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Deathwatch - The Dread Hulk [Sign Up / OOC]

Started by Wargamer, September 23, 2012, 07:50:06 PM

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Mabbz

#15
I would have gone for a Techie, but since that is taken I'll have a (suicidal, looking at all those plasma weapons) gunslinger.

Brother Samuel, Gunslinger

Chapter: Red Talons

The Red Talons are an Iron Hands successor chapter. They share the Iron Hands close ties with the Adeptus Mechanicus, and the two often fight together. The Red Talons prefer ranged warfare, generally using precision strikes to destroy key targets such as commanders and vehicles, crippling enemies before finishing them in a final battle. Accuracy is considered the most important skill for new recruits, and the chapter favours plasma weapons as a reflection of this. The reasoning is that if you are accurate, you will fire fewer shot and have a lower chance of overheating.

The marines that show the greatest precision under pressure can become "Gunslingers". Gunslingers are equipped with plasma pistols and various special weapons and dropped into position, with orders to destroy a single target above all else. Failure to complete their goal is seen as a great dishonour in the chapter. Gunslingers almost never receive a change of orders mid-battle, and as such they tend to treat orders as mere suggestions to be considered during combat situations.



WS - D10
BS - D16
S - D8
T - 6
W - 8
I -D16
A - 3
S - D10
W - D8

5+1+1+4+5 = 16 points.

Wargear:

2 x Plasma Pistols, Meltagun, Combat Knife.

Hardpoints - Refractor field
Softpoints - Bolt pistol, 2 x frag grenades, 1 x standard bolts (Box), 3 x Plasma pistol ammo, 1 x Meltagun fuel cell

EDIT: fixed various things.
EDIT2: fixed softpoints to match new loadout

Railgun Convention

Anyone mind if I build a Psyker?

On another note, I've been playing too much Halo: Reach, because I want to run a guy with a jetpack and a thunderhammer...
So how many crashes have I survived now?

Ravager Zero

#17
Deathwatch Brother Gideon

Name: Gideon Zudikas
Chapter: *Deathwatch (formerly Black Templars)

WS: D16
BS: D12
STR: D12
TGH: 6
WND: 7
INI: D12
ACT: 3
SAG: D8
WILL: D8

Wargear:
* Thunder Hammer
* Combat Shield

Hard Points:
* Auspex (Wrist)
* Hexagrammic Wards

Soft Points:
*2x Bolt Pistols (Loaded w/ Standard Bolts)
*4x Box Mags (Inferno Bolts)
*2x Box Mags (Kraken Bolts)

History
Brother Gideon once served the emperor through his chapter's champion, hunting down and destroying all that denied the truth of the imperial creed in a lifetime of holy crusades. It was when fighting against the dark eldar that he first came to the attention of the Deathwatch. Such was his skill and fervour in combat that the elite astartes unit knew brother Gideon would make an outstanding champion for their cause.

In his first mission under the auspices of the Deathwatch he was responsible for slaying the Ork warlord Grignak, tyrant of Gotha. The battle was hard fought, Gideon's thunder hammer clashing against the warboss's power klaw time and again, massive blows that would have slain any lesser being, and should have slain the ork
Rav's Awesome Card Counter: +2

Quote from: Kane
...and whipped cream, a bottle of baileys, seven pairs of non-matching shoes, a combine harvester, a box of matches, and three indie rock bands drunk off their skull is technically acceptable on private property.

The Man They Call Jayne

I'm on my phone so I can't edit, but could I exchange one of my melta bombs for an Auspex? I'm thinking one might come in handy.

And to Techmarines have a 2+ save? I can't remember.
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Wargamer

Quote from: Railgun Convention on September 24, 2012, 09:47:29 AM
Anyone mind if I build a Psyker?

On another note, I've been playing too much Halo: Reach, because I want to run a guy with a jetpack and a thunderhammer...
I was wondering if someone would bring a Librarian. :P You officially have dibs on that role.

Quote from: Ravager Zero on September 24, 2012, 10:34:26 AM
If there's still space, I'd like to reserve a slot for a Thunder Hammer armed terminator with two bolt pistols in reserve, plus some special ammo.

I think there is... I will go through when I have time and tally up who we have. However, Terminators are not available - it's 'standard' Deathwatch Marines only. ;)

Quote from: The Man They Call Jayne on September 24, 2012, 11:26:47 AM
I'm on my phone so I can't edit, but could I exchange one of my melta bombs for an Auspex? I'm thinking one might come in handy.

And to Techmarines have a 2+ save? I can't remember.
That should not be a problem.

Your gear loadout does not provide you any further bonus in this game - it simply grants you an ungodly amount of extra weaponry, and the means to play with machinery. :P
I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf.

Quote from: Liberate the Warhammers
People who have no sense of Sportsmanship have NO PLACE designing any Gaming system

El ShasOcho

#20
Name: Brother James Connolly

Chapter: Black Knights

Specialty: Close Combat

Background: A skilled fighter at close quarters, Brother Connolly has trained for decades to become a master with the blade. Hailing from the Black Knights home world of Chbal, a feudal world ruled by rival kingdoms, he was born into a noble family, and began his training with a sword at the age of 9. At 20, he was recruited by the Black Knights, as many of the best young Noblemen were. He quickly made a name for himself as one of the best duelers found within the ranks of the chapter.

Connolly made a name for himself as a neophyte scout when he successfully defeated a traitor marine sergeant in a duel with only his combat knife. His superiors took notice, and moved him to an assault squad, where he would often lead the charge into battle for Black Knight strike forces. Armed with a chainsword now, he made quick work of lesser enemies. After 20 years of success, he was inducted into the brotherhood of the cloth, the Black Knight equivalent of the first company. Dressed in dark grey robes and armed with a powersword and storm shield, he became one of the most respected warriors in the chapter.

Connolly joined the Deathwatch after a strike force he was on was ambushed by Dark Eldar, then rescued by intervention by deathwatch Marines. As thanks, he volunteered his service to them.

Appearance: The Black Knights Space Marines have a dark hue to their skin due to a slight mutation in their geneseed. Connolly is no exception, with a brownish tone to his skin. His head is shaved, and his eyes are dark black. His shoulders are also black, with a red trim, and a blood red sword engraved upon them, the symbol of the Black Knights. He wears a corvus helmet, and an aquilla chest plate. His sword is straight, and the hilt is in the shape of a fleur-de-lis, with a ruby pommel stone. His shield is black with red, the crimson blade and a fleur-de-lis upon it.

WS: D16
BS: D10
S:   D12
T:  6
W: 6
I:  d12
Actions: 3
Sa: D10
Wp: D12

Wargear:

Weapons: Bolter (sickle clip standard loaded), bolt pistol(normal clip loaded), combat knife, power sword, storm shield

Hard points:Advanced Vox

Soft points: 2X frag grenades, 2X meltabombs, infernus rounds (sickle), kraken rounds (sickle), hand flamer, extra flamer fuel.

Quote from: Lee Lee Declis on August 06, 2010, 03:14:38 AM
Although, it must be said, one should always have a Fantasy in

The Man They Call Jayne

Right. So an auspex won't actually function as an auspex? Hmm in that case I will think about it some more.
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Vyper

#22
Name: Brother Apothecary Isidur
Chapter: Apostles of Blood
Chapter Insignia: A tear drop of blood on top of an open book
Stats:

Ws - D16
Bs  - D12
S    - D12
T    - 6
W  - 6
I    - D12
A   - 3
S   - D10
W - D10

Wargear:

Stormbolter (Wielded in right hand), bolt pistol, combat knife and Power axe (Wielded in left hand, stowed on right hip).

Hard points - Narthecium (Located on left forearm) and Belt Feed (for storm bolter).

Soft points - 3 narthecium supplies, spare bolt pistol, 4 box mags (kraken penetrators).

Chapter Background:
The Apostles of Blood are a lesser known successor chapter of the Blood Angels. Their armour is a monotone dark red in colour. The chapter specialises in rapid assaults, moving swiftly to attack the enemy, before withdrawing strategically with the same haste. The most mystifying of question about the Apostles is why they have no sanguinary priests, only apothecarys. Official records show no reasoning for this and it is believed that very few members of the chapter know the real reason.

History:
A veteran of many campaigns, Isidur is a excellent combat medic and also a worthy swordsmen (although his preferred weapon is a power axe). His axe has felt the blood of many foes and Isidur is a hard man to shake, at times laughing at and overcoming tremendous odds. While he utilises a storm bolter as his primary ranged weapon, Isidur much prefers the precise kills granted by kraken penetrators and as such carries a pair of bolt pistols with him, should the need, or opportunity, arise.

Appearance:
While his armour is primarily black (being deathwatch), his right shoulder proudly displays his chapter insignia, while his left has a blood red band running across it, symbolising his role as an apothecary. Serving in the command squad of 1st Company, Isidur has the honour of wearing full MK VIII errant armour, although he often leaves his helmet hanging at his waist.

Isidur himself has pale skin, with buzz cut auburn hair and grey-blue eyes.

Wargamer

Quote from: The Man They Call Jayne on September 24, 2012, 02:07:22 PM
Right. So an auspex won't actually function as an auspex? Hmm in that case I will think about it some more.
I meant the servo-harness - it doesn't make you any harder to kill, it just gives you more utility. Auspexes will function as you'd expect them to. :P
I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf.

Quote from: Liberate the Warhammers
People who have no sense of Sportsmanship have NO PLACE designing any Gaming system

Lord Sotek

#24
Brother-Torchbearer Baraquiel


Name: Isaac Baraqiel
Chapter: Bright Lords
Chapter Insignia: A radiant candle on a black field.

WS: D10
BS: D16
STR: D10
TGH: 6
WND: 6
INI: D12
ACT: 3
SAG: D12
WILL: D12

Wargear:
* Bolt Pistol w/ Inferno Rounds.
* Power Knife.
* "Iudicium" pattern Combi-Bolter.
* Boarding Shield.

Hard Points:
* Belt Feed (Backpack)
* Refractor Field (Gorget)

Soft Points:
*2x Box Magazines (Inferno Bolts)
*1x Paired Drum Magazines (Standard Bolts) (Held on Boarding Shield)
*Helmet Searchlight
*2x Frag Grenades
*1x Krak Grenade

Profile:
Brother Isaac hails from the Bright Lords, a fleet-based Astartes chapter with much experience in astral warfare.
Although other chapters clad their entire First Company in Tactical Dreadnought armor for such tasks as Hulk-cleansing, the Bright Lords are undersupplied due to their chapter cult's poor relations with the Mechanicus. With a penchant for boarding actions but barely a dozen operable suits of Terminator armor in the entire chapter, the Bright Lords were forced to improvise, creating the Torchbearer Squads. These marines go to battle with boarding shields and combi-bolters or other close-quarters assault weapons to supplement their defenses and firepower; and, if they are lucky enough to get them, protective Imperial Guard-issue refractor fields the chapter has salvaged from the innumerable battlefields it encounters.

Brother Isaac has been a veteran of the Torchbearer squads for decades. His self-forged combi-bolter "Iudicium" has claimed hundreds of foes with its customized Devastator-issue belt feed and torrential rate of fire. Rigorous drill with his boarding shield and a Refractor field he recovered from a fallen Elysian officer have kept him safe against any number of threats he could not evade. Now, his particular skills have been noticed, and he has just received word of his nomination for a tour with the Deathwatch. Honored beyond belief by such a prestigious duty, he is excited for the chance to meet his fellow Astartes of different chapters, and determined to represent his Chapter well by suitably demonstrating the martial prowess of a Torchbearer.

Appearance:
Brother Isaac's armor is a disparate, but clearly lovingly-made, mishmash of parts from different Marks: a Heresy-pattern helm, modernized Iron Armor chestplate, Aquila shoulders and arms, and a set of Maximus-pattern leg armor.  This patchwork nature is common in his Chapter, the result of individual customization and of supply shortages alleviated through battlefield salvage. Both hands and the right forearm of his armor are colored silver, signifying that he has been sufficiently initiated by his Chapter's tech-adepts to be entrusted with the construction and maintenance of his own wargear.

Isaac himself is lean and angular of features, with light olive skin and a somewhat pointed nose. As with many of his battle-brothers, the Chapter's aberrant Melanochrome has tampered randomly with his pigmentation, causing his close-cropped hair and short beard to alternate between wide streaks of of brown and dark red.
Quote from: Saulus on March 17, 2011, 06:16:56 PM
Often I hear delusional ramble like "I painted and collected my army as ultramarine tyranid hunters....but Pedro is really good, so now I'm using him, but I'm just going to call him Jimbob-Fistpumper, cause that fits with my

Mabbz

#25
Does anyone else suddenly find their character profiles inadequate?  :o

Lord Sotek

#26
Wargamer did mention that we'd get Brownie Points for RP. I wanted to be properly insured against the whims of fate. ;P

Plus, most of us seem to be submitting a Marine from one of our DIY chapters. What better excuse to convey the identity of your chapter to other people/learn about other people's chapters, than through a short profile of one of its Marines, rather than having to read through a long IA? :P
Quote from: Saulus on March 17, 2011, 06:16:56 PM
Often I hear delusional ramble like "I painted and collected my army as ultramarine tyranid hunters....but Pedro is really good, so now I'm using him, but I'm just going to call him Jimbob-Fistpumper, cause that fits with my

Mabbz

Quote from: Lord Sotek on September 24, 2012, 04:30:53 PM
Wargamer did mention that we'd get Brownie Points for RP. I wanted to be properly insured against the whims of fate. ;P

Plus, most of us seem to be submitting a Marine from one of our DIY chapters. What better excuse to convey the identity of your chapter to other people/learn about other people's chapters, than through a short profile of one of its Marines, rather than having to read through a long IA? :P
All true. My only real problem is my lack of knowledge about space marine and deathwatch fluff. I'll probably update my character when I next have time to do research.

Vyper

Quote from: Mabbz on September 24, 2012, 04:42:34 PM
Quote from: Lord Sotek on September 24, 2012, 04:30:53 PM
Wargamer did mention that we'd get Brownie Points for RP. I wanted to be properly insured against the whims of fate. ;P

Plus, most of us seem to be submitting a Marine from one of our DIY chapters. What better excuse to convey the identity of your chapter to other people/learn about other people's chapters, than through a short profile of one of its Marines, rather than having to read through a long IA? :P
All true. My only real problem is my lack of knowledge about space marine and deathwatch fluff. I'll probably update my character when I next have time to do research.

I fleshed mine out a little. :P
Might add some more when I get some time.

The Man They Call Jayne

Will any of us have special skills at all? As a Techmarine might I be able to repair damaged weapons, or manufacture small amounts of basic ammo as we go?

Edited my load out aswell to carry some extra plasma and flamer fuel.
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