Second Sphere

Enclave => Online Roleplaying => Topic started by: Mabbz on February 18, 2016, 11:50:15 PM

Title: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 18, 2016, 11:50:15 PM
After spending months saying I'm going to do this, I am finally going to make good on my promises. Now, who's up for some 40k RP shenanigans?

The premise
As I don't currently have a job, I have the free time to run a campaign. However, since I am actively searching and could get a job at any time, I want to keep this short and simple. Besides, I don't think there has ever been an RP on this forum that reached a satisfactory conclusion, and I want to be the exception. So I'm not gonna write some intricately woven plot that'll take months to get anywhere.

On the planet Ferin II, a war is raging between the Imperial Guard and the Tau Empire. The planetary governor, Garius Merryn had been involved with illicit trade with the Tau, the Imperium found out and the governor ceded the planet to the Tau in exchange for their protection and a position of authority under his new alien rulers. The Guard were dispatched to retake the world, and now the war is more or less hanging in the balance.

You are a soldier of the Imperium, your transport was shot down and crashed far behind enemy lines, with few survivors. Now you have to survive, make it back to your lines and cause as much havoc as possible on the way.

The rules - Character creation
We will be using standard 40k rules, with the Covert Operations expansion I wrote (forum thread here (http://secondsphere.org/index.php?topic=874.0), full document is on deviantart here (http://mabbz.deviantart.com/art/Warhammer-40-000-Covert-Operations-343676495)). Your character can be any non-vehicle model chosen from the Codex: Astra Militarum, but don't worry if you don't have the codex; just give me an idea of the character you want and I'll help you to choose your model and equipment.

There will be a 50 point limit for each character, and entries close when we have at least 200 points worth of characters. Please note that you can start with a weapon not normally available to your model, as long as you clear it with me first.

Rules don't fit your character? Don't worry, just pick a model with rules that fit and do it as a counts-as (so if you want a sneaky stealthy sort, you could use the ratling rules without actually being a ratling).

For convenience, here are pages 12 and 14 of the Covert Operations Rulebook:

Page 12
Most games of Covert Operations have two players; the Kill Team player and the Defender. There are different rules for each, but they both have some things in common.

Minor and Major rules
There are three types of rules for making a Kill Team or a defending force: unbreakable, minor and major. Unbreakable rules must be followed, as they make up the core rules of Kill Team.

Minor rules can (and indeed, should) be ignored if the player wishes, but there are consequences for doing so. They exist merely to provide a little more realism to both sides, as some things are unlikely to be seen in stealth missions. For example, Psykers are incredibly valuable individuals and are unlikely to be sent on a dangerous mission behind enemy lines.

Major rules exist to provide extra balance to the game. They can only be ignored if both players agree in advance, as ignoring them could lead to overly powerful situations. As an example, giving an eviscerator to an imperial guard storm trooper, while unlikely, could have an interesting and believable explanation and in any case would not be especially overpowered (as long as he paid the points for it). Giving him a vortex grenade on the other hand would be a horrible abuse of the rules and should never happen.

Points costs of individual models
If you are playing as the Kill Team, you are allowed to ignore minimum unit sizes. Some units do not give the points of individual models though, so what do you do then?

In many cases, it is possible to work out approximately what the points cost of a model will be. For example, if a 10 man unit of identical models costs 70 points, then a single model from that squad will probably cost 7 points. Upgrades for individual models are taken into account after this, so if you wanted to buy a gun with a cost of 5 points per model, the model would cost 12 points.

If the unit is made up of different models, things get a bit more complicated. As there are so many awkward units like this, we will just look at the most common: characters.

Let's say that 10 man squad mentioned above included a sergeant as standard. The sergeant's improved stat line would increase his points so let's take 1 point off of each of the other models and add it to him. This gives a cost of 6 points for each regular model, and 16 points for the sergeant. This looks fair.

If you're not still sure what the points cost should be, choose the most expensive option. That way your opponent can't complain, and the difference will probably only be a few points either way.
Page 14
Unbreakable rules of Kill Team:
•   200 points
•   No three or more wound models.
•   No more than 10 models.
•   No vehicles or artillery.
•   You may take models from different units (although this means breaking a minor rule), and you can ignore minimum unit sizes.
   
Minor rules: each player receives an extra narrative point for every two rules broken by their opponent. It is possible to break rules more than once.
•   No more than one model may have a weapon that fires three shots or more, or is a template weapon, or that is strength 8 or higher.
•   All models must be taken from the same unit entry.
•   No psychic powers.
•   No allies.
•   No bikes or jetbikes.

Major rules: each major rule broken has the same effect as breaking two minor rules. These rules may only be broken with your opponent's permission.
•   No more than 1 two wound models.
•   No more than two models with psychic powers.
•   No more than three bikes or jetbikes.
•   No more than three models may have a weapon that fires three shots or more, or that is strength 8 or higher.
•   Models may only have equipment normally available to them.
•   At least half your models must be individually equipped.

Kill team models all gain the Independent Character special rule if they don't already have it.

The Rules - Playing the Campaign
As mentioned above, we will be using standard 40k rules, along with the Covert Operations expansion for any battles or anything else that requires dice rolling. I do intend to include moments where you can do some proper RPing (like sneaking into a human town under Tau control, maybe you could rally the citizens and organise a resistance?), so this won't be 100% combat. Between battles, generally speaking I'll give you some idea of place you can go and things you can do and you can work it out from there. You wont get a map until you find one though; you have no idea where you landed, and will have to find that out for yourself.

So yeah, that's the basics. Any questions? Anyone interested?


Characters:


Hertius Von Drakoon (Narric)                                                  50 Points
3 narrative points
Spoiler

    WS BS   S    T    W    I    A    Ld    Sv 
Engineseer
3
3
3
3
1
3
1
8
3+


Wargear:

  • Power Armour
  • Laspistol
  • Power Axe
  • Servo-Arm
  • Frag & Krak Grenades
  • Digital Weapons

Special Rules:

  • Awaken the Machine
  • Blessing of the Omnissiah

Sergeant Frank "Mad Bastard" McTavish (Wargamer)          42 Points
2 narrative points
Spoiler

    WS BS   S    T    W    I    A    Ld    Sv 
Stormtrooper Sgt
3
4
3
3
1
3
2
8
4+


Wargear:

  • Mars Pattern Carapace Armour
  • Mars Pattern Hellpistol
  • Mars Pattern Hellgun (mag fed)
  • Power Sword
  • Frag & Krak Grenades
  • Melta Bombs

Special Rules:

  • Move Through Cover
  • Deep Strike

Sergeant Adam Wexler: (Jayne)                                            50 Points
3 narrative points
Spoiler


    WS BS   S    T    W    I    A    Ld    Sv 
Harker
3
4
4
3
1
3
2
8
5+


Wargear:

  • Flak Armour
  • Close Combat Weapon
  • Heavy Bolter
  • Frag & Krak Grenades

Special Rules:

  • Relentless

Vyper's Bullgryn:                                                                     45 Points
3 narrative points
Spoiler


    WS BS   S    T    W    I    A    Ld    Sv 
Bullgryn
4
3
5
5
3
2
3
6
4+


Wargear:

  • Carapace Armour
  • Grenadier Gauntlet
  • Slabshield
  • Frag Grenades

Special Rules:

  • Hammer of Wrath
  • Stubborn
  • Very Bulky

Corporal Maria Note                                                                24 Points
2 narrative points
Spoiler

    WS BS   S    T    W    I    A    Ld    Sv 
Maria
3
4
3
3
1
3
1
7
4+


Wargear:

  • Carapace Armour
  • Camo Cloak
  • Medi-Pack
  • Lasgun
  • Frag Grenades

Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on February 19, 2016, 12:08:59 AM
Putting myself down as interested :3 Let me have a crack of my AM Codex ;) 50pt character cost limit seems reasonable as well :3





Hertius Von Drakoon (Engineseer)                              50Points
Spoiler

    WS BS   S    T    W    I    A    Ld    Sv 
Engineseer
3
3
3
3
1
3
1
8
3+


Wargear:

  • Power Armour
  • Laspistol
  • Power Axe
  • Servo-Arm
  • Frag & Krak Grenades
  • Digital Weapons

Special Rules:

  • Awaken the Machine
  • Blessing of the Omnissiah

Hertius is a simple Engineseer of the Mechanicus. Cold, Calculating, and brutal to any who defile the blessed machines of the Emperium.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on February 19, 2016, 02:23:55 AM
Can I bring a Stormtrooper?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Scout Sergeant Mkoll on February 19, 2016, 02:40:26 AM
Soo tempted to try to find the rules for Mkoll again now. Fairly sure he was less than 50 points. :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 19, 2016, 03:05:50 AM
Quote from: Wargamer on February 19, 2016, 02:23:55 AM
Can I bring a Stormtrooper?
Of course. Would you like any special equipment with that?

Quote from: Scout Sergeant Mkoll on February 19, 2016, 02:40:26 AM
Soo tempted to try to find the rules for Mkoll again now. Fairly sure he was less than 50 points. :P
Was he an old special character, or just a character you made up for your army?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Scout Sergeant Mkoll on February 19, 2016, 03:27:01 AM
Quote from: Mabbz on February 19, 2016, 03:05:50 AM
Quote from: Scout Sergeant Mkoll on February 19, 2016, 02:40:26 AM
Soo tempted to try to find the rules for Mkoll again now. Fairly sure he was less than 50 points. :P
Was he an old special character, or just a character you made up for your army?
Old special character, 3rd Ed as I recall so may need some updating/neatening to align with current rules. :P Basically the Tanith First had a squad option and about half a dozen characters written up. Mkoll, Corbec, Rawne, Dorden, Milo and Larkin as I recall. With Gaunt leading them of course.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 19, 2016, 09:54:26 AM
It occurred to me that with Guardsmen being generally quite cheap, many of the characters might not reach the 50 point limit and I may not get enough players to reach the 200pts. Therefore, I am adding in the ability to buy stat points. You may only buy an increase for  one stat, and it costs 10pts. Bear in mind that having multi wound models could give your opponents an advantage (see the Narrative points section of the CO rules)

Also, for your consideration, here are a few ideas for characters you could use:
- an astropath. You have telepathy powers
- a veteran with medi-pack. A healer could be a very good idea, especially for between battles
- a commissar. Try not to kill your friends, but on the plus side they have decent stats (for the guard) and the option to take plasma pistols and melee weapons
- a ministorum priest. 4+ invulnerable save, an optional plasma gun, and you can sing to make everyone nearby stronger
- a servitor. Heavy bolters, multi meltas and plasma cannons are available, although you will have to stay fairly close to Narric's techpriest
- an ogryn/bullgryn. I will lift the rule against 3 wound models for these guys only, because I think it'd be funny.
- wyrdvane psykers. Poor stats, but your choice of psychic discipline.

Quote from: Scout Sergeant Mkoll on February 19, 2016, 03:27:01 AM
Quote from: Mabbz on February 19, 2016, 03:05:50 AM
Quote from: Scout Sergeant Mkoll on February 19, 2016, 02:40:26 AM
Soo tempted to try to find the rules for Mkoll again now. Fairly sure he was less than 50 points. :P
Was he an old special character, or just a character you made up for your army?
Old special character, 3rd Ed as I recall so may need some updating/neatening to align with current rules. :P Basically the Tanith First had a squad option and about half a dozen characters written up. Mkoll, Corbec, Rawne, Dorden, Milo and Larkin as I recall. With Gaunt leading them of course.
Oh yeah, I remember those rules now I think of it. I'd prefer not to use them, all things considered. Too many balance issues what with the rules being costed for a much older version of 40k, and I don't really want people playing with existing special characters. Still, if you give me an idea of the kind of rules he had, I could probably work out something similar.

Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on February 19, 2016, 10:09:02 AM
Not sure what the points are because all my codices are in another house right now, but I think he works out at about 35pts.

Sergeant Frank "Mad Bastard" McTavish
Spoiler

    WS BS   S    T    W    I    A    Ld    Sv 
Stormtrooper Sgt
3
4
3
3
1
3
2
8
4+


Wargear:

  • Mars Pattern Carapace Armour
  • Mars Pattern Hellpistol
  • Mars Pattern Hellgun (mag fed)
  • Power Sword
  • Frag & Krak Grenades
  • Melta Bombs

Special Rules:

  • Infiltrate
  • Deep Strike

Description:
Sergeant McTavish (known as "Mad Bastard", or "That Guy" in more polite circles)is a member of the 1024th Imperial Stormtrooper Batallion "The Emperor's Finest". McTavish has received numerous commendations for his courage and resourcefulness behind enemy lines, and numerous disciplinary measures for his actions behind his own. McTavish was sent ahead of the main Imperial force on a suicide mission. Thus far, he has been entirely unsuccessful at this objective, but is doing quite well at upsetting the Tau.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 19, 2016, 10:31:56 AM
Ok, so in the newest codex he would be a tempestor (a silly name that I won't be using again, don't worry). This means the following things for you:

1) He has a hot-shot lasgun (another stupid name that we won't be using), not a hellgun. The difference here is that he is Ap3.
2) He doesn't have infiltrate, but then again that would have been useless in Covert Ops, as will deepstrike.
3) He has Move Through Cover.
4) I work him out as 42 points. For anyone interested, that's 22 for the model, 15 for the power weapon and 5 for the melta bombs.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Vyper on February 19, 2016, 12:36:19 PM
I've missed all the old RP stuff, sign me up  8-)

Will have to have a think about characters though.

Also hello everyone, not been here in a while!
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on February 19, 2016, 01:17:13 PM
If he still exists, can I be that guy with the metal arm who carried a heavy bolter? Gunnery Sargeant Harker wasn't he?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 19, 2016, 04:29:25 PM
Quote from: The Man They Call Jayne on February 19, 2016, 01:17:13 PM
If he still exists, can I be that guy with the metal arm who carried a heavy bolter? Gunnery Sargeant Harker wasn't he?

Hmm... the only reason I'm hesitating at all is because he is over the 50 point limit, but as he's only 5 points over and he's a good choice for this style of game, I'll say yes (I may impose some kind of penalty though). You can't use him as Harker though; you'll have to make up a new character to use his rules.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on February 19, 2016, 05:27:53 PM
Fair enough. You would have to choose what stats and rules he gets though, I don't have access to the newer books, or even the one he first showed up in. I can provide some fluff though.

Sergeant Adam Wexler:

If ever a man was born with Balls of Adamantine, it is Adam Wexler. He rapidly made a name for himself in the Imperial Guard as the guy who had no idea as to the concept of cover, or hiding, or concealment, and simply stood his ground in the hail of gunfire that should have left him a fine red mist.

After his bravado got the better of him once, he lost an arm, and had it replaced with a cybernetic upgrade. This had the positive side effect of being able to allow him to carry and operate a Heavy Bolter all by himself, and the negative side effect of making him think he was even more unkillable, which, sadly for many, seemed to be the case.

Now able to carry "Ol' Painful" while on the move, Wexler has a habit of simply holding down the trigger and advancing on enemy positions, trusting that luck will win out over judgement, common sense and any sense of military tactics.

His units Commissar has expressed deep approval of his actions.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on February 19, 2016, 05:48:59 PM
We'll have two sergeants one this transport if both Jayne and Wargamer have a Sergeant character. Unless the transport was on route to some sort of war council, or a strategy meeting of sorts?

Certainly is going to be interesting, whatever the initial story is going to be adjusted to :3
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 19, 2016, 06:44:29 PM
Quote from: The Man They Call Jayne on February 19, 2016, 05:27:53 PM
Fair enough. You would have to choose what stats and rules he gets though, I don't have access to the newer books, or even the one he first showed up in. I can provide some fluff though.

Sergeant Adam Wexler:

If ever a man was born with Balls of Adamantine, it is Adam Wexler. He rapidly made a name for himself in the Imperial Guard as the guy who had no idea as to the concept of cover, or hiding, or concealment, and simply stood his ground in the hail of gunfire that should have left him a fine red mist.

After his bravado got the better of him once, he lost an arm, and had it replaced with a cybernetic upgrade. This had the positive side effect of being able to allow him to carry and operate a Heavy Bolter all by himself, and the negative side effect of making him think he was even more unkillable, which, sadly for many, seemed to be the case.

Now able to carry "Ol' Painful" while on the move, Wexler has a habit of simply holding down the trigger and advancing on enemy positions, trusting that luck will win out over judgement, common sense and any sense of military tactics.

His units Commissar has expressed deep approval of his actions.
Here are your stats, for your viewing pleasure. I reduced your WS by 1 as a penalty.

Sergeant Adam Wexler (Harker)                              50 Points

    WS BS   S    T    W    I    A    Ld    Sv 
Wexler
3
4
4
3
1
3
2
8
5+


Wargear:

  • Flak Armour
  • Close Combat Weapon
  • Heavy Bolter
  • Frag & Krak Grenades

Special Rules:

  • Relentless


Quote from: Narric on February 19, 2016, 05:48:59 PM
We'll have two sergeants one this transport if both Jayne and Wargamer have a Sergeant character. Unless the transport was on route to some sort of war council, or a strategy meeting of sorts?

Certainly is going to be interesting, whatever the initial story is going to be adjusted to :3
Actually, my thinking was that it was quite a large transport. As in, capable of carrying multiple platoons of infantry. You were brought down to the planet at the only spaceport under Imperial control, and then got shipped off to somewhere near the front lines. This could mean you're all from the same company/regiment, or that command split the regiments up to provide support where it's needed, or that there was a logistical mixup and you got on the wrong transport.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on February 19, 2016, 07:21:08 PM
Quote from: Mabbz on February 19, 2016, 10:31:56 AM
Ok, so in the newest codex he would be a tempestor (a silly name that I won't be using again, don't worry). This means the following things for you:

1) He has a hot-shot lasgun (another stupid name that we won't be using), not a hellgun. The difference here is that he is Ap3.
can I veto that to be him having a Hellgun with access to hotshot mags? Far more characterful and less insulting to people who liked the background ;-)

Quote2) He doesn't have infiltrate, but then again that would have been useless in Covert Ops, as will deepstrike.
3) He has Move Through Cover.
4) I work him out as 42 points. For anyone interested, that's 22 for the model, 15 for the power weapon and 5 for the melta bombs.
Not too bad then. :-P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 20, 2016, 12:20:24 AM
Quote from: Wargamer on February 19, 2016, 07:21:08 PM
Quote from: Mabbz on February 19, 2016, 10:31:56 AM
Ok, so in the newest codex he would be a tempestor (a silly name that I won't be using again, don't worry). This means the following things for you:

1) He has a hot-shot lasgun (another stupid name that we won't be using), not a hellgun. The difference here is that he is Ap3.
Can I veto that to be him having a Hellgun with access to hotshot mags? Far more characterful and less insulting to people who liked the background ;-)
Sure, lets go with that. Although I'm pretty sure that fluffwise they are both the same thing but with different names, and I believe they usually have a large power pack worn as a backpack rather than mags.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Vyper on February 20, 2016, 01:55:42 AM
I think a Bullgryn could be fun :D
Maybe a bone'ead if possible.
Grenadier gauntlet and slabshield as weapon choice of course  :D
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on February 20, 2016, 02:43:11 AM
Did Harker get access to those special blast rounds the Heavy Bolter could fire? Can't remember. But still, that should work out well enough.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 20, 2016, 03:16:04 AM
Quote from: Vyper on February 20, 2016, 01:55:42 AM
I think a Bullgryn could be fun :D
Maybe a bone'ead if possible.
Grenadier gauntlet and slabshield as weapon choice of course  :D
Bone 'ead is over budget, but the rest is fine :)

Quote from: The Man They Call Jayne on February 20, 2016, 02:43:11 AM
Did Harker get access to those special blast rounds the Heavy Bolter could fire? Can't remember. But still, that should work out well enough.
No, no one in the IG codex has those.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Vyper on February 20, 2016, 03:50:12 AM
Quote from: Mabbz on February 20, 2016, 03:16:04 AM
Quote from: Vyper on February 20, 2016, 01:55:42 AM
I think a Bullgryn could be fun :D
Maybe a bone'ead if possible.
Grenadier gauntlet and slabshield as weapon choice of course  :D
Bone 'ead is over budget, but the rest is fine :)

Yeh, I just did the maths. 5pts over  ::)
Oh well, normal Bullgryn should be fun!
Now I just need to find a name...
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 20, 2016, 09:52:36 AM
Added all your stats into the first post. 187pts total so far, so we'll wait a couple of days for any last entrants, and failing that I'll throw in a servitor or something as a last character. Or maybe a psyker.

It just occurred to me that one of you could have taken a platoon commander for 22pts + upgrades. If I have to join, maybe I should do that. But as I don't actually want to lead, I could make him hopelessly incompetent so that one of the sergeants has to 'creatively interpret his orders'.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on February 20, 2016, 04:24:35 PM
Well Stormtroopers aren't part of the Imperial Guard, technically. They're either Inquisition troops or Schola Progenia forces. Either way, command would default to the highest ranking regular Guard officer, or failing that our local sergeant.

Besides, I'm looking forward to the interplay of members of three "allied" organisations who all consider themselves the most important :-P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on February 20, 2016, 09:36:36 PM
Quote from: Wargamer on February 20, 2016, 04:24:35 PM
Besides, I'm looking forward to the interplay of members of three "allied" organisations who all consider themselves the most important :-P
Three? Do you mean the two Sergeants and the Engineseer? I doubt the Ogryn is really going to be thinking much XD (no offence intended to Vyper)

Quote from: Wargamer on February 20, 2016, 04:24:35 PM
Well Stormtroopers aren't part of the Imperial Guard, technically. They're either Inquisition troops or Schola Progenia forces. Either way, command would default to the highest ranking regular Guard officer, or failing that our local sergeant.
I'm taking note of this :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 23, 2016, 01:52:25 PM
Right, I think we've waited long enough. Here's your final teammate:

Corporal Maria Note                             24 Points

    WS BS   S    T    W    I    A    Ld    Sv 
Maria
3
4
3
3
1
3
1
7
4+


Wargear:

  • Carapace Armour
  • Camo Cloak
  • Medi-Pack
  • Lasgun
  • Frag Grenades


I will be writing up the first post in just a minute. Once it's up, get yourselves out of the wreckage and lets get this show on the road.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on February 23, 2016, 03:40:01 PM
I am working on the assumption that Adam was stationed at the base they have just crashed into. If that isn't the case, let me know and I will change it.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 23, 2016, 06:27:44 PM
You haven't hit a base, you've crashed in the middle of nowhere in Tau held territory. The aircraft you were on was some kind a large transport plane, large enough to carry at least a company's worth of troops, equipment and vehicles (I don't know if such a vehicle exists in the fluff, if not just assume it's native to Ferin). The reason for all the different people from different branches of the military on board varies somewhat from person to person, but the fluff does mention that regiments are split up for combined arms purposes, so here's a few ideas:

McTavish's squad was sent for a special mission, that he hasn't been briefed on yet.
Wexler's company has suffered sever casualties, and has didn't need a full transport.
Note's company is a small, veteran force from the Red Talon's homworld (Iron Hands successors). The company is small enough that they can share a transport with the Catachans.
Drakoon is a techpriest, and was probably travelling alone for separate reasons.
Vyper's Ogryn (name pending - maybe he forgot?) probably got on the wrong transport by mistake.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on February 23, 2016, 06:30:37 PM
Ahh, I saw mess hall and assumed we had hit a building. My bad.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 23, 2016, 06:34:55 PM
No worries, I probably shouldn't have said mess hall, to prevent confusion.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on February 23, 2016, 07:47:04 PM
Engineseers are resilient bastards, aren't they? :P

By the way, if you're interested, the voice I have in mind for my character is the intercom voice you hear in the early parts of Half-Life. Very synthetic sounding and low, though obviously my Engineseer is more intelligible :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 24, 2016, 10:32:11 PM
Ok, first thing, has anyone seen Vyper? Anyone know him on facebook? I don't really want too much to happen before he gets here.

Secondly, loot. I apologise for not making this clear from the start, but to be honest I hadn't really though about it. This campaign will be very light on loot, primarily because you all had to pay in advance for your items, and I don't want that to be made irrelevant by looting. I'm not saying their wont be any loot, but here's a few guidelines on how it'll work:

1) Ammo for weapons you already have can be found as loot anywhere that it makes sense to find it. If you run into a weapons cache or something, then you'll refill all your ammo, and that is it. I may try to keep track of ammo, but knowing me I'll forget, so I think it's simpler for now to assume you keep stumbling across it.

2) Combat equipment (weapons, armour, etc.) can only be found after a fight, so you'll have to earn it.

3) Even taking (2) into account, I'm going to make it a rule that most Tau equipment (and likely a lot of the native human stuff, since they've been trading with the Tau) has biometrics installed to prevent you from grabbing a pulse rifle first chance you get. Generally speaking, I only want you to take interesting loot, and only from interesting places. So feel free to grab an Ethereal's honour blade as a trophy if you find one, but I'll come up with excuses to stop you from taking stuff from random mooks.

4) I fully expect that you will wind up stealing a vehicle at some point. I have absolutely no problem with this, and think it's a great idea.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on February 24, 2016, 10:38:06 PM
How do you want to handle Hertius salvaging the ships navigation computer? Barely working and only able to give current location and orientation?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 24, 2016, 10:44:39 PM
I'll make a post either when Vyper shows up, or we get bored of waiting for him.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on February 24, 2016, 11:30:10 PM
Why would I want a Tau weapon when they aren't a Heavy Bolter?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on February 24, 2016, 11:38:01 PM
I am an Engineseer. I'm sure I could bypass the odd xenos biometric or two. A Pulse Pistol might be a nice upgrade from a Laspistol :3

In fairness, I figure finding a Bolt Pistol would be a better choice. This isn't Dark Heresy afterall :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Vyper on February 24, 2016, 11:52:31 PM
Hey, sorry been really busy at work the past two days, pretty much been straight home and fallen asleep. Didn't even see the rp thread was up.

I'm terrible with names. Can I just call him Steve?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on February 25, 2016, 12:04:02 AM
Its alright Vyper. Hope life isn't kicking your arse too hard ;)

Easiest way to name an Ogryn may be to grab some Ork names and make them less Orky :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 25, 2016, 12:07:41 AM
Or give him a hopelessly unsuitable name like Charles Davenport. Or say he forgot his own name, and keep coming up with new ones as the RP progresses.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Vyper on February 25, 2016, 12:08:36 AM
Quote from: Mabbz on February 25, 2016, 12:07:41 AM
Or say he forgot his own name, and keep coming up with new ones as the RP progresses.

This works.  :D
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on February 25, 2016, 12:10:28 AM
Well he did kinda go through a transport ship crashing :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Vyper on February 25, 2016, 12:11:15 AM
Quote from: Narric on February 25, 2016, 12:10:28 AM
Well he did kinda go through a transport ship crashing :P

I wasn't quite sure how much of the ship survived, hope my opening piece fits   8-)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 25, 2016, 11:25:50 PM
A choice. Repairing the short range scanners would be harder (It would require a 4+ for Hertius) but it would give a lot of useful information about nearby landmarks, enemy troops (if any) and terrain. Hooking up the Black box would be easier (2+) and would give your exact co-ordinates, but beyond that the only information would be whatever the pilot deemed important to say in their last few minutes. Unfortunately, you'll need some of the same parts for both, so you can only choose one.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on February 26, 2016, 12:50:35 AM
If we know where we're going then the Black Box would ensure we're going in the right direction.
If don't know where the destinaton of the ship was, then knowing what our local terrain and possible encounters are.

Personally, I vote to repair the short range scanners. We were shot down, so its reasonable to assume that search parties have been sent out to ensure no survivors.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on February 26, 2016, 01:06:37 AM
Scanners are the better choice certainly. We should know what is coming.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on February 26, 2016, 12:09:12 PM
I vote scanner.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 27, 2016, 07:35:31 PM
Sorry for the wait, I've been out swimming for a large part of the day. Your scan results are in, and the baby is healthy enemy troops are closing. What will you do. What will you do?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on February 29, 2016, 12:54:45 AM
Is now a good time to mention I have Imperial Armour 3? Yeah, drone sentry turret. Be glad you rolled a 6 on the repair roll, or you wouldn't have known it was there and probably would have been spotted if you'd ran north. Now that you know it's there, you can avoid it or try and disable/destroy it. I should warn you though, attacking it will be risky. It's AV10 and 2 hull points, but if you don't destroy it in one turn it will immediately raise the alarm and those Tau will rush you.

Other options include sneaking north or south (east takes you too close to the tower, and west takes you past the pathfinders), or using the element of surprise to attack the Tau. I'm just making the Tau's deployment and terrain on Vassal now, I'll post it when I'm done so you'll have a better idea of the positions.

EDIT: The map
Spoiler

(http://orig12.deviantart.net/aa8a/f/2016/059/0/9/map_1_by_mabbz-d9thpgg.png)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 01, 2016, 08:46:17 AM
First of all, friendly reminder: there are rules in Covert Operations for hijacking vehicles.

Secondly, when the battle starts, here's how it will work:
- Three Rounds Rapid! Yay!
- Well, technically Four Rounds Rapid. What I will need is a description of what you will do in each of your phases for a single turn (movement, psychic, shooting and assault) so it should be four. Of course, since none of you are psykers and you're facing tau, one of those rounds is obsolete :P
- Conditional statements are allowed and encouraged (for example, if enough of them died in the shooting phase, then assault, otherwise no action)

Thirdly, a special rule for this game:
- Combat Situation: these Tau aren't tired and bored sentries patrolling a base; they are on a mission and as such they are much more aware. They will start the game with 1 klaxon counter. Also, all vehicles count as inconpicuous for this mission, not just those with a total armour of less than 34
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 01, 2016, 06:41:09 PM
So I'm flanking for the Devilfish for a can o' Tau?

Hey Mabbz. Is it possible to show our current position on the map, or are we essentially walking onto the table (so from where?)? Whichever it is, I'd like to know :3
Also, what sponsons does the Skyray and Devilfish have? Drones, Burst cannons, or SMS?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 02, 2016, 11:08:49 AM
You are walking on the table, and each of you can arrive anywhere from any board edge. So currently the plan appears to be that Hertius will come on directly behind the devilfish, McTavish will arrive directly behind the sky ray, Maria and Adam will come on as close as possible to the southeast hill to provide fire support, and I don't really know what Steve is doing (McTavish mentioned him shooting from the hill, but he only has a 12" range weapon so I don't know how sensible that is).

Both vehicles have drones. All I could afford with the 300 point limit :)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 02, 2016, 02:34:54 PM
Of course, my plan assumes the Tau are not clairvoyant and that we can move about without being automatically spotted.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 02, 2016, 03:10:32 PM
Naturally. Out of curiosity, who here has actually had a look at the Covert Operations rules? Would it be a good idea for me to summarise them here?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 02, 2016, 03:53:24 PM
Not a clue about them. Didn't know they exist.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 02, 2016, 05:44:59 PM
Quote from: Mabbz on February 18, 2016, 11:50:15 PM
We will be using standard 40k rules, with the Covert Operations expansion I wrote (forum thread here (http://secondsphere.org/index.php?topic=874.0), full document is on deviantart here (http://mabbz.deviantart.com/art/Warhammer-40-000-Covert-Operations-343676495)).
Well, for your viewing pleasure, here is a quote from the first post of this thread ;)

I don't have time right now, but at I will summarise them at some point soon (I'll probably edit them into the first post)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 04, 2016, 03:08:21 AM
Apologies for the delays, I've been busy with important stuff that may or may not include minecraft. Anyways, here's a brief summary of the rules, although I may miss some details so you are better off reading the full version.

Deployment


  • Attackers (i.e. you) get first turn, and may move your models on from any board edge. you do not have to stay together.
  • Defenders get 300 points (I may go a little above or below this limit in this campaign)
  • Defenders split their models into sentry squads of five models or less. Vehicles cannot be squadroned.
  • Defenders deploy all their models, and no unit may deploy within 6" of another unit.

Sentries


  • Klaxon counters are used to measure how aware the defenders are. Usually they start with 0 counters, and they might gain them when you make an action that would tip off the guard to your presence (shooting, assaulting, being spotted, stuff exploding etc.)
  • Sentries have a spotting distance of their initiative + the number of klaxon counters.
  • Sentries that spot you, or are shot/assaulted by you become aware. They may act as normal for 40k rules.
  • Sentries that are not aware may not shoot or assault. Also, before a sentry unit moves a control roll is made. Both sides roll d6, defender adds any klaxon counters, attacker wins ties. The winner may move the unit as many inches as they got on their control roll.
  • Sentries may be activated or deactivated by the defending player. Deactivated sentries cannot move (this is done before control rolls are made)
  • The Defenders have a model designated the Base Leader. If he becomes aware, the alarm is raised.
  • If the alarm is raised, every unaware sentry unit takes a morale check at the start of their next move. If they pass, they become aware. If the fail, they fall back toward the objective, rallying and becoming aware if they reach it.

Narrative points


  • Each of your models has three narrative points. The base leader also has 3, plus a number of narrative points determined by the number of minor and major rules you broke when creating your characters (I just checked, and somehow you managed to only break one minor rule and the unbreakable rule stating no three wound models, so I'm calling it plus one narrative point).
  • Narrative points are used either to re-roll dice (1 point = one re-roll) or to use Heroic actions.
  • Only one narrative point will be replenished after each battle
  • The list below is not complete. If you want to do something not covered by standard rules, let me know and I'll write it up as a heroic action.

Heroic actions include:
  • Shot of a Lifetime: one shot, but it has the ability to ignore cover and snipe specific models out of a unit
  • Silent Kills: No Klaxon counter for charging
  • Still Not Dead: Get back up after dying. This second wind won't last more than a turn unless you have feel no pain. It also doesn't have any affect on after battle injuries.
  • Distraction: Make a big noise and draw all the sentries towards you (and hopefully away from something important)
  • Misdirection: bonus to control rolls for nearby sentries
  • Specialist: briefly gain a universal special rule.

Vehicles


  • Vehicles are either conspicuous or inconspicuous (Normally based on armour value, but I'll make any exceptions clear before each battle)
  • Inconspicuous vehicles act like sentries. Conspicuous vehicles behave like sentries with no spotting distance and an inability to move.
  • Unaware vehicles can be stolen. Unaware conspicuous vehicles are simply boarded as normal for transports (capacity is increased by one).
  • Unaware incospicuous vehicles may be hijacked by assaulting them. A control roll is made for the vehicle; if you win, you take the vehicle. If you lose, it becomes aware but you may still attack it as normal in that assault phase.
  • Driving an inconspicuous vehicle makes you harder to spot. Sentries have to roll under their control roll to spot you, so you might be able to drive straight past them.
  • All vehicles can ram and tank shock, not just tanks. Unaware sentries that are tank shocked by an inconspicuous vehicle must take an initiative test or be crushed.
  • You can bail out of a moving (non walker) vehicle. Move up to 6", then disembark (counts as moving through difficult and dangerous terrain). The vehicle then continues a further 2d6", tank shocking or ramming anything in the way.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 06, 2016, 10:15:54 AM
1st turn is up, please PM me your turn two actions.

Wargamer, you now have control of the Skyray. Unfortunately you've been immobilised and the Drones have detached which means that all you really have is the Markerlight (which none of your allies can benefit from) and a single seeker missile. On the plus side, you've taken it out of the fight.

Narric, sorry but you didn't manage to commandeer the Devilfish. I figured you'd probably prefer not to have it turn and blast you with a burst cannon, so I had you attack it. You can't commandeer an alert vehicle, so if you want the 'fish, you'll have to leave it alive until the end of the mission (tearing off the burst cannon is an option if you need to).
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 06, 2016, 09:33:41 PM
I am adding two new heroic actions, based on some of the actions people have sent me for round 2. If you think these need changing in some way, let me know and I'll improve them.

Overwatch (1 point):
This action can be used at the end of a turn that hasn't shot, ran, attempted a charge or been engaged in close combat. When using this action, specify an action that an enemy model might make during their next turn. If they make that action, the model that uses this may immediately fire at them. Example conditions could include:
- if an enemy model moves to a certain location
- if an enemy attempts to charge
- if an enemy model becomes alert

Emplaced fire (1 point):
A model that uses this action may not move, run or assault in the same turn. The model may make two shooting attacks instead of one this turn. However, both targets must be within 6" of each other. Note that this gives the enemy twice as many opportunities to gain Klaxon counters!

Taking these into account, If anyone wants to rethink their actions just drop me a PM :)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 07, 2016, 10:29:33 AM
Can I scuttle the Skyray?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 07, 2016, 10:57:50 AM
Do it :P Assuming you can run free of the blast ;)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 07, 2016, 01:57:26 PM
Let's see...

Scuttling Captured Vehicles:
Any model may scuttle a vehicle they are riding in. To do so, simply disembark as normal, declaring whether you are trying to destroy the controls (to Wreck the vehicle) or the fuel tank (to Explode the vehicle). At the end of the movement phase, roll a D6. On a 2+ the vehicle will immediately suffer whichever result you chose. On a 1, the vehicle is unharmed as the grenades fail to do the intended amount of damage.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 07, 2016, 03:44:08 PM
Okay, so my overall goal is to try and force the Tau toward our fire team on the hill.

So step 1: rig the Skyray to explode (those melta bombs should help, right? :P)

Step 2: If I can get a charge on the drones behind the Enginseer, then go for it - pistol and blade to victory!

Step 2a: If I can't charge them due to distance, go for the Tau instead - the drones will hopefully die in the explosion.

Step 2b: If I can't get a charge because of disembarking penalties or whatever, move toward the Enginseer and rapid fire the drones.

Step 3: tell our fire team to start shooting - if no communication is available, then the gunshots and such should hopefully pass the message on.

Step 4: Use the following warcry: "Stormtroopers never die! We go to the Warp and regroup!"
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 07, 2016, 09:12:04 PM
My input would be to charge the squishier tau. I'm sure Hertius can handle two drones. Though its not their style, i wouldn't want Fire Warriors assaulting me whilst I'm still in combat.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 07, 2016, 09:29:19 PM
True. Okay, revision time - go after the alert Tau farthest from the Catachan with Heavy Bolter rounds to share!
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 08, 2016, 01:36:27 AM
Okie dokie, just waiting on Steve/Vyper. Also, sadly you can't assault directly from a vehicle in the latest version of 40k, unless it's open topped or has the assauly vehicle special rule (land raiders, for example). So you'll be shooting the Tau
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 13, 2016, 04:59:47 PM
Well, I still haven't heard from Vyper, so I am imposing a new rule. I will wait 3 days for actions, and then I'll move on regardless, taking over your characters as best as I can.

Also, I made the assumption that people would prefer to use Narrative points to re-roll saves, considering the alternative was die to them. This being the first battle, I'll restore all of them at the end (this may not be the case in all future battles).

Next set of actions please!
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 13, 2016, 10:41:40 PM
Okay, I'm fast running out of lives it seems, so I'm wondering if I can pull a narrative stunt.

Would it be possible to overwhelm the Shas'ui and hold him hostage? I'm guessing the Tau can understand Low Gothic, but failing that they'll understand a gun to the head.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 13, 2016, 11:06:06 PM
Hmm... Off the top of my head, here's some rules for taking people hostage in the way you're saying. Let me know if there's anything I've overlooked, or if you think the rules need ammending in some way.

Overpowering Enemies:
To overpower an enemy in melee and take them hostage make your attacks as normal. However, instead of rolling to wound, both models roll a d6 and add their Strength characteristic. If your total is equal or lower than his victim's, you fail to overpower them and nothing happens (you may try again for every successful hit). If his total is higher, then the hostage is disarmed and held.

Models that are holding enemies receive a 3+ save against all shooting attacks, with any passes being transferred to the held model (you don't get a save against blast and template hits, instead they simply hit both models). In addition, enemies must usually pass a leadership test at -2 to fire at a model holding an ally (there are some exceptions to this; no Tau will shoot an Ethereal, Commissars auto-pass, etc.). The Shot-Of-A-Lifetime heroic action ignores the save, but not the leadership test (if the test is failed, the Narrative Points are not spent)

If a model with a hostage is assaulted, they immediately drop the hostage. The hostage may not attack in that turn and is hit automatically, but otherwise behaves as normal from that point on. If the hostage-taker is killed by shooting, the hostage is dropped, but may not make any more actions that turn.

Roleplaying Actions
Non-Combat actions like demanding a surrender will be determined on a case-by-case basis. Sometimes I'll roll dice to determine the outcome, sometimes I'll just decide how it goes. I won't tell you your chances in advance, but these actions won't usually cost you anything either (Talking Is A Free Action, after all).
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on March 14, 2016, 12:33:32 PM
I have a question. Who is Steve?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 14, 2016, 12:46:10 PM
The Ogryn Vyper is meant to be controlling :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 15, 2016, 01:57:25 AM
So what do we think? Do we try to wipe them or shall I go for something balls-out bonkers and try to take a hostage? :P

The alternative would rely on me being in range of a charge on the far four. Hopefully, between pistol dakka and the charge I can mop them up.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 15, 2016, 07:49:36 AM
I'm held up with a frisbee for a turn, so won't be able to help much.

If you tried to charge towards the Shas'ui, you're going to have have pulse fire in your back, and use up all your NPs. might be a better idea to take out the grunts before going for the leader.

If we can get the ogryn t charge the tau from behind (not that direction means much :P) then that might free McTavish to get the leader.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on March 15, 2016, 11:06:17 AM
Well I am assuming we all have Vox beads, so you can tell me not to just gun everything down that looks like a threat. Otherwise that is what I am going to do.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 15, 2016, 01:32:49 PM
Well first things first - am I in charge range of the guys on the far side of the wreck?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 15, 2016, 02:50:17 PM
The nearest squad is 13" away, so that's doable, albeit quite a long charge. Especially since you'll be running through a crater, which will slow you down. In other words, you'll need to roll a 9 on your charge distance.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 17, 2016, 08:30:27 PM
Long odds and I'll be out to dry if it fails. I think I need to try and overpower the Shas'ui, if only so I don't get shot!
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 17, 2016, 09:12:07 PM
Fair enough. Will you be shooting your pistol as you charge, or would you prefer not to risk killing the Shas'ui?

I have actions from Narric and Wargamer (near enough  :P). Jayne, you said you'd shoot everything that looks like a threat. Want to be more specific? Vyper, could you let me know if you're still a part of this, so that I can plan accordingly.

Oh and a brief reminder: the Devilfish is not destroyed and has a working gun. Anyone left out in the open in front of it will likely be in considerable danger (that said, if I don't hear from Vyper I'll have Steve try and rip the burst cannon off)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 17, 2016, 11:22:57 PM
I need him as a meatshield so I won't shoot.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on March 18, 2016, 06:49:11 PM
I will go into Overwatch and cover the rest of the team if needs be.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 22, 2016, 03:48:36 PM
I considered not giving the Tau warriors translation software, but changed my mind after realising how much of a pain it'd be to write consistently in Tau'sia. Having said that, when I do write in their language, I will try to make it translatable.

Also, for anyone interested...

The left squad failed it's leadership test, and thus couldn't shoot the Mad Bastard. The right squad passed, and attempted to markerlight him so that the devilfish could ignore his cover save. However, only one of the markerlights hit, so Ignores Cover wasn't an option. As such, the devilfish decided not to risk it.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 22, 2016, 05:15:28 PM
Time to make a bluff / intimidation roll. :-P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 22, 2016, 05:55:23 PM
Can I specifically aim to disable the Burst Cannon, or is it just the same randomized Vehicle damage table? :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 23, 2016, 10:05:46 AM
Quote from: Wargamer on March 22, 2016, 05:15:28 PM
Time to make a bluff / intimidation roll. :-P
To try and make things appear as if they're happening at the same time, I will respond to your threats in the same post as I deal with Narric's attack on the Devilfish.

Quote from: Narric on March 22, 2016, 05:55:23 PM
Can I specifically aim to disable the Burst Cannon, or is it just the same randomized Vehicle damage table? :P
I'm going to say yes, with a little bit of fine print. Specifically:

Still plan to go ahead with it?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 23, 2016, 02:26:56 PM
Iirc, a Devilfish is just over 6", circling around it. So getting within charge range wouldn't be hard assuming I don't roll snake eyes :P I have two weapons that can have a high potential of getting through the AV, especially as its AV10 due to melee rules iirc.

From what I gather, Wexler is more-or-less moving into the firing sight of the Devilfish anyway, and could easily be picked off, distracking McTavish, and creating an opening for the Tau to take him out.

Ultimately, disabling that Burst Cannon seems the best course of action right now, and I can always ask Steve the Ogryn to politely remove the offending Xenos tech from the devilfish chassis :P

Also, as I'm specifically going after the burst cannon, I'm leaving the Devilfish mobile after minor repairs, giving us a potential escape vehicle, the only downside of which is the Tau Tracking it :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 24, 2016, 10:26:21 AM
Just so you're aware, this is about as good as you're going to get. Your threats are effective, but that Tau don't trust you enough for a total surrender. After all, if they totally disarmed you could just slaughter them all, consequence free.

Oh, and if it isn't clear from the shas'la referring to the 'ui as 'sister', they are a bonded team.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 24, 2016, 01:37:48 PM
Co'kar'ro'T'auk'cka
Literal translation: Not right mind, of impure stock. Actual meaning (or as close as I could make it): Mad Bastard
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 24, 2016, 08:41:18 PM
Is there anyway to quickly fix the Devilfish for us to use it to escape?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 24, 2016, 08:57:27 PM
Hmm... seeing as how it's unfamiliar technology, I'll say it's a matter of time (don't worry about the pathfinders, as long as you keep an eye out they probably won't attack). Here's how it'll work. For every half-hour Hertius spends working on it, he can do one thing from the following list.

- Repair the thrusters, and figure out roughly how they work to allow battlefield repairs in the future
- Repair the burst cannon, and figure out roughly how they work to allow battlefield repairs in the future
- Repair the chassis/armour, restoring all hull points and letting you perform battlefield repairs in the future

Also, for every half-hour anyone spends playing with the console, they can do one thing from the following list. Two people can learn about the console at once, but you can still only pick one thing from the list (so you could have two people learn to fly it in half an hour).
- Learn how the movement controls work
- Learn how to use the sensors
- Learn how to use the gun
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 24, 2016, 09:40:23 PM
Considering we want a get away vehicle, and not a gunship,  My vote is to repair the thrusters and armour, whilst two people learn the flight controls and sensors.

Once we get away we can totally scrap the fish, so it can't be used against us later on. (Or we could put some increadibly vulger graffiti on it to make even a Tau's grandmother blush)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 24, 2016, 10:01:59 PM
Pssst... You could totally decide this in character...  :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 24, 2016, 10:04:40 PM
But then the Tau would hear us, and we don't want that!!
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 27, 2016, 10:32:25 PM
You know, when I said you could decide this in character, it was only a suggestion. You are allowed to discuss out of character too. In fact, I'd much prefer it if you posted, even if it's just to say "yep, that sounds good" or something. That way I'd know that people are up to date and I could move on without worrying that someone might miss out.

Anyway, you have about 16 hours, then I will just go ahead with what Narric said.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 27, 2016, 10:34:19 PM
Sorry, got a bit distracted by work and Xcom :P

I'll do a proper RP post anyway :3
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 28, 2016, 10:45:33 AM
So where are we headed? :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 28, 2016, 10:53:10 AM
Once someone understands the Tau's navigation, it'll be easier to head towards our initial target. Iirc, that was either north or east?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 28, 2016, 12:59:02 PM
Oh damn, yes... forgot the navigation bit needs studying.

DM! Despite what my RP post says, I'm learning to drive! If I succeed, I'll pretend I already knew how. :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 29, 2016, 12:27:52 AM
To clarify a few things:
- Yes, Frank McTavish suddenly always knew how to pilot a devilfish. Feel free to take over from Maria, but expect some surprise and irritation from the corporal.
- The 'fish now has a fire point for Adam's Heavy bolter, although it does put him at risk.
- As far as you can tell, the transport's destination was to the north-west.
- The Tau are about 10 minutes away, and they will destroy you if you fight them (3 devilfish, a hammerhead, 3 pirhanas, and 6 crisis suits)
- If you can see them on sensors, then they can definitely see you.

Also, you have access to a map of the planet. Nearby landmarks include:
- A city about 3 hours drive to the west,
- A military base a few miles south of the city (originally for the PDF, most of whom are now Guevesa),
- The capital city of the world is a few days drive to the north-east (assuming no detours)

Finally, the following facts should be known to at least one of you (I don't mind who knows these, they're more or less general knowledge among the guard)
- There should be a forward staging area for the Guard less than a days drive west-south-west
- Last you heard, the front line was about half way between your current location and that staging area, running roughly north to south.

I'll try and draw up a map tomorrow to make this clearer, but for now, any questions?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 29, 2016, 08:04:25 AM
Part of me can't help but think that the frontlines might be a place to drop Steve off, but at the same time as an NPC Tank, he is somewhat useful :-\
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on March 29, 2016, 12:47:23 PM
Sorry...
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 29, 2016, 01:14:14 PM
You will be. You will be...
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 29, 2016, 02:00:15 PM
Can I just say, that's pretty much exactly what I expected to happen when I wrote about the comm system? Although I admit I expected you to skip straight to shooting the comms, since they were speaking a different language and you replied in Imperial Gothic  :P

So. The Tau now definitely know the Devilfish has humans on board, whereas if you'd just shot the comms immediately, or ignored them, they would have assumed a malfunction until they got within communications range of the pathfinders. In short, the enemy is now moving towards you at full speed, and you've lost the 5 or so minutes head start you would have gotten.

Nevertheless, I feel that it was all worth it for the star wars reference.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 29, 2016, 02:36:28 PM
So... could we open the rear hatch to give Steve a chance to shot stuff? I'd advise against a side hatch, as we don't want him falling into the engines and full speed :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 29, 2016, 02:42:38 PM
You could, but as he only has a grenadier gauntlet, it wouldn't be that effective. He'd be firing a 12" frag missile, which will do nothing to pirhanas.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 29, 2016, 02:56:49 PM
Ah, my mistake, I thought he had something more impressive (sorry for that potential innuendo)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 29, 2016, 03:19:04 PM
Here's how the battle will work. If you keep moving at full speed, then Wexler will get three chances to fire his heavy bolter, but they'll be snap shots. If you slow down a little, it'll only be two chance to fire, but they'll be at full BS. Then the pirhana's will get in range and start shooting back. You can't fly backwards (well, I'm ruling not more than 3" per turn), so they'll be hitting your rear armour. They'll pretty much just stay as far away as possible while they try to shoot your rear armour.

So you'll probably have to come up with some fancy tricks to deal with them. So far the only one you have is firing out the rear hatch, which wont really work. Oh, and you want to keep moving fairly quickly, because I'll be keeping track of how often you slow down and if you do it too much then you may find a hammerhead coming into range.

Any suggestions?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 29, 2016, 03:35:50 PM
Jayne, fancy pulling an Ivan?  ;D
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on March 29, 2016, 03:49:03 PM
Well I am all for shooting them properly, might kill a Crisis or two anyway.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 29, 2016, 03:53:15 PM
I had just fixed up this heretical contraption, I do not approve of you lot allowing it to have holes shot through it!!

Important note, what weapons are the Piranhas toting?
Burst Cannons are more likely to give us grief due to their range, whilst Fusion Blaster increases our risk of being shot but allows us to shot back more efficiently.

Same goes for the crisis suits.

I'm assuming that as we were shot down so effectively, that its mainly High AP weaponry they're fielding currently?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 29, 2016, 05:08:25 PM
Quote from: Narric on March 29, 2016, 03:53:15 PM
I had just fixed up this heretical contraption, I do not approve of you lot allowing it to have holes shot through it!!

Important note, what weapons are the Piranhas toting?
Burst Cannons are more likely to give us grief due to their range, whilst Fusion Blaster increases our risk of being shot but allows us to shot back more efficiently.

Same goes for the crisis suits.

I'm assuming that as we were shot down so effectively, that its mainly High AP weaponry they're fielding currently?
None of the Tau forces are in sight yet, so you have a few minutes prep time. You haven't been shot down, so I don't have a clue what you mean by that.

The Pirhanas will reach you first, and will have two burst cannons and one fusion blaster.

If you slow down too much while fighting them, then more Tau will start turning up. As long as you move 12" per turn, only the pirhanas will be able to catch you. You have a 24" headstart on the devilfishes, so if you are stationary for 2 turns they will arrive (or if you move 6" for 4 turns, or some combination of the above). The hammerhead and crisis suits will arrive 6" after the devilfishes. Does that make sense?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 29, 2016, 05:16:36 PM
So my first suggestion is we fly backwards - best armour toward the enemy!

If the Piranhas get close we can try to board maybe?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 29, 2016, 09:28:43 PM
Quote from: Wargamer on March 29, 2016, 05:16:36 PM
So my first suggestion is we fly backwards - best armour toward the enemy!

If the Piranhas get close we can try to board maybe?
I'm imposing a rule. You can only fly 6" per turn if you're going backwards.

I'm gonna say no to boarding, since they'll be moving too fast. You can assault them, but you'll have to damage them as normal.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 29, 2016, 11:58:42 PM
So our options are?

- Floor it whilst Wexler makes noise that may not even hit anything.
- Slow down and let Wexler shred some armour, but have more on our shortening tail.
- slow even more, dismounted, and try and dispatch the Piranhas quickly before the Crisis suits and Hammerhead get into weapons range.

Does that sound about right?

Personally I'd choose the option to floor it.

We could always try to Rammed or Tank Shock the Tau?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 30, 2016, 02:25:48 PM
Quote from: Narric on March 29, 2016, 11:58:42 PM
So our options are?

- Floor it whilst Wexler makes noise that may not even hit anything.
- Slow down and let Wexler shred some armour, but have more on our shortening tail.
- slow even more, dismounted, and try and dispatch the Piranhas quickly before the Crisis suits and Hammerhead get into weapons range.

Does that sound about right?

Personally I'd choose the option to floor it.
Yep, that sounds right. Bear in mind that if you go in reverse while you fight the Pirhana, they'll have a lot of difficulty taking down a devilfish (only the fusion blaster can harm the front armour). And you'll have 4 turns of reversing to disable them before anyone else arrives, and Wexler's heavy bolter has rending (meaning he can penetrate their front armour).

Assuming you go full speed while they're out of range, that makes 4 turns of normal shooting plus 2 turns of snap firing. If you can immobilise or destroy the Pirhana with that, then you will never see any of the other Tau. Also, stunning the Pirhana or forcing them to make a detour could buy you some time. Also, don't half of us have krak grenades? If you're willing to risk opening the hatches, I'll let you throw them. I'm amazed no one's made the Serenity reference yet.

Quote from: Narric on March 29, 2016, 11:58:42 PM
We could always try to Ram or Tank Shock the Tau?
If you reverse, then the burst cannons will need to get in your side arc, making ramming them easier.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 30, 2016, 04:17:58 PM
Quote from: Wargamer on March 30, 2016, 03:53:22 PM
"Get low!" McTavish yelled suddenly. "Kick up some dirt! Seer, I need your augments! And grenades! Get every grenade we've Got!"
As he began lashing explosives together he added, "we use dust kicked up to cover us dropping bombs, and if we can time the fuses we can blow the blue bastards apart! If all else fails it might persuade them to stay back, and we've got a range advantage!"
He paused, gripping a bundle of grenades held together with Bakka issue bonding tape. "If anyone has a problem with this, nows the time to speak up."

Is the anything in the rules to allow me/Hertius to figure out the best way to time the 'nades so they're more likely to damage the piranhas? Would that be some sort of Leadership test, or Initiative?

Though aside from opening the rear hatch, or trying to throw them out the side hatches, how else are we going to get the 'nades at the piranha?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 30, 2016, 06:53:07 PM
Quote from: Narric on March 30, 2016, 04:17:58 PM
Is the anything in the rules to allow me/Hertius to figure out the best way to time the 'nades so they're more likely to damage the piranhas? Would that be some sort of Leadership test, or Initiative?
Assuming you're including at least one melta bomb, I imagine melta bombs can be set to anywhere up to 2 minutes, and they should be able to detonate the rest of the cluster. Hitting will be based on the Bs of whoever sets the timer and throws them. I'll have to figure out what kind of rules to give this bomb at some point, but I'll most likely give some form of bonus since you have a techpriest helping to construct the device.

Quote from: Narric on March 30, 2016, 04:17:58 PM
Though aside from opening the rear hatch, or trying to throw them out the side hatches, how else are we going to get the 'nades at the piranha?
You could stick them on the roof and have Wexler throw them  :-\
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 30, 2016, 07:05:27 PM
My plan was to roll them out of a hatch like a mine.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 30, 2016, 07:38:56 PM
Quote from: Wargamer on March 30, 2016, 07:05:27 PM
My plan was to roll them out of a hatch like a mine.
Considering the maneuvrability of the Piranhas, I think it unlikely they wouldn't try to avoid the explosives :( If we could have Wexler distract them with some bolter fire so they're looking up they might miss what we're doing at the rear hatch, but that may only work once, possible a second time if the Dice Gods are in our favour.(praise D'Sixius, D'Twelith, and D'Too'Hwenty)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 30, 2016, 08:44:46 PM
Well it'll give us one turn when we can use the bombs and the heavy bolter. After that, we can change strategy as needed.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 30, 2016, 09:12:27 PM
In the potential event that the fish might 'splode, should we all opt to use a Narrative point to save our hides? Unless people want me to try Blessing the craft for the Omnisiah, but I think that would be pushing things a little for a Techpriest :P

Might have to if we get an Immobilised, but for that turn you could all shoot to your hearts content :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 30, 2016, 11:02:04 PM
Right, final check that I have the plan down right before I write this up. I did some rolling to determine how powerful the bomb would be, and thanks to Hertius' techno-rolls, it's S8 AP2, small blast, ordnance. I'm treating it as a normal blast weapon with a 12" range that can only be fired from the rear hatch (using McTavish's Bs of 4). However, in the turn you use it, the devilfish counts as open topped.

Here's how I picture the actions:

1) two turns of snap firing the heavy bolter at the fusion pirhana (since it's the most dangerous)
2) drop "da bomb" if anyone gets behind (manoeuvering to ensure that they do)
3) survive a turn of return fire
4) I'll give you a chance to react to the situation, but probably spin into reverse and try to gun them down with the heavy bolter a bit more.

Also, I'll let Hertius try to repair hull points during the battle, but only to a max of 2 HP (the amount you are currently on) and only of a 6 as he's in an unfamiliar moving vehicle.

Let me know quickly whether or not there are any modifications to make to that plan, because I will be writing this up tomorrow morning at the latest.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on March 30, 2016, 11:41:46 PM
Sounds good to me. Here's hoping Nuffle is with Jayne on the snap fire rolls!
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on March 31, 2016, 07:19:02 AM
This is gonna be good :3

I don't see anything that needs changing :3
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on March 31, 2016, 08:04:36 AM
Yep. Sounds good to me.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 31, 2016, 08:38:12 AM
Wexler managed to shake the fusion pirhana, knocking it down to one hull point.

The bomb was a direct hit, but it would have failed to penetrate the pirhana (I rolled a 2). As such I decided to use one of McTavish's Narrative points to re-roll, and knocked off it's last hull point. The pirhana failed to jink.

Out of interest, I then rolled to see what the pirhana would have done had I not used the re-roll, and it turns out it would have immobilised the devilfish, so I'm guessing I made the right call. Having said that, remember that you do not recover Narrative Points automatically any more (you instead may recover one after any successful win by rolling a 4+). So McTavish has 2 left for now.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 31, 2016, 11:16:20 AM
Any changes to the plan, or shall I spin around and give four turns of accurate shooting to Wexler? I'll give another chance for input then (unless something important happens).
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on March 31, 2016, 08:15:01 PM
I'll happily take some solid shooting. If we can at least immobilise these, and then get out of there before the big guns arrive, I will be happy. We don't want to get tracked to our destination after all.

Although it occurs that this 'fish might have a tracking device/beacon in it that has been triggers. Techpriest, get to searchin'!
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on March 31, 2016, 09:09:49 PM
Right then, you can relax. The pirhana were destroyed after four turns of reversing and one full speed ram, so the rest of the Tau can't catch up. They're still chasing though.

In the end, the 'fish lost a hull point, and Hertius wasn't able to repair it. Maria had to use a Narrative Point to make the ram successful, but in the end that could have gone a lot worse. Especially since I'm pretty sure I forgot to fire the drones for the first couple of turns.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on April 01, 2016, 12:43:19 PM
Seems like we've got a choice between sticking the course or trying to help a Guard base that will likely be overrun if we don't intervene (bloody side missions! :P). Much as I'd like to circle back and bitchslap a Hunter Cadre, we're woefully under-gunned and our ride is badly damaged.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 01, 2016, 01:57:52 PM
Even if we intervene, there is a Hammerhead Gunship over there. Regardless of its loadout, it has the power to kill all of us without trying. If we do decide to intervene, it would have to be very very stealthy, because we simply can't face up to that kind of firepower. On the other hand, that guard base might have some new toys we could use. I might be able to upgrade to an Autocannon.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on April 01, 2016, 03:40:26 PM
Maybe we can get a warning to them? Send a morse code message or something like that - something the Tau can't necessarily understand or block
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 01, 2016, 04:33:05 PM
We only have the 'fishes transmitter don't we? Or does one of us have a long range Voxcaster? Far as I know we only have our close range vox beads.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 02, 2016, 09:48:46 AM
You only have the fish for long range comms, but if you spend a little time playing with it then you could figure out how to make it send your morse code messages. The Tau probably decoded morse code a long time ago, but it's unlikely that they will have an easy translator for it on hand so they'll wont figure out the content of the message for a while.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on April 02, 2016, 11:17:07 AM
Okay, so here is my long winded and batshit crazy notion.

The Tau may have cracked Morse, but Binaric isn't going to be anywhere near as easy. So, my idea is to have our resident Enginseer shout binaric into the comm. ideally, we should lead with a broad, but unimportant message like "message to all Mechanicum in range. Urgent." followed by a Binaric warning that the station is about to be attacked by Tau.

If we broadcast that for long enough then hopefully someone will pick up and they'll get a heads up.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 02, 2016, 08:14:35 PM
That would work, although honestly morse would probably be more effective. The Tau could translate morse, but only if they had someone on hand that knew it, which is moderately unlikely, compared to the guard who would definitely have someone that could understand it. Binaric would ensure the message was secure (I'm assuming the Tau either haven't cracked it at all yet, or would have to sendit to HQ for translation). However, the only way the guard could translate it is if they had a techpriest around, which may not be the case.

If you were sending a secret message then it might matter, but if all you're saying is "a Tau force has been spotted heading for forward base 15D, consisting of..." then does it really matter if the Tau intercept it?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 02, 2016, 08:23:16 PM
Why not both? Seeing as they seem to have broken pursuit (or at least just the hammerhead?) we're in a moment where we have time. Peraps we could try the morse first, then add the Mechanicum broadcast afterwards. If someone in the Guard base hears both forms on communication, they're going to (hopefully) double check both broadcasts.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 02, 2016, 10:56:46 PM
The Guard have various codes right? Could we not use those?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on April 03, 2016, 12:41:59 PM
Stop interfering with my quest to do everything in the most convoluted and ill-advised manner possible! ;D
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 04, 2016, 12:38:44 PM
I shall have your message broadcast in a whole bunch of different codes (Ok, lets say three. Don't want to send too many, it'll let the Tau cross reference them). However, what happens next? I guarantee that you won't get a response (you may find out the result of your actions later), especially if you're still planning to deactivate the comms array after this. So where are you going?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 04, 2016, 01:37:29 PM
Give them a coded warning, just in case it works, then we better set course to intervene. If we can get into a stealthy position we might be able to ambush the rear of the attack group. And if we get very lucky, we might be able to get some big guns on the back of the Hammerhead.


If we do have to engage these guys properly, can I use a narrative point to try and make a shot to the engine pods on the tanks? Maybe disable them that way?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 04, 2016, 08:42:37 PM
Disable the tracker and sneak behind the Hammerhead and shoot it up the jacksee :P

I'd say try and approach the Guard position from a different angle, maybe from the north?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 07, 2016, 06:52:22 PM
Apologies for the delay, I've been caught up in real life event such as sore throats, bunnies and job interviews. I don't feel up to a proper post right now, but I shall attempt to give you something tomorrow.

Quote from: The Man They Call Jayne on April 04, 2016, 01:37:29 PM
Give them a coded warning, just in case it works, then we better set course to intervene. If we can get into a stealthy position we might be able to ambush the rear of the attack group. And if we get very lucky, we might be able to get some big guns on the back of the Hammerhead.


If we do have to engage these guys properly, can I use a narrative point to try and make a shot to the engine pods on the tanks? Maybe disable them that way?
You'll have to be pretty lucky to get the drop on them. They know where you are and they'll see the 'fish coming long before you're in range. You'd have leave the 'fish some way back, and advance on foot.

As for disabling the engines, if you mean the thrusters then I'll happily swap any stunned and weapon destroyed results for an immobilised result free of charge (provided you tell me before any dice rolls). Anything beyond that would require narrative points, either one point for a re-roll or two for Tank Hunters (one turn only)

Quote from: Narric on April 04, 2016, 08:42:37 PM
Disable the tracker and sneak behind the Hammerhead and shoot it up the jacksee :P

I'd say try and approach the Guard position from a different angle, maybe from the north?
Even without the tracker, the devilfish will stand out. And if you try to go around then you'll be delayed getting there, and you'll probably be too late to make much difference.

Actually, I'm going to metagame for a moment, just to make something clear. The RP is called "Behind Enemy Lines" and is based off a set of rules designed for night-time infiltration missions. If you try and attack the Tau cadre directly then there is a good chance of a TPK. Guard forward staging points are going to be pretty tough to attack, so there is zero chance that these are the only Tau involved in the attack; you could be looking at least another cadre (probably two or three) with air support.

You are five soldiers and a badly damaged devilfish, and you want to infiltrate an apocolypse game. I guarantee that your message will have an effect on the battle (you may find out what at a later date), but trying to join the battle is unlikely to end well, and I don't want to end this RP so soon. Pick your battles; you can probably do more good if you stick to the stealthy aspect. I'm not saying you can't follow this course of action (I have a few ideas of where to go with the story if you do decide to try to help the guard directly), just that it's not really the point of this RP.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 07, 2016, 07:25:58 PM
I was thinking about the big swivelly thruster pods on the sides of the tanks, not the grav motors. But making it immobile on a Stunned/Weapon Destroyed works perfectly.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 07, 2016, 07:38:02 PM
Quote from: Mabbz on April 07, 2016, 06:52:22 PM
Apologies for the delay, I've been caught up in real life event such as sore throats, bunnies and job interviews. I don't feel up to a proper post right now, but I shall attempt to give you something tomorrow.
Hope the Interviews went well, and the bunnies were delicious.

Quote from: Mabbz on April 07, 2016, 06:52:22 PM
Actually, I'm going to metagame for a moment, just to make something clear. The RP is called "Behind Enemy Lines" and is based off a set of rules designed for night-time infiltration missions. If you try and attack the Tau cadre directly then there is a good chance of a TPK. Guard forward staging points are going to be pretty tough to attack, so there is zero chance that these are the only Tau involved in the attack; you could be looking at least another cadre (probably two or three) with air support.

You are five soldiers and a badly damaged devilfish, and you want to infiltrate an apocolypse game. I guarantee that your message will have an effect on the battle (you may find out what at a later date), but trying to join the battle is unlikely to end well, and I don't want to end this RP so soon. Pick your battles; you can probably do more good if you stick to the stealthy aspect. I'm not saying you can't follow this course of action (I have a few ideas of where to go with the story if you do decide to try to help the guard directly), just that it's not really the point of this RP.
So press onward to the city, and continue the more sensible storyline? :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 07, 2016, 10:22:12 PM
But...but...but...Apocalypse...We might be able to make off with some Vortex weapons. I am sure McTavish would be delighted with that haul. Maybe not about having to stay 500 yards from the rest of us at all times,but still :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 08, 2016, 04:07:46 PM
Can I have a consensus? Where are we going?

Quote from: Narric on April 07, 2016, 07:38:02 PM
Hope the Interviews went well, and the bunnies were delicious.
I didn't get the job (I was close though, apparantly) and it turns out bunnies aren't that tasty.

Quote from: The Man They Call Jayne on April 07, 2016, 10:22:12 PM
But...but...but...Apocalypse...We might be able to make off with some Vortex weapons. I am sure McTavish would be delighted with that haul. Maybe not about having to stay 500 yards from the rest of us at all times,but still :P
You will never ever ever get a vortex weapon :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on April 08, 2016, 06:40:12 PM
If we're diverting to the city I can get behind that.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 08, 2016, 08:48:47 PM
I'm not driving so drivers choice. My job is to point at things and fill them with explosive reactive bolter rounds.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 08, 2016, 09:15:43 PM
I say the sensible choice is the sensible choice, so to town it is :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 09, 2016, 01:56:36 PM
Little bit of story to make sure you don't think I'm dead. I'll post up your arrival near the city (I don't think driving a damaged devilfish into town is a good idea) either tomorrow or monday. Right now my head is hurting too much for anything too creative (damn illnesses)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 14, 2016, 08:26:19 AM
For reference, the significant levels of resistance were in no small part down to your warning, along with the fact this paper doesn't say Fire Caste officials were delighted to be able to confirm the destruction of the imperial super-heavy tank (designation Baneblade).

Anyway, I have more Maria and the paper have more information that may or may not be useful, but I prefer to give it in response to in character questioning.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 14, 2016, 10:23:05 AM
Actually, genuine question: do Earth Caste members use servo arm (or similar)?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 14, 2016, 06:23:41 PM
Going by the Warhammer 40k Wikia, Earth caste would use Drones for Buildings. Artwork I can find of Earth Caste show them with heavy looking guantlets, which I'd assume is their entire tool kit.

Neither the 4th or 6th edition codexi touch on it either :-\

We could just bend narrative for this RP ;)

Also, roll credits, I name dropped :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 14, 2016, 07:41:11 PM
Quote from: Narric on April 14, 2016, 06:23:41 PM
Going by the Warhammer 40k Wikia, Earth caste would use Drones for Buildings. Artwork I can find of Earth Caste show them with heavy looking guantlets, which I'd assume is their entire tool kit.

Neither the 4th or 6th edition codexi touch on it either :-\

We could just bend narrative for this RP ;)

Also, roll credits, I name dropped :P
That's more or less what I thought. Well, I'm happy to bend narrative over thisSo we just need to find you some vaguely Tau looking clothes and maybe paint your face greyish-blue.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 19, 2016, 01:31:12 PM
So... What are your plans? I intentionally haven't given you a clear path to follow, because I want you come up with your own plans. Still, to nudge things along a bit, here's a few thoughts:

- Finding out the current war situation would be useful, so that you know where to go in order to reach your allies. Either getting access to some long range comms or stealing info from the Tau would work.
- There are escaped POWs around. You could try to find and help them (Maybe try to smuggle them to friendly territory?).
- The car-bombing suggests a resistance movement. You could try to find and help them.
- You could try and gather some intel on the Tau's activities. That'd let you decide how best to hurt them.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 19, 2016, 03:53:21 PM
I vote resistance movement. Mainly so we can use the line "listen very carefully, I will say this only once."
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 19, 2016, 08:05:23 PM
If we can find the resistance, then we can see about coordinating it with the larger guard contingent. Maybe the group can "subtly" search for the resistance, while Hertius locates an information and/or communication relay, hopefully to acquire Tau Tactical information, or gather useful information from the guard contingent?

Hertius may be able to traverse the city/town better solo, as a large group alongside a Techpriest may attract paranoid orinformed eyes, especially considering we didn't eliminate the Tau we first encountered.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on April 20, 2016, 02:21:34 AM
I vote for finding a bar and starting a fight, because reasons.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 20, 2016, 06:18:03 AM
Good idea, we could do with some distractions :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 25, 2016, 09:43:50 PM
Sorry about the wait, I was busy procrastinating and doing other important things. Have a bit more story. Narric, you obviously don't have the kind of identification they are after, but with a decent lie you can get out of this without having to kill everyone. Wargamer and Jayne, if you want to start a bar fight, be my guest.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 25, 2016, 11:19:15 PM
Quote from: Mabbz on April 25, 2016, 09:43:50 PM
Sorry about the wait, I was busy procrastinating and doing other important things. Have a bit more story. Narric, you obviously don't have the kind of identification they are after, but with a decent lie you can get out of this without having to kill everyone. Wargamer and Jayne, if you want to start a bar fight, be my guest.

I'd say Hertius is about to lie through his teeth, but considering the respirator clamped onto his face, the analogy loses something :P

[edit]
I borrowed Maria for a spell XD
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 27, 2016, 10:13:50 PM
Quote from: Narric on April 25, 2016, 11:19:15 PM
Quote from: Mabbz on April 25, 2016, 09:43:50 PM
Sorry about the wait, I was busy procrastinating and doing other important things. Have a bit more story. Narric, you obviously don't have the kind of identification they are after, but with a decent lie you can get out of this without having to kill everyone. Wargamer and Jayne, if you want to start a bar fight, be my guest.

I'd say Hertius is about to lie through his teeth, but considering the respirator clamped onto his face, the analogy loses something :P

[edit]
I borrowed Maria for a spell XD
Hertius' lie was a moderate success, but perhaps saying your workshop was nearby was a poor decision. Still, two shouldn't be as hard to deal with. Oh, and anyone can feel free to borrow Maria for their RPing, if it helps them.

Hey Wargy and Jayne? You going to post any time soon?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 27, 2016, 10:43:40 PM
Saying the workshop was nearby was a gamble in the hopes the shas'ui would let us pass without further impedance. As it stands, we just need to fine a pleasantly secluded alleyway to use as a "shortcut," and turn round to crunch a few communicators and/or kneecaps 8-)

I assume Maria went full civilian, so has no wargear on her presently?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 27, 2016, 10:53:53 PM
You each have a concealed laspistol, but otherwise no wargear. Well, besides the stuff welded to your body :P

Would you be interested in keeping them alive? This will likely have no influence on your chances, but I'd like to know in advance (some random chance will be involved in not fatally injuring them)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 27, 2016, 11:07:53 PM
Dead men tell no tails, but a live one may not know the full or true story.

Perhaps keep them alive, but quickly fabricate a lie based on the newspaper Maria grabbed, and what we know the rest of the group are trying to do. I'll have a gander at the newspaper segments again, and I'll messege you my ideas ;)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on April 28, 2016, 07:50:09 AM
I'm trying to decide what I should get up to. I think, if only for the sake of easy tracking, I should try to stay close to our pet coghead. ;)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 28, 2016, 08:44:22 PM
I must say I'm impressed by Wexler and McTavish's ability to leave a bar and instantly find Hertius and Maria just as they get in a dangerous situation. ::)

I suppose I must not have made it clear enough that you arrived in the bar at about the same time that they met the patrol, and that you wouldn't know there exact location well enough to find them in anything under ten minutes. :P

Never mind. I'll roll with it, but you're forfieting any useful information you would have gotten in the bar.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 28, 2016, 09:07:31 PM
Must be a small city :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 28, 2016, 09:34:16 PM
Ahh, I thought we had all arrived at the bar within a few minutes of each other. My bad.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 28, 2016, 09:43:28 PM
Hopefully I've provided a suitable enough out, unless the GM wants to escalate the matter? ;) :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 28, 2016, 09:49:14 PM
I'll run with McTavishes plan. It means I get to punch McTavish and not get in trouble :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 28, 2016, 10:18:57 PM
I haven't posted the shas'la reaching McTavish and talking to him because I wasn't sure if he was planning to stay there and play the victim or run away. Wargy, if you could let me know (in or out of character) soon, otherwise I'll assume you'll play the victim and speak to him. Everyone else, hold off on posting unless you're planning on doing something that would render Wargamer's decision irrelevant (like Hertius and Maria running away, or Wexler doubling back to attack the Tau).

Actually, if you want to PM me any conditional actions (ie: "If McTavish runs, I'll run too.") that would probably be a good idea to speed things up and ensure your actions actually happen.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 29, 2016, 09:46:19 AM
So you're aware, the third Shas'la was sent from the initial patrol to tail Hertius and Maria discreetly in case they proved troublesome. Frank and Adam's little stunt pulled him out of hiding, so even though they didn't chase Wexler as planned, it wasn't a total loss.

Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on April 29, 2016, 10:53:09 AM
I guess it's up to you lot to see if you can lose him while the town drunk is centre stage. If not... work it out yourself. :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 29, 2016, 11:54:56 AM
I am in favour of doing this Hitman style and dragging the bodies out of sight. We both have knives after all, and 3 Tau aren't going to be a match up close.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on April 29, 2016, 12:11:07 PM
Well, if someone starts a fight I'll help, but I'm happy to let you three go to ground. I'm sure I can do something foolish to get away from the Tau.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 29, 2016, 01:20:55 PM
Quote from: The Man They Call Jayne on April 29, 2016, 11:54:56 AM
I am in favour of doing this Hitman style and dragging the bodies out of sight. We both have knives after all, and 3 Tau aren't going to be a match up close.
Quote from: Wargamer on April 29, 2016, 12:11:07 PM
Well, if someone starts a fight I'll help, but I'm happy to let you three go to ground. I'm sure I can do something foolish to get away from the Tau.
All I will say is that both options are possible (and I'd say roughly as easy as each other), although there will probably be repercussions to your actions whichever way you choose, so you should probably consider the possible consequences before you decide.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 29, 2016, 08:10:58 PM
Time to get all Catachan-y then and save the day!
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on April 30, 2016, 01:27:24 PM
Quote from: The Man They Call Jayne on April 29, 2016, 08:10:58 PM
Time to get all Catachan-y then and save the day!
Does "get all Catachan-y" mean blatantly cheat? Because you appear to have managed to do some impressive things:

1) Generate a fourth fire warrior out of thin air
2) Silently take him down off screen without even needing to roll dice
3) Equally silently and flawlessly take down another fire warrior on screen

No. Please rethink your post into something possible.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 30, 2016, 03:04:58 PM
I was thinking more scooby doo.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on April 30, 2016, 07:40:59 PM
I sorta assumed you rp'ed in PMs for it, even though the actions seemed a bit much.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on April 30, 2016, 10:54:22 PM
No, it was supposed to be a little bit of offscreen sneakery for the sake of humour. Kinda got carried away with it. My bad. Just the idea of the overly muscular Wexler stuffed into Firewarrior Armour and trying to blend in was far too amusing for me.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 01, 2016, 10:55:47 PM
No worries, just next time clear it with me first before posting in the RP thread :)

I'll write up the fight tomorrow, to give Wargamer a chance to tell me how he'll react to your modified post. If I don't hear from him then I'll just assume he'll keep up the distraction (at least as long as you don't get caught)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on May 02, 2016, 09:38:04 AM
I think I'll keep up my act unless it looks like Rambo might need help.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 02, 2016, 06:01:54 PM
Some poor dice rolling in that fight. Wexler was effectively killed by the Fire Warrior in melee. I'll determine any possible injuries after the combat is over, but at this point all he can do is use the "Still not dead" heroic action, using all his remaining Narrative Points in the process:

Still not dead (2 points): this guy just will not die! He's been gutted, roasted and lost half his face, and he's still after us! How?!
Use when a Kill Team model or base leader dies. Instead of removing it, place it on its side. At the start of his next turn, he gets back up with one wound remaining, and may act as normal. At the end of the game turn, and every subsequent game turn, the model automatically suffers a single wound that can only be prevented by the Feel No Pain special rule, if the model has it.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on May 02, 2016, 07:35:07 PM
Should I wait until after this encounter to post?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 02, 2016, 08:07:45 PM
That depends. What do you plan to post?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on May 02, 2016, 08:24:24 PM
That we find the Comms tower.

That I could wait until after the encounter, in case a city wide alarm is sounded, that way I can act accordingly.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 03, 2016, 12:57:57 AM
You can post about finding the comms tower and starting to get it ready for whatever transmissions you plan to make (speaking of which, better let me know who you're trying to contact). I'll do a post later detailing the results, probably at the same time as continuing the fight.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 03, 2016, 02:16:32 PM
Oh dear. Turns out having a 4+ armour save is a huge advantage compared to you two, since I decided to give you only a 6+ (I figured you'd hide some kind of bulletproof vest under your civilian clothes, but I wasn't going to claim you'd hidden carapace armour). You are both unconscious. Fortunately the Tau take prisoners, but when you wake up you will be in custody with a lot more Tau. Barring a lot of luck and a good plan, you are going to have to rely on outside forces for a rescue.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on May 03, 2016, 02:48:26 PM
Couldn't resist.  :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on May 03, 2016, 03:54:43 PM
I will use any and all narrative points to not, ya know, die. I think that would be a good move for my character.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on May 03, 2016, 04:11:54 PM
Are Maria/Mabbz and I gonna have to turn this into a Great Escape parody to get you out of trouble? :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 03, 2016, 05:25:01 PM
Quote from: The Man They Call Jayne on May 03, 2016, 03:54:43 PM
I will use any and all narrative points to not, ya know, die. I think that would be a good move for my character.
Firstly, I don't like to use your NPs without your permission first, with re-rolling saves being the only exception so far. I have decided to implement a new rule by the way: if I use a Narrative Point to re-roll a save, the point is only lost if the re-roll succeeds (no re-rolling a re-roll). Also it might be a good idea if people give me some idea of when I can use their points without needing to check first, for future reference.

Having said that, you aren't dead (Ok, you did get 'killed' in the 40k rules sense, but in this instance it just means knocked out). You have been captured, but that just mean you get the chance to perform a thrilling escape! Don't look at this as being imprisoned. Think of it as the Tau helping you to infiltrate their base.  ;)

Quote from: Wargamer on May 03, 2016, 02:48:26 PM
Couldn't resist.  :P
Neither could I :P

Quote from: Narric on May 03, 2016, 04:11:54 PM
Are Maria/Mabbz and I gonna have to turn this into a Great Escape parody to get you out of trouble? :P
Yes, probably. It is possible that Wexler and McTavish could escape without us, but it'll be a lot easier with us.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on May 03, 2016, 07:07:48 PM
Quote from: Mabbz on May 03, 2016, 05:15:34 PM
"I have been trying to learn Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker (https://www.youtube.com/watch?v=GV07YSuKNk4)," spake the angel. "If you have a deck, we could do that? If I can get good enough, I might be able to join The Emperor and Tzeentch in their games."

Well that was certainly something that was animated and viewed by me.....

Quote from: Mabbz on May 03, 2016, 05:25:01 PM
Think of it as the Tau helping you to infiltrate their base.  ;)
The warp is looking very Xenos today. I miss when it was Heretic and chaos themed.

Quote from: Mabbz on May 03, 2016, 05:25:01 PM
Quote from: Narric on May 03, 2016, 04:11:54 PM
Are Maria/Mabbz and I gonna have to turn this into a Great Escape parody to get you out of trouble? :P
Yes, probably. It is possible that Wexler and McTavish could escape without us, but it'll be a lot easier with us.
If only one of them dies in the attempt the other could pull a count of monte cristo to escape solo :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on May 04, 2016, 11:09:27 AM
When using my Narrative pPoints, you have free reign if it will keep me in the land of the living. Other than that, I will decide on an as and when basis, depending on the desperation of the situation. If we absolutely have to kill that one guy in our way to somewhere important for example.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on May 04, 2016, 11:35:34 AM
So how is the prison food? :P I'm sure Maria, Steve and Hertius can improve your claustrophobic circumstances soon XD
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on May 04, 2016, 03:10:35 PM
So long as we do the opposite of what Wrexler thinks is a good plan, we're sure to be fine. :-P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 04, 2016, 03:11:14 PM
I will do a post about you two waking up later this evening. Don't worry, you will have things to do while you're in custody, you wont just be sat there waiting to be rescued. Narric, feel free to catch up with Maria and make any plans you want. You don't have anything on hand that could blow up the tower, so you'll have to come up with something creative.

Also, for anyone that's curious, the Twin Waaaghs are two seperate Waaaghs that happen to be going the same way. Normally when two warbosses meet, they'd fight until one had won, but in this case every time they try it ends with a draw. So now the Waaaghs fight across the galaxy, trying to outdo each other in the hopes that one will eventually triumph over the other. Unfortunately for the bosses (Or maybe fortunately, depending on your point of view), the general belief amongst their follower is they are destined to fight forever, so it seems likely that Painboss Ducktape and Wierdboss 'Edbusta will be doing this for along time to come :P

Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on May 04, 2016, 04:17:46 PM
On the down side, I now need to acquire a new heavy weapon. Bugger... Don't suppose there will be many Ion Rifles or Railrifles laying around will there?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 04, 2016, 04:25:30 PM
I'm assuming that you stashed Ol' Painful somewhere before trying to sneak attack the Tau, so hopefully it'll be there when you get back. As for Tau rifles... I imagine they'd be kept in the base. How convenient that you're being taken right to them ;)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on May 04, 2016, 05:55:20 PM
I have a cunning plan... But I need access to an Astropath or some other means of extra-solar communication. I might just be able to win this war for us!
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 04, 2016, 07:07:38 PM
Getting hold of an Astropath will be nigh impossible, but getting access to a Tau facility with whatever they use fo some communications might be somewhat doable. Although now I'm curious (and worried) as to what plan you came up with so soon after I mentioned two Ork Waaaghs in a nearby system.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on May 04, 2016, 07:26:38 PM
Quote from: Mabbz on May 04, 2016, 04:25:30 PM
I'm assuming that you stashed Ol' Painful somewhere before trying to sneak attack the Tau, so hopefully it'll be there when you get back. As for Tau rifles... I imagine they'd be kept in the base. How convenient that you're being taken right to them ;)
Question, wouldn't the Tau include biometrics onto pretty much any wargear to ensure enemy's and resistance fighters can't use the weapons?

I think I'm thinking along the lines of MGS1 where weapons and gear on enemies couldn't be taken due to some sort of ID system. Something to do with Nano-machines iirc.

On the off hand, isn't it technically against meta for McTavish to suddenly know about the Twin Waaaghs at this point, as it hasn't been mentioned before? (iirc)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 04, 2016, 07:42:59 PM
Quote from: Narric on May 04, 2016, 07:26:38 PM
Quote from: Mabbz on May 04, 2016, 04:25:30 PM
I'm assuming that you stashed Ol' Painful somewhere before trying to sneak attack the Tau, so hopefully it'll be there when you get back. As for Tau rifles... I imagine they'd be kept in the base. How convenient that you're being taken right to them ;)
Question, wouldn't the Tau include biometrics onto pretty much any wargear to ensure enemy's and resistance fighters can't use the weapons?

I think I'm thinking along the lines of MGS1 where weapons and gear on enemies couldn't be taken due to some sort of ID system. Something to do with Nano-machines iirc.
Yes, they would. However, with enough time, a Techpriest could easily override this.

Quote from: Narric on May 04, 2016, 07:26:38 PM
On the off hand, isn't it technically against meta for McTavish to suddenly know about the Twin Waaaghs at this point, as it hasn't been mentioned before? (iirc)
Oh, he doesn't know yet, but once we rescue him and fill him in on all the details, he can suddenly have an amazing idea.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on May 04, 2016, 09:16:43 PM
And my Heavy Bolter was stashed at the bar we were in as the large box was drawing attention.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 07, 2016, 12:37:33 PM
To clarify, McTavish is awake, so Wargamer you can RP him if you want. Not saying you have to though; there might be some benefit to feigning sleepiness.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on May 07, 2016, 02:10:57 PM
Which part of town is closer to Maria and Hertius? I assume going to either will affect which conspirators we come across.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 07, 2016, 04:07:36 PM
Well, the devilfish is parked north of the city and I assumed we were headed there for the moment as it's getting quite late. So St Annalina's is nearest.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on May 07, 2016, 04:33:05 PM
What caste is the doctor, and is there any obvious security / monitoring?  Cameras, drones, two way mirrors, etc.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 07, 2016, 06:05:35 PM
Whilst I imagine doctors would normally be earth caste, this particular one is human. And no, there's no obvious security (except the two guards)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 08, 2016, 09:26:26 AM
A note on Ferin II:
The planet was rediscovered bya a rogue trader only about 140 years before the war with the Tau began. At the time the world was mostly late preindustrial, but about 60 years later when the Imperium arrived in force to forcibly reintegrate the world, it's technological level had jumped to approximately the levels of Earth in the 1960's. The influx of Imperium technology did advance the world to some extent, but mostly it's now pretty similar to Earth in the not to distant future. So if you want to have an idea of what the cities look like, it's pretty similar to modern day Earth (write what you know, after all).
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on May 08, 2016, 05:38:03 PM
Would it be possible to do a perception check on the area we're in to see if Hertius can spot any patterns within the graffiti that would point to a resistance movement? Trap or not :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 09, 2016, 10:09:18 AM
It would. The only interesting thing you see is some graffiti saying "Fight the Tau! True humans will unite!"
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on May 09, 2016, 11:44:55 AM
TAU'VA EUNT DOMUS?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 09, 2016, 12:41:41 PM
Quote from: The Man They Call Jayne on May 09, 2016, 11:44:55 AM
TAU'VA EUNT DOMUS?
Eh?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on May 09, 2016, 12:46:48 PM
People called The Greater Good they go the house?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: The Man They Call Jayne on May 09, 2016, 12:56:04 PM
C'mon, conjugate the verb...

https://www.youtube.com/watch?v=IIAdHEwiAy8
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 09, 2016, 10:27:22 PM
Ah, Monty Python. I had forgotten that sketch. I tried to work out the Tau for "Tau go home" using the xenolexicon, but sadly couldn't figure it out :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on May 10, 2016, 05:13:18 PM
Lying by telling the truth when you're not trusted, eh Wargamer? :-P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on May 10, 2016, 05:15:39 PM
You have no idea how much bull I have planned for this.  ;)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on May 12, 2016, 07:25:19 PM
When's the next post?  :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 12, 2016, 07:43:16 PM
My apologies, I left my laptop at my fiance's house. I'm going to write something up now.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 12, 2016, 08:35:07 PM
Wargamer, I'm afraid the Por'vre might not be taking you entirely seriously.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 15, 2016, 02:01:17 PM
Apologies for another long gap in posting, I will try to write something either today or tomorrow for you.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 18, 2016, 10:49:54 PM
Sorry for the lack of a picture, I broke the Vassal save file somehow. Details are probably unimportant though, as all the Tau are dead.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on May 18, 2016, 11:00:38 PM
Everybody is dead, no big surprise.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 21, 2016, 02:25:33 PM
I promise I'll have something for McTavish and Wexler to do soon, but I want to try and keep the timelines synced up as much as possible and I don't have anything for you two until the morning.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 23, 2016, 12:40:01 AM
I'll draw up the map later today, so feel free to wait for that before posting (unless you have any questions that don't require the map)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on May 23, 2016, 07:52:36 AM
I'm gonna wait until I see the map myself. Hertius can stand there pondering for a little while :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 23, 2016, 10:11:00 AM
I give you your map:

Tau Base
(http://orig13.deviantart.net/6171/f/2016/144/d/d/tau_base_by_mabbz-da3lus4.png)

You will have to enter from the left. Technically you could enter from a different point on the perimeter of the base, but this is the nearest edge to your target. The base is just too big to reasonably fit into one map.

The building on the far right is the prison (plus interrogation room)

The building on the bottom right is the medbay (plus medical storage)

The building at the end of the road is a garage/repair bay. The fuel tank outside is a medium explosive (see covert operations rulebook, but to summarise it could be a useful distraction)

The round thing at the top is the fusion generator powering the base. They have backups for some critical systems, but mostly everything is powered from there (including the laser fence).

The building near the laser fence is a barracks. Some Tau reinforcements will come from there is the alarm is raised

The other two buildings are mostly storage.

The Laser fences are impassable terrain (except for jump infantry and skimmers), but the fence posts can be destroyed (Toughness 7, Wounds 2, Armour Save 3+) which will deactivate the lasers coming from it.

Expect enemy reinforcements from all the board edges inside the base.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on May 24, 2016, 09:18:53 PM
There is a way to do a map larger than 6x4. If you want I could show you next time its needed.

Sorry for not posting sooner. Have been trying to mull over the best course of action for this jailbreak/assault :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on May 25, 2016, 08:53:46 AM
I know you can do that, but to fit the whole base in I'd have to make it something like 12x12, and that seems a little excessive. Next time you do a mission like this, maybe I'll use a bigger size (probably still not that big though. 8x8 maybe)

And don't worry about not posting. I'm more curious where Jayne is.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on June 01, 2016, 08:04:00 AM
I think he's wandered off.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on June 01, 2016, 10:24:02 AM
Well, I'm going on holiday until the 11th, so I will try to start this back up when I return. Until then my internet connection will be spotty at best, so I likely wont be able to post anything.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on June 18, 2016, 12:22:58 AM
I was delayed by various stuff, but have an update of sorts. I'll leave it a day or too then move on again, assuming no-one has anything to add (although I'd prefer some kind of indication from everyone that they're still interested in continuing this)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on June 18, 2016, 01:18:14 PM
*waves*
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on June 20, 2016, 06:07:39 PM
I'm having writers block with this post of mine. I need it to be good enough to work, which is tricky because I can't think of why a soldier would open a cell door for any reason that isn't an insult to their intelligence!

Gimmie a little longer...
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on June 20, 2016, 07:40:08 PM
You could always try the stupid way. Who knows, maybe you're being guarded by Shas'Ui F'red'Co'lon  :P

I would have posted something myself by now, but it turns out that having a job interview really eats up your free time and concentration levels.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on June 20, 2016, 09:02:03 PM
I'd like to say I am still in this :P

I'm glad I ent the PM with all that in. I feel bad that I couldn't figure out anything better :(
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on June 20, 2016, 09:51:14 PM
Quote from: Narric on June 20, 2016, 09:02:03 PM
I'd like to say I am still in this :P

I'm glad I ent the PM with all that in. I feel bad that I couldn't figure out anything better :(
The other benefit to you PMing it to me is that I went through and fixed most of the spelling errors :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on June 21, 2016, 08:30:25 AM
To quote nostalgia critic, I'm what you get if you cross a dyslexic with a complete idiot :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on June 23, 2016, 09:36:35 PM
Here's a quick breakdown of how I rolled for McTavish's sick prisoner routine.

1) Guard takes leadership test. A pass has him wait for backup, a fail has him enter alone, a double six has him enter alone without telling anyone. He failed, but not on a double six.
2) McTavish gets his two attacks (no charge bonuses or two CCW). Despite me giving him re-rolls for sheer audacity, he fails to kill the Tau.
3) The Tau attacks back, and also fails.

You have two rounds of combat before more guards arrive. Any clever ideas, or do you just want me to resolve them normally? Also, are you wanting to spend any narrative points on this (none were needed for the first round, since I gave you re-rolls anyway since you surprised him)




Jayne, if you are reading this, please let me know if you're still in. Everyone else, until Jayne turns up Wexler is freely controllable by anyone for non combat situations, I'll control him in any fights. He has got his equipment back by the way.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on June 23, 2016, 10:31:41 PM
I'm going to keep fighting for now. Not much else I can do within the 40k mechanics :-P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on June 23, 2016, 10:39:35 PM
Quote from: Wargamer on June 23, 2016, 10:31:41 PM
I'm going to keep fighting for now. Not much else I can do within the 40k mechanics :-P
Fair enough. Bear in mind you won't get any more re-rolls unless you spend Narrative Points though. I'll post the rest of the fight tomorrow.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on June 27, 2016, 11:24:19 AM
Quote from: Mabbz on June 23, 2016, 10:39:35 PM
I'll post the rest of the fight tomorrow.
One day I'm going to stop trying to give time estimates on my posts. I never stick to them  :P

Anyway, unless McTavish has something to say my next post will be the raid. Wargy, let me know if you decide not to post anything.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on June 27, 2016, 08:41:45 PM
I posted a thing. Hopefully I've kept Wexler in character?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on June 30, 2016, 07:59:34 PM
Let's see how the raid goes. My luck doesn't seem to be holding right now.  :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on June 30, 2016, 08:38:52 PM
Yeah, Tau carapace armour seems to be your worst enemy right now. I've started writing up part one of the raid, should be up in an hour or so.

Also, more for my own amusement than anything else, here's a quick rundown of my headcanon regarding the Tau's attitude towards enemies.

Fire Caste tends to be fairly aggressive, especially in lower ranks. They're also short and to the point, leaving the diplomacy for the water caste. Higher ranks vary a bit; some make their own code of honour and enjoy warfare for it's honour and challenge, some only get more aggressive and xenophobic (Brightsword). Most follow the standard Tau doctrine of living for the furtherance of the Greater Good. They're usually pretty professional, don't have much ego and won't waste time on things they view as lost causes (like interrogating McTavish)

Water Caste on the other hand tend to appear very friendly, but they're actually often almost sociopathic. Trained from infancy in the art of linguistics, if you talk to a water caste member then they will leave the discussion with more information than you. They are trained liars, often skilled in psychology, and very thorough in fact checking (Por'vre checked every one of McTavish's aliases, including Guilliman). Standing orders for the guard state that captured water caste agents are to be transferred to high command immediately, or executed if that isn't possible. They just aren't worth interrogating most of the time, because they screw you over nearly every time.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on June 30, 2016, 09:18:20 PM
Might have to use that. :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on June 30, 2016, 09:53:08 PM
Post up, Three Rounds Rapid time (for Narric at least). Narric, you never really gave any instructions for the five rebels with you. You can control them if you like, or order them around, or just leave them to me. I'll be controlling Maria and David, but otherwise I'll let youdo whatever with them for now. They have autoguns and one grenade launcher, and have basic guardsman stats.

Also, for the layout of the map I refer you to this post from last month (has it really been that long?)

Quote from: Mabbz on May 23, 2016, 10:11:00 AM
I give you your map:

Tau Base
(http://orig13.deviantart.net/6171/f/2016/144/d/d/tau_base_by_mabbz-da3lus4.png)

You will have to enter from the left. Technically you could enter from a different point on the perimeter of the base, but this is the nearest edge to your target. The base is just too big to reasonably fit into one map.

The building on the far right is the prison (plus interrogation room)

The building on the bottom right is the medbay (plus medical storage)

The building at the end of the road is a garage/repair bay. The fuel tank outside is a medium explosive (see covert operations rulebook, but to summarise it could be a useful distraction)

The round thing at the top is the fusion generator powering the base. They have backups for some critical systems, but mostly everything is powered from there (including the laser fence).

The building near the laser fence is a barracks. Some Tau reinforcements will come from there is the alarm is raised

The other two buildings are mostly storage.

The Laser fences are impassable terrain (except for jump infantry and skimmers), but the fence posts can be destroyed (Toughness 7, Wounds 2, Armour Save 3+) which will deactivate the lasers coming from it.

Expect enemy reinforcements from all the board edges inside the base.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on July 08, 2016, 08:11:05 PM
Post up. I'll accept actions from either of you for the surviving resistance fighters, but so far they could be doing better.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on July 19, 2016, 05:07:41 PM
Apologies good sirs, my internet has been down for the last few days. I shall aim to get you an update tomorrow evening.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on July 20, 2016, 08:09:42 PM
Post up. I decided to do two turns in one here, as not much happened on the first turn.

So, bad news, all the Tau are aware and heading straight for you, including a Hammerhead. Good news, you've killed a lot of the Tau in your area, and I decided that the gun received a dangerous repair before the battle (Maria didn't want to risk it unless it was necessary, in game turns the burst cannon has the gets hot rule). Oh, and Hertius hasn't been noticed yet.

So, Narric, how are you planning to rescue Frank? The only door is in the north wall, and there are a lot of Tau running past.

Wargamer, sorry your distraction failed. I did give a roll to see if it would work, but the dice weren't with you (to be fair, you would have had to be pretty lucky. Your distraction gave you a +2 to the control roll for the fireblade. Sadly, they already had a +6 to their roll due to Klaxon counters)
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on July 22, 2016, 09:08:02 AM
Didn't think it would work tbh. But hopefully once I'm sprung I can "acquire" some new toys and join the fun.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on July 22, 2016, 12:01:27 PM
From this distance, what are the chances of throwing a grenade and blowing the Fireblade and his retinue up? :P If they're further than 8", could I still try to hit them with the scatter roll?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on July 22, 2016, 01:52:35 PM
Quote from: Wargamer on July 22, 2016, 09:08:02 AM
Didn't think it would work tbh. But hopefully once I'm sprung I can "acquire" some new toys and join the fun.
If nothing else, Hertius has your gear and will give it to you on escaping.

Quote from: Narric on July 22, 2016, 12:01:27 PM
From this distance, what are the chances of throwing a grenade and blowing the Fireblade and his retinue up? :P If they're further than 8", could I still try to hit them with the scatter roll?
Well, you could try. A frag grenade could kill some of the retinue, but you'd have to be very luck to kill them all and the best you could do is injure the fireblade. Or you could try for a precision shot on the fireblade with a krak grenade for instant death, but then the retinue would be unharmed and angry.

Either way, you would then get attacked by a crisis suit and some fire warriors, possibly before you could break McTavish out. Perhaps a less direct approach would work better?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on July 25, 2016, 11:48:13 PM
So what's the plan?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on July 26, 2016, 08:05:12 PM
Sorry, got distracted by a skype-based RP XD

How secure is McTavish's cell? Could Hertius see a window to it? Would it be possible for him to use his servo-arm to tear the wall/window apart for McTavish to escape?

Keep the two Rebels shooting anything Tau.

Would Hertius have some sort of Flare to use to signal the rebels to retreat?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on July 26, 2016, 09:26:06 PM
Quote from: Narric on July 26, 2016, 08:05:12 PM
Sorry, got distracted by a skype-based RP XD
And I wasn't invited? Rocks fall everyone dies :P

Quote from: Narric on July 26, 2016, 08:05:12 PM
How secure is McTavish's cell? Could Hertius see a window to it? Would it be possible for him to use his servo-arm to tear the wall/window apart for McTavish to escape?
By our real life standards, its a very solid wall of reinforced concrete. By the standards of a Techpriest, it's shoddy workmanship that you could probably pull apart in a few minutes tops. AV10, one penetrating hit will open a hole wide enough for McTavish. That said, I will then roll a D6; on a 1-3, the Fireblade and company hear you. Narrative points can be used to re-roll that though.

Quote from: Narric on July 26, 2016, 08:05:12 PM
Keep the two Rebels shooting anything Tau.

Would Hertius have some sort of Flare to use to signal the rebels to retreat?
I'd imagine that if anyone's short range comms are secure, Hertius does. You can contact Maria easily.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on July 26, 2016, 09:32:09 PM
Quote from: Mabbz on July 26, 2016, 09:26:06 PM
Quote from: Narric on July 26, 2016, 08:05:12 PM
Sorry, got distracted by a skype-based RP XD
And I wasn't invited? Rocks fall everyone dies :P
How convienient, we just killed everyone for a reset :P

I'll say Hertius will attempt to break the wall, and I'll use one NP for the Klaxon re-roll.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on July 28, 2016, 11:54:21 PM
Well that went well. McTavish is free and armed, and if you're interested those fire warriors are only 7" away. The crisis is 12". On the other hand, getting into a battle with a hammerhead without any decent anti-tank is probably a bad idea, so running may be a good idea. Let's hear your actions.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on July 29, 2016, 01:40:13 AM
Part of me really wants Hertius to just charge around the compound to attack the hammerhead from the rear.

The more sensible choice would be to take out the Crisis Suit and Fire Warriors. What gear does the Battlesuit have?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on July 29, 2016, 07:06:23 AM
The Crisis Suit has a missile pod and burst cannon, and nothing else (I ran into my points limit).
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on July 29, 2016, 10:41:21 AM
I think a Heavy Bolter and Autocannon are a decent enough threat at the moment :P

Would I be right to assume that without the Devilfish, while we could leave the board and escape, it would narratively mean the Tau are closer on our heels? Especially with a Hammerhead behind us.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on July 29, 2016, 02:45:31 PM
Yes. And with the devilfish's gun destroyed, I can safely say that Maria will want to get out ASAP before her beloved ride gets railgunned. She could try heading north west to lead them all away from you two.

Also, I now ship Maria and the Fish. If the Fish survives, I want to give it a name. Dory perhaps?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on July 30, 2016, 03:42:30 PM
Much as I want to stand and fight, bugging out might be the wiser course of action.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on July 30, 2016, 08:14:32 PM
Downside to bugging out is exposing the Fish's rear armour to a weapon that will auto-penetrate.

Crazy idea, could Hertius rip the Missile Pod off the Crisis suit, and get a few shots off against the Hammerheads side armour?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on July 30, 2016, 09:19:21 PM
Uh...

Um...

Not easily. You want a missile pod you need to rip it off and spend at least a few minutes playing with the wiring. Also, extra rockets are stored in the suit, so you'd get three missiles max.

In short, you can. But you'd need good rolls and time to tinker, so it isn't practical.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on July 30, 2016, 09:34:36 PM
How about Wire the missiles into some sort of grenade and throw that at the hammerhead? :P

OK, there has to be someway of getting rid of that darn Hammerhead XP
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on July 31, 2016, 04:17:05 PM
McTavish has melta bombs, if you can get near enough. But honestly, you probably don't need to worry about destroying it. The Tau aren't going to send an unsupported hammerhead into the city to pursue you, you can go flat out to get out of range and use the urban terrain to avoid line of sight, and the few shots they get get off can be jinked to avoid. The hammerhead is a threat, but only if you try and face it head on. Which you should not be doing, because in case you've forgotten, the rules we are using are called Covert Operations.

You seem to have forgotten that you're meant to be using stealth for this. Your plan for this mission consisted of immediately opening fire on some of the various sentries, alerting them to your presence and forcing your troops to get into a firefight just to survive, which alerted more sentries. Oh, and having Maria toss a grenade into a building full of fire warriors. End result? You gave the Tau 4 klaxon counters on turn 1, and they all came running.

If you had taken the time to hide in the garage and ambush the guards in melee, you could have taken them down at most one klaxon counter gained. Or you could have had half your force follow Hertius, while the rest locked the devilfish hatches and had the translator bluff the guards for a few turns, saying the doors were jammed. There's probably other options I haven't thought of. It was possible to do this mission without ever even seeing the hammerhead.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on July 31, 2016, 05:25:42 PM
I blame the rebels :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on July 31, 2016, 08:13:43 PM
Good plan. Now just get them all killed and they wont be able to dispute you :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on July 31, 2016, 08:24:30 PM
This is probably why the only time I'm successful at sneaking is when I'm not :P
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on August 01, 2016, 03:29:07 PM
I say we fall back, regroup, then come back when everyone calms down to blow them all sky high!  ;D
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on August 01, 2016, 09:24:11 PM
So Hertius and McTavish will escape the way Hertius came in? behind the buildings?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Wargamer on August 02, 2016, 11:58:25 PM
Sounds like a plan to me.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on August 06, 2016, 09:29:10 AM
Post up. Decision time. Going flat out (18" a turn, but no shooting), Maria and co. can escape fairly easily. The Hammerhead would get a single shot on them as they flee, and they can jink. Downside is that the Tau would then secure the entrance to the base before Hertius and McTavish can get there. By sticking around for a turn, they risk getting shot a bit more, but they could slow the Tau down a bit and kill some fire warriors, hopefully giving you a window to escape.

Quick reminder of a few things that could benefit you:
- Skimmers can pass freely over terrain.
- Devilfish's can tank shock.
- Wexler can fire a full Bs provided the fish moves 6" or less.
- Laser fence posts can be destroyed (T:7, W:2, Sv:3+).
- Killing the Fireblade is a secondary objective, so I'll give you a bonus if you manage it.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Narric on August 06, 2016, 09:45:49 PM
AV7, so Sniper Dave could start disabling the fence towers....

Devilfish can also Ram, but against Hammerhead AV, that would be a seriously bad idea :-\

Could the Devilfish hop the fence, and escape, while Sniper Dave shoots out the Fence Pylons whilst Hertius and McTavish attempt to escape? Wexler could also shoot at some Pylons on exit aswell?
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on August 07, 2016, 10:10:20 AM
Quote from: Narric on August 06, 2016, 09:45:49 PM
AV7, so Sniper Dave could start disabling the fence towers....
Uh... Toughness 7, not AV7. Basically the same as gun emplacements as described in the 6th edition rules at least. I can't remember if they were in the 7th. That might actually make them easier for David to destroy.

Quote from: Narric on August 06, 2016, 09:45:49 PM
Devilfish can also Ram, but against Hammerhead AV, that would be a seriously bad idea :-\
In theory you could also tank shock the fence posts. Since they can move out the way, RAW says they would be auto destroyed. I'd make you take a dangerous terrain check though (with NP re-rolls)

Quote from: Narric on August 06, 2016, 09:45:49 PM
Could the Devilfish hop the fence, and escape, while Sniper Dave shoots out the Fence Pylons whilst Hertius and McTavish attempt to escape? Wexler could also shoot at some Pylons on exit aswell?
Certainly an option. My question is, how will you keep Hertius and McTavish being noticed and gunned down as they escape? You may wish to consider a diversion strategy, to be safe.
Title: Re: Behind Enemy Lines - WH:40k using Covert Operations rules (sign up/OOC thread)
Post by: Mabbz on August 14, 2016, 11:54:08 AM
Ok, Maria and co are safe, so it's just David and the two PCs now. David's camo gear means he can basically escape whenever.

The Fireblade and guard will definitely see you at the start of their next turn (unless you do something weird like run back behind the garage). You should be able to run and charge the fence, and you'll only have those two Tau shooting at you as you escape. So you should be fairly safe as you escape.

Alternatively, you could go for the risky option of trying a long charge against them (I think you're about 16" away). If you pull that off and kill them both on the charge (not too difficult with a power sword and servo arm) then you can escape even easier, and you get the pleasure of having killed their leader.

Of course, if you fail then they'll call for help and you'll definitely be shot to pieces (well, McTavish will. Hertius might get taken alive)