Codex: Imperial Riders (Part 1)Wargear[spoiler]
Melee Weapons - Hunting Lance 6pts - Power Weapon 15pts - Powerfist 25pts Ranged Weapons - Shotgun 1pt - Bolt Pistol 3pts - Boltgun 3pts - Plasma Pistol 15pts
| Special Weapons - Flamer 5pts - Grenade Launcher 5pts - Sniper Rifle 5pts - Hunting Lance 6pts - Meltagun 10pts - Plasma Gun 10pts Heavy Ranged Weapons - Mortar 5pts - Autocannon 10pts - Heavy Bolter 10pts - Missile Launcher 15pts - Lascannon 20pts |
[/spoiler]
HQCavalry Command Squad 70 Points[spoiler]
The Commanders chosen by the Segmentum Lord, are exemplars of Tactical Genius. Each has proven their worth over many decades of service. Their squads are equally skilled, and some are even tasked with auxiliary duties, such as Regiment Medic, or Standard Bearer.
Cavalry Command Squads hail from worlds that still highly favour the Horse over the Automatons of the Adeptus Mechanicus, either through technological stagnation, or superstitious distrust. However, this means they are excellent soldiers for mounted Warfare.
| WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Cavalry Commander | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 9 | 5+ | Cavalry (Character) | 1 |
Dragoon | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Cavalry | 4 |
Wargear: - Lasgun (Company Commander has a Laspistol) - Close Combat Weapon - Flak Armour - Frag Grenades - Krak Grenades - The Company Commander also has a Refractor Field
Special Rules: Lord Dragoon (Cavalry Commander Only) So long as the Cavalry Commander is alive, he may issue Orders, following the rules as described in Codex: Imperial Guard. He may use First Rank, FIRE! Second rank, FIRE!, Incoming! And Move! Move! Move! Along with the following Lord Dragoon orders: Crush them Under Hoof! If this order is successful, choose one friendly unit with the Cavalry unit Type. It must move 24” towards the nearest Enemy unit. If it does not reach the target unit, then it is treated as a failed Charge. If the unit reaches the over side, the target unit suffers four Str:3 AP5 hits per model in the unit that moved. If the 24” movement moves the unit into base contact with another unit behind the target unit, then the unit acts as if it has charged. Be Ready to Stomp! If the order is Successful, target one friendly unit with the Cavalry unit Type. It may not move or shoot this turn, but gains two attacks if it charges, or is charged. This order cannot target a unit already in Combat. Get Back in the Fight! See Codex: Imperial Guard for Details.
| Options: - The Company Commander may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury. - The Company commander may take Meltabombs for 5pts - Any Dragoon may replace their Close Combat Weapon for a Laspistol for free. - One Dragoon may be equipped with a Medi-kit for 30pts - One other Dragoon may be equipped with a Regimental Standard for 15pts - One other Dragoon may be equipped with a Vox-Caster for 10pts. - One other Dragoon may replace their Lasgun with a Heavy Flamer for 20pts - Any remaining Dragoons that have not been upgraded with an option from above may replace their Lasgun with one option from the Special Weapons list of the Armoury. - The entire squad may have Carapace Armour for 20pts - The Entire Squad may have Camo Cloaks for 20pts
|
[/spoiler]
Motorbike Command Squad 90 Points[spoiler]
Serving from highly developed Hive Worlds, This squads have the greatest advantage in Urban environments. Some have even served as their home worlds’ Adeptus Arbites, and so are even greater skilled in combat. It is these former Arbites, which form the Command Squads. They ride sturdy Vanguard Bikes, a similar design to the Astartes Bikes of the Space Marines. | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Motorbike Commander | 4 | 4 | 3 | 4 | 3 | 3 | 3 | 9 | 5+ | Bike (Character) | 1 |
Vanguard Rider | 3 | 4 | 3 | 4 | 1 | 3 | 1 | 7 | 5+ | Bike | 4 |
Heavy Weapon bike | 3 | 4 | 3 | 4 | 2 | 3 | 2 | 7 | 5+ | Bike | Upgrade |
Wargear: - Lasgun (Company Commander has a Laspistol) - Close Combat Weapon - Flak Armour - Krak Grenades - Vanguard Bike - The Company Commander also has a Refractor Field
Special Rules: Lord Vanguard (Motorbike Commander Only) Up to three Units held in reserve may enter the Table on any board edge, on a 2+. The Commander must survive until then. If he doesn’t, they follow the normal rules for units in reserve. So long as the Motorbike Commander is alive, he may also issue Orders, following the rules as described in Codex: Imperial Guard. He may use First Rank, FIRE! Second rank, FIRE!, Incoming! And Move! Move! Move! Along with the following Lord Vanguard orders:
 If the Order is successful, choose a single friendly unit with the Bike Unit Type. That unit must move towards the closest enemy unit in the movement phase. The units’ ranged weapons gain an additional shot during the shooting phase, and they must fire at the enemy unit they moved towards.. Kick up the Cover! If the order is Successful, target one friendly unit with the Cavalry unit Type. It gains a 3+ Cover save after the movement phase, in addition, If an enemy units fires past the squad, the target gains +1 to its Cover Save, up to a Maximum of 4+. Get Back in the Fight! See Codex: Imperial Guard for Details.
| Options: - The Company Commander may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury. - The Company commander may take Meltabombs for 5pts - Any Vanguard Rider may replace their Lasgun for a Laspistol for free. - One Vanguard Rider may be equipped with a Medi-kit for 30pts - One other Vanguard Rider may be equipped with a Regimental Standard for 15pts - One other Vanguard Rider may be equipped with a Vox-Caster for 10pts. - One other Vanguard Rider may a Heavy Flamer to their Vanguard Bike for 20pts - Any remaining Veterans that have not been upgraded with an option from above may replace their Lasgun with one option from the Special Weapons list of the Armoury. - Replace two Vanguard Riders with a Heavy Weapon Bike, armed with one option from the Heavy Ranged Weapons list of the Armoury - The entire squad may have Carapace Armour for 30pts
|
[/spoiler]
Rough Rider Lord of Attilan 130 Points[spoiler]
The Rough Rider Lords of Attilan are the strongest, Smartest, and most brutal Warriors the Imperium can muster from its non-Space Marine forces. As their name suggest, they are High Ranking Officials of Attilan, and command both Respect and Fear from their own soldiers. To see a Rough Rider Lord on the charge is to see the purest form of ferocity employed on the battlefield. | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Lord of Attilan | 5 | 5 | 4 | 3 | 3 | 4 | 3 | 10 | 4+ | Cavalry (Character) | 1 (Unique) |
Wargear: - Lasgun - Power Lance - Carapace Armour - Frag Grenades - Krak Grenades - Refractor Field
Special Rules: Skilled Rider, Furious Charge Lord of Attilan ll friendly units within 12” of the Lord of Attilan, gain the Fearless Special Rule, as described in the Warhammer 40k Rulebook. However, he may not join any other unit. So long as he is alive, he is treated as a Senior Officer, as described in Codex: Imperial Guard.
| Options: - May select options from the Melee Weapon and Ranged Weapon lists of the Armoury. - May be equipped with Meltabombs for 5pts - May be Equipped with a Camo Cloak for 10pts
|
[/spoiler]
Cadian Master of the Vanguard 130 Points[spoiler]
While Motorbike Command Squads are chosen from Adeptus Arbites, the Master of the Vanguard is chosen from the best of the best. The Master of the Vanguard will have twice as much combat experience as any standard Regimental Commander, and has used this time to specialise in Rapid Redeployment Warfare. A Master of the Vanguard can interpret battlefield motion, near on par with a Space Marine Captain. They take is comparison with Pride, but never let it distract them on the battlefield. | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Master of the Vanguard
| 5 | 5 | 3 | 4 | 3 | 3 | 4 | 10 | 5+ | Bike (Character) | 1 (Unique) |
Wargear: - Laspistol - Power Weapon - Flak Armour - Frag Grenades - Krak Grenades - Vanguard Bike A sturdy machine, smaller than the Astartes Bikes of the Space Marines. A model with a Vanguard Bike is Unit Type: Bike. If the Bike was part of their wargear, the Toughness boast is already shown in the riders’ profile. - Refractor Field
Special Rules: Skilled Rider, Scout Lord of Attilan Provided the Master of the Vanguard is on the table at the start of the turn, any Vanguard Squads entering from Reserve may re-roll which table edge they enter from. The Master of the Vanguard also has access to the Lord Vanguard Orders, as well as Bring it Down! And Fire on my Target! As described in Codex: Imperial Guard.
| Options: - May select options from the Melee Weapon and Ranged Weapon lists of the Armoury. - May be equipped with Meltabombs for 5pts - May be Equipped with a Camo Cloak for 10pts
|
[/spoiler]
Catachan Reptilian Knight 130 Points[spoiler]
Catachan Reptilian Knights do not have quite the same pedigree as a Master of the Vanguard, or Rough Rider Lord. No, a Catachan Reptilian Knight Takes his rank by force by hunting and taming one of the vicious Reptilian creatures of Catachan, known as “Cold Ones.” By taming such a beast, the Catachan soldier proves his devotion to the Emperor, and that he is a fearless Warrior. To make sure only does devoted to the Emperor can achieve this task, each aspirant must face several challenges beforehand. These challenges are a secret affair on the world of Catachan. Knights never mentioning the trails they faced before beginning their hunt for a Cold One. | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Reptilian Knight | 5 | 5 | 3 | 3 | 3 | 3 | 3 | 10 | 5+ | Cavalry (Character) | 1 (Unique) |
Wargear: - Laspistol - Whip - Flak Armour - Frag Grenades - Krak Grenades - Reptilian Mount - Refractor Field
Special Rules: Skilled Rider, Fear, Fearless, Move through Cover, Fear Reptilian Knight The Reptilian Knight treats any naturally formed terrain (Trees, hills, rivers) as open ground. He also gains an additional +1 to his cover save when within the terrain. He has access to the Junior Officers Orders, as described in Codex: Imperial Guard. Any named Catachan Character (Straken, Harker, Marbo) may re-roll any test that uses their Leadership Characteristic.
| Options: - May select options from the Melee Weapon and Ranged Weapon lists of the Armoury. - May be equipped with Meltabombs for 5pts - May be Equipped with a Carapace Armour for 15pts
|
[/spoiler]
Lord CommissarSee Codex: Imperial Guard for details.
May upgrade their Unit Type to “Cavalry” for 15pts, or purchase a Vanguard Bike for 20pts, or a Reptilian Mount for 25pts. If an of the former options are taken, they cannot also take a Transport.
Primaris PsykerSee Codex: Imperial Guard for details.
May upgrade their Unit Type to “Cavalry” for 15pts, or purchase a Vanguard Bike for 20pts, or a Reptilian Mounted for 25pts.
ElitesDragoon Squad 80 Points[spoiler]
Dragoons are masters of mounted Ranged Warfare. They are able to keep steady, no matter the terrain, or the speed of their steed. Predominantly armed with Sniper Rifles, they roam the battlefield look for the best vantage point to take out enemy leaders. They are often Sergeants of Veteran Cavalry Squads first, and by surviving conflict show their worth to become Dragoons. | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Dragoon Sergeant | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Cavalry (Character) | 1 |
Dragoon | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Cavalry | 4 |
Wargear: - Lasgun - Close Combat Weapon - Flak Armour - Frag Grenades - Krak Grenades
Special Rules: - Scout | Options: - The Dragoon Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury. - The Dragoon Sergeant may take Meltabombs for 5pts - Any Dragoon May replace their Lasgun with a Shotgun for free. - One Dragoon may be equipped with a Vox-Caster for 10pts - One other Dragoon may replace their Lasgun with a Heavy Flamer for 20pts - Any remaining Dragoons that have not been upgraded with an option from above may replace their Lasgun with one option from the Special Weapons list of the Armoury. |
[/spoiler]
Reptilian Cavalry Squad 80 Points[spoiler]
The Catachans of the Reptilian Cavalry have been chosen to ride a Cold one raised in captivity. This isn’t truly considered a failing to the soldiers, as to be chosen is an honour. The Cold Ones are also strangely different to their wild kin. They almost show a Martial Pride, only letting a single Rider be their master in a single life-time. Mount and Rider rely on each other to survive on the battlefield. | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Rider Sergeant | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Cavalry (Character) | 1 |
Catachan Rider | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Cavalry | 4 |
Wargear: - Laspistol - Whip This weapon is as much for combat with an enemy, as it is to keep the Cold One mount in line. Sometimes the mounts gain a spark of their primal self, and become restless. A quick act of discipline ends this sharply. When used on an enemy however, it is greatly more fearsome. It is treated like a normal Close Combat weapon, but has the Specialist Weapon special Rule, as described in the Warhammer 40k Rulebook.
- Flak Armour - Frag Grenades - Krak Grenades - Reptilian Mount Models with a Reptilian Mounted are Unit Type: Cavalry. They also gain the Fear and Move through Cover special rules, as described in the Warhammer 40k Rulebook.
Special Rules: - Fear - Move through Cover | Options: - The Rider Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury. - One Catachan Rider may be equipped with a Vox-Caster for 10pts - Up to five additional Catachan Riders may be added to the squad for 16pts per model - Up to four Catachan Riders may replace their Whips for a single option from the Special Weapon list of the Armoury.
|
[/spoiler]
TroopsVeteran Cavalry Squad 110 Points[spoiler]
When command decides, Veteran Squads are mounted to increase their mobility. Though they lose the ability to take Heavy Weapons Teams, the additional manoeuvrability allows them to maintain their threat to the enemy. They are often tasked with quickly dispersing enemy troops that have occupied defensive positions. With the speed of the steeds, thy can easily flank the enemy positions. | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Mounted Veteran Sergeant | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Cavalry (Character) | 1 |
Mounted Veteran | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Cavalry | 9 |
Wargear: - Lasgun (Sergeant has a Laspistol instead) - Close Combat Weapon - Flak Armour - Frag Grenades - Krak Grenades | Options: - The Veteran Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury. - The Veteran Sergeant may take Meltabombs for 5pts - Any Veteran may replace their Lasgun with a Shotgun for 1pt per model - One Veteran may be equipped with a Vox-Caster for 10pts - One other Veteran may replace their Lasgun with a Heavy Flamer for 20pts - Up to four Veterans may replace their Lasgun with one option from the Special Weapons list of the Armoury. - The squad may replace its Flak Armour for Carapace Armour for 30pts |
[/spoiler]
Veteran Bike Squad 80 Points[spoiler]
Some Commanders favour the reliability of machines over fragile horses and over steeds. They acquire suitable numbers of revered Vanguard Bikes, and allocate them to their finest Veterans. These Veterans take great pride in their new mechanical steeds. | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Motorbike Veteran Sergeant | 3 | 4 | 3 | 4 | 1 | 3 | 2 | 8 | 5+ | Cavalry (Character) | 1 |
Motorbike Veteran | 3 | 4 | 3 | 4 | 1 | 3 | 1 | 7 | 5+ | Cavalry | 5 |
Wargear: - Laspistol (Veteran Sergeant only) - Lasgun - Close Combat Weapon - Flak Armour - Frag Grenades - Krak Grenades - Vanguard Bike
| Options: - The Veteran Sergeant may select wargear from the Melee Weapons and Ranged Weapons lists of the Armoury. - The Veteran Sergeant may take Meltabombs for 5pts - Any Veteran may replace their Lasgun with a Shotgun for 1pt per model - One Veteran may be equipped with a Vox-Caster for 10pts - One other Veteran may replace their Lasgun with a Heavy Flamer for 20pts - Up to four Veterans may replace their Lasgun with one option from the Special Weapons list of the Armoury. - The squad may replace its Flak Armour for Carapace Armour for 30pts
|
[/spoiler]
Mounted Infantry Platoon[spoiler]- See Infantry Platoon in Codex: Imperial Guard for details. Each unit has the same options as before, with the exception the Platoon Command and Infantry Squads cannot take Heavy Weapon Teams.
- Units bought as part of a Mounted Infantry Platoon, may not take a Dedicated Transport.
- Captain Al’rahem may be purchased for a Mounted Platoon Command Squad. He gains the Cavalry Unit Type for no additional cost.
- Platoon Command Squads, and Infantry Squads, become Mounted, but cost 15pts extra per unit.
- Conscript squads do not gain additional wargear when part of a Mounted Infantry Platoon.
- Heavy Weapons Squads are replaced with the following entry:
| WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Inf-plat Heavy Weapon Bike | 3 | 3 | 3 | 4 | 2 | 3 | 2 | 7 | 5+ | Infantry | 5 |
Wargear: - Lasgun - Mortar - Flak Armour - Frag Grenades
Special Rules - Move through Cover
| Options: - Each Heavy Weapon Bike may replace its Mortar with one of the following: - Heavy Bolter or Autocannon 5pts - Missile Launcher 10pts - Lascannon 15pts
|
- Special Weapons Squads are replaced with the following entry:
Mounted Special Weapon squads are what their name suggests. They are utilised heavily as Line-breakers, and Tank Hunters. Some highly skilled Riders can use Sniper Rifles on the move, and can match a standing infantrymen’s’ aim with ease. | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Mounted Guardsman | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Cavalry | 6 |
Wargear: - Lasgun - Close Combat Weapon - Flak Armour - Frag Grenades
| Options: - Up to three Mounted Guardsmen must select one option from the Special Weapon list of the Armoury.
|
[/spoiler]
Fast Attack and Heavy Support in the next part.