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The War Saga: Prelude (OOC Thread)

Started by Waaaghpower, April 25, 2015, 12:46:49 AM

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Waaaghpower

Something I just thought of: How was Jane carrying the armor when she arrived? It's not exactly compact. (I won't call for any retcons here since we're too far in and it'd be tedious, but in the future I'm going to try to avoid hammerspace issues.)
Super Mario 3D World is The. Best. Thing.

Mabbz

She wore it here, and took it off on arrival. I've edited my first post to reflect that, since it makes more sense than any other option besides leaving the armour at home and going to retrieve it now.

Narric

Jayne, Korus ain't exactly a Merc :P He's a Merchant who probably caught David's eye as a decent fighter and a useful asset. He's had a few scraps, but isn't experienced, and he has good reason to check his gear as to make it all he had to push his ability beyond making small devices.

Waaaghpower

Canonically, he was hired for his skills in runework/engineering first, combat second, people skills third.
Super Mario 3D World is The. Best. Thing.

Waaaghpower

Sorry for the delay, I'm in Branson with family right now. When I get home I'll update, I swear!
Super Mario 3D World is The. Best. Thing.

Waaaghpower

I'm counting 'Survival' to sort of include scouting ahead here, giving a +15 bonus instead of the full +30. It's kind of there, but since 'Survival' is pretty generic it seems a little too much to give it the full bonus.


Anyhoo, combat! Because it's nighttime, everyone's going to be getting a penalty to see, or take actions which involve sight, unless someone has a light. -20 to any related tests! (Since it's a full moon on a clear night, it's not totally crippling.)
Also, since the wolves took everyone by surprise, they'll be getting a +30 to their initiative rolls. (Since everyone's on edge and has been hearing howling all night. It'd be a little worse if it had been a total surprise.)

There are six wolves, arranged in a hexagon around everyone.
Super Mario 3D World is The. Best. Thing.

Mabbz

No one would be able to sleep in power armour, so I should probably assume Jane isn't wearing it. Unless she was on watch at the time of the attack.

Waaaghpower

We're still riding at the time of the attack, actually. You're still armed and armored.
Super Mario 3D World is The. Best. Thing.

Waaaghpower

Here's my homework, to those who are curious. A few quirks and notes:
A bunch of rolls ended up cloning previous results. Jane's zapping off a wolf rolled identically several times, with identical results. Franklin tended towards meh dice. In fact, nobody rolled extremely well, though nobody did really horribly either. No characters or enemies got killed, including the wolves, but there were lots of scrapes traded back and forth and Korus is going to need a new horse. Wolf 4 was probably the only being who did really well, and he took a hefty beating as a result.


(Also, if you're reading this, the 'Wounds remain' lists the result at the end of combat, along with any other effects. If you have any questions feel free to ask, I wrote this with my own reading in mind so it doesn't have great formatting and some things might not be totally clear to an outside reader.)
Spoiler

Wolf Alpha: Initiative - 97 - 19 Wounds Remain
Feint at nearest target, staying out of reach
   Agility Check: He's a Wolf +20, simple +10)- 99 (Poor fail)
      Korus' Intelligence Test to figure out the trick: 51 (Fail, not that it matters)
Leap at target to the right (Franklin)
   Agility Check: Wolf +20 - 29 (Pass)
      Damage: 10 + (d10) 1, - Shield blocks 10 points of Damage - -4 Phys = Zero damage

Bite at Korus
   Agility Check: Wolf +20 - 17 (Pass)
      Korus blocks with his hammer: Readied +10 - 65 (Fail)
         Damage: 10 + (d10) 8, -Phys 3, hits Right arm -2 - 13 Damage


Wolf 5: Initiative - 87
Leap forward at Korus
   Agility Check: He's a Wolf +20, very easy +30 - 79 (Pass)
Attack Korus
   Agility Check: Wolf +20, Difficult -10 - 65 (Fail)
Attack David
   Agility Check: Wolf +20 - 14 (Pass)
      Damage 8 + (d10) 5, - Shield blocks 13 points of damage (26 Points Remain)


Wolf 4: Initiative - 80 - 6 Wounds Left
Leap forward at Korus
   Agility Check: He's a Wolf +20, very easy +30 - 58 (Pass)
Attack Korus's Horse
   Agility Check: He's a Wolf +20, Easy +10 - 11 (Pass)
      Horse dodges: 99 (Ooh, ouch. Bad fail)
         Damage: 8 + (d10) 10 (Crit damage) = 18
Leap towards Simo
   Agility Check: Wolf +20 - 4 (Pass)
      Simo dodges - 42 (Near fail)
         Damage: 8 + (d10) 10 (Crit damage), - Phys 3, -½ Armor (2) - 13 Damage


Jane:  Initiative - 76
Fire shock lance at nearest wolf (Wolf 1)
   Agility check to fire: Skilled +15, Weapon's effect +20, Dark -20 - 48 (Pass)
      Wolf Dodges: 90 (Fail)
         Damage: 5 + (d10) 4, - Phys. 4 - 5 Wounds
            Wolf's Physique Test: -10 -  50 (Fail)
Defend self with lance in melee if they reach me, otherwise fire again (Wolf 1)
Agility check to fire: (Skilled +15, Weapon's effect +20) - 48 (Huh. Pass with the same roll. Weird.)
      Damage: 5 + (d10) 4, - Phys. 4 - 5 Wounds (WEIRD.)
         Wolf's Physique Test: -10 -  67 (Fail Again)

Defend self with lance in melee if they reach me, otherwise let the others handle it


Wolf 1: Initiative - 75: 10 Wounds left, ¼ Agility for 2 turns, ½ for 3 turns, 76 Energy
Attack Simo with a flying leap
   Agility Check: (Wolf +20) - 58 (Fail)
Bite Simo
   Agility Check: Wolf +20 - 33 (Fail)
Pull back, as quickly as possible
   Agility Check: Wolf +20, Very Easy +30 - 31 (Pass)


Wolf 2: Initiative - 74: 7 Wounds Left
Flying leap at Franklin
   Agility Check: (Wolf +20) - 33 (Hit)
      Franklin's Dodge (Darkness -20) - 24 (Fail)
         Damage: 8 + (d10) 3 -  (Phys) 2 - 9 Wounds
Feint back
   Agility Check: Wolf +20, Easy +30 - 84 (Pass)
Attack Korus
   Agility Check: Wolf +20 - 15 (Pass)
      Damage: 8 + (d10) 3 - Phys 3 - 8 Wounds



David:  Initiative - 65
Magic Light:
Using 4 Energy, Extremely easy spell +40, Staff -10, Career +10 - Rolls 53 (Pass)
Raise physical shield for him and Jane
   Using 12 Energy - Physical Attacks -10, Shield Bracelet +15, Skilled +10, Career +10 - Rolls 29 (Pass) - 36 Points of Shield
Blast wolf nearest to Korus
   Using 20 Energy - Semi-easy +10, Staff -10, Holding a second spell -20, Career +10, Skilled +10 - Rolls 75 (Fail)
      Damage to Alpha Wolf: 1 + (d10) 10 (Crit!) = 11 Damage
      Damage to Wolf 2: 1 + (d10) 2 - Phys 4 = 0 Damage
      Damage to Korus: 1 + (d10) 9 (Shiiiii-) - Phys 3 = 7 Damage (Sorry!)


Wolf 3: Initiative - 64 - 1 Wounds Left
Hold back
Flying leap at Franklin
   Agility Check: Wolf +20 - Rolls 24 (Pass)
      Damage: 8 + (d10) 3 -  (Phys) 2 - 9 Wounds
Leap back
   Agility Check: Wolf +20, Easy +30 - Rolls 87 (Pass)
.

Simo:  Initiative - 57
Draw his pistol
Steadily aim
Fire
   Agility Check: Aimed +20, Point Blank +10, Talented +30, Career +10, - Rolls 16 (Extremely good pass)
      Damage: 7 + (d10) 6 + Headshot (d5) 5 - Phys 4 - 14 Damage


Korus:  Intiative - 52
Whack-a-Wolf!/Defensive Stance if knocked down
   Swing hammer at Alpha Wolf: Skilled +10, Alpha's earlier Fail +10 - 53 (Fail)
Whack-a-Wolf!/Defensive Stance if knocked down
   React to falling off his horse: Easy +20 - Rolls 5 (Pass)
      Comes up in a crouch, raising his hammer defensively to ward off the next attack
Whack-a-Wolf!/Defensive Stance if knocked down
   Agility Check: Skilled +10, Wolf Staggered +10 - 93 (Fail)


Franklin:  Initiative - 47
Magic Blast of Energy at nearest wolf (Wolf 2)
Using 13 Energy, Wand +30, Skilled +10, Career +10, Career +10, Dfificulty -20, - Rolls 72 (Pass)
      Damage: 13 + (d10) 3 - Phys 4 = 12
Sphere of Safety
   Using 10 Energy, Runic Armor +10, Skilled +10, Career +10, Difficulty -10  - 91 (Poor Fail. Damn.)  Raises 10 points of Defense
Leap at Wolf and smack it as hard as he can with magic stick
   Using 5 Energy, Easy spell +20, Skilled +10, Career +10, Staff improperly runed -20 - Rolls 25 (Pass)
      To hit: 13 (Pass)
         Damage: 4 + ¼ Phys (4) + (Increased Mass) 10 + (d10) 1 = 19 Wounds







(Wolf stats:
Physique: 40
Agility: 40
Intelligence: 25
Mind: 35
20 Wounds)

Weapons: Teeth and Claws (Damage 0 + 1/5th Phys, 1 Pen)


Alpha has +10 to all)

Super Mario 3D World is The. Best. Thing.

Narric

Korus only did well in avoiding getingtrapped by his horse :P

WP, do I need to roll anything to give blood and activate the generator? Or would that be an action for the TRR?

Scout Sergeant Mkoll

Just a minor detail, I can't see in the RP where Simo gets hit. I can see a couple of close calls, but nothing actually connecting. Unless I'm missing something.
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

Waaaghpower

Narric:
That's a good question... It WOULD take an action to turn the generator on and get it running, but it also has a small battery pack built in. It won't last particularly long if you start shocking up your hammer, but it should last for at least one round of combat.

Scout Sergeant: It's when the wolf who killed Korus's horse jumps at you and starts snapping. I'll make it a little more obvious next time!
Super Mario 3D World is The. Best. Thing.

Scout Sergeant Mkoll

Ah I see, fair enough then. Just sent in my next actions
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

Waaaghpower

Well, you won combat.
For now.
Dun dun dunnnn!

Seriously though, you all survived! Yay! Except Korus's horse. Poor guy.

Spoiler

Wolf Alpha: Initiative - 97 - 19 Wounds Remain
Retreat, howling loudly and pulling to the far side of the road, though staying within leaping distance of the dead horse
   Agility Test: +20 Wolf, +30 Very Easy: 87 (Pass)
Defensive stance, ready to dodge away
Defensive stance, ready to dodge away


Wolf 5: Initiative - 87
Retreat behind Wolf Alpha
   Agility Test: +20 Wolf, +30 Very Easy: 30 (Pass)
Defensive stance, ready to dodge away
Defensive stance, ready to dodge away FEAR TEST
   Mind: +10 Alpha - 68 (Fail)


Wolf 4: Initiative - 80 - 6 Wounds Left
Retreat behind Alpha Wolf
   Agility Test: +20 Wolf, +30 Very Easy: 53 (Pass)
Defensive stance, ready to dodge away
Defensive stance, ready to dodge away


Jane:  Initiative - 76
Holster lance, defensive stance (Power up Strength Runes, -2 Power)
Maintain defensive stance
Maintain defensive stance



Wolf 1: Initiative - 75: 10 Wounds left, ¼ Agility for 2 turns, ½ for 3 turns, 76 Energy
Retreat into the woods:
Agility Test: +20 Wolf, +20 Easy: 46 (Pass)
Back away, slowly
Back away some more


Wolf 2: Initiative - 74: 7 Wounds Left
Retreat behind Alpha Wolf
   Agility Test: +20 Wolf, +30 Very Easy: 16 (Pass)
Defensive stance, ready to dodge away
Defensive stance, ready to dodge away


David:  Initiative - 65
Maintain Light (3 Energy)
   Extremely Easy +40, Staff -10, Career +10, Tired -5: 24 (Pass)
Draw sword
Defensive Stance




Wolf 3: Initiative - 64 - 1 Wounds Left
Retreat into the woods
   Agility Test: +20 Wolf, +20 Easy: 25 (Pass)
Run like Heck
Run like Heck
.

Simo:  Initiative - 57
Aim at attacking Wolf
Fire second round
   Agility Test: +20 Aimed, Talented +30, Career +10: 65 (Good Hit)
      Wolf Dodges: Readied +20, Gravity Well, Good Hit -20  - 26 (Pass)
Draw Sword

Korus:  Intiative - 52
Activate Generator (3 Oz of Blood/15 Pts Energy)
Swing at Alpha Wolf
   Agility Test: -30 Distant Target: 87 (Fail)
Defensive Stance



Franklin:  Initiative - 47
Gravity Well (13 Power)
   Difficult -10, Wand +30, Career +10: 82 (Barely failed)
Sustain Gravity Well (13 Power)
   Difficult -10, Wand +30, Career +10, Sustaining +20, Tired -5: 8 (Very good pass)
Sustain Gravity Well (13 Power)
   Difficult -10, Wand +30, Career +10, Sustaining +20, Very Tired -10: 35 (Good Pass)








(Wolf stats:
Physique: 40
Agility: 40
Intelligence: 25
Mind: 35
20 Wounds)

Weapons: Teeth and Claws (Damage 0 + 1/5th Phys, 1 Pen)


Alpha has +10 to all)
Super Mario 3D World is The. Best. Thing.

Waaaghpower

I'll get things going again tonight or tomorrow, so get in your last comments now if you have any.
Super Mario 3D World is The. Best. Thing.