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Unit 52 [OOC Thread]

Started by Narric, February 13, 2014, 07:56:51 PM

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The Man They Call Jayne

Gary King

Gary is an aging chap who is rapidly approaching 40. This distresses him somewhat. He dreams of great accomplishment and acts somewhat impulsively. Once he sets his mind on a goal, he will do anything to complete it, even at great personal risk and probably against better judgement, which he lacks. . .
Jaynes Awesome Card Counter: +5

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InsaneTD

Jayne is already special so sure, why not.

The Man They Call Jayne

Yay! Im the center of attention!
Jaynes Awesome Card Counter: +5

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Mabbz

To quote the first post:

Quote from: Narric on February 13, 2014, 07:56:51 PM
Melee Weapons

Weapon                             Hit Modifier                   
(per attack)
Strength                  Attacks per Round                Ability
Combat BladeUserD4
Energy Blade-2User + 1D4 + 1When activated, doubles damage after calculation.
- Requires activation/deactivation
Combat Herring+10User1
Ranged Weapon-3User2

What is a combat herring anyway? Googling got me nothing.

The Man They Call Jayne

Its a fish that you hit people with.
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InsaneTD

Probably doesn't do much damage. Herrings are only a small fish from memory.

The Man They Call Jayne

Its a COMBAT Herring. Armour plated, spiked and probably electrified.
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Narric

Quote from: Waaaghpower on February 14, 2014, 09:32:36 AM
And how many attacks do you normally get every turn? (That could be really potent. Even with WS4...Er, Melee 4, that'll still usually get a hit or two and cause some hefty damage.)
D4 Attacks with a Combat Blade, D4 +1 for Energy Blade, and if you haven't swapped to your Melee weapon, you get only two attacks using your Combat Shotgun in melee.

Quote from: The Man They Call Jayne on February 14, 2014, 10:07:21 AM
Gary King

Gary is an aging chap who is rapidly approaching 40. This distresses him somewhat. He dreams of great accomplishment and acts somewhat impulsively. Once he sets his mind on a goal, he will do anything to complete it, even at great personal risk and probably against better judgement, which he lacks. . .
I'll add that into your Character profile ;)

Quote from: Mabbz on February 14, 2014, 10:34:17 AM
To quote the first post:

Quote from: Narric on February 13, 2014, 07:56:51 PM
Melee Weapons

Weapon                             Hit Modifier                   
(per attack)
Strength                  Attacks per Round                Ability
Combat BladeUserD4
Energy Blade-2User + 1D4 + 1When activated, doubles damage after calculation.
- Requires activation/deactivation
Combat Herring+10User1
Ranged Weapon-3User2

What is a combat herring anyway? Googling got me nothing.
Its a joke weapon :P I was being weird when I wrote it in, and I couldn't be bothered to not include it.

Quote from: The Man They Call Jayne on February 14, 2014, 11:06:37 AM
Its a COMBAT Herring. Armour plated, spiked and probably electrified.
Nah, just a regular Herring held in your hand. The tail is replaced with a proper grip, to avoid slippages.

InsaneTD

Why not just have a handle that clips onto the tail to give that bit extra reach? :P

Narric

Quote from: Tybalt Defet on February 14, 2014, 11:52:11 AM
Why not just have a handle that clips onto the tail to give that bit extra reach? :P
Well, thats what I meant :P

Waaaghpower

So you take a negative modifier to hit? I'd rather have the herring.
Super Mario 3D World is The. Best. Thing.

Mabbz

Quote from: Narric on February 14, 2014, 09:08:05 AM
The Mental stat hasnout to do with who should be the leader :P Its your charisma that should decide it ;)

I will point out that whoever becomes Team Leader gets the Energy Blade instead of the Combat Blade ;)
Well, from a purely practical perspective, the energy blade should go to the best melee fighter, which would be me or Pilum. Pilum has a better ranged skill though, so probably me. I don't know if my character's easy-going nature is sensible for a leader, but I'll take the leadership position if no one objects.

Narric

Quote from: Waaaghpower on February 14, 2014, 05:36:54 PM
So you take a negative modifier to hit? I'd rather have the herring.
OK, I'm removing that Combat Herring. It was a joke weapon, nothing more...... :P

You would probably best moving a couple pts into your Range and Mental stat :P Resiliece 10 is still going to save you from hurt. Your low Mental will mean difficulty moving around/through cover :P and low Range will mean you're not going to be much of a threat to enemy NPCs.

Quote from: Mabbz on February 14, 2014, 06:24:34 PM
Quote from: Narric on February 14, 2014, 09:08:05 AM
The Mental stat hasnout to do with who should be the leader :P Its your charisma that should decide it ;)

I will point out that whoever becomes Team Leader gets the Energy Blade instead of the Combat Blade ;)
Well, from a purely practical perspective, the energy blade should go to the best melee fighter, which would be me or Pilum. Pilum has a better ranged skill though, so probably me. I don't know if my character's easy-going nature is sensible for a leader, but I'll take the leadership position if no one objects.
Hey, at least your squad isn't going to mutiny becuase you're an arse :P

Waaaghpower

Fine, how about Resilience 11 and Melee 7?
Super Mario 3D World is The. Best. Thing.

Narric

Be a bitch to take out in close combat :P

Are all in favour of Mabbz (AKA Gary King) becing Squad Leader?

I'll probably post the Opening RP Post either later on this evening or tomorrow morning.