Tau Empire (Part 1)WargearI'll be saving space by only writing up the wweapons and gear I have changed/made up.
[spoiler]
Ranged Wargear
[spoiler]Pulse Carbine
Whilst the Rifles if for Range, the Pulse carbine is best suited for Urban environments, and situations that do not lend well to long-ranged fire-fights.
Range | Strength | AP | Type |
18" | 5 | 5 | Assault 2 |
Instead of firing the Pulse Carbine, the user may fire their Grenades further than normal. Thrown Grenades gain 6” to their range when used by a model with a Pulse Carbine.
Neutron BlasterVespid Neutron blasters are a hybrid of technologhy of both Vespid and Tau. Each Blaster has a small crystal, which magnifies, and directs, a small “blast” of nuetrons. This blast is powerful enough to tear through all but the most efficienctly ray shielded armour.Range | Strength | AP | Type |
24" | 5 | 3 | Assault 2 |
Kroot GunThe Kroot Gun is a larger cousin of the Rifle, and is similarly more technological then a Kroot developed variant. Mounted upon the backs of Krootox, it allows Kroot to threaten light vehicles.Range | Strength | AP | Type |
48" | 7 | 4 | Salvo 1/3 |
Cyclic Ion BlasterDeveloped as an Improve Burst Cannon, it can easily target multiple targets. Its ionic nature makes it a little bit unpredictable, though this is often in the Tau’s favour, as the weapon can suddenly find the energy to tear through even Space Marine Tactical Dreadnought armour.Range | Strength | AP | Type |
24" | 4 | 4 | Assault 5, Rending |
Airbursting Frag LauncherA simple weaponsystem developed for Horde-like enemies. Its effectiveness against Tyranids and Orks is astounding. It fires a composite pod into the air, which disperses and rains down upon an unsuspecting target. This allows it to be fired in the general area of a foe, without needing direct visual confirmation.Range | Strength | AP | Type |
18" | 4 | 5 | Heavy 1, Barrage, Large Blast |
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Supporting Wargear[spoiler]
Multi-Tracker
[spoiler]A Model equipped with a Multi-tracker may fire a second firearm, or weapon system.[/spoiler]
Target Lock
[spoiler]A Model with Target Lock gains the Split Fire Special Rule, as described in the Warhammer 40k Rulebook.[/spoiler]
Drone Controller
[spoiler]This is a Mandatory piece of wargear for equipping Drones.
It allows an upgraded model to take up to two Drones. Drones do not count towards a model’s limit on Support Wargear.
The model does not lose their Independent Character Special Rule (if they have it), and any Drones that were controlled by the Character are removed as casualties at the end of the phase the controller was also removed from the table.
All Drones must remain within 6” of the Controlling Character, and always have the same Unit Type and Special rules as their Controller, though never count as Characters, and cannot have the Independent Character special rule.[/spoiler]
Shield Drone
[spoiler]The Shield Drone is a personal Shield Generator, attached to a Gun Drone chassis.
On the table, they have the following profile:
WS BS S T W I A Ld Sv
Shield Drone 2 0 3 3 1 4 1 7 4+
| WS | BS | S | T | W | I | A | Ld | Sv |
Shield Drone | 2 | 0 | 3 | 3 | 1 | 4 | 1 | 7 | 4+ |
Shield Drones Confer a 4+ Invulnerable save to their Controller, and onto themselves.
Once per game, all the Shield Drones in a squad may be activated to envelope the entire squad. This increases the squad’s Invulnerable save by +1 for each Shield Drone, up to a maximum of 3+. The Controller loses his 4+ save, which is replaced by the squad’s save. This lasts until the end of the turn, and can be activated in any player turn. E.g. A Fire Warrior Squad has one Shield Drone, and its ability is activated, the squad now has a 6+ invulnerable save until the end of the turn.
Shield Drones are additionally equipped with Drone Plating.[/spoiler]
Marker Drone[spoiler]The Marker Drone is a device highly utilised by Pathfinders, for increased Markerlight Support.
On the table, they have the following profile:
WS BS S T W I A Ld Sv
Marker Drone 2 2 3 3 1 4 1 7 4+
| WS | BS | S | T | W | I | A | Ld | Sv |
Marker Drone | 2 | 2 | 3 | 3 | 1 | 4 | 1 | 7 | 4+ |
Marker Drones are equipped with a Networked Markerlight, and Drone Plating.[/spoiler]
Stealth Field Generator[spoiler]A Model equipped with a Stealth Field Generator has both Stealth and Shrouded Special rules, as described in the Warhammer 40k Rulebook.[/spoiler][/size][/spoiler]
Special Wargear[spoiler]
Advanced Stabilisation
[spoiler]A Model equipped with Advanced Stabilistion, may choose to act as Infantry for a turn, and gains the Relentless Special Rule, as described in the Warhammer 40k Rulebook.[/spoiler]
Command and Control Node
See Commander Shadowsun wargear for details.
Stim Injector
[spoiler]Confer a Feel No Pain (5+) save to the user. Model with three or more wounds have Feel No Pain (4+). This is following the rules as described in the Warhammer 40k Rulebook.[/spoiler]
Ejection System
[spoiler]HQ Characters in XV8 or XV88 armour only.
When a Model with an Ejection System would be destroyed, the model is replaced with a single Fire Warrior sized model, representing the Pilot.
The Pilots' statline is as written in their unit entry. They are equipped with a Pulse Pistol, and a Bonding Knife if they had bought one.
The Pilot has the Independent Character Special Rule [/spoiler]
Failsafe Detonator
When a model with a Failsafe Detonator would be removed from the table during the Assault Phase, lay the model on its side. At the end of the Assault Phase, Friendly models units that are engaged in the combat automatically disengage the enemy, and move D6” away. Once this is done, place a Large Blast template over the laying model, with the hole centred over it. All models under the template are automatically hit, and suffer a Str:8 AP:- wound.[/spoiler]
Armour[spoiler]
[spoiler]Warrior Armour & Drone Plating[/spoiler]
Confers a 4+ Armour Save to the user.
XV15 Stealth Suit
[spoiler]A Model equipped with an XV15 Stealth suit gains the following changes:
- Their Unit Type is changed to Infantry (Jump). They do not lose their “Character” status.
- Their Strength is Increased to 4
- They gain a 4+ Armour Save
- The Suit comes with a Stealth Field Generator
- They never count as Bulky for Transport Capacity purposes.
- The model also has the following Special Rules, as described in the Warhammer 40k Rulebook: Jink, Infiltrate, Relentless, Deep Strike.[/spoiler]
XV25 Stealth Suit
[spoiler]A Model equipped with an XV25 Stealth suit gains the following changes:
- Their Unit Type is changed to Infantry (Jetpack). They do not lose their “Character” status.
- Their Strength is Increased to 4
- They gain a 3+ Armour Save
- The Suit comes with a Stealth Field Generator
- They count as Bulky for Transport Capacity purposes.
- The model also has the following Special Rules, as described in the Warhammer 40k Rulebook: Relentless, Night Vision, Deep Strike.[/spoiler]
XV3 Command Suit
[spoiler]A Model equipped with an XV3 Command suit gains the following changes:
- Their Unit Type is changed to Infantry (etpack).
- Their Strength is Increased to 4
- Their Toughness is Increased to 4
- They gain a 3+ Armour Save
- The Suit comes with a Stealth Field Generator
- They count as Bulky for Transport Capacity purposes.
A Model upgraded to have XV3 armour, must then choose up to two weapons from the Battlesuit Weapons and/or Special Weapons section of the Wargear list. They may also select up to three options Support Wargear, Battlesuit Wargear and/or Special Wargear sections of the Wargear List.
- The model also has the following Special Rules, as described in the Warhammer 40k Rulebook: Night Vision, Relentless Deep Strike, Hammer of Wrath.[/spoiler]
XV8 Battlesuit
[spoiler]A Model equipped with an XV8 Command suit gains the following changes:
- Their Unit Type is changed to Infantry (Jetpack).
- Their Strength is Increased to 5
- Their Toughness is Increased to 4
- They gain a 3+ Armour Save
- They count as Very Bulky for Transport Capacity purposes.
A Model equipped with XV8 armour will often not have any weapons as standard. Where this is the case, the model must choose up to three options from the Battlesuit Weapons, Support Wargear, and/or Battlesuit Wargear sections of the Wargear List.
- The model also has the following Special Rules, as described in the Warhammer 40k Rulebook: Nght Vision, Relentless, Deep Strike, Hammer of Wrath.[/spoiler]
XV88 Broadside Armour
[spoiler]A Model equipped with an XV88 Broadside Armour gains the following changes:
- Their Unit Type is changed to Infantry. They do not lose their “Character” status.
- Their Strength is Increased to 5
- Their Toughness is Increased to 5
- They gain a 2+ Armour Save
- They count as Extremely Bulky for Transport Capacity purposes.
A Model upgraded to have XV88 armour, must then choose a single Battlesuit Weapon system to Twin-link. Twin-linking the weapon does not cost anything extra.
- The model also has the following Special Rules, as described in the Warhammer 40k Rulebook: Move Through Cover, Smash.[/spoiler][/spoiler]
Vehicle Wargear[spoiler]
Blacksun Filter
The vehicle gains the Night Vision Special Rule, as described in the Warhammer 40k Rulebook.
Flechette Dischargers
Any enemy model attacking a vehicle with Flechette Dischargers suffers a single Str:4 AP:- hit at the I:8 Initiative step.
Disruption Pod
The vehicle gains the Shrouded Special Rule, as described in the Warhammer 40k Rulebook. Enemy models within 12” ignore the Disruption Pods effects.
Decoy Launchers
Any Missile based weapon that targets a vehicle with decoy Launchers, must re-roll successful To Hit rolls.
Seeker Missiles
Seeker Missiles are one-shot missiles attached to most Tau vehicles. The pilots of these vehicles do not however, control them. Seeker Missiles are fired by models equipped with Markerlights, and always hit on a 2+. They have the following profile:
Range | Strength | AP | Type |
Unlimited | 8 | 3 | Heavy 1, Ignores Cover |
When targeting an enemy vehicle, make a line from the firing pint, to the vehicle, to decide which facing the vehicle is struck.[/size][/spoiler][/spoiler]
Armoury[spoiler]
Support Wargear- Bonding Knife...........5pts
- Blacksun Filter...........2pts
- Multi-tracker...........5pts
- Target Lock...........5pts
- Drone Controller (+ 1-2 Drones)...........0pts
- Gun Drone...........10pts
- Shield Drone...........20pts
- Marker Drone...........30pts
Battlesuit Weapons- Plasma Rifle...........20pts
- Fusion Blaster...........15pts
- Missile Pod...........15pts
- Burst Cannon...........10pts
- Flamer...........5pts
Special Weapons- Cyclic Ion Blaster...........20pts
- Airbursting Fra Launcher...........20pts
Battlesuit Wargear- Targeting Array...........10pts
- Shield Generator...........20pts
Special Wargear- Advanced Stabilisation...........5pts
- Command and Control Node...........5pts
- Positional Relay...........5pts
- Vectored Retro-thrusters...........5pts
- Ejection System...........5pts
- Failsafe Detonator...........5pts
- Iridium Armour...........5pts
- Stim Injector...........5pts
Vehicle Wargear- Sensor Spines...........5pts
- Targeting Array...........5pts
- Multi-tracker...........5pts
- Blacksun Filter...........5pts
- Target Lock...........5pts
- Flechette Dishcarger...........5pts
- Disruption Pod...........5pts
- Decoy Launchers...........5pts
- Seeker Missiles...........5pts
[/spoiler]
HQAun’va – Master of the Undying Spirit 150 Points[spoiler]
Aun’va is the oldest and Wisest Ethereal still alive. Even now he he offers guidance to many Commanders, and gently guies the Tau towards the Greater Good. His title has been earned, through his continued service on the battlefield. He has personally overseen the end of many races and armies, that opposed the Greater Good, from the barbaric orks, to the superhuman Space Marines of both the Imperium and Chaos. He has begun to show his age, but through stubborn spirit, he will not step down from active duty.
His Ceremonial Staff is a powerful artefact, spreading an aura around Aun’va and his personal guards. Some say the Stave belonged to one of the First Ethereals. The brave few who leashed the young, barbaric and directionless Tau. That such an artefact exists has peeked a great deal of interest from both the Inquisition and Mechanicus alike. For such strange power could only be the reason behind the Ethereal’s soft yet stirn grip on the Tau race. Aun’va’s personal Guard are both young Ethereals. They protect Aun’va and also learn from him, so should his life end, his teachings would not. They are uniquely equipped, with bladed forearm armour that with a practiced hand, can deflect any enemy attack.
Aun’va has also gained a great deal of personal followers, especially in the Tau military. When they reached a critical number, Aun’va decreed them his personal army, with the consent of the Fire Caste Military Leaders. | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Aun'va | 1 | 3 | 2 | 5 | 4 | 1 | 1 | 10 | 4+ | Infantry (Character) | 1 (Unique) |
Ethereal Guard | 4 | 4 | 5 | 5 | 2 | 3 | 3 | 9 | 4+ | Infantry | 2 (Unique)/td] |
Wargear: All Warrior Armour Pulse Pistol Aun’va - Paradox of Duality This is an ancient artefact, containing immense power. It makes Aun'va and his Guard Toughness 5. Has the following profile in combat:
Range | Strength | AP | Type | - | User | - | Melee, Specialist Weapon |
- Personal Shield
Ethereal Guard - Ethereal Honour Blade - Vambrace Blades Any enemy model targeting Aun'va or either of the Guard equipped with only combat weapons (E.g. Warp Talons), reduces their Attacks by D3 (to a minimum of 1). Only models in base contact with the Guard suffer this penalty. This reflects the Guard catching the enemy weapons, and preventing them from being used effectively. | Special Rules: Aun’va - Adamantium Will - Fearless - Extremely Bulky - Supreme Ethereal All Tau units in the Army gain the Crusader Special rule. This is lost upon the death of Aun'va. In addition, upon Aun'va's Death, all Tau units must take a Morale Check. Regardless of result, all Tau units gain Preferred Enemy and Hatred against the army that killed Aun'va (even against Allied armies, both/all enemy detachments are the target).
Ethereal Guard - Crusader - Counter-Attack - Fearless - Eternal Guard Upon Aun'va's Death, he becomes an objective. If the Tau player does not at minimum Contest the Objective, they can only win a Draw against their opponent.
| The Army of Aun’va In a Primary detachment that includes Aun’va, up to three units of Honour Guard may be taken as Troops. They do not count towards minimum Troops choices taken. |
[/spoiler]
Commander Shadowsun 200 Points[spoiler]
Shadowsun (Shaserra in Tau), is the Chosen Commander who leads the Third Sphere campaign. Proclaimed by Aun’va himself to be the Spearhead commander of the Campaigns, her role was also political in nature. Fearing a new civil war after the formation of the Farsight Enclaves, Aun’va, many Commanders, and Shadowsun herself knew the Fire Caste needed a true hero to lead them. The final decision was for Shadowsun to take the mantle, and she did so in a spectacular fashion. Opening all channels to every corner of the Tau military, She destroyed the proud Statue of Commander Farsight, at the doorstep of the Mont’yr battle dome. This singular act was a beacon to all who witnessed it. The age of Farsight was over, and his teachings had turned taboo. The Fire Caste was once again a unified force, and the trust of the entire Empire’s protection was firmly set upon it. With this first act of inspiration, the Third Sphere began with near limitless energy. Within a month, new worlds were being colonised, and foes defeated. Shadowsun still holds the centre of the Campaign steady, and shows no sign of the shadow that tainted Farsight’s previous accomplishments.
Shadowsun takes to battle in a highly advanced suit of Stealth Armour. Despite its size, it can withstand the same forces as an XV8 Crisis battlesuit, and allows her to carry two destructive Fusion Blasters. Incorporated systems allow Shadowsun to target multiple targets at once, making Imperial Guard Commanders or mechanized forces shudder from fear of her attack. | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Shadowsun | 4 | 5 | 4 | 4 | 3 | 4 | 4 | 10 | 3+ | Infantry (Character, Jetpack) | 1 (Unique) |
Command-Link Drone | 2 | 0 | 3 | 3 | 1 | 2 | 1 | - | 3+ | Infantry (Jetpack) | 1 (Unique) |
Wargear: - Dual Fusion Blasters - Command and Control Node - Drone Controller - 2x Shield Drones - XV22 Battlesuit Confers a 3+ Armour Save. Shadowsun's Strength and Toughness are increased to 4. It also has a built in Stealth Field Generator. - Command and Control Node All friendly units within 12" may use Shadowsun's unmodified Leadership for any Leadership based checks. If the unit is falling back, it automatically regroups at the start of the next Tau player turn, provided it is within the Control Nodes range. It may then act as normal, with no penalties. - Command-Link Drone Increases the range of the Command and Control Node by 6". This bonus is removed upon the destruction of the Command-link Drone. - Advanced Targeting System Shadowsun may use both her Fusion Blasters in the same shooting phase, and may choose two seperate Targets. | Special Rules: Shadowsun – Independant Character, Night Vision, Bulky, Deep Strike, Relentless, Infiltrate, Jink |
[/spoiler]
Commander Farsight 200 Points[spoiler]
| WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Unit Composition |
Farsight | 5 | 4 | 5 | 4 | 4 | 5 | 4 | 10 | 3+ | Infantry (Character, Jetpack, Jump) | 1 (Unique) |
Wargear: - XV8 Battlesuit - Plasma Rifle - Shield Generator - Target Lock - Bonding Knife - Dawn Blade
Range | Strength | AP | Type | - | User | 2 | Melee, Armourbane, Master-Crafted |
| Special Rules: - Independant Character - Night Vison - Very Bulky - Deep Strike - Hammer of Wrath - Hatred (Orks) - Relentless - Ork Fighters In a primary detachment that includes Farsight, all units gain Preferred Enemy (Orks). This includes Farsight himself. - Breakaway Faction A Primary Detachment that uncludes Farisght may not be allied to any other army. In addition, only Tau units may be selected from Codex: Tau Empire - Blood Brothers In a Primary detachment that includes Farsight, any model with access to a Bonding Knife may equip it for free.
| Breakaway Faction In a Primary detachment that includes Farsight, up to three units of XV8 Crisis Battlesuit Teams may be taken as Troops. They do not count towards minimum Troops choices taken.
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[/spoiler]