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1850 New Eldar

Started by Arguleon-veq, June 02, 2013, 12:44:50 PM

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Arguleon-veq

Im going to try and update my Eldar for the new book. For now I want to try and keep costs down and use as much as what I have that is still viable [which isnt much!]. So heres what im thinking;

Farseer; Bike, Witnessing, Warding, Spear
Farseer; Bike, Witnessing, Spear
9 Warlocks; 9 Bikes, 9 Spears

6 Bikes; 2 Cannons
6 Bikes; 2 Cannons
5 Rangers;
6 Rangers;

Defense Line; Quadgun

Sun Knight;
Sun Knight;

This list means all im going to have to get is a pair of wraithknights and some normal bikers.

I have the spears on the council to give me some extra anti air, 11 S9 twin linked should bring a flyer down. The council is all about getting fortune and +1 save from the warlocks. 2+ re rolled should keep the unit alive against almost anything out there at the moment.

I can have 2 wraithknights, 11 seer bikes and 12 normal bikes in an armies face turn 2 which is pretty nice.
X-Wing Tournaments;
1st - 38
11th - 33

Chicop76

Not a fan of aegis defense line with quad gun anymore. The problem with it armies like Tau, Daemons, or any cover denying range attacks can kill your quad gunner. If the quad gunner is dead than the flyers can come on no problem.

Than it is turning into a situation that I love with daemons is ghee thanks for the extra anti-air.

I done it more often and seen more experinced players pull it off. I wouldn't rely on the line as heavly as before, damn barrage.

Anyway I would be curious to see the knight take the extra strength 6 ap 2 shots. 4 strength 6 regular and 3 blast is nasty. However I think having one that can fire the 36" range rail gun shots wouldn't be a bad ideal.

I went through the book last knight and thought this.

The only anti on the ground is your walkers. Taking on walker with an eldar missile launcher with anti air isn't bad, but two is rather expensive, bu with scattershot it wouldn't be a bad ideal. With prescience however you will get better results than trying to get a hit with the scatter. However I think a bs 4 shooter with a +5 invulnerable save isn't too bad.

The eldar fighter seems not bad. Due to easily being able to re roll hits via farseer it's fire power against air targets rivels a vendetta. Still I think it is expensive and a bit fragile. I have a sence the vendetta will get a slight nerf when it hit the guard update.

I am surprised people said the farseer is bad. He's really quite good. Telepathy, diviation, and the eldar powers. Man I would like to take mre than two. The spirtseer seems wierd. At first I was tinking auto pick, but the farseer comes out as an easy auto pick. If I got a spirit seer I would probably get all telepathy and my warlocks can focus on eldar powers. The problem is the spiritseer can't be on a bike.

how is bike council dead. I'm confussed. If seer council is on bikes and move that is at least an easy +3 cover save with just moving and a +2 turbo cover save. Heck not mentioning any other garbage I don't see how this is bad. Obviously you notced this, just watch out for Tau.

The fire prisiom seems better with a strength 9 lance. Did it had a strength 9 lance before???

Wave Serpent is a pain. Armour 12 is good enough and only glancing most of the time is rather good. With a +4 cover I can see this being annoying like necron vehicles. However 4 hps vs 3 hps.

The only problem with this list is it's heavy reliance on cover saves. Chaos Marines, which I would always run noise marines for cover denial and of course hell drakes, Tau most of the army, and daemons skull cannons, so far is making cover saves less reliable. When they changed Harliquins to stop relying on a +2 cover save that should tell you something there. I have a strong feeling the more new codexes that come out the less cover is going to help.

I would dare say the eldar fighter with 4 strength 8 shots that can re roll armour penatration with bs 4 or 5 and can receive re roll hits makes it a really, really good anti-fighter. This fighter so far can dish out a lot of anti-air with a +4 jink save. The problem cmes it will die to even marines bolters shooting at it, and it's cost is kinda high. That being said I still think it's better that a lot of other fighters. If it was 120 point it would easily be the best fighter.

Everything else in the book besides Harlequins, and Warp Spiders seemed ok if you say so.

I do have a question. The special sniper can infiltrate with being 1" from the enemy. Does that mean a wraithguard squad that joins him can be deployed 1" from my face. I may be reading that wrong, but went ok. The deep striking rangers is a joke, but not infiltrating 1" wraithguard.

Also banshees and blind = nuff said.


Irisado

It's a very one dimensional list in my opinion.  In view of the fact that so many Eldar units are now more effective in the new book than they were in the previous one, I can only assume that the reason why you're restricting yourself to such a narrow range of options is because of your model collection.  I certainly empathise if you're not looking to expand, owing to the cost of the new models.

Could you list what you actually own?  That would make it easier to offer suggestions.
Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente

Arguleon-veq

Yeah thats pretty much it, this is the best I reckon I can do to make my list competative without buying too much and thats mainly from pumping points into the bike council who I do think can work really well though. Its not the kind of list I like to run though really. I used to run a wraithwall backed up by lots of little support units last edition.

The problem with a lot of my stuff is that I dont have lots of the same models, little units of 5, singles of certain tanks etc;

Farseers [Foot and Bike, at least 2 of each].
Foot and Bike Warlocks.
40ish Guardians but poor heavy weapons, 1 lance, 1 starcannon, 1 shuricannon.
6 Bikes.
10 Wraithguard.
9 Rangers.
10 Avengers.
16 Fire Dragons [dont know how that happened, never used more than 5!].
6 Warp Spiders.
2 Falcons.
1 Wave Serpent.
10 Dark Reapers.
1 Wraithlord.
Avatar.
Bike Autarch.
Jump Gen Autarch.
3 Shining Spears.
Loads of Harlequins [back from the CJ army list they had, must have at least 20 that are still in good condition].
1 Vyper.

Its all a bit all over the place really. I would like to run 20-30 warp spiders, Ive always loved them. They look cool, love the fluff, they are fun to use and are pretty good now with being able to run away after shooting and then jet pack away after that, they should rarely be charged.

I was looking into guardian hordes backed up by an avatar but I dont think it really cuts it despite being fun. Wave Serpent spam would be nice too now with the great new hull weapon they get but im not going out and buying 4 or 5 of them lol. 

I wouldnt say the new bike councils worry about tau or helldrakes Chicop as they should now be having a 2+ re rolled save so the cover isnt so much of an issue any more.

I may for fun run my 3rd ed and 5th ed lists in a few games using the new rules to see how they do.
X-Wing Tournaments;
1st - 38
11th - 33

Chicop76

you have a fair chance of getting a 2 plus save, but i wouldn't count on the re rolls too much. Although i can see they would be really hard to kill overall. Markerlights and riptide Strength 8 ap 2 pie plate of goodness. Still you will have a 4+ invulnerable save to fall cank on as well. all you need is a good bike cobat character to go with then and i can say it's broken.


Irisado

I was trying to see if you could make a good mixed list out of that, but you don't have enough solid infantry units to do it that way.  Have you considered a mixed Jetbike/vehicle list?

You've got potential with those Falcons and Wave Serpent, as you could easily take two squads of Fire Dragons to ride in the Falcons, put the Dire Avengers, or one squad of Guardians if you prefer, inside the Wave Serpent, and then use the Jetbikes as a mobile escort.  This would be potentially pretty hard hitting, and fast moving.

Such a list would have the advantage of not having units left behind (i.e. the Rangers), and you would have lots of mobile scoring units for objective based missions.  You could also add the Warp Spiders if you wanted to, as they could either deep strike, or could follow on behind the transports using them as mobile cover.
Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente