys and ten or so biker nobz.)
   'Da Dakka Gits' - Prefer to shoot their enemy with the ordnance mounted on their bikes before charging into hand to hand
   'Da Smasha Gits' - Prefer to charge their enemies in hand to hand after firing on them with the ordnance mounted on their bikes.

Support:
Da Aryaliztz: Squadron of dakkajets, fighta-bommas, and blitza bommas. Six or seven of each.

Da Jumpas: A hundred stormboyz, who are fond of jumping from high altitudes onto their foes. (Often, they... Well you'll see.)

Da Kopta Choppas: Thirty some-odd deffkoptas mounted with the heaviest ordnance and explosives they could fit. They typically fly out with Da Aryaliztz and shoot down any AA guns before the jets get shot down.


Title: Re: Army-Base RPG [Feeler Thread]
Post by: Dra'Tuisisch-Novae on April 01, 2013, 07:28:10 PM
A tentative breakdown if we're going for just five Cadres:

Mir'a'ran "Greyswords" Hunter Cadre: Command cadre attached to Shas'O Or'aran. Largely composed of light-infantry Fire Warriors and Crisis Suits.
Mir'a'ran "Steadfast" Hunter Cadre: Honour guards of the colonies' Ethereal caste; veteran infantry.

Mir'a'ran Hunter Cadre "Alpha": Partially-mechanized infantry with Crisis support raised from Mir'a'ran, following organization of the Shas'O's unit.
Mir'a'ran Mixed Light Infantry Cadre "Beta": Combination of Stealth and Pathfinder teams and the "indigenous" (long-isolated) population of Mir'a'ran.

Mir'a'ran Armoured Support Cadre "Gamma": Primary armoured support element; composed of Piranha and Tetra squadrons with a small proportion or Hammerhead/Skyray units.

I basically just trimmed out the off-world support units.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: The Allfather on April 01, 2013, 07:35:14 PM
The Order of the Crusading Saint is unique in that it is one of very few Adeptus Sororitas convents that are not based on a planet, but in a hugely ornate Exorcist Class Grand Cruiser dubbed the Lady's Radiance, and her small supporting fleet. Led by Palatine Aouregan, the Order's mission is a simple one. Bring the Emperor's Light to the dark reaches of the Eastern Fringe, using as much fire as possible. The Lady's Radiance always seems to be followed by an assortment of civilian pilgrim and trade ships, taking shelter against pirates and other such dangers.

Like many Convents The Order of the Crusading Saint is small but well trained, with only 300 Battle Sisters, 30 Seraphim and 50 highly elite Celestians who have dual roles as the Palatine's Honour Guard and specialized tactical strike teams. The Order has a small motor pool of Immolators, Rhino APCs and Exorcist Missile Systems. The Order is also in possession of two sacred Penitent Engines, unearthed in an abandoned convent during a routine cleansing mission, which are brought out only in the most dire situations. With such a small pool of womanpower to draw from, and limited opportunities to grow, the Order does not teach the same suicidal fanaticism as many others. As such, there are no Repentia.

Army layout:
Leadership: Palatine Aouregan and Celestian Honour Guard.

Alfa Detachment: Hammer of Radiance
150 Battle Sisters
10 Seraphim
15 Celestians split into 3 strike teams of 5 sisters.
Rhino/Immolator support.

The Hammer of Radiance is the largest and usually the first detachment to arrive to a battle. They are large enough to hold their own and overcome in most small-scale engagements.

Bravo Detachment: Silverthorn
100 Battle Sisters
20 Seraphim
10 Celestians
Rhino/Immolator support

Silverthorn is an extremely fast moving detachment, racing across the battlefield to be where they are needed most.

Charlie Detachment: Spear of Radiance
50 Battle Sisters
20 Celestians
Exorcist Missile Systems
Penitent Engines

The Spear of Radiance is the smallest overall detachment, but is kitted to take the enemy down from afar with heavy weapons.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: LinnScarlett on April 01, 2013, 07:40:26 PM
Quote from: Finn on April 01, 2013, 02:27:58 PM
Okay, so...
Imperium:
- Aun: Scythes of the Emperor (Space Marine)
- Linn: <Something Imperial>
- Waaaghpower: Imperial Guard

Tau:
- Novae
- Mabbz

If we get one more for Tau, we will have enough players.

'Something Imperial' would likely be either/or:
- My Storm Hounds, whom are loyalists and always mistaken for Space Wolves. And have bunches of enormously fun and juicey and *BLAM*HERESY! fluff. They're my pet-marines chapter and codex-stomping group of all the DYI chapters I've dreamed up.
- My 222nd Catachan Carnotaurs with their ever charming Commissar Alicia Hark
- Any one of my not-really-fluffed out Inquisitorial crusading armies belonging to my various Ordo Malleus Inquisitors

Let me sit on my fence and think what I will be playing, you two (Zen and Aun) did jump on me with this, hehe! Also, I would like to see what the others are doing before committing, as I clearly have a ton of things I think would be fun to play. It sounds interesting! :)
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Aun on April 01, 2013, 07:52:44 PM
Scythes of the Emperor
(http://i50.tinypic.com/34quw3r.jpg)

Chapter History
The Scythes of the Emperor (sometimes referred to as the Emperor's Scythes) was designated Space Marine Chapter 874, and was Founded approximately in the years 500 - 600.M41, making them one of the Imperium's relatively newest brotherhoods of Space Marines. Their gene-seed is speculated to have been drawn from the the Ultramarines. The Scythes established a Fortress-Monastery upon their homeworld of Sotha. From this base of operations, near the region of space known as the Damocles Gulf in the Segmentum Ultima, the Chapter took upon themselves the duty of policing and safeguarding many of the nearby mining and manufactorum settlements.

The Scythes' first Chapter Master was Thorcyra, an excellent strategic leader. He led the Scythes for several centuries until his death during the desperate flight of his Chapter from the jaws of Hive Fleet Kraken on their homeworld of Sotha. As the Chapter grew in strength, they expanded their policing actions around their homeworld of Sotha in the Eastern Fringes of the galaxy. After eradicating human and alien pirates from the nearby Imperial mining colonies, the Scythes moved on to counter several Ork migrations in the lower Segmentums of the Imperium. The Scythes served during the Damocles Gulf Crusade, and played a vital role in the capture of the world of Sy'l'kell from the Tau Empire.

Chapter Organisation
The few surviving Space Marines of the Scythes of the Emperor Chapter now navigate through space on board their last starship and mobile fortress-monastery, the battle barge called The Heart of Sotha. The Chapter is but a shadow of its former glory, but they are a hard and elite fighting force, and can be found fighting anywhere against the Tyranids within the Ultima Segmentum. The Chapter was forced to break with its past tradition and now operates with only 2 full companies. The survivors of Sotha were amalgamated to form one company referred to only as the "Battle Company," while all new recruits to the Chapter which the Scythes actively seek from any suitable worlds they pass (often in fact those worlds that they have saved from destruction by Tyranid splinter Hive Fleets), are now inducted into the Chapter's other company, the Scout Company.

Chapter Combat Doctrine
The Scythes have been forced to change their tactics due to the limited resources and manpower the Chapter now possesses. The Chapter generally organises small, mobile strike forces, which are capable of carrying out hit-and-run missions and are used to relying on only themselves during a fight. It is also not uncommon to see Chapter Master Thrasius take to the field of battle, due partly to the limited resources of his Chapter, but also because he is deeply driven to prove himself worthy of a command he does not feel he earned and to bring honor and glory to the Chapter once more. Due to devastating losses suffered at the hands of Hive Fleet Kraken during the withdrawal from Sotha, the Scythes of the Emperor have almost no suits of Terminator Armour left, nor any armoured vehicles larger than Rhinos or their variants. The Chapter tends to fight exclusively against the Tyranids (though they will of course engage any enemy of the Imperium of Man as any Space Marine Chapter would) and hate them more than any other force in the galaxy. Fully two-thirds of the Chapter are Second Tyrannic War veterans (the rest having been recruited following the destruction of Sotha), and the Chapter is also known to have killed more Tyranids per man than any other fighting force in the galaxy, including the Ultramarines. The Scythes of the Emperor are often the first Space Marines to respond to any distress call regarding an attack by Tyranids made within the Ultima Segmentum.

Campaign Battleforce
Chapter Master Thrasius - Current Chapter Master of the Scythes of the Emperor.
Chief Librarian Tormal - The Scythes only remaining senior officer and Librarian that has been with the Chapter for almost a standard century.
Captain Romonos - Commander of the "Battle Company", the Chapter's sole remaining Veteran combat formation following the battles with Hive Fleet Kraken.
Lieutenant Hadrios - Seconded to Chapter Master Thrasius as his chief aide.
3 Tactical Squads
3 Scout Squads
2 Sternguard Squads
2 Assault Squads
2 Devastator Squads
Several Rhino transports and Rhino-chassis combat vehicles



Links
http://warhammer40k.wikia.com/wiki/Scythes_of_the_Emperor
http://www.the-scythes.com/scythes_report_low_ed1.pdf
Title: Re: Army-Base RPG [Feeler Thread]
Post by: The Allfather on April 01, 2013, 09:31:18 PM
Question for Zen, can I do a little more (wo)manpower in my force? I feel like 200 battlesisters is lacking somewhat...
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Mabbz on April 01, 2013, 09:54:22 PM
Quote from: Finn on April 01, 2013, 03:19:51 PM
Preferably, you should make your army themed around a primary type i.e. Space Battle Company, Imperial Guard Mechanized Company, Tau Mobile Infantry Cadres, etc. You are free to have some support units but I will decide in the end how much support units you will have. Along the campaign, you will gain some additional support whenever you've met certain criterias. Try not to have "everything" in your army. Of course, for some like the Imperial Guard, their level of training will affect their numbers i.e. Veterans will number less than a regiment with half of its number being newly-acquired conscripts.
I don't think Tau work like that. Cadres are meant to be capable of taking on any similar sized threat, no matter what form it comes in. Some commanders might specialise in certain types of warfare, but they'll have the resources for anything.

I'll work on my coalition tomorrow (I think thats the term for a Tau force of that size).
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 02, 2013, 04:34:39 AM
Quote from: The Allfather on April 01, 2013, 09:31:18 PM
Question for Zen, can I do a little more (wo)manpower in my force? I feel like 200 battlesisters is lacking somewhat...
Fine, since Battle Sisters are half of a Space Marine but twice more at least than a Guardsmen.

Quote from: LinnScarlett on April 01, 2013, 07:40:26 PM
Let me sit on my fence and think what I will be playing, you two (Zen and Aun) did jump on me with this, hehe! Also, I would like to see what the others are doing before committing, as I clearly have a ton of things I think would be fun to play. It sounds interesting! :)
As your GM and Quest Giver, I will be playing as an Inquisitor Lord with his own regiment, the Jenovian Black Guards.

For the Tau, I will be playing the role of High/Elder/Senior Ethereal with his Honor Guard Cadre.

All advisory roles though but they will participate in certain parts of the campaign.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: The Allfather on April 02, 2013, 01:06:51 PM
Updated my fluffiness...
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 03, 2013, 04:18:56 AM
Okay, final say on numbers in your army:
Tau: One Cadre + Some Support
Orks: 2,000 Ork Boys (Mechanized Boys count as 2 and Ork Bikers count as 5 Ork Boys from that 2,000) + Some Support
Space Marine: Battle Company + Some Support
Catachan Jungle Fighters: 2,000-Strong + Some Support
Adeptus Sororitas: 200 Women-at-Arms + Some Support

Do not worry about transportation (unless you are already mechanized) as well as artillery, anti-air and air support. Landers, Valkyries, Orcas and even Manta Rays will be provided when available as well as orbital bombardment, air strikes and emergency evacuation is available when it is.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Waaaghpower on April 03, 2013, 04:58:04 AM
Does 'mechanized' mean 'in a vehicle?' Because if so, I've got waaaaay to many guys. (Question, though, whi is one biker worth five whole boys?)
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 03, 2013, 05:30:39 AM
Quote from: Waaaghpower on April 03, 2013, 04:58:04 AM
Does 'mechanized' mean 'in a vehicle?' Because if so, I've got waaaaay to many guys. (Question, though, whi is one biker worth five whole boys?)
Yes, in Vehicles. Because not every Boy has enough teef to get himself a bike.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: The Allfather on April 03, 2013, 01:51:25 PM
Ok, how about I just send down Alfa Detachment and the Palatine/retinue. That would put me at 181 Battle sisters + support.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Dra'Tuisisch-Novae on April 03, 2013, 02:48:11 PM
Those numbers peg a single Cadre as being equivocal to a Battle Company =\. One Space Marine is a close to a good match for a Guard infantry platoon sans support elements...
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Waaaghpower on April 03, 2013, 03:08:50 PM
That depends on fluff you look at... sometimes sixty or seventy space Marines get their asses handed to them by a couple hundred orks... other times one kills an entire ork army plus a chaos army.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Waaaghpower on April 03, 2013, 03:50:11 PM
I also edited down my army in scale a bit. I'm now at about 2000, though that doesn't include my Dakkajets or deffkoptas.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 03, 2013, 04:23:07 PM
Quote from: Dra'Tuisisch-Novae on April 03, 2013, 02:48:11 PM
Those numbers peg a single Cadre as being equivocal to a Battle Company =\. One Space Marine is a close to a good match for a Guard infantry platoon sans support elements...
Then your objectives that will be given to you will be easier to achieve AND you will gain the necessary support in the form of NPCs.

Quote from: Dra'Tuisisch-Novae on April 03, 2013, 02:48:11 PM
Those numbers peg a single Cadre as being equivocal to a Battle Company =\. One Space Marine is a close to a good match for a Guard infantry platoon sans support elements...
The current participating Space Marine also hamstring himself coz he's playing an almost dead Space Marine Chapter. I wouldn't worry too much about Space Marines right now.

Quote from: Waaaghpower on April 03, 2013, 03:50:11 PM
I also edited down my army in scale a bit. I'm now at about 2000, though that doesn't include my Dakkajets or deffkoptas.
That should be fine.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Aun on April 03, 2013, 04:39:14 PM
QuoteThe current participating Space Marine also hamstring himself coz he's playing an almost dead Space Marine Chapter. I wouldn't worry too much about Space Marines right now.

Famous last words.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Waaaghpower on April 03, 2013, 04:44:57 PM
Question: Which fluff are we drawing on to determine how powerful everyone is?
Title: Re: Army-Base RPG [Feeler Thread]
Post by: The Allfather on April 03, 2013, 05:02:00 PM
Now that is a good question... :P
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Waaaghpower on April 03, 2013, 05:05:06 PM
After all like I said earlier, depending on the fluff you draw from a space marine is as deadly as anywhere from 2 and a half ork boys to an entire army of them... with some CSMs and Daemon Princes thrown in.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Mabbz on April 03, 2013, 07:24:37 PM
Do we have to limit ourselves to codex legal units and forces? Because my commander's fluff has him field testing experimental drone units (Drone harbinger from Dawn of War, for example). Also, for support I would like mobile drone repair facilities, mostly for repairs, but also for fabricating new drones from salvaged vehicles and other metal deposits.

My forces (incomplete)

Army layout:
Leadership: Shas'O Kor'vesa Vishai (Commander Dronestorm)

Tau Cadre:
Shas'O and bodyguard (with 6 gun drones)
4 full strangth fire warrior teams with devilfish transport
1 pathfinder team with devilfish
8 gun drones
3 heavy gun drones
4 pirhana
2 hammerheads with railguns
1 Broadside team

Support:
2 Remoras
2 DX-4 technical drones
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 04, 2013, 02:27:22 AM
Quote from: Waaaghpower on April 03, 2013, 04:44:57 PM
Question: Which fluff are we drawing on to determine how powerful everyone is?
Space Marines are powerful if they're played the right way i.e. precision strikes, hit-and-run, actually taking cover, etc. However, I will not reward headlong charges against an entrenched opponent or fighting numerically-superior enemy on open ground or anything else like it. I would be forgiving on the casualties and those Space Marines that may actually die while the others, especially the Orks and to a certain extend, the Tau (since they're on homeground) and the Imperial Guard, would have relatively higher casualty rate but have a more ready supply of manpower.

I would expect everyone play smart except the Orks. The Orks are free to do headlong charges and be expect to succeed 50-50.

Quote from: Waaaghpower on April 03, 2013, 05:05:06 PM
After all like I said earlier, depending on the fluff you draw from a space marine is as deadly as anywhere from 2 and a half ork boys to an entire army of them... with some CSMs and Daemon Princes thrown in.
I would really put Chaos Space Marines on par with Imperial Space Marines. Really never liked how even Chaos Space Marines are killed in droves and sent in as a horde.

Quote from: Mabbz on April 03, 2013, 07:24:37 PM
Do we have to limit ourselves to codex legal units and forces? Because my commander's fluff has him field testing experimental drone units (Drone harbinger from Dawn of War, for example). Also, for support I would like mobile drone repair facilities, mostly for repairs, but also for fabricating new drones from salvaged vehicles and other metal deposits.
I would rather if you would but then again, I begrudgingly approve of some units like the Tau's Sun Shark and Space Marine's Storm Talon. Drone Harbingers though, I wouldn't approve.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 04, 2013, 06:56:48 AM
RP Thread is up. Intro Time: http://secondsphere.org/index.php?topic=1137.0

Orks do not need to do intro yet :P
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Mabbz on April 04, 2013, 09:46:06 AM
Quote from: Finn on April 04, 2013, 02:27:22 AM
Quote from: Mabbz on April 03, 2013, 07:24:37 PM
Do we have to limit ourselves to codex legal units and forces? Because my commander's fluff has him field testing experimental drone units (Drone harbinger from Dawn of War, for example). Also, for support I would like mobile drone repair facilities, mostly for repairs, but also for fabricating new drones from salvaged vehicles and other metal deposits.
I would rather if you would but then again, I begrudgingly approve of some units like the Tau's Sun Shark and Space Marine's Storm Talon. Drone Harbingers though, I wouldn't approve.
How about Imperial armour units? I would quite like Remoras (http://www.forgeworld.co.uk/Warhammer-40000/Tau/TAU-BATTLESUITS-AND-DRONES/TAU-REMORA-DRONE-STEALTH-FIGHTERS.html), heavy gun drones (http://www.forgeworld.co.uk/Warhammer-40000/Tau/TAU-BATTLESUITS-AND-DRONES/TAU-HEAVY-GUN-DRONES.html) and technical drones (http://www.forgeworld.co.uk/Warhammer-40000/Tau/TAU-BATTLESUITS-AND-DRONES/TAU-DX-4-TECHNICAL-DRONES.html).
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 04, 2013, 10:00:10 AM
Quote from: Mabbz on April 04, 2013, 09:46:06 AM
Quote from: Finn on April 04, 2013, 02:27:22 AM
Quote from: Mabbz on April 03, 2013, 07:24:37 PM
Do we have to limit ourselves to codex legal units and forces? Because my commander's fluff has him field testing experimental drone units (Drone harbinger from Dawn of War, for example). Also, for support I would like mobile drone repair facilities, mostly for repairs, but also for fabricating new drones from salvaged vehicles and other metal deposits.
I would rather if you would but then again, I begrudgingly approve of some units like the Tau's Sun Shark and Space Marine's Storm Talon. Drone Harbingers though, I wouldn't approve.
How about Imperial armour units? I would quite like Remoras (http://www.forgeworld.co.uk/Warhammer-40000/Tau/TAU-BATTLESUITS-AND-DRONES/TAU-REMORA-DRONE-STEALTH-FIGHTERS.html), heavy gun drones (http://www.forgeworld.co.uk/Warhammer-40000/Tau/TAU-BATTLESUITS-AND-DRONES/TAU-HEAVY-GUN-DRONES.html) and technical drones (http://www.forgeworld.co.uk/Warhammer-40000/Tau/TAU-BATTLESUITS-AND-DRONES/TAU-DX-4-TECHNICAL-DRONES.html).
Oh yes, those I actually like despite me being anti-Tau.

But like I said, don't worry too much about those kind of support. It'll be provided when available. HOWEVER, I will use the Remoras for a particular stealth scenario I have in mind  :shifty:

Just a note on air support and I have said it before, it will be provided if it is available and if that faction's air force has gained air superiority which would allow for that faction to call in air support. So don't expect for air support if your air force fails to gain air superiority.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: LinnScarlett on April 04, 2013, 01:01:50 PM
I got off my fence today and decided to give my Catachan some playtime, so I will be running with them. Give me a bit to shamble their exists-only-in-story command structure and what not into a plausible army! I'll get it fixed today/tomorrow. I'll hop into the RP-thread and see if there is anything to say without needing all that in order, otherwise, I'll be here Fashionably Late. (Or more likely, Alicia running ahead to notify her commissarial colleagues that everything is in order, there were just some minor uh, mishaps!) :P
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 04, 2013, 01:08:23 PM
Just some intro about your commander and maybe something about your command retinue if you want.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: LinnScarlett on April 04, 2013, 01:30:53 PM
Quote from: Finn on April 04, 2013, 01:08:23 PM
Just some intro about your commander and maybe something about your command retinue if you want.

I'll try to not wall-o-text, hehe.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 05, 2013, 09:08:55 PM
Try to reply within 2,3 days after I made a post otherwise I will be moving the RP along.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: LinnScarlett on April 06, 2013, 01:51:58 PM
I always check board-RPGs in the morning, as a creative wake-up exercise so that should be fine, Zen!

Also, in how far do our commander(s) lovely canon hero-stats and equipment figure into the picture? I mostly ask this because Hark is designed as a Lord Commissar (i.e. the most senior one in a regiment) and because Straken has stats made of pure shark-wrangling awesome.

My little group is set up as a right-out-of-the-can regimental command with a Colonel, Major, Lord Commissar (plus aide) and Primaris Psyker (plus squad, although these are in my case largely non-Catachan red shirts, because Catachan doesn't breed psykers nearly as often as it does shark wrangling rambos) forming the most senior command group.

The backdrop positions of banner bearer, medic, designated muscle and heavy weapons of the command squad are also there, but I really didn't feel the need to bring them up yet. Although most have been mentioned. You'll all meet them sooner or later.  ;D
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 06, 2013, 02:55:07 PM
Just don't go over the top with them and also, don't pull a Leman-Russ-out-of-their-back-pockets tricks.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: LinnScarlett on April 06, 2013, 05:03:57 PM
It's why I am asking about the stats/codex descriptions, so that I have something I can lean on when rp-ing about them, Zen.

I presume you are talking about the psykers, and don't worry. They exist mostly because I find them fluffy and cool, and they're a good source for random Red Shirt splattering. I'll let you know before I start pulling tricks out of their back pockets...
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Dra'Tuisisch-Novae on April 07, 2013, 01:15:59 AM
Hey everyone. I just got a new job, which necessitates buying a car in a matter of days. I'm really sorry but I just don't have the time to commit to this right now, everything's just exploded with BUSY =/.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Waaaghpower on April 07, 2013, 02:32:10 AM
Leman Russ out of back pockets?
CREEEEEEEEEEEEEEEED!!!!
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Dra'Tuisisch-Novae on April 07, 2013, 02:57:50 AM
Quote from: Waaaghpower on April 07, 2013, 02:32:10 AM
Leman Russ out of back pockets?
CREEEEEEEEEEEEEEEED!!!!

I knew that was coming, somehow :P.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Waaaghpower on April 07, 2013, 03:22:35 AM
Quote from: Dra'Tuisisch-Novae on April 07, 2013, 02:57:50 AM
Quote from: Waaaghpower on April 07, 2013, 02:32:10 AM
Leman Russ out of back pockets?
CREEEEEEEEEEEEEEEED!!!!

I knew that was coming, somehow :P.
Just as planned.

Wait: I've got a better one. But could you see why kids love cinnamon toast crunch?
Title: Re: Army-Base RPG [Feeler Thread]
Post by: The Allfather on April 09, 2013, 12:34:54 PM
So uh... what's goin' on guys?  :shifty:
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Railgun Convention on April 09, 2013, 01:55:10 PM
Well, the Tau are waiting for... something to happen.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Mabbz on April 09, 2013, 03:27:58 PM
I've got a personal butler drone, so at least I wont get bored waiting. It has free cell.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Railgun Convention on April 09, 2013, 05:16:00 PM
Don't suppose it could get me a drink? That hill, dude...
Title: Re: Army-Base RPG [Feeler Thread]
Post by: The Allfather on April 10, 2013, 02:09:02 AM
*Kicks Zenai*


I'm itchin' for a fight!
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Mabbz on April 10, 2013, 09:03:39 AM
Quote from: Railgun Convention on April 09, 2013, 05:16:00 PM
Don't suppose it could get me a drink? That hill, dude...
Sure. Have this human drink I found out about, it's called 'tequila'. I'm sure it'll make the meeting interesting...
Title: Re: Army-Base RPG [Feeler Thread]
Post by: The Allfather on April 10, 2013, 12:24:44 PM
Shouldn't you blueskins be drinking sake or something?
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Mabbz on April 10, 2013, 12:31:31 PM
Quote from: The Allfather on April 10, 2013, 12:24:44 PM
Shouldn't you blueskins be drinking sake or something?
I don't know what that is, so I'll stick with Griy'na juice (according to the old tau xenolexicon, griy'na is a species of fruit).
Title: Re: Army-Base RPG [Feeler Thread]
Post by: Zen on April 10, 2013, 03:11:36 PM
Sorry, guys; I don't think I can commit the time and the effort for this but thanks for showing interest :) Again, sorry.
Title: Re: Army-Base RPG [Feeler Thread]
Post by: LinnScarlett on April 15, 2013, 12:36:57 PM
I am going to take the liberty to steal your and Aun's toon then, and merge it into my waiting catachan-short-story plot! You see, I remembered who your Inquisitor reminded me of... *scoots off to plot nefarious schemes* I'll post/link on 2S fluff-threads when I get around to getting something done. If you're impatient, haunt my AO3org page (see sig below)  :shifty: