Second Sphere

Wargames => Warhammer 40k => Topic started by: Cammerz on November 15, 2019, 01:13:59 PM

Title: Index: Inquisition
Post by: Cammerz on November 15, 2019, 01:13:59 PM
For those who don't currently subscribe to White Dwarf, the November issue which dropped through my door the other day features the updated rules for the Inquisition in 8th edition 40k. As the last of the factions still solely supported by Index: Imperium 2, it's about time.

And now for a run-down of the changes:
(Note to mods: I'm making sure to stay vague, I'm not posting up full rules so people still need to buy the magazine)

- Quarry, the ability which lets Inquisitors from each faction fight the things they're meant to be good at fighting better than other people. Ordos Malleus and Hereticus are unchanged, Xenos and Ordo Minoris have improved to match the other two. A good change in my view.

- Battleforged rules for Inquisitors, you can now only have one Inquisitor per detachment (no more ][ Supreme Commands) however you can put a single Inquisitor in any Imperium army without getting rid of the army-specific rules such as Chapter Tactics or Combat Doctrines. This only works if you only have one Inquisitor, no other Inquisition units, only models with the Imperium (or Unaligned) keyword in your army, and even then you can't have Fallen.
I'm happy with this one, I can bring a lone Inquisitor to my Space Marine army without losing out on all my favourite rules.

- Stratagems:
1) Cyclonic Torpedo - Exterminatus, like an orbital bombardment but bigger.
2) Seize for Interrogation - kill an enemy character, gain command points and lower the leadership of the enemy army for the rest of the battle, situational but if you find yourself in that situation then it's a great buy.
3) Inquisitorial Mandate - an Inquisitor gets a free warlord trait and relic, the relic must be different from any others but the warlord trait doesn't have to be. I'll be using this one for my Inquisitor so I can keep a Space Marine warlord and relics.
4) Requisition - Pick a friendly Imperium Infantry or Biker unit within range, they get re-roll 1s to hit against the target of your Quarry. The only ][ stratagem which isn't one-use only. there's quite a lot of re-roll 1s around so it might not see as much use, but it's there for if your captain gets killed.

- Warlord Traits:
1) Radical, (Eisenhorn gets this one), a free re-roll every battle round for use by this Inquisitor
2) Puritan, +1 to your Invulnerable save (all Inquisitors except Eisenhorn have a refractor field or similar)
3) Formidable Resolve (Karamazov gets this), +1 Ld and the Ld bubble is increased by 6". Fun fact, this puts Karamazov on Ld 11 with a 12" bubble.
4) No Escape, (Ordo Hereticus Only, Greyfax gets this one), 6" Heroic Intervention and a 50/50 chance to stop units falling back from combat.
5) Esoteric Lore, (Ordo Xenos Only), Command Point farming.
6) Psychic Mastery, (Ordo Malleus Only, Coteaz gets this), know an extra power, cast an extra power and deny an extra power. This lets Coteaz cast three per turn.

- Telethesia Discipline - now up to six standard spells plus one for each Major Ordo.
1) Terrify - Ld debuff and stops overwatch
2) Psychic Fortitude - Friendly Imperium unit auto-passes morale
3) Dominate - Beat an enemy non-vehicle model's Ld to make it immediately shoot one of its own weapons (Dominate a character and overcharge plasma against something that's hard to hit for best results)
4) Mental Interrogation - Target a character, temporary debuff with a chance to gain a CP
5) Psychic Pursuit - Select an enemy character and a friendly <Ordo> unit, everyone's a sniper. (Best used with the Inquisition Land Raider Prometheus)
6) Castigation - Like Smite, less reliable but doesn't need to target the nearest unit
7) Ascertainment (Ordo Hereticus) - Target an enemy unit, -1 attack with a chance of -1 to hit
8) Psychic Veil (Ordo Xenos) - Friendly Ordo Xenos units within range can only be targeted if they're the closest unit (again, great with the Prometheus, my guess is that they forgot about that tank when they wrote this)
9) Power Through Knowledge (Ordo Malleus) - A friendly Imperium Infantry or Biker unit gets a 5+ invulnerable save.

- Relics
1) Blade of the Ordo - like a power sword but with higher Str and Damage (especially against Quarried targets)
2) Digital Weapons - an extra attack that can cause a mortal wound
3) Blackshroud - -1 to wound
4) Ignis Judicium (Ordo Hereticus Only) - Inferno Pistol which is better against a Quarry
5) Bio-Corrosive Poisons (Ordo Xenos Only) - Works like other really good poisons, Dark Eldar eat your heart out
6) Tainted Blade (Ordo Malleus Only) - Yep, that's a daemon weapon, someone call the... oh wait.

Going through to the units themselves, most don't seem to have changed much. Daemonhosts are Characters now which makes them better, the same goes for Acolytes but only when they're in a unit of 1.
Wargear options appear to be the same (so no power armour for your Inquisitors or carapace for your acolytes) but the costs have fallen to match everybody else.

The only thing I'm querying is whether Eisenhorn still needs to pay reinforcement points for the daemonhost Cherubael. When the model first came out it stated it explicitly but I can't find the same statement anywhere in this index.

Overall I'm happy with this index, I wasn't expecting a major revamp with a load of new units. We've got updated points which is actually what I wanted the most, the improvements to the Quarry rules are great and I'm liking the stratagems, warlord traits, psychic powers and relics.

I've already got plans for a 500pt Ordo Hereticus warband featuring the old Gideon Lorr model (so no psychic powers for him, that's heresy). I'll give him the Puritan trait because that suits him pretty well, then the Digital Weapons because they fit with the model.

I have a couple of Inquisitors planned out already, one for a small 500pt pure Ordo Hereticus list with the old Gideon Lorr model (so no psychic powers for him, because that's heresy). I'm giving him the Puritan trait and the digital weapons because they suit the model best. I'm also looking to put a lone Ordo Hereticus Inquisitor in with my Primaris Alpha Legion (nothing to see here), the plan being to put her in a Damocles Command Rhino with the Formidable Resolve trait so I'm
Title: Re: Index: Inquisition
Post by: Narric on November 15, 2019, 05:52:58 PM
Great review/overview of the update that the Inquisition have received, and well done for doing so without explicitly using statlines and other details that are not allowed to be shared.

Are they able to be taken as a independent force? Vaguely remember them only being playable ad a secondary detachment to a larger/main force.

Have you had much chance playing with the new rules to get s feel of the mechanical updates?
Any subtle lore changes?
Title: Re: Index: Inquisition
Post by: Cammerz on November 15, 2019, 06:57:14 PM
Quote from: Narric on November 15, 2019, 05:52:58 PM
Great review/overview of the update that the Inquisition have received, and well done for doing so without explicitly using statlines and other details that are not allowed to be shared.

Are they able to be taken as a independent force? Vaguely remember them only being playable ad a secondary detachment to a larger/main force.

Have you had much chance playing with the new rules to get s feel of the mechanical updates?
Any subtle lore changes?

You can go independent, but not at high points values. Technically the 'rule of three' is optional but I gather all tournaments use it so you're limited in how many units you can take. My plan is a 500pt list but I don't think I could add much more.

There are a number of rules which work for allied units with the Imperium keyword, a couple of psychic powers and a stratagem. You're either expected to run a small detachment in a larger Imperium force or just a lone Inquisitor with another army.

I haven't had a chance to play yet, my personal force is still under construction, the plan being to bring it to my annual Warhammer World visit.

I haven't noticed anything unusual in the fluff with the exception of listing it Greyfax as Ordo Xenos (I'm pretty sure that's just a mistake that the proofreaders didn't catch, she's still got the Hereticus keyword and warlord trait).