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Traitor Legion Speical Characters

Started by Brassclaw, January 26, 2013, 07:52:19 AM

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Brassclaw

So I thought i could make traitor character for the legions that don't have them (Night Lords, Iron Warriors, Word Bearers Alpha Legion). So first i'm going to take a stab at the Night Lords. More will come later.


FLUFF: http://wh40k.lexicanum.com/wiki/Zso_Sahaal#.UQNwsmeFk4o
Zso Sahaal The Talonmaster PTS:165
WS  BS  S  T  W  I  A   LD   Sv
  6    5   4  4    3    5   4   10   3+

Unit Type: Jump Infantry (Character)

Wargear: Power Armour, Jump pack, Frag and Krak Grenades

Warlord Trait: You can either choose between Lord of Terror or Night Attacker

Special Rules:Champion of Chaos, Fearless, Independent Character, Stealth, Without Faith, Corona Nox and Veterans of the Long War

Lord of the Raptors: In a primary detachment that includes Zso, Raptors are Troops

Without Faith: In a detachment that includes Zso, units cannot pick a mark of chaos nor can units with marks already in there profile can be chosen 

Chaos Artefact: Talons of the Master: Is a pair of Lightning claws with each with the following profile Range: - S: User AP: 3 Type: Melee, Shred, Specialist Weapon, Master Crafted 

Corona Nox:Zso Sahaal gains a 4+ invulnerable save. In addition Infantry, Jump Infantry an bikes in a detachment that includes Zso Sahaal can gain the Stealth special rule for 25pts per unit.



Narric

QuoteChaos Artefact:Corona Nox:Zso Sahaal gains a 4+ invulnerable save. In addition all units in a detachment that includes Zso Sahaal gain the Stealth Special rule
Thats a little bit OP in my mind. I'd think it would be fairer if only D3 or just 3 units gained the SR. If you were going to keep it as is, then he is severely undercosted. Most Special Characters with army wide boons, often cost more then 200pts.

Everything else seems fine.

Thats my two cents.

Brassclaw

I guess that's fair, I thought it would be off set by the Without Faith rule. I guess i could change it that units could buy Stealth at a cost. Maybe 25pts per unit(like an icon) or 5pts a model (like a mark)

Narric

I think something similar to the Icons and Marks would be better. That way you can optimise specific units for certain tasks, rather than having to pay through the nose for you army to mediocre alround.

Wargamer

Quote from: Brassclaw on January 26, 2013, 07:52:19 AM
Chaos Artefact: Sus-an Membrane: No enemy army can claim victory points for slaying Zso Sahaal. This includes First blood and Slay the Warlord  and any other special rule
Every Space Marine has a Sus-an Membrance; you still get Victory Points for slaying them. This rule flat out has to be removed for anyone to take this character even remotely seriously.
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Narric

I missed that. Yeah, Wargamer raises a good point :P

If you want to keep a similar rule in, I think you'll need to think outside the box for a genuine artifact.

Brassclaw

#6
A few more touch ups on Zso Sahaal were made. Next is the Iron Warriors character. Out of all the of the Iron Warrior character (and there is a ton of them) I think Honsou had the most complete fuff around him. Although i was tempted to make Chengrel (a chaos dreadnaught). Maybe another day.

FLUFF: http://wh40k.lexicanum.com/wiki/Honsou#.UQYX_GeFk4o
Honsou the Half Breed PTS: 185
WS  BS  S  T  W  I  A   LD   Sv
  6    5    5   4   3  5  3   10   3+

Unit Type: Infantry (Character)

Wargear: Power Armour, Combi-Bolter, Frag and Krak Grenades, Aura of Dark Glory

Warlord Trait: Exalted Champion

Special Rules: Champion of Chaos, Independent Character, Half Breed, Arm of Living Metal

WarSmith:  In a primary detachment that includes Honsou, Maulerfiends can be taken as Elites as well as Heavy support. Also, Warpsmiths get to re roll Master of Mechanisms rolls

Half Breed: Honsou has Preferred Enemy: Imperial Fists and Stubborn

Arm of Living Metal: Honsou has +1 Strength(included already) and Feel No Pain(5+)

Chaos Artefact: Black Axe of Scorn: Range - S:+1 AP: 2 Type Melee, Daemon Weapon, Scorn
Scorn: When Honsou is in a Challenge with another warlord, we may choose to re roll the number of attacks gain through the daemon weapon rule, the 2nd result is the final result 

*Any detachment that includes Darnath Lysander is an Imperial Fists army

The Man They Call Jayne

As a Lord character, wouldn't Honsou have a Sigil of Corruption?
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Brassclaw

Well i thought stacking feel no pain and 4+ invul save might be over doing it (something have only abaddon has). Also not every lord has Sigil of Corruption, Kharn, Ahriman, Lucius and Bile don't. Hell, Typhus and Abaddon don't have them either and Bile doesn't even have an invul save at all 

Wargamer

I was going to say much the same; the Sigil of Corruption is an optional upgrade, not something you get just for being a Chaos Lord.

Having played since early-mid Third Edition, I do not like letting Iron Warriors have four Heavy Support choices. It was a stupid idea when GW did it, and I still don't think it's particularly well balanced now.
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Arguleon-veq

What they did back in the day was make you drop 2 fast attack for that extra HS. That did not balance it as fast attack was poor then and HS was great. If you do that now it will easily balance your character because FA is by FAR the best choice in the chaos codex.
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Brassclaw

Quote from: Wargamer on January 28, 2013, 10:55:53 AM
I was going to say much the same; the Sigil of Corruption is an optional upgrade, not something you get just for being a Chaos Lord.

Having played since early-mid Third Edition, I do not like letting Iron Warriors have four Heavy Support choices. It was a stupid idea when GW did it, and I still don't think it's particularly well balanced now.
Yeah i understand that reaction, but there isn't a special rule that screams siege specialist that's useful. I guess i could make it a bit more restrictive. Something like, "  In a primary detachment that includes Honsou, one maulerfiend does not count towards a heavy support choice" and "Warpsmiths get to re roll Master of Mechanisms rolls"

Quote from: Arguleon-veq on January 28, 2013, 11:24:08 AM
What they did back in the day was make you drop 2 fast attack for that extra HS. That did not balance it as fast attack was poor then and HS was great. If you do that now it will easily balance your character because FA is by FAR the best choice in the chaos codex.

That might work too     

The Man They Call Jayne

Well I suppose 5++ and FNP is technically better than a plain 4++. Makes sense to me.
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