Howdy.
Been experimenting with different lists for a local league, I tend to do ok but I think I could do better. The meta's neither one thing or the other, various unbound lists, a wraith guard/aspect warrior list, demons etc. Some people have uber competitive lists and others are fluff based. I usually take combined arms (just cause one HQ two troops is the way I learned) but I'd like to experiment a bit.
First try:
First Company Task Force:
5xSternguard Veterans, Heavy Flamer, Drop Pod
5xSternguard Veterans, Heavy Flamer, Drop Pod
5xSternguard Veterans, Heavy Flamer, Drop Pod
Skyhammer Annihilation Force:
10xAssault Marines, Flamer, Eviscerator, Vet Sgt w/Power Weapon
10xAssault Marines, Flamer, Eviscerator, Vet Sgt w/Power Weapon
10xDevastator Marines, four Grav Cannons, Drop Pod
5xDevastator Marines, four Grav Cannons, Drop Pod
Librarius Conclave:
Librarian, ML2
Librarian, ML2
Librarian, ML2
Librarian, ML2, Jump Pack
First question, does this army count as battle forged, and is it even legal? I'm a bit confused as to how it works with multiple formation/detachments.
Anyways, that comes in at just under 1850 points. The idea here is for one hell of an alpha strike, two of the sternguard squads dropping in the first turn along with the Skyhammer force. The devastators concentrate on any armour, TEQ or monstrous creatures hanging around, the sternguard toast/bolter people (taking advantage of their primary threat rule which gives them preferred enemy against one enemy unit) while the assault squads can hopefully take on anybody else with their flamers, power weapons and eviscerators.
I'm not sure where to put the librarians, the plan was to put one in each sternguard squad until I remembered one squad won't be dropping until turn two so I can't take advantage of empyric channeling until then. The libby with jump pack is obviously for one of the assault squads, if I leave them close enough to the sternguard before their charge I could get the bonus that way, or attach a libby to one devastator squad and two sternguard squads.
For powers I would probably be going for a mix of biomancy/divination for buffs/de-buffs and re-rolling misses.
What do you guys think? Obviously I'm completely lacking in anti-air. If I swapped the first company formation for the one with a stormraven and two stormtalons I have about sixty points left over for upgrades, but that means I possibly wouldn't have anything on table until turn two (can I even do that?) and boots on the ground wise I'm only left with about forty marines.
Any advice would be grand.
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